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[Kronos] Medium Micro Jump Drives

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Author
Gregor Parud
Imperial Academy
#701 - 2014-05-23 08:15:39 UTC
X ATM092 wrote:
How are you still not getting this? "adjust your gang setup"
I normally fly solo or in a pair, there is no reasonable adjustment I can make to include a scram while maintaining anything like the same utility I currently have. It's a colossal nerf.

No matter how many times you or people like you write "why not just include scram tackle in your blob" it won't ever be relevant to the solo/smallgang community.


You have a choice, if someone actually has a counter to your "run away" strategy you could choose to attack him and hope he didn't fit MJD or perhaps it's on cool down OR it might be that you won't be able to hold and he might get away (this is of course not allowed, everyone is supposed to die to your superior kiting strategy, because of :reasons:) OR you bring someone along with a bonused scram (those do exist you know). 3 options, I hear EVE is about options and adapting to the situation, at least that's what fierce PVPers tell miners and ppl they gank.

How can anyone with an IQ over 85 seriously use "but it's just not fair that someone might actually have a counter to what I'm doing". Your whining is NO DIFFERENT from some high sec mining clown about how he shouldn't have to adapt to gankers. Perhaps you're more of a carebear than you're willing to admit to.

Aiyshimin
Shiva Furnace
#702 - 2014-05-23 09:34:35 UTC
X ATM092 wrote:
How are you still not getting this? "adjust your gang setup"
I normally fly solo or in a pair, there is no reasonable adjustment I can make to include a scram while maintaining anything like the same utility I currently have. It's a colossal nerf.

No matter how many times you or people like you write "why not just include scram tackle in your blob" it won't ever be relevant to the solo/smallgang community.


Scrams are perfectly viable and relevant for solo and small gang. However using them may require piloting skills and tactics, which some people may not have, relying instead on rock/paper/scissors level pvp boosted by off-grid links.

Kagura Nikon
Native Freshfood
Minmatar Republic
#703 - 2014-05-23 09:38:02 UTC  |  Edited by: Kagura Nikon
Gregor Parud wrote:


What you mean to say is "all the small scale hypocrite PVPERS who suddenly are confronted with how they won't be having all their way anymore are scared shitless and are frantically trying to use any sort of :logic: why things should stay as they are". I solo PVP, actual solo, and I mostly kite because that's the only way to do it atm, Yes, with the changes I'll lose some targets, so what? Why should kiters have it all their way and why the FCK should kiting be the only viable strategy.

With this change kiters lose a few targets but at the same time people who want to solo another way, even if only once in a while, haver another option. Again; just because you figured out how kiting works you're not special, you're not amazing. You're just slightly better informed than the moronic masses... congratulations.

It still doesn't mean you should have it all your way and when stuff gets introduced that takes away some of the hilarious OPness, to bring some balance, you should act like crybaby carebears.


I am in this game years enough and following this froum years enough that if you do not overrreact a bit then CCP never listen. It usually takes several dozen pages of amssively negative feedback and rage to ccp start to realize there are good arguments againt a change. For exampel We had to rage for 74 pages until they finnaly admited in the battleship rebalance that the temepst being slower and heavier than the apocalypse was indeed nonsense.

I dont need everythign In my way.. altough the game woudl be better if everything was by my way due to my superior intellect. Probably everything but spelling since my mind works too fast for my poor fingers to follow.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#704 - 2014-05-23 09:53:09 UTC
Aiyshimin wrote:
X ATM092 wrote:
How are you still not getting this? "adjust your gang setup"
I normally fly solo or in a pair, there is no reasonable adjustment I can make to include a scram while maintaining anything like the same utility I currently have. It's a colossal nerf.

No matter how many times you or people like you write "why not just include scram tackle in your blob" it won't ever be relevant to the solo/smallgang community.


Scrams are perfectly viable and relevant for solo and small gang. However using them may require piloting skills and tactics, which some people may not have, relying instead on rock/paper/scissors level pvp boosted by off-grid links.





Scrams are NOT viable solo on the absolute majority of scenario, irrelevant of your skills. IF you stay in scram range you are completely vulnerable to the trap blob that will be there waiting for you to engage the target 8 of 10 times.

Getting into scram range alone is incredibly risky. Not normal risky.. but in suicidal risky... People that make suicidal things are NOT good, no matter how they think they are. These people are more lucky then good if they win.

That means using a scram is only viable on a very easy fight that you know you gonna win very fast.


Again , the problem is not the very change, its the trend presented here, that CCP wants to add ways to reduce the viability of solo and very small gang (2 people) PVP even more.

If we dont stand up, soon they will add these things to T3... then to HACs, then to god knows what.

At this point why not just make ALL shisp have built in warp core strneght of 8? Since the only way PVP should happen is with a blob with this trend.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gregor Parud
Imperial Academy
#705 - 2014-05-23 09:59:34 UTC
Kagura Nikon wrote:
Aiyshimin wrote:
X ATM092 wrote:
How are you still not getting this? "adjust your gang setup"
I normally fly solo or in a pair, there is no reasonable adjustment I can make to include a scram while maintaining anything like the same utility I currently have. It's a colossal nerf.

No matter how many times you or people like you write "why not just include scram tackle in your blob" it won't ever be relevant to the solo/smallgang community.


Scrams are perfectly viable and relevant for solo and small gang. However using them may require piloting skills and tactics, which some people may not have, relying instead on rock/paper/scissors level pvp boosted by off-grid links.





Scrams are NOT viable solo on the absolute majority of scenario, irrelevant of your skills. IF you stay in scram range you are completely vulnerable to the trap blob that will be there waiting for you to engage the target 8 of 10 times.

Getting into scram range alone is incredibly risky. Not normal risky.. but in suicidal risky... People that make suicidal things are NOT good, no matter how they think they are. These people are more lucky then good if they win.

That means using a scram is only viable on a very easy fight that you know you gonna win very fast.


Again , the problem is not the very change, its the trend presented here, that CCP wants to add ways to reduce the viability of solo and very small gang (2 people) PVP even more.

If we dont stand up, soon they will add these things to T3... then to HACs, then to god knows what.

At this point why not just make ALL shisp have built in warp core strneght of 8? Since the only way PVP should happen is with a blob with this trend.


This is what I wrote on the previous page;

Quote:
The problem starts to arise if Fozzie starts putting MJD on other ships like ABC, cruisers or even frigs. Those don't have mobility issues and as such don't need any help in that regard and I guess that's what has people spooked. "What if MJD starts to become standard equipment", and while that's a very valid concern it has nothing to do with giving CBC MJD.


WOULD that happen (and I doubt it will) then you "fight" for that in the "HACS get MMJD" thread, not in this one where MMJD are a logical choice for the slow/sluggish CBC.


Kagura Nikon
Native Freshfood
Minmatar Republic
#706 - 2014-05-23 10:39:51 UTC
Gregor Parud wrote:
Kagura Nikon wrote:
Aiyshimin wrote:
X ATM092 wrote:
How are you still not getting this? "adjust your gang setup"
I normally fly solo or in a pair, there is no reasonable adjustment I can make to include a scram while maintaining anything like the same utility I currently have. It's a colossal nerf.

No matter how many times you or people like you write "why not just include scram tackle in your blob" it won't ever be relevant to the solo/smallgang community.


Scrams are perfectly viable and relevant for solo and small gang. However using them may require piloting skills and tactics, which some people may not have, relying instead on rock/paper/scissors level pvp boosted by off-grid links.





Scrams are NOT viable solo on the absolute majority of scenario, irrelevant of your skills. IF you stay in scram range you are completely vulnerable to the trap blob that will be there waiting for you to engage the target 8 of 10 times.

Getting into scram range alone is incredibly risky. Not normal risky.. but in suicidal risky... People that make suicidal things are NOT good, no matter how they think they are. These people are more lucky then good if they win.

That means using a scram is only viable on a very easy fight that you know you gonna win very fast.


Again , the problem is not the very change, its the trend presented here, that CCP wants to add ways to reduce the viability of solo and very small gang (2 people) PVP even more.

If we dont stand up, soon they will add these things to T3... then to HACs, then to god knows what.

At this point why not just make ALL shisp have built in warp core strneght of 8? Since the only way PVP should happen is with a blob with this trend.


This is what I wrote on the previous page;

Quote:
The problem starts to arise if Fozzie starts putting MJD on other ships like ABC, cruisers or even frigs. Those don't have mobility issues and as such don't need any help in that regard and I guess that's what has people spooked. "What if MJD starts to become standard equipment", and while that's a very valid concern it has nothing to do with giving CBC MJD.


WOULD that happen (and I doubt it will) then you "fight" for that in the "HACS get MMJD" thread, not in this one where MMJD are a logical choice for the slow/sluggish CBC.





History has proven that any manifestation after a feature thread has been created to be futile. You need to preemptively make them aware that it will be a bad idea. Specially since this current thread has a sentence saying they might expand for other classes in future.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Veshta Yoshida
PIE Inc.
Khimi Harar
#707 - 2014-05-23 10:40:09 UTC
Big issue/concern seems to be that scrams is the only real counter which due to their range/viability will no be able to perform that function in most scenarios.

What if activation and general usage of MJD's was made dependant on cap?
Example: 50% cap needed for activation and if it drops below during spool-up the cycle is aborted and counted as 'completed' (ie. without the jump taking place so has to wait for the three minutes before applicable again).

Void bombs to disrupt the MJD-flocks and neuts for specific/individual targets.
Chessur
Full Broadside
Deepwater Hooligans
#708 - 2014-05-23 10:49:27 UTC
Gregor Parud wrote:
Poorly thought out personal attacks + Whining, + Words


Thank you for agreeing with me. Adding MMJD will not usher in a new CBC meta. News at 11. As I said before, it will change nothing other than make 48+ Ships now immune to long points, and have a GTFO button. You are saying that MMJD will not significantly change CBC's. No ****. That is what I have been saying. MMJD does nothing to fix the current CBC problem. It is simply a GTFO button, for a very underwhelming ship for the current PvP meta. MMJD's do nothing to address any of the issues CBC's face, and certainly doesn't help them combat kiting ships- just run away from them.

I have been advocating that CBC's receive a proper re work, not this joke of a fix through the use of a gimmicky mod.
Gregor Parud
Imperial Academy
#709 - 2014-05-23 10:49:56 UTC
Kagura Nikon wrote:
History has proven that any manifestation after a feature thread has been created to be futile. You need to preemptively make them aware that it will be a bad idea. Specially since this current thread has a sentence saying they might expand for other classes in future.


So what, perhaps they find some other sluggish underperforming ship class that desperately needs some help but they don't want to give an overall buff and if that happens we'll discuss it there and then. And if it's a silly one like frigs or cruisers (of any kind) we'll fight against that side by side. But since Fozzie isn't a ****** I highly doubt it'll happen.

Right now people are just frantically trying to keep CBC to have a counter against their "superior" kiting strategy, using all kinds of :reasons: and :logic: (like the one you're using right now) that anyone who has any sort of intelligence easily sees through.
Meditril
Hoplite Brigade
Ushra'Khan
#710 - 2014-05-23 11:00:17 UTC
In my opinion the introduction of the MMJD makes a lot of sense. Rationale: CCP is improving kiting strategies by introducing the new kiting optimized pirate ships a lot. There is a high risk that kiting will get the I-WIN button again. Therefore it is a good idea of CCP to introduce the MMJD as an opposing "maneuver" to kiting. If people start kiting too much and there will be everywhere kiting only fleets then people now have the chance to evade this by using (M)MJD.

Basically the rule of thumb will be: If you are kiting only, then you have to live with the fact that some people will just jump away... this gives a reason to come with a scram ship if you want sure kills... which on the other hand will expose you to lose something. Which is good.

In my opinion CCP should also introduce MMJD for Cruisers and a SMJD for Frigates and Destroyers.
Gregor Parud
Imperial Academy
#711 - 2014-05-23 11:06:30 UTC  |  Edited by: Gregor Parud
Chessur wrote:
Gregor Parud wrote:
Poorly thought out personal attacks + Whining, + Words


Thank you for agreeing with me. Adding MMJD will not usher in a new CBC meta. News at 11. As I said before, it will change nothing other than make 48+ Ships now immune to long points, and have a GTFO button. You are saying that MMJD will not significantly change CBC's. No ****. That is what I have been saying. MMJD does nothing to fix the current CBC problem. It is simply a GTFO button, for a very underwhelming ship for the current PvP meta. MMJD's do nothing to address any of the issues CBC's face, and certainly doesn't help them combat kiting ships- just run away from them.

I have been advocating that CBC's receive a proper re work, not this joke of a fix through the use of a gimmicky mod.


But it does, just not in your "must kite because I'm scared of my K:D as it's the only viable strategy" frame of thinking.


Why do I have to repeat basic logic each and every time?

- CBC can't kite, nor should they. If they could they'd be hilariously OP and we wouldn't want that would we... right?
- CBC have been turned into a "defensive pvp strategy", they're not meant for active roaming aggressive PVP anymore. The initial BC nerfs, cruiser buffs and BC mobility nerf made sure of that. BECAUSE THAT'S THE UNDERLYING PLAN
- CBC right now are in a difficult spot because "everyone" kites and they can't kill or even survive those kiters, so Fozzie introduces something that lowers kiting effectiveness against CBC

Just as kiters can force their will onto slower ships "you want to kill me, better catch me first!" CBC will be able to somewhat force their will onto faster ships "you want to kill me, better get close to me!" (the astute reader would probably realise that MJD is a form of kiting for slow ships, pot kettle etc). And by somewhat I mean CBC leave it up to the kiter; he can choose to attack, adapt or ignore that CBC completely. A CBC without MJD can NEVER ignore a kiter, he'll get killed by it. So stop whining.

So; MJD makes FULL SENSE on CBC because it turns brawling into a semi-viable strategy for people who aren't afraid to deal with situations where they may not have the upper hand, and they may not be 100% sure they'll win (you know, people who don't have low self esteem). TRUE soloers, happy to take on the odds knowing it'll probably go south but have a "lets see where this goes" frame of mind. Those do exist you know, granted there's not many because right now it's simply not viable by any stretch of the imagination, hence these changes (duh).
Kagura Nikon
Native Freshfood
Minmatar Republic
#712 - 2014-05-23 11:07:57 UTC
Chessur wrote:
Gregor Parud wrote:
Poorly thought out personal attacks + Whining, + Words


Thank you for agreeing with me. Adding MMJD will not usher in a new CBC meta. News at 11. As I said before, it will change nothing other than make 48+ Ships now immune to long points, and have a GTFO button. You are saying that MMJD will not significantly change CBC's. No ****. That is what I have been saying. MMJD does nothing to fix the current CBC problem. It is simply a GTFO button, for a very underwhelming ship for the current PvP meta. MMJD's do nothing to address any of the issues CBC's face, and certainly doesn't help them combat kiting ships- just run away from them.

I have been advocating that CBC's receive a proper re work, not this joke of a fix through the use of a gimmicky mod.



THAT.


BC will not be more combat effective with MJD (maybe except the poor long range ones), just GTFO more capable . Battleships have longer range and can use MJD in a more tactical way and less as a single GTFO system.


MJD are just making BC becoem one thing for a cruiser aressor. A Sure death if you get close to use a scram on a brutix or a sure do not bother because they will MJD away.

This thing will just make every single BC be a close range brawl fit monster with the MJD to makeit escape if the agressor does not want to play on its terms.

IS that a huge problem ? NO. but jsut points that NOTHIGN will improve with this change except cheesy corner situations.

BC deserve a more well tought fix than mimic the former exclusive reason to use a BS.

This change just open the gates for a huge possible bullshit in future ( and I cannot stress that I am too burned to not believe it will happen), removes the main motivation to use a battleship and helps in nothing to a BC to fight kiters, in fact will jsut make kiter vs bc fights not happen anymore, something that just benefit carebear BC pilots.

Maybe with some adjustments? Reduce Batleships MJD reuse timer to 2 min and increase BC to 4 min. Now Battleships still have the upperhand on this department.

and or..

make BC MJD use a fixed percentage of their capacitor, like 50%. This would make possible to tackle a BC with heavy neuts (because come on... don't even dare to say battleships should start fielding scrams when they are not vindicators).

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gregor Parud
Imperial Academy
#713 - 2014-05-23 11:12:40 UTC
Kagura Nikon wrote:
Chessur wrote:
Gregor Parud wrote:
Poorly thought out personal attacks + Whining, + Words


Thank you for agreeing with me. Adding MMJD will not usher in a new CBC meta. News at 11. As I said before, it will change nothing other than make 48+ Ships now immune to long points, and have a GTFO button. You are saying that MMJD will not significantly change CBC's. No ****. That is what I have been saying. MMJD does nothing to fix the current CBC problem. It is simply a GTFO button, for a very underwhelming ship for the current PvP meta. MMJD's do nothing to address any of the issues CBC's face, and certainly doesn't help them combat kiting ships- just run away from them.

I have been advocating that CBC's receive a proper re work, not this joke of a fix through the use of a gimmicky mod.



THAT.


BC will not be more combat effective with MJD (maybe except the poor long range ones), just GTFO more capable . Battleships have longer range and can use MJD in a more tactical way and less as a single GTFO system.


MJD are just making BC becoem one thing for a cruiser aressor. A Sure death if you get close to use a scram on a brutix or a sure do not bother because they will MJD away.

This thing will just make every single BC be a close range brawl fit monster with the MJD to makeit escape if the agressor does not want to play on its terms.

IS that a huge problem ? NO. but jsut points that NOTHIGN will improve with this change except cheesy corner situations.

BC deserve a more well tought fix than mimic the former exclusive reason to use a BS.

This change just open the gates for a huge possible bullshit in future ( and I cannot stress that I am too burned to not believe it will happen), removes the main motivation to use a battleship and helps in nothing to a BC to fight kiters, in fact will jsut make kiter vs bc fights not happen anymore, something that just benefit carebear BC pilots.

Maybe with some adjustments? Reduce Batleships MJD reuse timer to 2 min and increase BC to 4 min. Now Battleships still have the upperhand on this department.

and or..

make BC MJD use a fixed percentage of their capacitor, like 50%. This would make possible to tackle a BC with heavy neuts (because come on... don't even dare to say battleships should start fielding scrams when they are not vindicators).


hilarious hyperbole and bullshit, per usual.
Kagura Nikon
Native Freshfood
Minmatar Republic
#714 - 2014-05-23 11:13:11 UTC
Meditril wrote:
In my opinion the introduction of the MMJD makes a lot of sense. Rationale: CCP is improving kiting strategies by introducing the new kiting optimized pirate ships a lot. There is a high risk that kiting will get the I-WIN button again. Therefore it is a good idea of CCP to introduce the MMJD as an opposing "maneuver" to kiting. If people start kiting too much and there will be everywhere kiting only fleets then people now have the chance to evade this by using (M)MJD.

Basically the rule of thumb will be: If you are kiting only, then you have to live with the fact that some people will just jump away... this gives a reason to come with a scram ship if you want sure kills... which on the other hand will expose you to lose something. Which is good.

In my opinion CCP should also introduce MMJD for Cruisers and a SMJD for Frigates and Destroyers.



Kiting wil ALWAYS be here. Know why? Because the game lacks ANY possible tactical depth to allow a smaller number of ships defeat a larger number of ships. CCP constantly nerf any force multipliers.

When I started in this game. Was common for a tempest to have a multispec ECM. Was common for domis to have 2 damps. They nerf everythign that can be used to allow smaller and more skilled groups to defeat larger groups. EVERYTHING but remote repair. Up to the point you get sick of guardians everywhere and the only other option is to KITE.

Kitters are not people avoiding to lose things because they are afraid. Kiters are exaclty the players that have BALLS but with brains. That want to fight against larger number of enemies (because if you want to have fights in this game you need to present yourself in a disadvantage otherwise no one ever undocks).


If you cannot kill a kiter when you have 3:! numeric advantage it is your OWN DAMM FAULT! Why in hell hese peopel that complain so much of kiters brign a 20 person fleet to fight 3 kiters and bring NOT A SINGLE RAPIER?


BECAUSE THEY ARE STUPID and want to not have to use their brains.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#715 - 2014-05-23 11:14:05 UTC  |  Edited by: Kagura Nikon
Gregor Parud wrote:
Kagura Nikon wrote:
Chessur wrote:
Gregor Parud wrote:
Poorly thought out personal attacks + Whining, + Words


Thank you for agreeing with me. Adding MMJD will not usher in a new CBC meta. News at 11. As I said before, it will change nothing other than make 48+ Ships now immune to long points, and have a GTFO button. You are saying that MMJD will not significantly change CBC's. No ****. That is what I have been saying. MMJD does nothing to fix the current CBC problem. It is simply a GTFO button, for a very underwhelming ship for the current PvP meta. MMJD's do nothing to address any of the issues CBC's face, and certainly doesn't help them combat kiting ships- just run away from them.

I have been advocating that CBC's receive a proper re work, not this joke of a fix through the use of a gimmicky mod.



THAT.


BC will not be more combat effective with MJD (maybe except the poor long range ones), just GTFO more capable . Battleships have longer range and can use MJD in a more tactical way and less as a single GTFO system.


MJD are just making BC becoem one thing for a cruiser aressor. A Sure death if you get close to use a scram on a brutix or a sure do not bother because they will MJD away.

This thing will just make every single BC be a close range brawl fit monster with the MJD to makeit escape if the agressor does not want to play on its terms.

IS that a huge problem ? NO. but jsut points that NOTHIGN will improve with this change except cheesy corner situations.

BC deserve a more well tought fix than mimic the former exclusive reason to use a BS.

This change just open the gates for a huge possible bullshit in future ( and I cannot stress that I am too burned to not believe it will happen), removes the main motivation to use a battleship and helps in nothing to a BC to fight kiters, in fact will jsut make kiter vs bc fights not happen anymore, something that just benefit carebear BC pilots.

Maybe with some adjustments? Reduce Batleships MJD reuse timer to 2 min and increase BC to 4 min. Now Battleships still have the upperhand on this department.

and or..

make BC MJD use a fixed percentage of their capacitor, like 50%. This would make possible to tackle a BC with heavy neuts (because come on... don't even dare to say battleships should start fielding scrams when they are not vindicators).


hilarious hyperbole and bullshit, per usual.



Seems you need to learn the difference between well tought and bullshit. You have it clearly inverted.

Btw.. postign with an NPC corp alt does not increase much the likehood of people taking you seriously. Post with a character that supports the concept that you have ANY clue about what we are talking about.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gregor Parud
Imperial Academy
#716 - 2014-05-23 11:18:16 UTC  |  Edited by: Gregor Parud
So far I haven't seen any well thought out logic or reasoning from you other than "DOOM, GLOOM, CTHULHU WTF".

You even disqualify your own statements by stating that some stat changes on MJD might fix the "problems".



nice edit;

It's always a good sign when people suddenly stop discussing the subject and start pulling the character card. It means they ran out of arguments and (better yet) they even realise it themselves. Thanks for playing.
Lug Muad'Dib
Funk'in Hole
#717 - 2014-05-23 11:22:03 UTC
Teleportation module in EvE..

Make cruiser class one and i'll search a new no heroic fantasy pvp mmo Sad
MaraudR73
School of Applied Knowledge
Caldari State
#718 - 2014-05-23 11:48:33 UTC  |  Edited by: MaraudR73
There is just not enough rage on this forum for CCP to change their minds. (Like the Freighter Changes)
CCP is just gonna push this through, and small kiting gangs and the warp disruptor are getting nerfed.

But I surely hope that they will make the range on the MMJD a little less the the LMJD.
75km on the MMJD would be better.
Vol Arm'OOO
Central Co-Prosperity Union
#719 - 2014-05-23 15:36:10 UTC

[/quote]


History has proven that any manifestation after a feature thread has been created to be futile. You need to preemptively make them aware that it will be a bad idea. Specially since this current thread has a sentence saying they might expand for other classes in future.[/quote]

Yea. Now that they said they going to introduce these, it is pretty much a foregone conclusion that they will be implemented no matter how bad the idea. Best that can be hoped is to stop the bleeding. Hopefully enough people complain and this magic ring of teleportation will be limited to cbc and dts.

I don't play, I just fourm warrior.

X4me1eoH
School of Applied Knowledge
Caldari State
#720 - 2014-05-23 16:29:29 UTC
Sorry for my bad english =) but I want say my thinks about new MJD's
Nano= all long ships, or ships with good speed, use disruptors.
Close= all close range braulers, with good dps and tank, but low speed, use scrablers.

NOW SITUATION

nano vs close 1v1

in space
if nano get in scram range then -nano die, else close die

near gate/station
if nano get in scram range then -nano die, else close deagro and dockin\jumpin gate

nano vs gang
if nano get in scram range, then - nano die, else have chance kill anybody

close vs gang
no chance if you dont have more tank then his dps

close gang vs nano gang
no fight or nano win

pvper vs pver
pver have chance see pvper in local, and have time to warp out, or when pvper warp in, die

AFTER NEW MJD

nano vs close 1v1
if nano get in scram range then -nano die, else close warp out

near gate/station
if nano get in scram range then -nano die, else close deagro and dockin\jumpin gate or warp out

nano vs gang
if nano get in scram range, then - nano die, else close warp out

close vs gang
no chance if you dont have more tank then his dps, or can kill scramblers and warp out


close gang vs nano gang
If close gang get close range, then nanogang die, else close gang warp out

pvper vs pver
pver have chance see pvper in local, and can warp out, if pvper warp in, not in scram range, or have only disruptor

I'f you see, in all situation not in scram range, new BC's can warp out. I think it very disbalansed, and remind "I WIN' button.
With new module, it has only warp out module, for escape from battle. I think it need be attack module, with small chance to escape use.

I HAVE OFFER:
remove warp blink 100km
make warp blink to module in 20-30km, to have chance get close to nano targets, but it get hard chance to warp out
(or perfectly use scrypts: 1)warp blink at 20-30km, immune bubble, imunne disruptor 2)warp blink at 100km, imunne or bubble or dirpuptor, but not both in 1 time, need think.)
change activation time to 9-10 sec (and 4-5 with perfect skills) (get chance blink faster to nano targets, but nano targets have some seconds to see it, and get longer)