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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1241 - 2014-08-25 17:53:58 UTC  |  Edited by: epicurus ataraxia
Promiscuous Female wrote:
Syndiaan wrote:

How about they apply this change to jump bridges as well, think you would be whistling a different tune then.

fine by me

jump bridges already spout you out 5km from the module, you have to burn back to jump back through

also if the aperture is wide enough, there's a chance that you'd land inside the JB pos which would be hilarious


Now try random with your fleet spread out all throughout a great sphere of space. While jumping into combat, out of refit range.

I wish you everything you have wished others and everything you deserve.


There you are Fozzie, Nullsec have just formally asked you to implement the same change on cynos and jump bridges.

I will not be here to see the effects.
Sorry.

I am sure they will discuss it rationally with you, and will not be in the slightest bit angry, as they are so good at adapting.

There is one EvE. Many people. Many lifestyles. WE are EvE

Promiscuous Female
GBS Logistics and Fives Support
#1242 - 2014-08-25 17:57:13 UTC
epicurus ataraxia wrote:
Promiscuous Female wrote:
Syndiaan wrote:

How about they apply this change to jump bridges as well, think you would be whistling a different tune then.

fine by me

jump bridges already spout you out 5km from the module, you have to burn back to jump back through

also if the aperture is wide enough, there's a chance that you'd land inside the JB pos which would be hilarious


Now try random with your fleet spread out all throughout a great sphere of space. While jumping into combat, out of refit range.

I wish you everything you have wished others and everything you deserve.

lawl you really have no idea what jump bridges are for do you

nothing you have described in your post is even remotely a concern when using a jump bridge

also please [TELL] me about the varied and sundry refit opportunities available for ships that can use a jump bridge
(note: capital ships cannot use jump bridges)

keep in mind that no one will ever fly a nestor until it gets a covert jump drive
Syndiaan
Caldari Provisions
Caldari State
#1243 - 2014-08-25 17:57:21 UTC
Promiscuous Female wrote:
Syndiaan wrote:

How about they apply this change to jump bridges as well, think you would be whistling a different tune then.

fine by me

jump bridges already spout you out 5km from the module, you have to burn back to jump back through

also if the aperture is wide enough, there's a chance that you'd land inside the JB pos which would be hilarious


20km and 5km is a very big difference, and not just talking about where your pos is, talking about your cyno jumps as well. Difference is you can call in backup if you get jumped. When your rolling a hole there is no backup if your getting jumped. It's just rip out your implants and go grab a smoke.
Promiscuous Female
GBS Logistics and Fives Support
#1244 - 2014-08-25 17:59:48 UTC
i get that you are trying to draw an analog to a fixture of owning sov here, and one that you perceive to be both emotionally charged and draped in entitlement in order to draw out a kneejerk, emotional response

however this only really works if you actually know what you're talking about

this isn't the same thing as daring to comment on nullsec game features while being a self-identifying wormhole dweller -- we in nullsec welcome all opinions as long as said opinion havers have a basic clue about what they're talking about

you don't
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1245 - 2014-08-25 17:59:51 UTC  |  Edited by: epicurus ataraxia
Syndiaan wrote:
Promiscuous Female wrote:
Syndiaan wrote:

How about they apply this change to jump bridges as well, think you would be whistling a different tune then.

fine by me

jump bridges already spout you out 5km from the module, you have to burn back to jump back through

also if the aperture is wide enough, there's a chance that you'd land inside the JB pos which would be hilarious


20km and 5km is a very big difference, and not just talking about where your pos is, talking about your cyno jumps as well. Difference is you can call in backup if you get jumped. When your rolling a hole there is no backup if your getting jumped. It's just rip out your implants and go grab a smoke.


There are none so deaf as those who will not hear, you may as well try to discuss nuclear physics with a toddler, they have no idea, and no desire to learn.

Even if you try to make it so simple a three year old could understand, without finger puppets, you are going to get nowhere.

There is one EvE. Many people. Many lifestyles. WE are EvE

Promiscuous Female
GBS Logistics and Fives Support
#1246 - 2014-08-25 18:00:58 UTC
Syndiaan wrote:
Promiscuous Female wrote:
Syndiaan wrote:

How about they apply this change to jump bridges as well, think you would be whistling a different tune then.

fine by me

jump bridges already spout you out 5km from the module, you have to burn back to jump back through

also if the aperture is wide enough, there's a chance that you'd land inside the JB pos which would be hilarious


20km and 5km is a very big difference, and not just talking about where your pos is, talking about your cyno jumps as well. Difference is you can call in backup if you get jumped. When your rolling a hole there is no backup if your getting jumped. It's just rip out your implants and go grab a smoke.

nice -- you realize that you're talking out of your ass re: jump bridges and now have expanded the parameters to include something completely unrelated
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1247 - 2014-08-25 18:00:59 UTC
epicurus ataraxia wrote:

Now try random with your fleet spread out all throughout a great sphere of space. While jumping into combat, out of refit range.

I wish you everything you have wished others and everything you deserve.

jump through a smuggler gate sometimes, you get spread out in a huge sphere

somehow we have dealt with it for the greater part of a decade without throwing a hissy fit
Promiscuous Female
GBS Logistics and Fives Support
#1248 - 2014-08-25 18:03:42 UTC
hint: capital ships are not the only ships in the game

there are these things called subcaps which enjoy greater mobility and tend to be more useful in situations where you need to be more mobile
Promiscuous Female
GBS Logistics and Fives Support
#1249 - 2014-08-25 18:04:36 UTC
subcaps by and large cannot refit in combat so you have to, gasp, pick one fit that will work for most everything you encounter

I get that rooks and kings put out a video a couple of years ago that was cool but emulating them is not the only valid way to play eve
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1250 - 2014-08-25 18:04:40 UTC
Retar Aveymone wrote:
epicurus ataraxia wrote:

Now try random with your fleet spread out all throughout a great sphere of space. While jumping into combat, out of refit range.

I wish you everything you have wished others and everything you deserve.

jump through a smuggler gate sometimes, you get spread out in a huge sphere

somehow we have dealt with it for the greater part of a decade without throwing a hissy fit


Wormholes are not gates, never were, never will be.
Maybe if we polarized gates, and they opened up to a different place ever time, with mass limits, no cynos, no way whatsoever home you might understand, but we probably would as I previously said need finger puppets too.

There is one EvE. Many people. Many lifestyles. WE are EvE

Retar Aveymone
GoonWaffe
Goonswarm Federation
#1251 - 2014-08-25 18:04:46 UTC  |  Edited by: Retar Aveymone
like seriously guys if you're going to try to insult nullsec you're going to have to do a little research because you just basically pointed out we've lived with this situation jumping through a gate since forever (and a smuggler/regional gate is a way bigger sphere), clearly you can live with it too if you learn to adapt

jumping into a gatecamp in force and winning is a standard part of nullsec warfare that we've managed to live with for years despite the gate randomly dispersing everyone around it
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1252 - 2014-08-25 18:06:14 UTC
Promiscuous Female wrote:
subcaps by and large cannot refit in combat so you have to, gasp, pick one fit that will work for most everything you encounter

I get that rooks and kings put out a video a couple of years ago that was cool but emulating them is not the only valid way to play eve

Go back to post 2 and read from there , you might have a clue, as you have absolutely no idea at this point in time.

There is one EvE. Many people. Many lifestyles. WE are EvE

Retar Aveymone
GoonWaffe
Goonswarm Federation
#1253 - 2014-08-25 18:07:41 UTC
epicurus ataraxia wrote:

Wormholes are not gates, never were, never will be.
Maybe if we polarized gates, and they opened up to a different place ever time, with mass limits, no cynos, no way whatsoever home you might understand, but we probably would as I previously said need finger puppets too.

you have been convincingly owned on this point as you don't really understand the game mechanics here and have a feeling that is coming through in WELL ITS NOT THE SAME instead of a reasoned opinion. there is, obviously, little point in trying to reason you out of a feeling

once you have gotten over your feelings perhaps you can come up with a reasoned opinion we can discuss intelligently but you're going to need to research how null works because like every other wormholer ever, when you say "you'd hate it if it happened to you!!!" it's something that has happened in 0.0 or we'd be fine with
Rroff
Antagonistic Tendencies
#1254 - 2014-08-25 18:07:52 UTC
Retar Aveymone wrote:

sounds like you'll have to put your thinking caps on and figure out the best fleet comps to jump into a hostile defense taking into account this mechanic

you're basically furious someone moved your cheese: yes, the maze has changed and you will have to reconsider what fleet comp you use in attacking. nullsec does this like monthly, it's not too hard and many people (perhaps you, perhaps not) will learn to adapt


Thereby showing your inexperience of wormhole space and why this is bad. For instance one aspect being the bigger groups will continue to jump into a hostile system, the smaller groups now knowing that if they take the fight to a bigger entity will spawn out of jump range, lose the terrain advantage and be forced into an open fight i.e. be webbed down without any chance of getting out again will stop bringing those fights.
Promiscuous Female
GBS Logistics and Fives Support
#1255 - 2014-08-25 18:08:03 UTC
epicurus ataraxia wrote:
Promiscuous Female wrote:
subcaps by and large cannot refit in combat so you have to, gasp, pick one fit that will work for most everything you encounter

I get that rooks and kings put out a video a couple of years ago that was cool but emulating them is not the only valid way to play eve

Go back to post 2 and read from there , you might have a clue, as you have absolutely no idea at this point in time.

okay, going back to post two...

Andrew Jester wrote:
Oh this'll be fun


ah yes I am completely enlightened now
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1256 - 2014-08-25 18:08:32 UTC  |  Edited by: epicurus ataraxia
Retar Aveymone wrote:
like seriously guys if you're going to try to insult nullsec you're going to have to do a little research because you just basically pointed out we've lived with this situation jumping through a gate since forever (and a smuggler/regional gate is a way bigger sphere), clearly you can live with it too if you learn to adapt

jumping into a gatecamp in force and winning is a standard part of nullsec warfare that we've managed to live with for years despite the gate randomly dispersing everyone around it


Sure. But wormholes have mass limits, you cannot blob reinforce. They have polarisation (you know what that is don't you?) you have cynos, you have other gates, we have none of those options, the hole closes, unlike the gate, there is NO way home apart from in your clone Via HS eventually.

And you may be aware, that Capitals do not use gates?

There is one EvE. Many people. Many lifestyles. WE are EvE

Promiscuous Female
GBS Logistics and Fives Support
#1257 - 2014-08-25 18:09:10 UTC
Rroff wrote:
Retar Aveymone wrote:

sounds like you'll have to put your thinking caps on and figure out the best fleet comps to jump into a hostile defense taking into account this mechanic

you're basically furious someone moved your cheese: yes, the maze has changed and you will have to reconsider what fleet comp you use in attacking. nullsec does this like monthly, it's not too hard and many people (perhaps you, perhaps not) will learn to adapt


Thereby showing your inexperience of wormhole space and why this is bad. For instance one aspect being the bigger groups will continue to jump into a hostile system, the smaller groups now knowing that if they take the fight to a bigger entity will spawn out of jump range, lose the terrain advantage and be forced into an open fight i.e. be webbed down without any chance of getting out again will stop bringing those fights.

we do this in nullsec basically all the time and manage
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1258 - 2014-08-25 18:09:38 UTC
epicurus ataraxia wrote:
Retar Aveymone wrote:
like seriously guys if you're going to try to insult nullsec you're going to have to do a little research because you just basically pointed out we've lived with this situation jumping through a gate since forever (and a smuggler/regional gate is a way bigger sphere), clearly you can live with it too if you learn to adapt

jumping into a gatecamp in force and winning is a standard part of nullsec warfare that we've managed to live with for years despite the gate randomly dispersing everyone around it


Sure. But wormholes have mass limits, you cannot blob reinforce. They have polarisation (you know what that is don't you?) you have cynos, you have other gates, we have none of those options, the hole closes, unlike the gate, there is NO way home apart from in your clone.

sounds like you'll have to adapt by balancing what forces you bring, and different fleet comps will be required for different situations
Promiscuous Female
GBS Logistics and Fives Support
#1259 - 2014-08-25 18:10:27 UTC
epicurus ataraxia wrote:
Retar Aveymone wrote:
like seriously guys if you're going to try to insult nullsec you're going to have to do a little research because you just basically pointed out we've lived with this situation jumping through a gate since forever (and a smuggler/regional gate is a way bigger sphere), clearly you can live with it too if you learn to adapt

jumping into a gatecamp in force and winning is a standard part of nullsec warfare that we've managed to live with for years despite the gate randomly dispersing everyone around it


Sure. But wormholes have mass limits, you cannot blob reinforce. They have polarisation (you know what that is don't you?) you have cynos, you have other gates, we have none of those options, the hole closes, unlike the gate, there is NO way home apart from in your clone Via HS eventually.

use smaller ships to "blob reinforce" and bring more people

come on it's like you're not even thinking

i liked the R&K video but not this much
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1260 - 2014-08-25 18:11:10 UTC  |  Edited by: epicurus ataraxia
Retar Aveymone wrote:
epicurus ataraxia wrote:
Retar Aveymone wrote:
like seriously guys if you're going to try to insult nullsec you're going to have to do a little research because you just basically pointed out we've lived with this situation jumping through a gate since forever (and a smuggler/regional gate is a way bigger sphere), clearly you can live with it too if you learn to adapt

jumping into a gatecamp in force and winning is a standard part of nullsec warfare that we've managed to live with for years despite the gate randomly dispersing everyone around it


Sure. But wormholes have mass limits, you cannot blob reinforce. They have polarisation (you know what that is don't you?) you have cynos, you have other gates, we have none of those options, the hole closes, unlike the gate, there is NO way home apart from in your clone.

sounds like you'll have to adapt by balancing what forces you bring, and different fleet comps will be required for different situations



You so not know what a wormhole is do you? You are so used to how your space works, you have not got a clue as to why that is such a stupid statement.

There is one EvE. Many people. Many lifestyles. WE are EvE