These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Simsung Padecain
The Scope
Gallente Federation
#781 - 2014-08-11 00:12:09 UTC
unimatrix0030 wrote:
Simsung Padecain wrote:

It may not be such a big deal in PvP situations, but it doesn't solve the problem presented in 700+ posts in this, and 700+ posts in the other thread.

It is a big deal in pvp situations, if this gets added, offensive use of caps will be no more(unless in evictions).

Yes, that's correct. I worded myself poorly.
100% against this change just to be clear :P
Witchway
Federal Navy Academy
Gallente Federation
#782 - 2014-08-11 01:29:57 UTC
Andiedeath wrote:
I mean Hard Knocks of all groups should LOVE this change as they are one of the biggest wormhole PVP groups in the game.


One of the problems you don't seem to understand is that when you are Hard Knocks, a lone HK buzzard on a hole is enough to make people roll their static. In fact we quite often go balls deeps with probes already, we eve did some practice runs the other night when someone tried to roll on us.

Hell, we've stalked and ganked Hydra twice in the last few weeks, and yet they rolled into our home today and immediately logged. We won't see them for the next few days, nothing different for us as far as catching people goes.

the reality is that for us, this will not really do anything for us or against us. if they would have rolled before they will just log, and those who just feel safe will soon realize one of us has just been sitting there for an hour or so and now a bubble is up.

as far as going balls deep goes, we often throw three dreads and call it good. in that case landing at range via dreads for us isn't really that big of a deal since they will still be close enough to engage.

I see this affecting large entities in the following ways.

1. large entities are going to be more hesitant to drop capitals out into a fight taking place on the k-space wh due to cynos and then dead.
2. carriers will become defensive purposes only, carriers are still limited by their rep range and a bad jump in could place them disadvantageously far from their fleet.
3. rage rolling will cease to be a thing. it's a matter of math vs boredom. if it takes 30-120 seconds longer per hole roll that all adds up when comparing it to value for our time.

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#783 - 2014-08-11 01:45:03 UTC
And that hits the nail on the head. Players only have so much time to play. And when you get a fleet together and are rage rolling you are looking for speed in finding site runners to gank (or any sort of targets) the longer it takes to roll a WH the less time there is for PVP hence by simple the simple virtue of time there is less PVP with this change.

As another put, you can't force PVP on someone that does not want to fight (unless you catch them on a site in siege) The most fun PVP I can recall is finding a battle in progress and jumping into it a ways into a chain. You never know what will happen to the chain behind you. Frankly our corp spends most if its time fighting nullbears since it is easier to find targets in null. I think this change will just mess with corp operations and slow down the chance to get into PVP. No more jumping the triage carrier through the hole during a fight as it will now end up someplace random away from everything.

So stop screwing with mechanics and add some content, that might liven things up in WH space.

Witchway
Federal Navy Academy
Gallente Federation
#784 - 2014-08-11 01:49:31 UTC
Mal Nina wrote:
add some content, that might liven things up in WH space.



I am personally in large favor of the random sleeper spawns in wh grids. have sleepers attack during fights, attack poses make them like crazy ass raiders rather than site based content.

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

Maduin Shi
MAGA Inc
#785 - 2014-08-11 02:11:39 UTC  |  Edited by: Maduin Shi
The real issue in lower class holes (and I suppose in C5/C6 as well) is that you can roll your statics and effectively seal yourself off from the rest of eve, barring a random K162 opening. Its THIS mechanic that needs to be disposed of to eliminate (nearly) risk-free ratting and denying PvP. Immediately.

I think the spawn distance change was partly intended to address this problem, but there's better ways to do it. Leave the spawn distance thing off the hole alone and just make it so that there's always an open connection from your system to somewhere in eve. If you roll the statics one of them (if there's more than one) opens on both sides automatically. Or a random hole to anywhere opens on both sides. It can be an empty deep low/null/w-space system which is fine as long as there's the opportunity for being found without necessarily someone having to roll holes to find you via K162.

I otherwise like all the changes so far but there weren't any buffs to site payouts in lower class holes and that is something that's really needed to balance the dramatically higher risk of losing ships/pods vs. risk free incursions and blue donut plexing/pirate missioning with local.
Andiedeath
We Aim To MisBehave
Wild Geese.
#786 - 2014-08-11 03:55:59 UTC
Rroff wrote:
Andiedeath wrote:

Here's an example of our thinking we had a connection in our chain to a C5 group just yesterday. We baited a fight. They brought a huge force. But instead of fighting us they rolled their hole? Why the hell? They outnumbered us 2 to 1. They rolled it with an Orca and a number of battleships. The new changes will FORCE them to protect their assets and generate a fight. Which I believe IS CCPs intention. If they dont like the change, I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK!


Question is why didn't they fight you - if they were scared to fight you... well they ain't gonna risk it and just log off instead of rolling or find something else to do - so it won't force them to do ****.

Its also possible for instance they had a fight possibly brewing on another wh and shut the connection to you so as to not be fighting on 2 fronts and so on.


LOL! Not into 3-ways then? Damn.. you miss out. Good times!

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Andiedeath
We Aim To MisBehave
Wild Geese.
#787 - 2014-08-11 04:00:28 UTC  |  Edited by: Andiedeath
Sentamon wrote:
Andiedeath wrote:
I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK!


That's not true, you can get ganked doing incursions and have to put some pretty expensive ships on the line. The wormhole bears literally have no other place as safe to go to, well maybe under Martinis skirt, hence all the tears.


LOL! I did say 'virtually' no risk. Have you actually run incursions? You can run Vanguards reasonably efficiently at about 80 mil per hour (not including LP!) with a fleet of T1 battleships. Yes that increases to about 110 mil per hour with a pimped vindi/mare/mach fleet... But lol who cares!

EDIT: PS... No smart incursion group gets ganked. Thats what DScan is for... Oh thats right, carebears dont use dscan.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Justin Cody
War Firm
#788 - 2014-08-11 05:21:18 UTC
Sentamon wrote:
Andiedeath wrote:
I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK!


That's not true, you can get ganked doing incursions and have to put some pretty expensive ships on the line. The wormhole bears literally have no other place as safe to go to, well maybe under Martinis skirt, hence all the tears.


the ISK per hour in incursions is unprecedented given the fact that they always exist. There is virtually zero risk in doing them in high sec.

If proper precautions are taken in W-space yes it is quite safe...although a new wormhole can crop up at any time and if you are stuck in siege in your dreadnoughts and carriers...you can quite easily get messed up. I've had the pleasure of seeing this happen so many times. Most people aren't running W-space anoms in officer fit shield tanked Vindicators though. Their dreads and carriers are most likely deadspace fit...sometimes officer if they've been doing it long enough but its nothing like the stupid bling seen in the relatively few ganks in high sec incursions.

If it was all that risky bears wouldn't do it. hence bearing.
Pallader
Deep Core Mining Inc.
Caldari State
#789 - 2014-08-11 06:29:57 UTC
For years we have asked the normal POS`s.
Over the years asked the normal security system, where each recruit would not be a threat to the entire Corporation living in WH.

In the CCP offer a system that will encourage crabs sit still more at POS or to leave on the WH.
Who ever said that the king crab fishing should be easy?

If the WH will be too many risks - who is going to live? What the heck to do PvP corporations in the games, where there is none? Where is the logic?
Now WH not profitable to many other activities. Problem - new ISK`s through the blue. Well solve this problem!

The problem is that few PvP in a place where there quite a few people? Do these places are interesting for pilots!
MaxDEL
Quantum Explosion
#790 - 2014-08-11 07:08:13 UTC  |  Edited by: MaxDEL
For CCP Fozzie and other CCP
My alliance and alliance BLOOD UNION already left W-Space due to the fact that after the shutdown API Statistics WH us in our prime-time just got nothing to do.
Now you want to make things worse for everyone.

5 years you did not touch the W-Space despite numerous requests to fix a bunch of players to your bugs. Now every month you just kill this part of the EVE universe.
Maybe start with a POSes? or the introduction of 7th class WH? Can enter moon-materials on the moon WH - at least it will make sense eviction and more pvp?

You can continue to enter your ideas for the game of which you know nothing) 200 subscriptions of our alliances you have already lost.

I'll repeat the link to my post - suddenly you would not see it https://forums.eveonline.com/default.aspx?g=posts&m=4894164#post4894164

P.S. about bugs - 'Hello CCP - today, system J212612 - 113 WHs - ALL statics -
http://s16.radikal.ru/i190/1408/d1/a42656f7393f.png
http://piccy.info/view3/6820261/20b91e284fc58154a99961b65853e04a/ "
Chesterfield Fancypantz
Viziam
Amarr Empire
#791 - 2014-08-11 07:42:18 UTC
Andiedeath wrote:
Sentamon wrote:
Andiedeath wrote:
I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK!


That's not true, you can get ganked doing incursions and have to put some pretty expensive ships on the line. The wormhole bears literally have no other place as safe to go to, well maybe under Martinis skirt, hence all the tears.


LOL! I did say 'virtually' no risk. Have you actually run incursions? You can run Vanguards reasonably efficiently at about 80 mil per hour (not including LP!) with a fleet of T1 battleships. Yes that increases to about 110 mil per hour with a pimped vindi/mare/mach fleet... But lol who cares!

EDIT: PS... No smart incursion group gets ganked. Thats what DScan is for... Oh thats right, carebears dont use dscan.


You are WAY off on your income per hour.

ISN can earn 200m an hour flying with bling ships doing HQ's and like 150m doing vanguards.

Last I saw.
Elyas Crux
The Scope
Gallente Federation
#792 - 2014-08-11 07:54:07 UTC
Undecided on this change, this will hurt small groups more than large groups and will reduce random interactions between groups.
John Starski
Anarchist Dawn
U N K N O W N
#793 - 2014-08-11 08:37:45 UTC  |  Edited by: John Starski
MaxDEL wrote:


You can continue to enter your ideas for the game of which you know nothing) 200 subscriptions of our alliances you have already lost.


Hm. Seems like CCP bad at financial planning. Lets help CCP count how much they'll lose. I won't speak on behalf of my Alliance but due to lost interest in wh or even in EvE itself I probably won't be using 3-4 accounts after this "wormhole improvements".
Let's count how many accounts will be unpaid in September guys! =)

For now:
probably (but i doubt it):
200 BU accounts
i'm sure about
3-4 my accounts.

Who else? I'll ask in my alliance in a few hours too =)
Andiedeath
We Aim To MisBehave
Wild Geese.
#794 - 2014-08-11 08:48:52 UTC
Chesterfield Fancypantz wrote:
Andiedeath wrote:
Sentamon wrote:
Andiedeath wrote:
I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK!


That's not true, you can get ganked doing incursions and have to put some pretty expensive ships on the line. The wormhole bears literally have no other place as safe to go to, well maybe under Martinis skirt, hence all the tears.


LOL! I did say 'virtually' no risk. Have you actually run incursions? You can run Vanguards reasonably efficiently at about 80 mil per hour (not including LP!) with a fleet of T1 battleships. Yes that increases to about 110 mil per hour with a pimped vindi/mare/mach fleet... But lol who cares!

EDIT: PS... No smart incursion group gets ganked. Thats what DScan is for... Oh thats right, carebears dont use dscan.


You are WAY off on your income per hour.

ISN can earn 200m an hour flying with bling ships doing HQ's and like 150m doing vanguards.

Last I saw.


Well then that further strengthens my point. Reward vs Risk incursions are far more efficient than C5 wormholes.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Samsara Nolte
Untethered
#795 - 2014-08-11 08:50:26 UTC  |  Edited by: Samsara Nolte
Witchway wrote:
Mal Nina wrote:
add some content, that might liven things up in WH space.



I am personally in large favor of the random sleeper spawns in wh grids. have sleepers attack during fights, attack poses make them like crazy ass raiders rather than site based content.


On that note -
During talks within my alliance we came up with this idea

1. Sleeper Queens
When standing for an C6 you can read "leads into deadly unknown parts of space"
well the deadly is created from the resident sin there if they aren´t online and you don´t accidentially warp inside a sleeper site or the like ... nothing can happen to you
i mean where´s the deadly part – even in low sec you have rats a the gate ... so we wondered what would happen if you had this in w-space.
And we came to the conclusion if there would be sleepers at all times at the wh´s it would be quite bugging.
So why not have in C5-C6 spawn a sleeper queen every other month ...
this queen is something like a capital Slepper (carrier) which at the moment it spawns starts generating more and more sleepers resulting in more Battleships within the combat sites an probably multiplying those ... but would also generate sleeper which would start patrol the wormhole to portect their queen ...
and at a certain point when the queen was left alone for an extended period of time the sleeper patrols will form up an even start attacking the towers in w-space which shoul be an really neat content driver ...
So you can choose to let the sleeper quenn be for the time being resulting in more isk per site but on the other hand you are at risk at being attacked by sleepers at the wormholes and even your tower ist put at risk ... what could result in some nice fights defending your pos against sleeper and those who witness you doing it ...

from my point of view this seems far more intresting than this proposal and the necessary code for thsi should also be there somewhere ....

Maduin Shi wrote:


The real issue in lower class holes (and I suppose in C5/C6 as well) is that you can roll your statics and effectively seal yourself off from the rest of eve, barring a random K162 opening. Its THIS mechanic that needs to be disposed of to eliminate (nearly) risk-free ratting and denying PvP. Immediately.

I think the spawn distance change was partly intended to address this problem, but there's better ways to do it. Leave the spawn distance thing off the hole alone and just make it so that there's always an open connection from your system to somewhere in eve. If you roll the statics one of them (if there's more than one) opens on both sides automatically. Or a random hole to anywhere opens on both sides. It can be an empty deep low/null/w-space system which is fine as long as there's the opportunity for being found without necessarily someone having to roll holes to find you via K162.


This idea to me seems also far better - why allow a static to be closed.
Let it generate a K162 whenever a new static spawns - so you as a w-space resident have to deal with what your choosen hole has to offer at all times.
Dieter Rams
Deep Core Mining Inc.
Caldari State
#796 - 2014-08-11 09:09:09 UTC
BU tears are salty, must be hard to EVE without godmode API and seeding login traps 24/7.

Grats for killing bears all this time, but really HTFU you're embrassasing yourselves.
Pavel Sohaj
BAND of MAGNUS
#797 - 2014-08-11 09:20:20 UTC
Witchway wrote:
Mal Nina wrote:
add some content, that might liven things up in WH space.



I am personally in large favor of the random sleeper spawns in wh grids. have sleepers attack during fights, attack poses make them like crazy ass raiders rather than site based content.


Id add C7 WH, no moons, no effects, randomly spawning to anyplace, unknown mass, no static (or changed one) and containing sleeper motherships with some fancy loot. At least SOMETHING different.

Otherwise, good idea :)
Pavel Sohaj
BAND of MAGNUS
#798 - 2014-08-11 09:29:22 UTC
Pallader wrote:
For years we have asked the normal POS`s.
Over the years asked the normal security system, where each recruit would not be a threat to the entire Corporation living in WH.


True on one side, but if you think about it, these thefts make news and bring players. So despite it being broken, stupid, useless and everything, its not gonna get ever fixed.
Simsung Padecain
The Scope
Gallente Federation
#799 - 2014-08-11 10:13:02 UTC
We live in wh space because we dislike k-space mechanics.
Station games, gate aggro, cyno, power projection. All of this is essentialy different in WH space. This is what draws people into WHs and make them somewhat OK with all disadvantages.

I dont want WH space to look anything like k-space. If it does, I will not find myself subbing my accounts anymore.

Vote with your wallets people.
Anize Oramara
WarpTooZero
#800 - 2014-08-11 10:18:08 UTC
little over two weeks left before the patch and no reply. I think that means the changes are going through.

I've lived in high, low, null and c3 and c5 space. I've made isk from missions, exploration, incursions, cap escalations, gas, mining and plexing. even living in catch, the hottest region in null/the game I am swimming in isk. It is already the safest way of making isk (apart from incursions) with no comparison to risk in c5 cap escalations. any nullbear, especially from the blue doughnut saying differently is 100% trolling.

This change will remove a big part of why large corps are in whs (rage rolling) and smaller corps (manageable risk with decent isk)

But I know what fozzy is thinking. 'they dont really know what they want. I know what they want, they are just too stupid to know what they really want, they will see'

no fozzy, you will see.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3