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[Kronos] Medium Micro Jump Drives

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Ranger 1
Ranger Corp
Vae. Victis.
#681 - 2014-05-22 19:40:13 UTC
It simply come to pass that the "Rock" method now has a "Skipping Stone" option that may occasionally come into play.

Kitting vessels really should understand the value of long range scram capable team mates when facing adversaries that might be able to MJD away.

Getting kills when kiting usually depends on one of three things happening.

1: Your target is stupid and underestimates your damage, and does not warp away in time.
2: You have a longer point range (either disruptor or scram) than your target.
3: Your target does not have either the range or the tracking (or both) to deal effective damage to you at your chosen engagement range.

The odds of these things happening will change slightly now when dealing with BC's, just as they changed somewhat with BS before them. Somehow kiting has remained a viable option.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

X ATM092
The Hatchery
RAZOR Alliance
#682 - 2014-05-22 20:04:53 UTC
I struggle to understand the mindset of people who say things like "just include a scram ship in your team". Please help me out here, what do you envision the team of a smallgang pvp group to be? Because unless you're including logis/falcons etc you can't include scrams easily without hugely changing your target selection profile. I'll try to explain.

Say you have just one guy, you can put people in ships for control (like recons), tackle (like inties), logis, on grid links or damage. Now obviously control, tackle, logi etc are all completely useless, what you need to do is come up with some kind of all round damage ship fit and do the best you can but that means things like scrams are way out.

If you add a second guy you can now do something like one eaf and one damage ship but that ratio is kinda sucky, the control lets you be more aggressive but your damage is no higher, nor the endurance of your fleet. Logi would be wasted, tackle is kinda viable but more often than not you're just gonna want a second dude.

For a third I often opt for a control ship, fourth maybe damage again, fifth tackle, and so forth. The point being that while these ships are nice to have in a fleet when you're solo or in a pair you have to make hard decisions about how each ship changes your target selection and things like a scram frigate and a logi to keep it alive are simply luxuries that you can't have in your 3 man fleet. It's more important to get that extra damage to break the huginn in time before tackle gets on or to have a LML boat to serve on anti interceptor duty. More and more in this game you come across special things which can only be countered by X and if you don't have X in your fleet then you're dead (TD crows are a good example of this) and that is really squeezing smallgang. The larger the gang gets the less the opportunity cost for any given decision and the easier it is to say "yeah, just have X ship, it'll counter Y, np" but in really small gang or solo situations the fact that something has a theoretical counter is not practically useful.

What this comes down to is decreased utility on the warp disruptor which is, at present, mandatory for an awful lot of smallgang and solo pvp and a solution that relies on a larger gang is no solution.
Gregor Parud
Imperial Academy
#683 - 2014-05-22 20:31:11 UTC
X ATM092 wrote:
I struggle to understand the mindset of people who say things like "you really should put a damage control on your Mackinaw". Please help me out here, what do you envision a mining ship to be?? Because unless you use a third MLU you're losing maximum yield.


Explain to me how your whining isn't exactly the same whining any (other) carebear utters when suddenly confronted with how they can't have it all their way. Remind me, what do we tell people like that again? Oh yeah; Adapt, deal with it and HTFU.
Ranger 1
Ranger Corp
Vae. Victis.
#684 - 2014-05-22 20:55:16 UTC  |  Edited by: Ranger 1
X ATM092 wrote:
I struggle to understand the mindset of people who say things like "just include a scram ship in your team". Please help me out here, what do you envision the team of a smallgang pvp group to be? Because unless you're including logis/falcons etc you can't include scrams easily without hugely changing your target selection profile. I'll try to explain.

Say you have just one guy, you can put people in ships for control (like recons), tackle (like inties), logis, on grid links or damage. Now obviously control, tackle, logi etc are all completely useless, what you need to do is come up with some kind of all round damage ship fit and do the best you can but that means things like scrams are way out.

If you add a second guy you can now do something like one eaf and one damage ship but that ratio is kinda sucky, the control lets you be more aggressive but your damage is no higher, nor the endurance of your fleet. Logi would be wasted, tackle is kinda viable but more often than not you're just gonna want a second dude.

For a third I often opt for a control ship, fourth maybe damage again, fifth tackle, and so forth. The point being that while these ships are nice to have in a fleet when you're solo or in a pair you have to make hard decisions about how each ship changes your target selection and things like a scram frigate and a logi to keep it alive are simply luxuries that you can't have in your 3 man fleet. It's more important to get that extra damage to break the huginn in time before tackle gets on or to have a LML boat to serve on anti interceptor duty. More and more in this game you come across special things which can only be countered by X and if you don't have X in your fleet then you're dead (TD crows are a good example of this) and that is really squeezing smallgang. The larger the gang gets the less the opportunity cost for any given decision and the easier it is to say "yeah, just have X ship, it'll counter Y, np" but in really small gang or solo situations the fact that something has a theoretical counter is not practically useful.

What this comes down to is decreased utility on the warp disruptor which is, at present, mandatory for an awful lot of smallgang and solo pvp and a solution that relies on a larger gang is no solution.

I really don't think anyone here should have to explain to a member of Clan Shadow Wolf how to build and run a small gang, let alone how to choose appropriate targets for the size and composition of his group. That's a compliment to your organization by the way. Smile

If you feel you must be able to deal with MMJD BC's in the same fashion as other ships, you have options available. Gallante Recons in particular are ideally suited to the task and can be fitted out in a number of ways that add some interesting options to a small gang primarily outfitted for kiting attacks (or any other composition for that matter). And they are far from your only option.

Or you can simply do what most other people will do, in the unlikely event you run into a BC alone that you can't deal with because they have a MMJD on board, simply put them into the "non-viable target" category and move on.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kagura Nikon
Native Freshfood
Minmatar Republic
#685 - 2014-05-22 20:59:19 UTC
Gregor Parud wrote:
Kagura Nikon wrote:
Gregor Parud wrote:
[
It's so hilarious seeing you trying to sound like you're doing this "for the good of the game" when you actually mean "fck, there'll be some targets my running away ship might not be able to kill without impunity". Your tears are better than the average whining carebear's.


It is hilarious how you think you have a clue about kiting and small scale PVP.


I do, I'm just not a hyperboling biased hypocrite about it.



# adjectives in a single sentence is not a hyperbole? Geez I wonder what will be a hyperbole for you. Fact is.. all the great small scaled PVPERs, or at least the vast majority from what i have seen and talked to agree with me.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#686 - 2014-05-22 21:01:03 UTC
Ranger 1 wrote:
It simply come to pass that the "Rock" method now has a "Skipping Stone" option that may occasionally come into play.

Kitting vessels really should understand the value of long range scram capable team mates when facing adversaries that might be able to MJD away.

Getting kills when kiting depends on one of three things happening.

1: Your target is stupid and underestimates your damage, and does not warp away in time.
2: You have a longer point range (either disruptor or scram) than your target.
3: Your target does not have either the range or the tracking (or both) to deal effective damage to you at your chosen engagement range.

The odds of these things happening will change slightly now when dealing with BC's, just as they changed somewhat with BS before them. Somehow kiting has remained a viable option.



The problem is not simply the specific change but the trend. Ignore now.. and soon we will have all cruisers with MJD.. than even destroyers...... Maybe cloak, warp bubble nullified T3s as well with MJD ?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Ranger 1
Ranger Corp
Vae. Victis.
#687 - 2014-05-22 21:07:33 UTC
Kagura Nikon wrote:
Ranger 1 wrote:
It simply come to pass that the "Rock" method now has a "Skipping Stone" option that may occasionally come into play.

Kitting vessels really should understand the value of long range scram capable team mates when facing adversaries that might be able to MJD away.

Getting kills when kiting depends on one of three things happening.

1: Your target is stupid and underestimates your damage, and does not warp away in time.
2: You have a longer point range (either disruptor or scram) than your target.
3: Your target does not have either the range or the tracking (or both) to deal effective damage to you at your chosen engagement range.

The odds of these things happening will change slightly now when dealing with BC's, just as they changed somewhat with BS before them. Somehow kiting has remained a viable option.



The problem is not simply the specific change but the trend. Ignore now.. and soon we will have all cruisers with MJD.. than even destroyers...... Maybe cloak, warp bubble nullified T3s as well with MJD ?

Heh, well that last would be just a wee bit pointless. Smile

I really don't like to waste time on worst case, what-if scenario's. They tend to be pointless.

If the mechanic becomes much more common, so will the availability of counter-measures... that's just how CCP roll.

Currently the option is only available to sub-capital ships that are on the lower end of the mobility spectrum. I find that to be a logical place to explore the possibilities and see how players will use and abuse the mechanic. They don't seem to be in any particular rush to extend the option to ships that have more mobility options yet.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gregor Parud
Imperial Academy
#688 - 2014-05-22 21:18:48 UTC  |  Edited by: Gregor Parud
Kagura Nikon wrote:
Gregor Parud wrote:
Kagura Nikon wrote:
Gregor Parud wrote:
[
It's so hilarious seeing you trying to sound like you're doing this "for the good of the game" when you actually mean "fck, there'll be some targets my running away ship might not be able to kill without impunity". Your tears are better than the average whining carebear's.


It is hilarious how you think you have a clue about kiting and small scale PVP.


I do, I'm just not a hyperboling biased hypocrite about it.



# adjectives in a single sentence is not a hyperbole? Geez I wonder what will be a hyperbole for you. Fact is.. all the great small scaled PVPERs, or at least the vast majority from what i have seen and talked to agree with me.


What you mean to say is "all the small scale hypocrite PVPERS who suddenly are confronted with how they won't be having all their way anymore are scared shitless and are frantically trying to use any sort of :logic: why things should stay as they are". I solo PVP, actual solo, and I mostly kite because that's the only way to do it atm, Yes, with the changes I'll lose some targets, so what? Why should kiters have it all their way and why the FCK should kiting be the only viable strategy.

With this change kiters lose a few targets but at the same time people who want to solo another way, even if only once in a while, haver another option. Again; just because you figured out how kiting works you're not special, you're not amazing. You're just slightly better informed than the moronic masses... congratulations.

It still doesn't mean you should have it all your way and when stuff gets introduced that takes away some of the hilarious OPness, to bring some balance, you should act like crybaby carebears.
Dersen Lowery
The Scope
#689 - 2014-05-22 21:44:20 UTC
OK, since there's a lot of Thorax-measuring going on here, I'll start with the disclaimer that I make no claims about my skills as a solo PVPer, or any other kind.

I just have a simple question: Given that I can fly Command Ships, why would I ever sit in a battleship if this goes live as is?

* Tank is as good or better on CS;
* Range is as good on CS (I have a Vulture);
* Mobility is better on CS, in all aspects;
* DPS is comparable, at least outside of Incursion max-gank fits;
* I can fit links to CS (not with max tank/gank--the point is that it's a more flexible hull);
* Sig is lower;
* Mass is lower, which matters because wormholes exist, and I live in one.

If you don't mind Command Ships completely eclipsing T1 battleships, then fine, let this go live. I'd prefer if you took Medalyn Isis' suggestion and made LMJDs go 125km, and MMJDs go 75km. That would provide enough differentiation that one hull type would not completely eclipse the other.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Draco Knight
Imperial Academy
Amarr Empire
#690 - 2014-05-22 22:00:48 UTC
Gregor Parud wrote:

What you mean to say is "all the small scale hypocrite PVPERS who suddenly are confronted with how they won't be having all their way anymore are scared shitless and are frantically trying to use any sort of :logic: why things should stay as they are". I solo PVP, actual solo, and I mostly kite because that's the only way to do it atm, Yes, with the changes I'll lose some targets, so what? Why should kiters have it all their way and why the FCK should kiting be the only viable strategy.

With this change kiters lose a few targets but at the same time people who want to solo another way, even if only once in a while, haver another option. Again; just because you figured out how kiting works you're not special, you're not amazing. You're just slightly better informed than the moronic masses... congratulations.

It still doesn't mean you should have it all your way and when stuff gets introduced that takes away some of the hilarious OPness, to bring some balance, you should act like crybaby carebears.

I cannot take you seriously between the insults and name calling.
Lilliana Stelles
#691 - 2014-05-22 22:46:47 UTC
This module is mathematically impossible, lore breaking, and downright stupid.

A joule is a measure of Work. Watt is a measure of power. Power x Time = Work.

It is impossible to do any amount of work in a set amount of time unless you have a proportionally large amount of power.

The work of this module (activation cost) is 197 GIGA joules. 197 BILLION watt-seconds. That's an absurd amount of work. The power of this module is only 165 MEGA watts. An entire order of magnitude apart.

In order to pump enough power into this module to activate it, you'd have to power it continuously for 19.9 MINUTES. The modules cooldown needs to be 19 minutes, not <5. It's WAY off.

The large micro jump drive was still bull:
(786 gigajoules) / (1375 megawatts) =
9.52727273 minutes

But at least it's not ludicrously off.

Halving the real-world time something takes is acceptable in an MMO. Games are sped up from reality after all.

but if the battleship MJD operates at a base of TWICE AS FAST AS REALITY, why does the battlecruiser operate at base cooldown of FOUR TIMES AS FAST AS REALITY. That's just nonsense.

In order to stay consistent, the cooldown needs to be at least doubled.

Not a forum alt. 

Rowells
Blackwater USA Inc.
Pandemic Horde
#692 - 2014-05-22 22:52:40 UTC
Lilliana Stelles wrote:
This module is mathematically impossible, lore breaking, and downright stupid.

A joule is a measure of Work. Watt is a measure of power. Power x Time = Work.

It is impossible to do any amount of work in a set amount of time unless you have a proportionally large amount of power.

The work of this module (activation cost) is 197 GIGA joules. 197 BILLION watt-seconds. That's an absurd amount of work. The power of this module is only 165 MEGA watts. An entire order of magnitude apart.

In order to pump enough power into this module to activate it, you'd have to power it continuously for 19.9 MINUTES. The modules cooldown needs to be 19 minutes, not <5. It's WAY off.

The large micro jump drive was still bull:
(786 gigajoules) / (1375 megawatts) =
9.52727273 minutes

But at least it's not ludicrously off.

Halving the real-world time something takes is acceptable in an MMO. Games are sped up from reality after all.

but if the battleship MJD operates at a base of TWICE AS FAST AS REALITY, why does the battlecruiser operate at base cooldown of FOUR TIMES AS FAST AS REALITY. That's just nonsense.

In order to stay consistent, the cooldown needs to be at least doubled.

You mean to tell me that there are things in eve that are unrealistic?

How dare you...
Gregor Parud
Imperial Academy
#693 - 2014-05-22 23:11:35 UTC  |  Edited by: Gregor Parud
Draco Knight wrote:
Gregor Parud wrote:

What you mean to say is "all the small scale hypocrite PVPERS who suddenly are confronted with how they won't be having all their way anymore are scared shitless and are frantically trying to use any sort of :logic: why things should stay as they are". I solo PVP, actual solo, and I mostly kite because that's the only way to do it atm, Yes, with the changes I'll lose some targets, so what? Why should kiters have it all their way and why the FCK should kiting be the only viable strategy.

With this change kiters lose a few targets but at the same time people who want to solo another way, even if only once in a while, haver another option. Again; just because you figured out how kiting works you're not special, you're not amazing. You're just slightly better informed than the moronic masses... congratulations.

It still doesn't mean you should have it all your way and when stuff gets introduced that takes away some of the hilarious OPness, to bring some balance, you should act like crybaby carebears.

I cannot take you seriously between the insults and name calling.


Why not, it's factual.


- edit -

AAAH, I just figured out why instead of actually commenting or discussing my statements you'd much rather try a different route. Careful, you might lose out on a drake kill!
Firia O'Flame
Gunpoint Mercantile Associates
#694 - 2014-05-23 00:18:58 UTC
Kasutra wrote:
Hmm, and here I thought MJDs were designed as a BS niche, as a fix for their, uh, rather horrible mobility.

Fozzie, does this mean you think BCs are in a similar situation as battleships were when the LMJD was introduced, or did you think they could just use another tool in the box? Smile


I'd like to echo this. Like, I am DOWN for some MJD action, but it felt like it made the battleship an option on the battlefield. It used to be that the BC was the go-to of choice because you could be swarmed to easily in a BS with no maneuverability to escape. With the BS having access to MJD tech, it gave them options that put them back in the game. BC's have MWD that lets them attempt to catch an escaped BS.

However once BC's have access, things swing back to how they used to be; BC's being more viable and cheaper, where we see fewer BS's and their market demand is lower than before as just PVE mission/site ships.
Gregor Parud
Imperial Academy
#695 - 2014-05-23 00:50:06 UTC  |  Edited by: Gregor Parud
Firia O'Flame wrote:
Kasutra wrote:
Hmm, and here I thought MJDs were designed as a BS niche, as a fix for their, uh, rather horrible mobility.

Fozzie, does this mean you think BCs are in a similar situation as battleships were when the LMJD was introduced, or did you think they could just use another tool in the box? Smile


I'd like to echo this. Like, I am DOWN for some MJD action, but it felt like it made the battleship an option on the battlefield. It used to be that the BC was the go-to of choice because you could be swarmed to easily in a BS with no maneuverability to escape. With the BS having access to MJD tech, it gave them options that put them back in the game. BC's have MWD that lets them attempt to catch an escaped BS.

However once BC's have access, things swing back to how they used to be; BC's being more viable and cheaper, where we see fewer BS's and their market demand is lower than before as just PVE mission/site ships.


The CBC are in a low spot atm, partly because of the earlier slot/fitting/stat nerf they got , partly because of the mobility nerf they got and also because cruisers got buffed. Don't get me wrong, those CBC nerfs were NEEDED and we moved away from "Cane and Drake nuke everything" to "CBC? Uuuuhm lets use something else".

So now that they're toned down we can have a look at what direction they could be going, and instead of making them overall better (which would instantly make them compete with cruisers again, which the cruisers would lose) Fozzie decided that they'd go a different route. Partly because kiting is too powerful atm and we need some diversity in that regard, so CBC are now OK with being slower (which is what keeps them from being OP) while they have their own niche.

So in that regard the logic to use MJD on BS is exactly the same logic when it comes to CBC; they're too slow to be viable in solo/small gang PVP, completely outclassed by faster moving, good dps cruisers on steroids. So these will be for the brawler enthusiasts of which there aren't too many (because ppl love running away) so it's a niche that'll never really catch on or become some balance disrupting meta. Perhaps the Vulture might cause some trouble but it'll never be a major issue.

The problem starts to arise if Fozzie starts putting MJD on other ships like ABC, cruisers or even frigs. Those don't have mobility issues and as such don't need any help in that regard and I guess that's what has people spooked. "What if MJD starts to become standard equipment", and while that's a very valid concern it has nothing to do with giving CBC MJD.
Chessur
Full Broadside
Deepwater Hooligans
#696 - 2014-05-23 00:51:18 UTC
To whom it may concern,

In the original post, there are a few comments made that I was hoping could be clarified.

CCP Fozzie wrote:
Hey everyone! We've happy to announce that in the Kronos release we will be introducing a new medium version of the Micro Jump Drive!

This module will begin restricted to Combat Battlecruisers, Command Ships and Deep Space Transports. We will consider expanding it to some other classes in the future but that is a discussion for after we've seen how they work out on these initial groups.

The MMJD uses the same Micro Jump Drive Operation skill as the LMJD and has the same range (100km), spool up (12s base reduced by the skill) and cooldown (3 minutes) as the Large version.

It has the following requirements:
Powergrid: 165
CPU: 51
Capacitor: 197

We expect that these modules will be a very exciting option for battle cruisers in both fleets and small gangs.

Battlecruisers have been a little overshadowed by battleships and cruisers in recent months and having the option to use MJDs combined with their dps and low cost should create some interesting chances for clever players to show off their abilities.

These modules will be on SISI for your testing pleasure soon. Let us know what you think!


The bold part is the area that concerns me the most.

It is stated that BCs have been overshadowed by BS's. How / Why do you think this is the case? BS are hardly used in the solo / small gang world, and BS are still superior to most ships in Nul fleets. In what area in particular is the BC supposed to outperform the BS? Why do you feel and MMJD will fix this problem, and in what situation do you see it being used?

I feel that BC's are overshadowed by cruisers and ABC's. The former is simply faster, with better projection- while the latter is faster, has much more DPS with greater projection. Both of these qualities will mean that a CBC will not be picked for anything small gang / solo related. It is not the BS that compete with CBC's for this role.

From my point of view there are many things wrong with the BCs, and all of their problems will not be fixed by the MJD.

The first issue is speed. BC's are just simply way to slow in today's super fast cruiser / small ship meta. The fact that BC's struggle to even get above 2k/s with MWD, nano and snakes- is simply unplayable. Battleships are around the same speed (many are faster) however the BS sport more utility with heavy neuts, larger tanks, and much greater projection / DPS- that make the BS a much better choice for a heavier nanoship.

The MMJD Does nothing to address this issue.

The Second issue is projection. BC's don't have any optimal or falloff bonuses. The only worthwhile longer range BC's are the navy Brutix and the Navy Drake. The drake is useless after the HML nerf, and the brutix is possibly playable with rails. however going rails, both the thorax and diemos provide much nicer platforms. Both are by a large margin faster.

The MMJD Does nothing to address this projection issue. Blinking 100K away is far away from the normal solo / small gang engagement range of 20/40K.


Now lets discuss the second part of that bolded statement is the use of MMJD's to provide 'interesting game play'. Again I would like to ask for some clarification to this statement. What exactly are you envisioning with MMJDs? A CBC is certainly not going to be catching a kiting ship with one, as most kiting ships are far withing 100K. Considering that no CBC can target out to 100K with base lockrange, even if you would warp ontop of a kiting ship- the chance that you could scram web it, after landing and locking is very low.

Are you envisioning CBC's jumping on top of sniper ships? Again if a ship is around 100+K Away, and is indeed a sniper they are again going to be hot aligned. The second the CBC lands close to them, they will be hitting warp. So the CBC would again lose out on a kill.

From what I have seen fighting against MJD battlships- the MJD is used in only one fashion- a GTFO button. It doesn't add any interesting game play, nor does it add thrilling choices, and it certainly doesn't add any offensive capability. What happens is the following.

1. Engage, battleships with kiting / longpoing small gang.
2. BS MJD and warps out in low armor.
3. Say, **** OUTPLAYED on team speak
4. ???????

CBC's need a rework, no doubt. However they need something more than this gimmicky MMJD mod. EVE deserves better, and there are many, many other more relevant ways of increasing the use of CBC's with out making long pointing, and small gang that much more difficult. Giving 48+ Ships the ability to have a GTFO button is not adding conflict or fun to EVE, it is removing it.
Gregor Parud
Imperial Academy
#697 - 2014-05-23 01:01:26 UTC
Chessur wrote:
The fact that BC's struggle to even get above 2k/s with MWD, nano and snakes- is simply unplayable


Let me highlight this sentence because it's the root of the confusion.

- if we'd get CBC doing high speed then they'd stomp allover cruisers again and we'd be back to square one, before the BC nerfs, where Drake and Cane pwn everything. We really don't want to go back to that, right now we have tons of funky ships being viable because CCP nuked effectively 2 ships. So giving them back speed and "overall performance" is pretty much the LAST thing we want.

- look at the CBC nerf; they're still viable but they lost mobility which means that they're aiming for a different strategy, other than kiting. This MJD idea reinforces that idea and strategy.


There's more strategies than kiting, right now they're not exactly viable because of kiting being too good so here's a few ships that use a different strategy, go have fun with them or ignore them. Up to you.
Chessur
Full Broadside
Deepwater Hooligans
#698 - 2014-05-23 01:20:40 UTC  |  Edited by: Chessur
Gregor Parud wrote:
Chessur wrote:
The fact that BC's struggle to even get above 2k/s with MWD, nano and snakes- is simply unplayable


Let me highlight this sentence because it's the root of the confusion.

- if we'd get CBC doing high speed then they'd stomp allover cruisers again and we'd be back to square one, before the BC nerfs, where Drake and Cane pwn everything. We really don't want to go back to that, right now we have tons of funky ships being viable because CCP nuked effectively 2 ships. So giving them back speed and "overall performance" is pretty much the LAST thing we want.

- look at the CBC nerf; they're still viable but they lost mobility which means that they're aiming for a different strategy, other than kiting. This MJD idea reinforces that idea and strategy.


There's more strategies than kiting, right now they're not exactly viable because of kiting being too good so here's a few ships that use a different strategy, go have fun with them or ignore them. Up to you.


No.

CBC's do less DPS and have less tanks than BS
CBC"s have less projection and less speed than cruisers

There is no situation in which you want to have the CBC. You either take a crusier / ABC or a BS

What killed the cane and the drake of old, were not the nerfs. It was the introduction of ABC's and nothing more. ABC's killed the CBC's.

As for the speed increase- you clearly have no idea what you are talking about. Even if you made the CBCs faster, and changed nothing else, they would still be ****. ABC's do more DPS and project better, and the crusiers are easily faster. Nanod / linked / snaked Cruisers are going 4K+ A second. My vagabond heats close to 6K. No where did I say that a cane should be anywhere near that. Howver a BC going around 2K is unplayable in the current meta, matched with its **** poor projection and DPS- its not a ship worth flying.

Lastly, kiting is the only valid small gang / solo strategy.

With the advent of blobbing, risk aversiveness, EVM, and easy to get T1 logi- running a brawling fleet into enemy territory where they outnumber you in people, and ability to reship- is a really bad idea. News at 11.

Brawling is too risky of a strategy to use within the playerbase of Eve.

99% of people are horrible at this game, and simply don't understand PvP or any of the nuances. So instead they just spout off bullshit regarding their poorly conceived notion of kiting, through thier ill conceived lens of poorly misunderstood game mechanics, and an attitude of HTFU mixed in with their air of self conceived superiority / knowledge. People kind of like you, need to spend more time reading and listening. And less time at their keyboards vomiting words onto the page.
Gregor Parud
Imperial Academy
#699 - 2014-05-23 07:06:26 UTC
For all your high horse "look at me being special" you sure aren't capable of rational thinking outside your own play style and views, perhaps you should ask CCP for some pirate implants to try and solve that issue.

Let me break it down for you in short, simple sentences:

- some people aren't capable of using gang links
- some people aren't willing to use gang links
- some people enjoy, and take pride, in actual soloing
- some people aren't scared shitless about their KD ratio
- some people aren't risk averse to a point where it becomes autistic
- some people want to fly brawlers
- some people normally kite but would like to try something different once in a while
- some people are kinda annoyed by how there is only one viable strategy, because that makes it boring
- some people are annoyed by how hilariously broken kiting is
- some people are fine with there being counters to the strategy they themselves use, because they're not low self esteem biased hypocrites but actually embrace balance
- some people are capable of understanding that if you want to assess the impact of changes you need to do so using the situation created AFTER the changes, not try and shoehorn the changes into the current, then outdated, environment



CBC getting MJD wil NOT create a new meta, all that'll happen is that SOME people will fly them because they want to do something different while others, who are just lingering about, might not be the easy lol-targets they are right now. If you're really that scared about how you might have to adapt your gang setup a bit then that says more about you than about the changes.





X ATM092
The Hatchery
RAZOR Alliance
#700 - 2014-05-23 07:50:47 UTC
How are you still not getting this? "adjust your gang setup"
I normally fly solo or in a pair, there is no reasonable adjustment I can make to include a scram while maintaining anything like the same utility I currently have. It's a colossal nerf.

No matter how many times you or people like you write "why not just include scram tackle in your blob" it won't ever be relevant to the solo/smallgang community.