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[Kronos] Medium Micro Jump Drives

First post First post First post
CCP Fozzie
C C P Alliance
#1 - 2014-05-17 16:20:15 UTC  |  Edited by: CCP Rise
Hey everyone! We've happy to announce that in the Kronos release we will be introducing a new medium version of the Micro Jump Drive!

This module will begin restricted to Combat Battlecruisers, Command Ships and Deep Space Transports. We will consider expanding it to some other classes in the future but that is a discussion for after we've seen how they work out on these initial groups.

The MMJD uses the same Micro Jump Drive Operation skill as the LMJD and has the same range (100km), spool up (12s base reduced by the skill) and cooldown (3 minutes) as the Large version.

It has the following requirements:
Powergrid: 165
CPU: 51
Capacitor: 197

We expect that these modules will be a very exciting option for battlecruisers in both fleets and small gangs.

Battlecruisers have been a little overshadowed by battleships and cruisers in recent months and having the option to use MJDs combined with their dps and low cost should create some interesting chances for clever players to show off their abilities.

These modules will be on SISI for your testing pleasure soon. Let us know what you think!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Chinicata Shihari
Caldari State
#2 - 2014-05-17 16:21:51 UTC  |  Edited by: Chinicata Shihari
Sounds good. Now my cruiser can ninja stuff

e: i'm stupid
Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2014-05-17 16:26:37 UTC  |  Edited by: Omnathious Deninard
It would be nice to be able to use these on T3s and HACs.
Edited for clarity.

If you don't follow the rules, neither will I.

State War Academy
Caldari State
#4 - 2014-05-17 16:29:28 UTC
Chinicata Shihari wrote:
Sounds good. Now my cruiser can ninja stuff

Quoting so that your shame is eternal.

(It says right there in the second sentence what can use them, and for now, it ain't cruisers)

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William Darkk
Garoun Investment Bank
Gallente Federation
#5 - 2014-05-17 16:32:19 UTC
Omnathious Deninard wrote:
These would work well on T3s and HACs also.

That would completely defeat the point.
Mike Azariah
The Scope
Gallente Federation
#6 - 2014-05-17 16:38:31 UTC
Battlecruisers, BC's

reading, folks. It does help.

any of you picturing quick jumps to get those darn snipers 100km off the gate?


Mike Azariah  ┬──┬ ¯|(ツ)

FT Diomedes
The Graduates
#7 - 2014-05-17 16:46:50 UTC

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

#8 - 2014-05-17 16:50:41 UTC
Michael Harari
Genos Occidere
#9 - 2014-05-17 16:52:29 UTC  |  Edited by: Michael Harari
So now PL vultures cant be bubbled. Seems legit.

And you cant tackle sniping nagas with out a scram.
Cyrillian Voth
Nova Haven
#10 - 2014-05-17 16:53:30 UTC
Michael Harari
Genos Occidere
#11 - 2014-05-17 16:55:21 UTC
Mike Azariah wrote:
Battlecruisers, BC's

reading, folks. It does help.

any of you picturing quick jumps to get those darn snipers 100km off the gate?


And what if they are 120km away instead, and have their own mjd?
Eternal Error
The Scope
Gallente Federation
#12 - 2014-05-17 16:58:27 UTC  |  Edited by: Eternal Error
I'd rather you don't introduce this module at all. It isn't balanced at all, especially on tier 3 BCs.
Niko Lorenzio
United Eve Directorate
#13 - 2014-05-17 16:58:51 UTC
Kinda negates the advantage of the battleships though no? I would cut the spool up, cooldown and range of the Medium MJD by 25%. i.e. jump to 75km instead of 100.
Also considering those medium ships usually have shorter range than battleships, 75km might be more useful except in cases of catching battleships or escaping from a fight.

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dexter xio
Dead Game.
#14 - 2014-05-17 17:00:03 UTC
This better be a joke.

Dead Game.

Vivianne Athonille
WHolely Unacceptable
#15 - 2014-05-17 17:01:38 UTC
Will Command Ships also include the Industrial Command Ship (Orca) ?

Red Crown
The Scope
Gallente Federation
#16 - 2014-05-17 17:01:52 UTC  |  Edited by: Red Crown
Combat BCs are still in a very bad place and due to their cruiser ranges won't derive much benefit from MMJDs.

I can definitely see how this will be a Very Cool Thing in a lot of situations, especially with Attack BCs, but not as much in medium to large fleet fights.
Red Federation
RvB - RED Federation
#17 - 2014-05-17 17:03:18 UTC
I dont think that is a good idea at all.

All it does will give people more reasons to fly the Tier 3 BCs and the normal bcs are still bad.
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2014-05-17 17:03:49 UTC
should be fun

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

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No Vacancies
No Vacancies.
#19 - 2014-05-17 17:03:56 UTC
Hmm, and here I thought MJDs were designed as a BS niche, as a fix for their, uh, rather horrible mobility.

Fozzie, does this mean you think BCs are in a similar situation as battleships were when the LMJD was introduced, or did you think they could just use another tool in the box? Smile
Bland Inquisitor
Ministry of War
Amarr Empire
#20 - 2014-05-17 17:05:54 UTC
I liked the MJD, however my problem with it as most of eve currently is lack of tactical choice, leading to cookie cutter builds for every ship. It would be nice to see some variables with the MJD as an example;

Increase the cooldown and spool-up for increased range, decrease for shorter ranges. This could be set similar to obit range.

Give it some scripts that alter its use. A script to give a massive speed boost for a short burst for example, Or another script that blooms the Mass of the ship making it better at bumping larger ships.
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