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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

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Author
Katerin Archer
Total.
#761 - 2014-08-10 16:58:31 UTC
Kaede Hita wrote:

Wow, I thought the null sec moons were the big money makers in eve.


There's a difference between "making money" in general and "injecting money". If you mine a moon and sell the mats, you make your money by having someone to give you some in exchange for your stuff. You don't increase the overall amount of ISK in game, you just fill your personal wallet.

If you buy a shiny module from LP shop, you make money roughly the same way, but, in fact, you decrease the overall amount of ISK in game, because almost any LP shiny has a fixed ISK value along with LP cost, say, for buying a 5% hw, you pay ~79M ISK and 79K LPs and then sell it to a player for 150M ISK (hopefully =). So, you gain 71M ISK for your LP, but you also dump 79M ISK out of the game.

If you sell your "blues" to an NPC buy order, it just "injects" new ISK in your wallet, increasing the overall amount of ISK in game. The same thing happens when a null grinder gets his bounty payouts. The ISK is just generated, not redistributed between players.
But, for all those nullsexors, Fozzie found an opportunity to put some creative effort and bake a solution to make them partially dump the ISK they generate, by having them either use LP shops or stick with the fact that they have their payments decreased.

It still seems quite ugly and unnatural, but, at least it allows a player to make up for additional effort put in it and risk accepted.
When it comes to W-space, I feel like they just don't give a fozz about it, a flat out nerf is fine because it's quick, dirty and they don't care about lesser community.
Maduin Shi
MAGA Inc
#762 - 2014-08-10 16:59:55 UTC  |  Edited by: Maduin Shi
Yo Fozzie, I think my opinion on this change sort of boils down to the notion that you can't really, at the end of the day, *force* people to PvP and you can't *force* people to take risks disproportionate to the reward received from taking the risk.

This change sort of reflects a basic misunderstanding of where PvP comes from. PvP comes from calculation of risk vs. reward or chance of winning vs. chance of loss. If you make hugely expensive capital ships land 30-40+ km off a wormhole, out of rep range of other caps, out of refitting range of carriers etc., then I got news for you -- nobody's going to jump caps through wormholes anymore. Its a done deal. Caps will be home-turf defense only. And nobody is gonna jump caps to fight defensive caps on someone else's home turf on the hole. No more cap fights means wormholes become less interesting = more pilots leaving w-space.

The other thing is, rolling holes is just part of the wormhole culture. I'm not really seeing why its so crucial to make rolling holes harder or more dangerous. Its already plenty dangerous for the majority of players. I don't see the point of making changes that affect everyone so that the elite groups have a harder game. Those sorts of decisions make the game harder for them but impossible for us smaller-time folk. Sometimes rolling the hole can literally save your wormhole existence. Its one of the few "nuclear" options available to smaller corps that can't take a fight from a bigger entity. It can stop an eviction. Its what keeps a lot of us in w-space because it helps the risk/reward equation balance out.

Same with rage rolling, its just part of wormhole culture. You almost have to do it to find content now because there's too many wormholes and not enough residents. Unless of course you're willing to settle for dicking around with null/low dwellers. But anyhow I'm not seeing the point of trying to do away with it. If you want less rage rolling then the best way to get less of it is to get more wormhole residents.

This change in particular (e.g. spawning distance from the hole vs. mass) needs to be reconsidered. I feel that efforts to make wormholes more dangerous need to be balanced with increased rewards, and I'm not seeing much in the way of increased rewards in this latest set of changes TBH. And this gets straight to the heart of getting more pilots into w-space. Right now lower class wormholes need some help on the income side of the equation. Non-C5/C6 non-escalation sites just can't compete with highsec incursions / pirate faction missioning / blue donut plexing / etc and you can run these all day long and have the security of local. You won't lose your ship & implants unless you're stupid and afk. So whats the point of running sites in w-space unless you're doing cap escalations? There is none. Go skill for the easier isk in k-space. The income isn't to be found and you'll just lose your ship/pod and end up back in k-space anyway. And people wonder why they go from system to system in w-space and see nothing but zombie towers and epithals. Roll Lets get to the incentives to actually fully utilize lower class wormholes first before fooling around with stuff that already works fine.

Don't really care how it gets done, whether you nerf the easier k-space isk or buff ordinary w-space site incomes but it needs to be done so lets stop dodging the issue and address it.
unimatrix0030
University of Caille
Gallente Federation
#763 - 2014-08-10 17:44:50 UTC
Kuya Third wrote:
stuff

O , an other blue donut troll.
You clearly never scanned out a w-space chain and seen the emptyness.
Why do you want less content for w-space, less content for blue donut space?
You clearlt never even tried to close a w-hole and don't even know what the danger is.
And cyno's in w-space, you surely must be joking.
CCP should remove local in nullsec, do the mass based spawning thingy to cyno's and remove all bounty's . Make em tags instead that they need to carry to high sec to sell to NPC's like with blue loot.

No local in null sec would fix everything!

Alabugin
Aliastra
Gallente Federation
#764 - 2014-08-10 18:09:44 UTC
unimatrix0030 wrote:
Kuya Third wrote:
stuff

O , an other blue donut troll.
You clearly never scanned out a w-space chain and seen the emptyness.
Why do you want less content for w-space, less content for blue donut space?
You clearlt never even tried to close a w-hole and don't even know what the danger is.
And cyno's in w-space, you surely must be joking.
CCP should remove local in nullsec, do the mass based spawning thingy to cyno's and remove all bounty's . Make em tags instead that they need to carry to high sec to sell to NPC's like with blue loot.


The real answer lies in removing incursions to bolster the population of null/WH space. Nullsec is just bots now, and WH population is...meh...hard to find fights.
Sentamon
Imperial Academy
Amarr Empire
#765 - 2014-08-10 18:36:13 UTC
Maduin Shi wrote:
Yo Fozzie, I think my opinion on this change sort of boils down to the notion that you can't really, at the end of the day, *force* people to PvP and you can't *force* people to take risks disproportionate to the reward received from taking the risk.


That's quite all right, all the bears can abandon your isk fountains for people that are willing to fight for them.

You're quite spoiled and don't understand the concept of risk-rewards very well.

~ Professional Forum Alt  ~

Justin Cody
War Firm
#766 - 2014-08-10 18:42:47 UTC
CCP Phantom wrote:
Please keep your feedback constructive and in accordance with the forum rules.

While you can of course just disagree with the proposed changes, it is much more helpful if you list the reasons and explain why you disagree. The post above by Traiori is a good example of constructive feedback.

Thank you!



If you indeed do this then please remove local from null sec. k thx bye.
Rowland Eld
Nosferatu Security Foundation
#767 - 2014-08-10 18:48:34 UTC
Terrible idea that needs to get squashed! There was nothing wrong with how this was before, and ccp hasn't said WHY they wanted this change, so why make it? This will deter people from using caps and dreads more when we want more use for them in WH space.
Stop fixing what's not broken please.
Egsise
Science and Trade Institute
Caldari State
#768 - 2014-08-10 19:02:29 UTC
I read the first 20 pages, then TL;DR

What is the reason for this mass based spawn distance idea.

Finding content seems to be a major concern and that is why us who live in wormholes roll them and scout the chains.
Is wspace so empty that content needs to be ragerolled, if it is, why.
Why are you trying to create content by making rolling more dangerous.

How about giving us a dating module, anchor it, fuel it and online it so it draws more K162 holes in to that system?
Maduin Shi
MAGA Inc
#769 - 2014-08-10 19:03:43 UTC  |  Edited by: Maduin Shi
Sentamon wrote:
Maduin Shi wrote:
Yo Fozzie, I think my opinion on this change sort of boils down to the notion that you can't really, at the end of the day, *force* people to PvP and you can't *force* people to take risks disproportionate to the reward received from taking the risk.


That's quite all right, all the bears can abandon your isk fountains for people that are willing to fight for them.

You're quite spoiled and don't understand the concept of risk-rewards very well.



I understand risk-reward just fine thanks, and just because i'm interested in w-space incomes doesn't mean I'm a bear. We all have to make our isk to buy our PvP ships and our towers and the fuel and all the rest. Its just a question of whether that is also done in w-space or whether we join you in blue donutsville with a rental alliance and we all sing kum-ba-ya.

You may now return to your regularly scheduled forum trolling.
Sentamon
Imperial Academy
Amarr Empire
#770 - 2014-08-10 19:16:15 UTC
Maduin Shi wrote:
Sentamon wrote:
Maduin Shi wrote:
Yo Fozzie, I think my opinion on this change sort of boils down to the notion that you can't really, at the end of the day, *force* people to PvP and you can't *force* people to take risks disproportionate to the reward received from taking the risk.


That's quite all right, all the bears can abandon your isk fountains for people that are willing to fight for them.

You're quite spoiled and don't understand the concept of risk-rewards very well.



I understand risk-reward just fine thanks, and just because i'm interested in w-space incomes doesn't mean I'm a bear. We all have to make our isk to buy our PvP ships and our towers and the fuel and all the rest. You may now return to your regularly scheduled forum trolling.


Oh so you're one of those that expects complete safety when farming to buy your PvP ships, and then you use them to go gank others isk farming in much less protected areas. Even worse then a bear. Guess you want complete safety roaming in your pvp ships too?

~ Professional Forum Alt  ~

Kuya Third
Deep Core Mining Inc.
Caldari State
#771 - 2014-08-10 19:22:14 UTC
unimatrix0030 wrote:
Kuya Third wrote:
stuff

O , an other blue donut troll.
You clearly never scanned out a w-space chain and seen the emptyness.
Why do you want less content for w-space, less content for blue donut space?
You clearlt never even tried to close a w-hole and don't even know what the danger is.
And cyno's in w-space, you surely must be joking.
CCP should remove local in nullsec, do the mass based spawning thingy to cyno's and remove all bounty's . Make em tags instead that they need to carry to high sec to sell to NPC's like with blue loot.


You are clearly not very long into wormholes at all - else you would be rich enough and not whine about that little change you simply can solve the other way.
Well, I am ;)
Maduin Shi
MAGA Inc
#772 - 2014-08-10 19:28:03 UTC
Sentamon wrote:
Maduin Shi wrote:
Sentamon wrote:
Maduin Shi wrote:
Yo Fozzie, I think my opinion on this change sort of boils down to the notion that you can't really, at the end of the day, *force* people to PvP and you can't *force* people to take risks disproportionate to the reward received from taking the risk.


That's quite all right, all the bears can abandon your isk fountains for people that are willing to fight for them.

You're quite spoiled and don't understand the concept of risk-rewards very well.



I understand risk-reward just fine thanks, and just because i'm interested in w-space incomes doesn't mean I'm a bear. We all have to make our isk to buy our PvP ships and our towers and the fuel and all the rest. You may now return to your regularly scheduled forum trolling.


Oh so you're one of those that expects complete safety when farming to buy your PvP ships, and then you use them to go gank others isk farming in much less protected areas. Even worse then a bear. Guess you want complete safety roaming in your pvp ships too?


You need to hone your troll skillz dude. I can buy you the skill book for that.
Arya Regnar
Darwins Right Hand
#773 - 2014-08-10 20:02:29 UTC
Traiori wrote:
20km or 40km, the time it takes a dread to warp off a hole and back to the hole remains the same. All the issues that we've brought up previously are still problematic, so I'll bring them up again on behalf of the community:

etc.

I was away from eve for a week, just cam to say that I agree with ALL the changes you proposed.

EvE-Mail me if you need anything.

Witchway
Federal Navy Academy
Gallente Federation
#774 - 2014-08-10 20:56:56 UTC
Sentamon wrote:
Maduin Shi wrote:
Sentamon wrote:
Maduin Shi wrote:
Yo Fozzie, I think my opinion on this change sort of boils down to the notion that you can't really, at the end of the day, *force* people to PvP and you can't *force* people to take risks disproportionate to the reward received from taking the risk.


That's quite all right, all the bears can abandon your isk fountains for people that are willing to fight for them.

You're quite spoiled and don't understand the concept of risk-rewards very well.



I understand risk-reward just fine thanks, and just because i'm interested in w-space incomes doesn't mean I'm a bear. We all have to make our isk to buy our PvP ships and our towers and the fuel and all the rest. You may now return to your regularly scheduled forum trolling.


Oh so you're one of those that expects complete safety when farming to buy your PvP ships, and then you use them to go gank others isk farming in much less protected areas. Even worse then a bear. Guess you want complete safety roaming in your pvp ships too?


I can't tell you how many times I've been reported in wh region intel channels, HK can barely go anywhere without getting reported and then all the bears POS up, I mean sometimes I don't even get into scanning because I was reported 5 jumps away from a target I didn't know existed.

Of course it's also customary and honorable to speak in local and announce your presence so other wh pilots have a chance to save themselves.

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

Simsung Padecain
The Scope
Gallente Federation
#775 - 2014-08-10 21:20:45 UTC
After listening to the down the pipe podcast with CCP Fozzie, it really saddens me that the previous thread about this issue was largely ignored, supposedly it was based on "incorrect numbers".

In my head, it doesnt matter if ships will spawn 10 50 or 100km away from the hole. As long as they are not within jump range, they are as good as dead.
Webs, bumps, whatever. You will NOT get your ship back.
It may not be such a big deal in PvP situations, but it doesn't solve the problem presented in 700+ posts in this, and 700+ posts in the other thread.

Also it's quite alarming for me that CCP doesn't see it with their players eyes, that this issue was completely looked over while desiging the change.

unimatrix0030
University of Caille
Gallente Federation
#776 - 2014-08-10 21:48:36 UTC
Simsung Padecain wrote:

It may not be such a big deal in PvP situations, but it doesn't solve the problem presented in 700+ posts in this, and 700+ posts in the other thread.

It is a big deal in pvp situations, if this gets added, offensive use of caps will be no more(unless in evictions).

No local in null sec would fix everything!

Witchway
Federal Navy Academy
Gallente Federation
#777 - 2014-08-10 21:57:25 UTC
unimatrix0030 wrote:
Simsung Padecain wrote:

It may not be such a big deal in PvP situations, but it doesn't solve the problem presented in 700+ posts in this, and 700+ posts in the other thread.

It is a big deal in pvp situations, if this gets added, offensive use of caps will be no more(unless in evictions).

speak for yourself heathen.

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

Andiedeath
We Aim To MisBehave
Wild Geese.
#778 - 2014-08-10 22:41:47 UTC
LOL I cant believe this is still going.... I'll say it again... This change WILL promote PVP, yes we will loose many of the farming alt groups but I expect MORE pvpers to move in as this environment will be fun for us plus we can still earn isk to fund new ships. I still don't get the really problem here..................

I mean Hard Knocks of all groups should LOVE this change as they are one of the biggest wormhole PVP groups in the game.

Here's an example of our thinking we had a connection in our chain to a C5 group just yesterday. We baited a fight. They brought a huge force. But instead of fighting us they rolled their hole? Why the hell? They outnumbered us 2 to 1. They rolled it with an Orca and a number of battleships. The new changes will FORCE them to protect their assets and generate a fight. Which I believe IS CCPs intention. If they dont like the change, I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK!

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Rroff
Antagonistic Tendencies
#779 - 2014-08-10 23:24:29 UTC
Andiedeath wrote:

Here's an example of our thinking we had a connection in our chain to a C5 group just yesterday. We baited a fight. They brought a huge force. But instead of fighting us they rolled their hole? Why the hell? They outnumbered us 2 to 1. They rolled it with an Orca and a number of battleships. The new changes will FORCE them to protect their assets and generate a fight. Which I believe IS CCPs intention. If they dont like the change, I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK!


Question is why didn't they fight you - if they were scared to fight you... well they ain't gonna risk it and just log off instead of rolling or find something else to do - so it won't force them to do ****.

Its also possible for instance they had a fight possibly brewing on another wh and shut the connection to you so as to not be fighting on 2 fronts and so on.
Sentamon
Imperial Academy
Amarr Empire
#780 - 2014-08-10 23:26:50 UTC
Andiedeath wrote:
I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK!


That's not true, you can get ganked doing incursions and have to put some pretty expensive ships on the line. The wormhole bears literally have no other place as safe to go to, well maybe under Martinis skirt, hence all the tears.

~ Professional Forum Alt  ~