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Your ideas for isk sinks.

Author
Samillian
Angry Mustellid
#21 - 2011-11-19 16:06:01 UTC  |  Edited by: Samillian
I volunteer to be an ISK sink, send all excess ISK to me and I guarantee it will never bother you again.

If you don't go for that then something like ship maintenance costs, engine recalibration and servicing, docking fees are a few ideas that have been raised in the past.

NBSI shall be the whole of the Law

Benilopax
Federal Navy Academy
Gallente Federation
#22 - 2011-11-19 16:08:12 UTC
I like the idea of micro isk sinks in empire, docking fees, gate fees.

We do get a free ride from empires for using their stuff.

Perhaps busy systems could charge more isk for docking and jumping due to congestion that would mean market hubs and incursion sites would charge more, as the empires milk the isk cow for funds.

...

Acac Sunflyier
The Ascended Academy
#23 - 2011-11-19 16:11:31 UTC
Terminal Insanity wrote:


- Advertising Fees - Allow Corps or alliances to post ads on the CQ Screens, and Billboards. Regional / Constellation / System transmission fees depending on local bids for air time. Not just recruit ads, but sell/buy ads, Mercenary Requests, etc. Basically whatever they desire.




Kinda already do this. You can put up corp adverts for the corp finder.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#24 - 2011-11-19 16:12:48 UTC
Acac Sunflyier wrote:
Terminal Insanity wrote:


- Advertising Fees - Allow Corps or alliances to post ads on the CQ Screens, and Billboards. Regional / Constellation / System transmission fees depending on local bids for air time. Not just recruit ads, but sell/buy ads, Mercenary Requests, etc. Basically whatever they desire.




Kinda already do this. You can put up corp adverts for the corp finder.

Yep but not many people do that. I think a lot more people would pay if their ads appeared visually on the billboards and CQ screens, not just in a hidden window. And if their ads had greater functionality then just recruitment

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Malken
Sleiipniir
#25 - 2011-11-19 16:15:24 UTC
there already is a great isk sink ingame but all the carebears are to scared to use it.

its called pvp

☻/ /▌ / \

Sven Hammerstorm
Royal Amarr Institute
Amarr Empire
#26 - 2011-11-19 16:17:04 UTC
Malken wrote:
there already is a great isk sink ingame but all the carebears are to scared to use it.

its called pvp


good try, but thats not isk sink, merely a transfer. unless you buy all your ships and modules 100% from npcs
Large Collidable Object
morons.
#27 - 2011-11-19 16:23:01 UTC  |  Edited by: Large Collidable Object
Sven Hammerstorm wrote:
Malken wrote:
there already is a great isk sink ingame but all the carebears are to scared to use it.

its called pvp


good try, but thats not isk sink, merely a transfer. unless you buy all your ships and modules 100% from npcs



I think have a déjà vu from page 1...

Ship losses are isk faucets because pend insurance creates isk from thin air and puts it into your wallet...

I wonder how many people will still come up with that in this single thread.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Malken
Sleiipniir
#28 - 2011-11-19 16:24:55 UTC
Large Collidable Object wrote:
Sven Hammerstorm wrote:
Malken wrote:
there already is a great isk sink ingame but all the carebears are to scared to use it.

its called pvp


good try, but thats not isk sink, merely a transfer. unless you buy all your ships and modules 100% from npcs



I think have a déjà vu from page 1...

Ship losses are isk faucets because pend insurance creates isk from thin air and puts it into your wallet...

I wonder how many people will still come up with that in this single thread.



only if you fly cheap crap and insure them and have no slkills for expensive stuff.

☻/ /▌ / \

Corina Jarr
en Welle Shipping Inc.
#29 - 2011-11-19 16:27:16 UTC
Malken wrote:
Large Collidable Object wrote:
Sven Hammerstorm wrote:
Malken wrote:
there already is a great isk sink ingame but all the carebears are to scared to use it.

its called pvp


good try, but thats not isk sink, merely a transfer. unless you buy all your ships and modules 100% from npcs



I think have a déjà vu from page 1...

Ship losses are isk faucets because pend insurance creates isk from thin air and puts it into your wallet...

I wonder how many people will still come up with that in this single thread.



only if you fly cheap crap and insure them and have no slkills for expensive stuff.

The only time a ship loss will be a sink of isk is if you got the ship from an LP store. If it is any t1, t2, or t3, it is always an isk faucet when a ship is lost.
Adunh Slavy
#30 - 2011-11-19 16:28:56 UTC
Not sure Eve needs ISK sinks, so much as wealth sinks. Not all wealth is made of money, let's get that out of the way for starters.

Eve needs more stuff consumed, more things that players need to have, versus what players would like to have. More consumables, more minerals consumed in ship repair, module operations, PI building, more mins in ammo, etc etc. People on planets that need to be feed, housed and defended - more stuff sinks versus just more ISK sinks.

ISK, like just about everything else created in Eve from the faucets, is an expression of time. Not enough time is being consumed by things other than ISK faucet usage. If more inelastic demand can be created in a few areas, then more time will be consumed in generating those products versus time consumed in generating ISK.

I am not advocating time sinks, for those that misunderstand, I'm suggesting make things, other than ISK generation, more worth the time by creating more demand for those products versus reducing supply of those products.

Parts of the Eve economy are experiencing price decreases, another side is experiencing price increases. This is the imbalance that needs to be addressed more so than the ISK supply. The increasing supply of money merely sheds light upon the structural imbalance of the "stuff faucet" and "stuff sinks".

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Vaffel Junior
Aliastra
Gallente Federation
#31 - 2011-11-19 16:32:25 UTC
I bet CCP has a plan for this....
now that there is nothing expensive to use isk on anymore..
Maby burn isk on buying plex on market and use them for gametime ?

Well... i guess many do allready
Hirana Yoshida
Behavioral Affront
#32 - 2011-11-19 16:32:43 UTC
Biggest sink I can think of is:
If ship is destroyed as a result of you firing first (read: aggresses first) then insurance is voided.

But hate the idea of sink, would rather faucets were more tightly controlled/restricted. With ISK flowing as freely as it does, the sense of accomplishment when the last million for that upgrade to BS trickles in is gone and no amount of sinks can bring that feeling back ..
Lexmana
#33 - 2011-11-19 16:33:07 UTC
Tippia wrote:
It's probably better to adjust the faucets rather than add sinks, since sinks have a tendency to hit unevenly and since people will just do whatever they can to avoid them.


So much better ... docking fees, parking fees (at station), high-security fees (for concord protection), gate jump fees (for gate gun protection) could serve double purposes.
Morganta
The Greater Goon
#34 - 2011-11-19 16:35:46 UTC
give me your extra monies and I promise to create vast amounts of salvage throughout new eden and keep Dodi ship builders in business
Ayame Tokugawa
Ministry of War
Amarr Empire
#35 - 2011-11-19 16:44:32 UTC  |  Edited by: Ayame Tokugawa
Strip clubs!

or

Paying for crew members that live on your active ships.

or

Casinos!
Ptraci
3 R Corporation
#36 - 2011-11-19 16:48:27 UTC  |  Edited by: Ptraci
Richard Hammond II wrote:
War

Neat idea huh?


Unless you mean increasing the fee charged by Concord for war decs, discuss how war actually destroys ISK. War destroys material. War only destroys ISK if BPOs and other items only available for purchase from NPCs are destroyed (not captured) and then replaced.
Mukuro Gravedigger
Republic University
Minmatar Republic
#37 - 2011-11-19 17:15:16 UTC
Transfer Fees (or Shipping and Handling Fees).

You send money to an alt character, then there is a transfer fee based upon distance, and perhaps standing differences (computer upgrades to avoid glitches).

You directly trade an item or items to another player, handlers are paid to exchange the item - you think a pod pilot will be lugging modules around?

Whereas a broker has a market marker in place for you, the transfer of an item or items bought or sold have a fee tacked onto the price (dock workers get paid or drones / robots require upkeep costs, etc.)

And then a "pack rat" fee when you keep excessive amounts of "stuff" lying around a station. (Station manager: "Sir, while 500 million pieces of Tritanium is good for nearly everything, you've had it lying around collecting space dust the past three months! These stations walls are not expanding any further you know!")

I would definitely be paying big bucks monthly for that last idea. Blink
Tippia
Sunshine and Lollipops
#38 - 2011-11-19 17:17:43 UTC
Malken wrote:
only if you fly cheap crap and insure them and have no slkills for expensive stuff.
No, no matter the cost of the ship, ships being destroyed are always ISK faucets (well… always up until Crucible, when it will become possible to lose a ship without creating ISK in the process).
Skex Relbore
Center for Advanced Studies
Gallente Federation
#39 - 2011-11-19 17:23:08 UTC
Destiny Corrupted wrote:
The ISK entering the game is balanced by the minerals, loot modules, and LP rewards entering the game. As too much ISK enters circulation, player focus will shift toward other forms of production. This is known as "reaching an equilibrium point" to people who destroy your employment prospects and/or retirement funds on a daily basis.



This is the answer.

There is no need to worry about isk entering the system. It's a self balancing equation, as the isk supply increases relative to raw materials other activities become more lucrative and people shift their activities to compensate.

All this crying on and on about inflation are either idiots who don't understand how currency works (and how isk isn't really a currency anyway) or ISK rich players who want to protect the value of their asset by artificially limiting supply.

So the answer to the OP"s question is We don't need more isk sinks.
Tippia
Sunshine and Lollipops
#40 - 2011-11-19 17:46:39 UTC  |  Edited by: Tippia
Skex Relbore wrote:
There is no need to worry about isk entering the system. It's a self balancing equation, as the isk supply increases relative to raw materials other activities become more lucrative and people shift their activities to compensate.
…except that as history has shown, they don't, because it's not as self-balancing as that and because people are not willing to switch to other activities.

Most importantly, those other activities don't become more lucrative, because they suffer from limitations of scale that the ISK-generating activities don't quite adhere to. As a result, people rather flock to the activities that further inflates the ISK supply, since that's the only way to stay ahead of the curve.
Quote:
All this crying on and on about inflation are either idiots who don't understand how currency works
…such as CCP's own economist, who is worried about how the ISK influx is not matched by a corresponding increase in materials generation and production.