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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1761 - 2014-09-01 23:48:45 UTC  |  Edited by: epicurus ataraxia
I did! I made it into the first post on page 100! a first!

but it didn't last long, sadly just another disappointment, But I made it there, I will always cherish it! Big smileRoll

Well there is always tomorrow for so many things, Still trying to hold onto hope by my fingernails.Cool

First post on page 89, doesn't have quite the same ring to it, but still a little bit nice.

There is one EvE. Many people. Many lifestyles. WE are EvE

Arya Regnar
Darwins Right Hand
#1762 - 2014-09-02 00:22:43 UTC
Kirasten wrote:
Jack Miton wrote:
corbexx wrote:
holy **** bet this was to troll me for waiting 30 mins to publish my blog just as it reached 100 pages.
Not like people are upset and annoyed anyway

lol :P
i may or may not have waited 20 min or so before going to bed to see if i could get the first post on 100 (thread was 1 post short)


I don't remember who got first. It was quoted and congratulated, but I don't know if the post survived the "trimming".

I know I got the 4th post.
http://i.imgur.com/Uf2sNUF.jpg

EvE-Mail me if you need anything.

Kirasten
Perkone
Caldari State
#1763 - 2014-09-02 03:39:24 UTC
So when we reach page 100 again, does the winner get to say "FIRST!!!"
Noxisia Arkana
Deadspace Knights
#1764 - 2014-09-02 04:08:30 UTC
Kirasten wrote:
So when we reach page 100 again, does the winner get to say "FIRST!!!"


Yes.
Nolak Ataru
Worm Holers Anonymous
Hole Control
#1765 - 2014-09-02 04:13:09 UTC
Kirasten wrote:
So when we reach page 100 again, does the winner get to say "FIRST!!!"


No, they'll lock it then, delete the thread, and claim that since there was no opposition to the mass-changes, and no proof, they'll keep it.
Noxisia Arkana
Deadspace Knights
#1766 - 2014-09-02 04:45:10 UTC
Since the changes:
1. One of our senior pilots is running out the timer on his accounts.
2. We end up logging in highsec alts and running L4 missions or running cruisers through lowsec because unless more of us are on, our wh is log jammed and we can't do a thing about it.
3. Our players are logging in about 1/2 as often since there's nothing to do when they log in unless we pre-schedule ops.

Did you kill w-space? No, but you didn't make it more enjoyable. Luckily we can all get together and run scout sites now?
Arya Regnar
Darwins Right Hand
#1767 - 2014-09-02 09:08:45 UTC
Nolak Ataru wrote:

No, they'll lock it then, delete the thread, and claim that since there was no opposition to the mass-changes, and no proof, they'll keep it.

This is sadly what will probably happen.

EvE-Mail me if you need anything.

Arya Regnar
Darwins Right Hand
#1768 - 2014-09-02 09:10:44 UTC
Jita depots round 2 still stand.

EvE-Mail me if you need anything.

Chicken Exroofer
Regional Assault and Recon
#1769 - 2014-09-02 11:13:52 UTC
Since apparently my feedback on the results of the current set of wormhole changes was deleted for no reason I can see.


#89 Posted: 2014.09.02 11:06 | Report
Here are some facts.

Our corp has already moved all but bare minimum of assets out of the wormhole.
The last few ships will be leaving in less than a month.
The wormhole will be left empty.
We have lived there for over three years, almost four.
There will be zero content in said wormhole of any kind coming from us.
The vast majority of our accounts will be left to expire, and not renewed.
Quite possibly ALL of our accounts.

It was already problematic to say the least to maintain wormhole ops with our small corp prior to this set of changes.
The risk/reward was borderline.
Now it is an untenable position.
The cumulative effect of the recent wormhole changes WILL result in less activity, less active accounts, and less players in Eve.

Was this the goal? Because that is the result.

*No anecdotal evidence was used in this post.


Shame really. Wormhole life was challenging for us. Now it simply is not worth the hassle.

This is my feedback CCP, directly related to your patch. If posts that state a decision to no longer invest money in to your game as a result of changes you have made, perhaps you should add that to the forum rules.
MaxDEL
Quantum Explosion
#1770 - 2014-09-02 11:38:03 UTC  |  Edited by: MaxDEL
Man, with all due respect - you are a corporation of carrybears - just meat for everyone.
Our corporation has about 100 accounts at the time of cancellation API Statistics and as we had about 150 accounts are not in our corporation. Total that our corporation has existed alliance BLODD UNION we have done a lot in the development direction of PVP in WH.
2 months ago CCP robbed us of our opportunity to engage in PVP, now it has selected the opportunity to slam the wormhole. At the moment, my corporation has already lived in the hi sec and frozen more than 200 accounts.
More than 30 people will not come back in this game.
So that you can continue here to tell a CCP is bad. Accept the truth - CCP and Fozzie ​​**** on you.

If you are interested in this game - stop her disburse - developers will realize they made a mistake only when lose a lot of money on your small investment of money.
Winthorp
#1771 - 2014-09-02 11:42:04 UTC
I normally wouldn't troll language barriers its beneath even me but.... Can carrybears become a thing? I love it.
Arya Regnar
Darwins Right Hand
#1772 - 2014-09-02 11:49:19 UTC
Another patch another WH change, biggest issue still not addressed.

EvE-Mail me if you need anything.

Cassini Valentine
The Scope
Gallente Federation
#1773 - 2014-09-02 12:07:40 UTC
Good things about mass based spawn distance:

  • Can web and kill things that have randomly spawned a long distance from wh. Purely a luck based system.


Problems with mass based spawn distance:

  • Extremely difficult to attack in someone's home system.
  • Went to fight in our neighbours home system. Our dread got a really crappy spawn and had a hard time pewing things. We didn't bring x2 carriers in instead of dread because there was a risk they wouldn't spawn within refit range and then we'd be screwed.
  • If we'd rolled into serious PvP entity we can't reroll because our numbers would be too low until peak times and the risk of being caught rolling is too high. If this was our only exit from home then we would all have to POS spin until they go away or log off for 24hrs til we get a new spawn


I mean I'd love this change if it was possible for us getting more fights and more contact with w-space members, but so far this change has been a big negative in my own experience from living in a C5-C5.
Moloney
The Bilderberg Group
#1774 - 2014-09-02 12:08:47 UTC
MaxDEL wrote:
Man, with all due respect - you are a corporation of carrybears - just meat for everyone.
Our corporation has about 100 accounts at the time of cancellation API Statistics and as we had about 150 accounts are not in our corporation. Total that our corporation has existed alliance BLODD UNION we have done a lot in the development direction of PVP in WH.
2 months ago CCP robbed us of our opportunity to engage in PVP, (ed: api kill data in wspace)



Now you know why the api data was pulled. CCP do not want us having data to analyse the impact of the changes.
Petra Hakaari
Stalking Wolfpack
#1775 - 2014-09-02 12:46:42 UTC
My corp is thinking on leaving the C5 to a C4...

Isnt it about time to revert this fuckup already?

Because tities .

Dinsdale Pirannha
Pirannha Corp
#1776 - 2014-09-02 13:49:41 UTC
Petra Hakaari wrote:
My corp is thinking on leaving the C5 to a C4...

Isnt it about time to revert this fuckup already?


How many times in the last 4 or 5 years has CCP actually completely backed out an implementation?
Modified, yes, a number of times.
But extremely seldom actually reverted back. (It took an ingame riot and a ton of unsubs to fix that Incarna disaster).

To revert back, that would mean that a dev would have to admit they did not have a clue what they were talking about in the first place. That does not happen. The loss of wormhole based subs to this huge mistake, though significant within the wh community, will be lost in the overall slow and ongoing degradation of the overall sub base. High sec casuals continue to leave because high sec has become an economic wasteland, and null sec players leave due to stultifying boredom brought about by the collaboration of the cartels and the dev's.

It is quite odd. CCP has managed to create a environment where virtually zero risk and zero PVP can exist in sov null, while radically increasing risk and lowering reward PvE in high sec and wormholes. This paradigm is the exact opposite of what should exist.

The movers and shakers at CCP really need to examine what their playerbase, and potential players want. The majority of players want the game to be FUN, and for many, the chance of getting blown up at any moment with little chance of reward is NOT fun.

Every day, it becomes more clear that there is a major philosophical disconnect between the majority of the subscription base and CCP decision-makers. The result is what we have today.
Arya Regnar
Darwins Right Hand
#1777 - 2014-09-02 13:51:16 UTC
Petra Hakaari wrote:
My corp is thinking on leaving the C5 to a C4...

Isnt it about time to revert this fuckup already?

Good luck rolling those holes without orca.

It can be done with battleships but there will be f-ups and it will take a lot longer.

EvE-Mail me if you need anything.

Chicken Exroofer
Regional Assault and Recon
#1778 - 2014-09-02 14:24:25 UTC

Why would they not have an orca? It fit's in to a c3, never mind a c4.
And building one certainly isn't that hard.
Rroff
Antagonistic Tendencies
#1779 - 2014-09-02 15:27:31 UTC
Cassini Valentine wrote:
Good things about mass based spawn distance:

  • Can web and kill things that have randomly spawned a long distance from wh. Purely a luck based system.


Problems with mass based spawn distance:

  • Extremely difficult to attack in someone's home system.
  • Went to fight in our neighbours home system. Our dread got a really crappy spawn and had a hard time pewing things. We didn't bring x2 carriers in instead of dread because there was a risk they wouldn't spawn within refit range and then we'd be screwed.
  • If we'd rolled into serious PvP entity we can't reroll because our numbers would be too low until peak times and the risk of being caught rolling is too high. If this was our only exit from home then we would all have to POS spin until they go away or log off for 24hrs til we get a new spawn


I mean I'd love this change if it was possible for us getting more fights and more contact with w-space members, but so far this change has been a big negative in my own experience from living in a C5-C5.


An interesting tactical issue from what I heard of that fight with the outcome of jumping the carrier(s) in with no idea if the random spawn would have dumped them in overwhelming neut range or not makes things very difficult and ultimately is a pretty poor mechanic to deal with.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1780 - 2014-09-02 15:36:02 UTC
Rroff wrote:
Cassini Valentine wrote:
Good things about mass based spawn distance:

  • Can web and kill things that have randomly spawned a long distance from wh. Purely a luck based system.


Problems with mass based spawn distance:

  • Extremely difficult to attack in someone's home system.
  • Went to fight in our neighbours home system. Our dread got a really crappy spawn and had a hard time pewing things. We didn't bring x2 carriers in instead of dread because there was a risk they wouldn't spawn within refit range and then we'd be screwed.
  • If we'd rolled into serious PvP entity we can't reroll because our numbers would be too low until peak times and the risk of being caught rolling is too high. If this was our only exit from home then we would all have to POS spin until they go away or log off for 24hrs til we get a new spawn


I mean I'd love this change if it was possible for us getting more fights and more contact with w-space members, but so far this change has been a big negative in my own experience from living in a C5-C5.


An interesting tactical issue from what I heard of that fight with the outcome of jumping the carrier(s) in with no idea if the random spawn would have dumped them in overwhelming neut range or not makes things very difficult and ultimately is a pretty poor mechanic to deal with.



Yes when one lives or dies through blind luck, is is not an introduced mechanic, it is a tumor.

There is one EvE. Many people. Many lifestyles. WE are EvE