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Your ideas for isk sinks.

Jooce McNasty
Islefive Consulting
#61 - 2011-11-20 06:32:32 UTC  |  Edited by: Jooce McNasty
Renting Station space for yourself - Every station you keep items and ships at charges you a fee depending on the total volume of items kept at that station. It always seemed unreasonable to me that these stations let people keep all their stuff their for free. You could create block sizes. So upto a certain amount of volume (including ships and modules) costs X amount/month . If you want to go to the next tier it will cost you X amount/ per month. Put the pricing on a curved scale to prevent people from just hoarding stuff at one location.

You could take this to the next level and charge corp's to store stuff as well but a reduced cost, or at % tax.

If your payments lapse they hold items hostage until you can cover your balance of what you owe.
Elrich Kouvo
#62 - 2011-11-20 06:46:42 UTC  |  Edited by: Elrich Kouvo
We should tax the heck out of everyone asking for a ISK sink.... After all if you needed it you wouldn't be trying to figure out ways of having it taken from you. Seriously, ISK is part of this economy driven game. The more ISK the larger the economy.
0asis Group
One Man Corps Alliance
#63 - 2011-11-20 06:51:31 UTC
1. buy couple of capital ship
2. trash them
Stan Smith
Ixian Machines
#64 - 2011-11-20 06:57:52 UTC
Station manager: "Sir, while 500 million pieces of Tritanium is good for nearly everything, you've had it lying around collecting space dust the past three months! These stations walls are not expanding any further you know!"

which is exactly when any self respecting pod pilot would pimp slap the station manager and retort, "***** please, like i care about your petty problems of storage space!" we are demi-gods afterall...

☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Scrapyard Bob
EVE University
Ivy League
#65 - 2011-11-20 07:07:35 UTC
One other thing to consider - players willingly pay extra for convenience.

Extra fees for convenience items / services work well. Much of the EVE economy hinges on the principle that players will pay more for convenience (also sometimes stated as "goods acquire value as they move closer to the buyer").
Written Word
Brutor Tribe
Minmatar Republic
#66 - 2011-11-20 07:11:50 UTC
Dbars Grinding wrote:
instant pvp arena once or twice a week. Also with NPCs that sell ships and modules that can only be used in the arena to make it balanced. There i just came up with a way to get a ton of subs and money for CCP. There is no reason not to have this.

Except for the small fact that it is completely stupid, you may be on to something
Science and Trade Institute
Caldari State
#67 - 2011-11-20 07:19:29 UTC
Repeatedly here I have seen calls to destroy more ships. This increases inflation. It is not an isk sink. the isk never leave the game. They merely move to the trader who moved the goods, the manufacturer who made them, and the miner/ PvEer who created the resources that were refined to make them. Then there is an insurance payout (more isk) and less resources competing for the same isk. Inflation. That said a suggestion to make an isk sink? OK. Make NPCs that sell tags for 20% more than the NPC buy price on tags. Heck make them pirate NPCs in low sec. Not only does this make an isk sink it revitalizes many of the now useless LP items and creates some sort of market equilibrium on tag prices. As well as a lucrative incentive to venture into low that hi-sec players will understand and respond to. 20% on a high-value low m3 item will inspire a lot of cov ops. Especially in the inflated market we see currently. My 2 isk.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Acetech Systems
#68 - 2011-11-20 07:44:51 UTC
Every 2 weeks everyone's wallet resets.
Science and Trade Institute
Caldari State
#69 - 2011-11-20 07:51:04 UTC
useless. Just means recycle your isk into resources twice a month.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#70 - 2011-11-20 07:54:27 UTC
I'm not sure if this would be legal in Iceland or not but we should have all CCP employees required to wear one of those electric-shock dog collars and players would be able to activate those collars (on a specific employee) with varying voltage/duration based on the amount of ISK being 'sunk'.

Maybe that would motivate them to fix the EVE economy.

If that wouldn't pass Icelandic constitutional muster, I'd settle for all vanity items hereafter being sold for ISK from NPC sell orders.
The Scope
Gallente Federation
#71 - 2011-11-20 08:50:25 UTC
i'd say stop the insurance creatign isk out of thin air, but don't remove insurance all together (except for concord kills...) plenty of people buy insurance and dont lose a ship for a while. use those payments to derive the isk available to payout. not enough insurnace being bought to cover the cost of paying out claims? increase the price to buy. no more insruance isk faucet.

also, for a flat out sink - introuduce crews as an actuasl game mechanic. default crew is dirt cheap and provides barely any noticable benefit, but skilled crews offer additional bonuses, but at an isk cost. could also allow crews to be trained (how else do they get skilled?) which allows people willing to wait ...well, the same benefit as regular skill training vs buying a character.
Elrich Kouvo
#72 - 2011-11-20 08:58:23 UTC
I wonder why everyone hates insurance? You know it was there to help pirates originally right? Er when there were pirates in EVE... Ah well at least we still have nullbears.
#73 - 2011-11-20 09:44:23 UTC
Benilopax wrote:
There has been talk of the issue of isk entering the game a higher levels than before, with no real counter in the way of isk sinks.

If you were a dev what would you do to make more isk leave the system?

like, what isk too spend... You got any?Big smile
Anshio Tamark
Caldari Provisions
Caldari State
#74 - 2011-11-20 10:15:52 UTC
Terminal Insanity wrote:
- Interactive Channels for CQ, pay isk for cool channels like live batttle feeds, or access to external station cameras

- Advertising Fees - Allow Corps or alliances to post ads on the CQ Screens, and Billboards. Regional / Constellation / System transmission fees depending on local bids for air time. Not just recruit ads, but sell/buy ads, Mercenary Requests, etc. Basically whatever they desire.

- Larger tax for Jump Cloning, and Jump Clone Installation. 100k is nothing. And we're currently charged 0 isk for jumping. Shouldnt we need to pay Usage Based Billing bandwidth fees depending on our level training?

- Agent Introduction Fees (Pay your current agent to introduce you to one of her limited contacts, would make agent system interesting too)

- Insurance - Remove it entirely

- Concord Fees - You pay your monthly concord protection fee, at your protection level, depending on the response time / alpha / ecm options you like... If you want concord. Newbs get free concord protection up to certain SP level.

- Spy Agents - Beef up agent's ability to track people, to also find out their privately held certificates, Recent Transactions (some limits maybe), Implants or Boosters, all additional information costing more then the basic location info.

- Gate Usage Fees - Fees depending on concord /Security oft he system. nullsec set by sov holder up to a maximum limit

- Portrait Re-customization Fees - charge us isk for re-customization/update of our portrait.

- Dock Fees as Standard - Make docking fees standard, not just an optional SOV thing.

- Map Features as Optional - Make the various Star Map stats a subscription based service, so we need to subscribe to Sov Package to get updates about sov changes, or subscribe to Statistics Package to get intel about cynos and number of jumps. This of course would require the Star Map to become more integrated and easier to take advantage of

What I see is a bunch of ways to make sure new players don't want to pay for a full account. I can accept a couple of them, but that's it. Gates should be free to use. Docking should be free as it is right now (don't know, nor want to bother with learning about SOV, as I don't plan on ever going there anyway).

Now, for the couple of them that I can actually accept, player-posted CQ-ads would be cool, if nothing else, just a fancy way for players to advertise with whatever they want.

I can also agree that Clone Jumping should cost a bit of ISK, not necessarily 10mil each time you jump, but a 100k ISK would still be a reasonable fee. There's no way they'd let us use such a service for free in real life anyway, so why should it be free in EVE? The Jump Clone maintenance-crew also needs food... And on that note, perhaps increasing the fee for installing a Jump Clone a bit for every Jump Clone you have would make sense too.

As for Portrait Re-customization, make it cost ISK. Seriously. Make sure it's not cheap or free. Right now, anyone can do it without even having a reason. I don't think you can just go get free plastic surgery at your local hospital without having a proper reason at all. Make it cost something.

All in all, you have a couple of good suggestions, and a couple of suggestions that are just horrible. If Docking suddenly costs ISK, what do you do when you run have no ISK and are in a ship with no weapons? Same goes for the gates.
C DeLeon
Ministry of War
Amarr Empire
#75 - 2011-11-20 10:44:57 UTC
I'm gonna copy & paste my idea from the features and ideas because I'm actually curious about others opinions about it but noone answers there :)

I think the real sickness of the inflation in EVE and similar games where the economy and market is highly influenced by the players is that the money doesn't devaluate as fast as the amount of money raising in the game.

Because the incomes what pumps the money into the economy are static (bounty, mission reward etc) and because of this it's totally worth for the players to stockpile insane amounts of money on their wallet.

And players will do it if they can do it. It's in our nature. I'm almost sure that the market prices aren't raising as fast as the total money amount because of this. Nerfing money incomes or giving to the game more money sinks aren't real solution. This just makes things harder for the same outcome.

IRL the inflation affects every part of the economy and forces everyone to push back their money to the market as fast as possible because of the devaluation. The cash-flow what keeps the economy alive and developing.

I think the real solution is to make the inflation healthy and not trying to stop it.

By constantly monitoring the inflation and raising the mission rewards, bountys, LP store money costs, manufacturing and research slot prices, skillbooks and BPOs prices etc (so all the isk incomes and isk sinks) with the amount of inflation from time to time.

I know this could cause insane inflation and faster market price raising on short term but the real value of the currency will change oppositely with the total amount of the money in the game and the players will forced to push back their money to the market during higher inflation period(or using it to pew pew more) and not sitting on it.

If too much money gets into the game then CCP can just change for a new currency with a higher value.

Ethidium Bromide
#76 - 2011-11-20 11:39:39 UTC
maybe i miss the point but i don't see a problem.

prices are pretty stable on the long run.

20mil isk is still a lot of money for a new character and will buy you almost everything you will need the first few weeks.

2bil is still not a lot of money once you start flying fancy ships.

20bil is still not a lot of money once you start flying super caps.

stockpiled money won't ruin the market unless released at once and used to ruin markets on purpose (very much what we see irl on a daily basis).

every isk spent in the market is circulated not generated. only bounties and missions "generate" money.
what you would need to monitor is the isk/character ratio. once this starts to rise in a wicked way over the whole poluation of eve (remember the 99% Twisted ) we have a problem.

Skex Relbore
Goonswarm Federation
#77 - 2011-11-21 09:55:09 UTC
Tippia wrote:
Idiot. Roll

*OMG I hate this ******* forum 3 replies ate so far by the ******* timer*

An ad hom is not an argument.

Because I don't feel like line by lining this again for the 4th time I'm just going to address this all at once.\

All the arguments you give for the lack of any evidence of the inflation you tell us is so problematic are at best modifiers to the equilibrium point of when other activities become more lucrative than ISK farming. Though honestly they seem more like excuses and rationalizations to me.

Beyond this you've yet to demonstrate what harm is being caused by this phantom inflation nor have you explained how making isk acquisition more tedious would improve the game.

All I see in all this inflation nonsense is a thinly veiled attempt to Nerf L4s.
Colonial Industries
Reckless Contingency.
#78 - 2011-11-21 12:21:41 UTC
Is it possible that one big isk sink is people leaving the game?


Jahso Kuhl
United Space Corp with Honorable Intersts
#79 - 2011-11-21 14:25:26 UTC
C DeLeon wrote:

I think the real sickness of the inflation in EVE and similar games where the economy and market is highly influenced by the players is that the money doesn't devaluate as fast as the amount of money raising in the game.

where do you see inflation?
Low-Minerals are stable for years. Hi-Menerals are deflating.
T1-Products are cheap as they could get.
T2-Products are now defined by invention and not by the BPO-Holders.

Faction/Officer/Deadspace-loot always was espensive.

Plex ..... do not mistake it for an item! it is a substitute for real money. It defines the rate of exchange ISK<>$ .
Deep Core Mining Inc.
Caldari State
#80 - 2011-11-21 15:19:33 UTC
If you need an ISK sink just look me up in-game > right click > gief monee