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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

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Promiscuous Female
GBS Logistics and Fives Support
#1321 - 2014-08-25 20:07:02 UTC
Syndiaan wrote:
Pretty sure he is saying you are in a null sec corp and do null sec stuff and trying to contribute to an aspect of the game you don't even participate in.

doesn't stop y'all from trying to suggest changes for jump bridges, as evidenced by the last couple of pages on this thread

nullsec is willing to entertain all opinions, why can't you
Syndiaan
Caldari Provisions
Caldari State
#1322 - 2014-08-25 20:08:16 UTC
Promiscuous Female wrote:
Syndiaan wrote:
Pretty sure he is saying you are in a null sec corp and do null sec stuff and trying to contribute to an aspect of the game you don't even participate in.

doesn't stop y'all from trying to suggest changes for jump bridges, as evidenced by the last couple of pages on this thread

nullsec is willing to entertain all opinions, why can't you


Because most of us are from null sec and have an understanding of it, how many wormhole corps have you been in and for how long?
Sentamon
Imperial Academy
Amarr Empire
#1323 - 2014-08-25 20:08:44 UTC
1 day left until this amazingly positive change.

The only thing that could be better is Sleepers finally waging war on all the POS's and PI farms in their space, and slowly wiping them all out.

~ Professional Forum Alt  ~

Rroff
Antagonistic Tendencies
#1324 - 2014-08-25 20:10:30 UTC
Promiscuous Female wrote:
Syndiaan wrote:
Pretty sure he is saying you are in a null sec corp and do null sec stuff and trying to contribute to an aspect of the game you don't even participate in.

doesn't stop y'all from trying to suggest changes for jump bridges, as evidenced by the last couple of pages on this thread

nullsec is willing to entertain all opinions, why can't you


Largely it was attempts to draw parallels to what kind of change in null would be an approximate of this change and the reaction suggesting that kind of change would have from people who were connected to nullsec rather than an attack on nullsec.
Enthropic
Infinite Point
Pandemic Horde
#1325 - 2014-08-25 20:10:37 UTC
corbexx wrote:
right haven't posted in here in a while, but since i'm ill and in a bit of a mood I thought what better time than now to post.

So first this is going to effect ******* everyone. Second one of the key features I feel the devs are missing is that doing nothing is a choice.

ooh it will make it risker for people they have to roll if they want to farm so thats content.

Wrong. If its a big group on the other side they will exercise there choice to do nothing and just log. This happens already, we connect to a farming group who is likely to run sites, we wait they log on scan, see a wh jump in, ooh its noho. No pve today log off guys. If it happens now it will sure as hell happen after.

If your a big group who likes to rage roll it propably wont affect you as much except for a few things.

Its going to take longer, you can mitigate this a bit with a nano carrier but this still has issues. What if you like to roll the static of your static so you can fight other people. We often roll for a c6 -c5 so we can roll the c5 to fight different people for this you need a combat carrier so rolling that will take even longer.

Now on to "it will take longer" This change is ment to make it riskier. But you know what. for farming it will be safer. Yeah god damn safer, for escalation you only have so many sites so you are only in space for so long and at risk for so long. With it taking longer to roll you have less chances of catching people doing sites.

Ohh you can roll with bs's etc yeah ok. so lets look at this.The max distance for bs is 8.8km so while alot quicker than a carrier will still be longer than what it is now. You will also need twice the amount of people to do this so will be harder for the smaller groups. And last but not least with out a god damn ******* orca you risk needing to use a closing hic which will add even more ******* time on to rolling. So keep that in mind before saying ooh bs is quicker. If you want to do it with a orca then your only slightly faster than using a cap. and you have the down side of needing twice the people.

Your moving from a area of known stuff to luck. While i know some people want there to be more unknown stuff (which I don't mind) moving to any luck based system is terrible.Having ships spawn in random directions is bad. will my ships bein refit or wont they. Now if and i say you had control over this I wouldnt mind so much for example. If the direction you were in when jumping through the wormhole effected where you came out I wouldnt mined. Along with the speed you were doing (maybe have it based on a % of your max speed) affected how far from the wormhole you appeared. This woudl be fine it would give you options and choices to use to tactical advantage. As it is its random bs luck.

If it affects the bigger groups you can bet your arse its going to affect the smaller groups way more, and you'd be right. rolling c2 to c4 will be even more of a pain. you could do it a bit safer with battleships and not orcas but its still going to add alot more time on to you. smaller groups also don't have the luxury of having a nice big support fleet, to protect them.

You combine this with the fact that income in the lower class wh's isn't that good and you can make more in hisec doing incursions.

TLDR Its still a pants on head idea and terrible.

I know a fair few groups who have moved out or moving and I'll be straight up and honest this change worries the **** out of me.


one can not possibly say it any better.

+1

o7
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1326 - 2014-08-25 20:11:36 UTC  |  Edited by: epicurus ataraxia
corbexx wrote:
right haven't posted in here in a while, but since i'm ill and in a bit of a mood I thought what better time than now to post.

So first this is going to effect ******* everyone. Second one of the key features I feel the devs are missing is that doing nothing is a choice.

ooh it will make it risker for people they have to roll if they want to farm so thats content.

Wrong. If its a big group on the other side they will exercise there choice to do nothing and just log. This happens already, we connect to a farming group who is likely to run sites, we wait they log on scan, see a wh jump in, ooh its noho. No pve today log off guys. If it happens now it will sure as hell happen after.

If your a big group who likes to rage roll it propably wont affect you as much except for a few things.

Its going to take longer, you can mitigate this a bit with a nano carrier but this still has issues. What if you like to roll the static of your static so you can fight other people. We often roll for a c6 -c5 so we can roll the c5 to fight different people for this you need a combat carrier so rolling that will take even longer.

Now on to "it will take longer" This change is ment to make it riskier. But you know what. for farming it will be safer. Yeah god damn safer, for escalation you only have so many sites so you are only in space for so long and at risk for so long. With it taking longer to roll you have less chances of catching people doing sites.

Ohh you can roll with bs's etc yeah ok. so lets look at this.The max distance for bs is 8.8km so while alot quicker than a carrier will still be longer than what it is now. You will also need twice the amount of people to do this so will be harder for the smaller groups. And last but not least with out a god damn ******* orca you risk needing to use a closing hic which will add even more ******* time on to rolling. So keep that in mind before saying ooh bs is quicker. If you want to do it with a orca then your only slightly faster than using a cap. and you have the down side of needing twice the people.

Your moving from a area of known stuff to luck. While i know some people want there to be more unknown stuff (which I don't mind) moving to any luck based system is terrible.Having ships spawn in random directions is bad. will my ships bein refit or wont they. Now if and i say you had control over this I wouldnt mind so much for example. If the direction you were in when jumping through the wormhole effected where you came out I wouldnt mined. Along with the speed you were doing (maybe have it based on a % of your max speed) affected how far from the wormhole you appeared. This woudl be fine it would give you options and choices to use to tactical advantage. As it is its random bs luck.

If it affects the bigger groups you can bet your arse its going to affect the smaller groups way more, and you'd be right. rolling c2 to c4 will be even more of a pain. you could do it a bit safer with battleships and not orcas but its still going to add alot more time on to you. smaller groups also don't have the luxury of having a nice big support fleet, to protect them.

You combine this with the fact that income in the lower class wh's isn't that good and you can make more in hisec doing incursions.

TLDR Its still a pants on head idea and terrible.

I know a fair few groups who have moved out or moving and I'll be straight up and honest this change worries the **** out of me.


100% in agreement with EVERY single point, and it Has worried the crap out of me too.
Good luck, doing nothing on this would be the BEST solution of all but I could live with any or all of your suggestions if it got rid of that terminally stupid luck Idea. But the whole Idea is just completely misguided and really worries me as to the level of CCP's understanding.

There is one EvE. Many people. Many lifestyles. WE are EvE

Syndiaan
Caldari Provisions
Caldari State
#1327 - 2014-08-25 20:11:40 UTC
Sentamon wrote:
1 day left until this amazingly positive change.

The only thing that could be better is Sleepers finally waging war on all the POS's and PI farms in their space, and slowly wiping them all out.


wouldn't really make sense since they are ancient ships that are offline until the warp drives of players warping in is what wakes them up...

:)
Promiscuous Female
GBS Logistics and Fives Support
#1328 - 2014-08-25 20:12:21 UTC
Rroff wrote:
Promiscuous Female wrote:

what a wonderfully vague response

really you could mean anything by this

feel free to go into detail there Cochise, unless you are just trying to blow smoke up everyone's ass


Did I miss a post where you gave a detailed explanation of why your for this change?, or even posting in this thread in the first place other than to try and stir people up? with all due/undue respect most of your posts seem to boil down to "it will increase risk duh!" while demonstrating only a vague knowledge of how the mechanics actually work in practise and missing some of the larger repercussions of the change due to missing the finer details.

i understand the changes just fine, thanks -- eve is not particularly complicated

adding the minimum distance that you spawn when jumping through a wormhole makes it so you can't immediately bounce back through the wormhole

it also puts you at significant risk of being out of range of refit, which will make Rooks and Kings video style capital fights more difficult

note that this does not affect remote repair range; a triage archon has a range of 52.5km with its remote armor reps, which is well within the worst-case scenario of your capitals spawning the maximum distance apart

this has the knock on effect of making rage rolling, the current way by which wormhole groups find both PvE and PvP content, take longer

feel free to fill in any details that you are strenuously claiming I'm missing; without specific details you are just fronting for a nuance that does not exist

remember -- you're not trying to convince me, you're trying to convince CCP

CCP needs these details, should they exist, way more than I do

your repeated, coruscating failure to provide said details means they might as well not exist
Promiscuous Female
GBS Logistics and Fives Support
#1329 - 2014-08-25 20:15:19 UTC
Rroff wrote:
Promiscuous Female wrote:
Syndiaan wrote:
Pretty sure he is saying you are in a null sec corp and do null sec stuff and trying to contribute to an aspect of the game you don't even participate in.

doesn't stop y'all from trying to suggest changes for jump bridges, as evidenced by the last couple of pages on this thread

nullsec is willing to entertain all opinions, why can't you


Largely it was attempts to draw parallels to what kind of change in null would be an approximate of this change and the reaction suggesting that kind of change would have from people who were connected to nullsec rather than an attack on nullsec.

ah so you are allowed to make parallels and we aren't, I see

when we dared to compare the random spawn distance to gate jump locations, the chorus of opinion from this thread clamored to assert that the two were not even remotely similar

also trying to liken jump bridges as a parallel to this change was supremely stupid -- no combat occurs on jump bridges, ever, and nothing that can use a jump bridge has or uses a refit service
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1330 - 2014-08-25 20:15:40 UTC
Promiscuous Female wrote:
Rroff wrote:
Promiscuous Female wrote:

what a wonderfully vague response

really you could mean anything by this

feel free to go into detail there Cochise, unless you are just trying to blow smoke up everyone's ass


Did I miss a post where you gave a detailed explanation of why your for this change?, or even posting in this thread in the first place other than to try and stir people up? with all due/undue respect most of your posts seem to boil down to "it will increase risk duh!" while demonstrating only a vague knowledge of how the mechanics actually work in practise and missing some of the larger repercussions of the change due to missing the finer details.

i understand the changes just fine, thanks -- eve is not particularly complicated

adding the minimum distance that you spawn when jumping through a wormhole makes it so you can't immediately bounce back through the wormhole

it also puts you at significant risk of being out of range of refit, which will make Rooks and Kings video style capital fights more difficult

note that this does not affect remote repair range; a triage archon has a range of 52.5km with its remote armor reps, which is well within the worst-case scenario of your capitals spawning the maximum distance apart

this has the knock on effect of making rage rolling, the current way by which wormhole groups find both PvE and PvP content, take longer

feel free to fill in any details that you are strenuously claiming I'm missing; without specific details you are just fronting for a nuance that does not exist

remember -- you're not trying to convince me, you're trying to convince CCP

CCP needs these details, should they exist, way more than I do

your repeated, coruscating failure to provide said details means they might as well not exist


How many posts now? Well if you want a clear concise précis, read Corbexx post, He nails it well.

There is one EvE. Many people. Many lifestyles. WE are EvE

Syndiaan
Caldari Provisions
Caldari State
#1331 - 2014-08-25 20:17:50 UTC
Promiscuous Female wrote:
Rroff wrote:
Promiscuous Female wrote:

what a wonderfully vague response

really you could mean anything by this

feel free to go into detail there Cochise, unless you are just trying to blow smoke up everyone's ass


Did I miss a post where you gave a detailed explanation of why your for this change?, or even posting in this thread in the first place other than to try and stir people up? with all due/undue respect most of your posts seem to boil down to "it will increase risk duh!" while demonstrating only a vague knowledge of how the mechanics actually work in practise and missing some of the larger repercussions of the change due to missing the finer details.

i understand the changes just fine, thanks -- eve is not particularly complicated

adding the minimum distance that you spawn when jumping through a wormhole makes it so you can't immediately bounce back through the wormhole

it also puts you at significant risk of being out of range of refit, which will make Rooks and Kings video style capital fights more difficult

note that this does not affect remote repair range; a triage archon has a range of 52.5km with its remote armor reps, which is well within the worst-case scenario of your capitals spawning the maximum distance apart

this has the knock on effect of making rage rolling, the current way by which wormhole groups find both PvE and PvP content, take longer

feel free to fill in any details that you are strenuously claiming I'm missing; without specific details you are just fronting for a nuance that does not exist

remember -- you're not trying to convince me, you're trying to convince CCP

CCP needs these details, should they exist, way more than I do

your repeated, coruscating failure to provide said details means they might as well not exist


Do you just have a personal hatred for wormhole people or something? So your idea of a good change is to make finding content in a game take longer and more frustrating?
Promiscuous Female
GBS Logistics and Fives Support
#1332 - 2014-08-25 20:19:37 UTC
epicurus ataraxia wrote:
How many posts now? Well if you want a clear concise précis, read Corbexx post, He nails it well.

corbexx's post gives his opinion on how the change will affect the game

the details for which I ask are to prove my supposed ignorance of wormhole space game mechanics, thus making or breaking my authority at which to speak on this topic

note that my alliance does not serve to prove or disprove said authority

please stay on target
Promiscuous Female
GBS Logistics and Fives Support
#1333 - 2014-08-25 20:20:27 UTC
Syndiaan wrote:
Do you just have a personal hatred for wormhole people or something? So your idea of a good change is to make finding content in a game take longer and more frustrating?

it's to give it the potential for being interdicted
Rroff
Antagonistic Tendencies
#1334 - 2014-08-25 20:23:17 UTC  |  Edited by: Rroff
Promiscuous Female wrote:

remember -- you're not trying to convince me, you're trying to convince CCP

CCP needs these details, should they exist, way more than I do

your repeated, coruscating failure to provide said details means they might as well not exist


If CCP wants these finer details they are more than free to take part in the topic here.

Your posts demonstrates a theoretical knowledge of the application of these mechanics - as you said its not that complex but shows a lack of practical knowledge of how they tend to work out in actual use.

(PS your not fooling me even if I am somewhat humouring you).
Enthropic
Infinite Point
Pandemic Horde
#1335 - 2014-08-25 20:24:21 UTC
Why are you guys even feeding the goon troll?
Promiscuous Female
GBS Logistics and Fives Support
#1336 - 2014-08-25 20:25:10 UTC
Rroff wrote:
Promiscuous Female wrote:

remember -- you're not trying to convince me, you're trying to convince CCP

CCP needs these details, should they exist, way more than I do

your repeated, coruscating failure to provide said details means they might as well not exist


If CCP wants these finer details they are more than free to take part in the topic here.

Your posts demonstrates a theoretical knowledge of the application of these mechanics - as you said its not that complex but shows a lack of practical knowledge of how they tend to work out in actual use.

(PS your not fooling me even if I am somewhat humouring you).

then explain the details

doing so gives you an inviolate position of superiority and I can't understand why you aren't willing to seize something so simple
Promiscuous Female
GBS Logistics and Fives Support
#1337 - 2014-08-25 20:26:49 UTC
like i get opsec and everything but by all accounts itt your VERY WAY OF LIFE is in danger

if i were as entitled you can bet i'd be willing to part with damn near anything to help my case
Rroff
Antagonistic Tendencies
#1338 - 2014-08-25 20:27:10 UTC  |  Edited by: Rroff
Promiscuous Female wrote:

then explain the details

doing so gives you an inviolate position of superiority and I can't understand why you aren't willing to seize something so simple


I have a dozen times - go back read my posts, your demonstrated lack of practical knowledge (i.e. 3x dreads to collapse a wh amongst other charming examples) means you aren't seeing it for what it is.
Syndiaan
Caldari Provisions
Caldari State
#1339 - 2014-08-25 20:27:38 UTC
Promiscuous Female wrote:
Syndiaan wrote:
Do you just have a personal hatred for wormhole people or something? So your idea of a good change is to make finding content in a game take longer and more frustrating?

it's to give it the potential for being interdicted


There is already risk for rolling wormholes which has been stated numerous times. All this is going to do is slow down rage rolling, it isn't even going to be a risk because even if someone instantly spots the new sig, which usually doesn't happen, especially when the change that the new sig wont even show up until someone jumps the hole which gives the fleet time to gather on the new hole and be in position. Even if they do instantly spot the new sig, happen to already have their probes out, scan the hole, warp to it, also happen to have a gank fleet already setup and ready to warp to the scanner when he lands, its already going to be too late.
Promiscuous Female
GBS Logistics and Fives Support
#1340 - 2014-08-25 20:30:17 UTC
Syndiaan wrote:
Promiscuous Female wrote:
Syndiaan wrote:
Do you just have a personal hatred for wormhole people or something? So your idea of a good change is to make finding content in a game take longer and more frustrating?

it's to give it the potential for being interdicted


There is already risk for rolling wormholes which has been stated numerous times. All this is going to do is slow down rage rolling, it isn't even going to be a risk because even if someone instantly spots the new sig, which usually doesn't happen, especially when the change that the new sig wont even show up until someone jumps the hole which gives the fleet time to gather on the new hole and be in position. Even if they do instantly spot the new sig, happen to already have their probes out, scan the hole, warp to it, also happen to have a gank fleet already setup and ready to warp to the scanner when he lands, its already going to be too late.

except there isn't any risk on TQ today -- you said so in your own words two pages back:

Syndiaan wrote:
Granted yeah if you are rage rolling that is not an issue because you will have eyes on the hole the whole time.