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Rorqual - I missed the fanfest stream.

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Author
Victoria Sin
Doomheim
#1 - 2014-05-02 10:50:26 UTC
So according to twitter feed, major changes coming to the Rorqual. However I have no idea what they are. Can anyone explain or give us the details? Bear
The BlackPrince
Inner Visions
#2 - 2014-05-02 11:03:24 UTC
CCP didn't really give us anything specific on this subject. They mentioned that they were aware that the rorqual would need some changes because of the changes made in the summer expansion, but that's about it.

Oh and they mentioned something about making it so that we would want to warp it to a belt.

Currently building carriers and rorquals. Contact me for a cheap capital ship.

Victoria Sin
Doomheim
#3 - 2014-05-02 11:06:18 UTC
The BlackPrince wrote:

Oh and they mentioned something about making it so that we would want to warp it to a belt.


Ahahahahahaha.

Ahahahahaha.

Hahaha.

Haha.

What?

Shocked
Ekaterina 'Ghetto' Thurn
Department 10
#4 - 2014-05-02 14:10:25 UTC
Fozzie & Rise talked about the Orca & Rorqual briefly and in non-specific terms in the module & ship rebalancing talk. It was an informative talk on all the other stuff they mentioned as opposed to the DUST keynote I just watched which was very poor. Proposed changes to modules sounded interesting.

The changes to the Orca & Rorqual won't happen in the summer update so I guess it will happen in the winter one. Regarding the Rorqual they want it to be able to be used outside of the POS shield. It will still have the ore compression role and will have vastly increased EHP/resistances/something else(?) to enable it to survive in-belt. I don' t think anything more specific than that was said.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Anogra
Heisenberg Productions
#5 - 2014-05-02 15:20:24 UTC
i really hope ccp understands its not the lack of ehp that is the reason u dont use rorqual in the belt. its coz its only "use" is boosting and compressing, both that can be done in a POS, and that to make use of said skills (boosting u can do without, but its worse then orca boosts) u have to be sieged, meaning ur a sitting duck for 5m

Anogra
Weaselior
GoonWaffe
Goonswarm Federation
#6 - 2014-05-02 17:13:14 UTC
the buffs that would make it worth putting a rorqual in a belt would need to be insane

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

350125GO
Sebiestor Tribe
Minmatar Republic
#7 - 2014-05-02 19:14:16 UTC
Weaselior wrote:
the buffs that would make it worth putting a rorqual in a belt would need to be insane


They'd be more likely to change it's role than to give it buffs.

You're young, you'll adjust. I'm old, I'll get used to it.

Weaselior
GoonWaffe
Goonswarm Federation
#8 - 2014-05-02 19:43:17 UTC
350125GO wrote:
Weaselior wrote:
the buffs that would make it worth putting a rorqual in a belt would need to be insane


They'd be more likely to change it's role than to give it buffs.

tell me the role that involves putting a 2b capital ship in a belt that is not insane

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Tenchi Sal
White Knights of Equestria
#9 - 2014-05-02 20:11:24 UTC
why not reduce the build cost of a rorqual to the point where it can be more of disposable ship?

also with these ore changes, looks like the price of ore in high sec is going to drop.
Velicitia
XS Tech
#10 - 2014-05-02 20:23:26 UTC
Weaselior wrote:
350125GO wrote:
Weaselior wrote:
the buffs that would make it worth putting a rorqual in a belt would need to be insane


They'd be more likely to change it's role than to give it buffs.

tell me the role that involves putting a 2b capital ship in a belt that is not insane


Mining support.. Don't see that as any more insane than 1.5b+ on the front lines of a fight ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Weaselior
GoonWaffe
Goonswarm Federation
#11 - 2014-05-02 20:28:16 UTC
Velicitia wrote:
Weaselior wrote:
350125GO wrote:
Weaselior wrote:
the buffs that would make it worth putting a rorqual in a belt would need to be insane


They'd be more likely to change it's role than to give it buffs.

tell me the role that involves putting a 2b capital ship in a belt that is not insane


Mining support.. Don't see that as any more insane than 1.5b+ on the front lines of a fight ...

thats its role right now

needless to see rorqs in belts are...well, less common than titans in belts were (until the tracking titan nerf)

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Arronicus
State War Academy
Caldari State
#12 - 2014-05-02 22:44:12 UTC
Weaselior wrote:
350125GO wrote:
Weaselior wrote:
the buffs that would make it worth putting a rorqual in a belt would need to be insane


They'd be more likely to change it's role than to give it buffs.

tell me the role that involves putting a 2b capital ship in a belt that is not insane


When I did mining in 0.0 not too long ago, I used my rorqual for hauling, and I can assure you, it was worth quite a bit more than 2bil.

However, I'd never leave it just sitting there, boosting in belt or running tractor beams or any of the silliness CCP thinks they can convince people to do. They'd have to make some ridiculous changes if they want people to sit in belt in a rorqual, with the core deployed.
Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2014-05-02 23:09:32 UTC  |  Edited by: Tau Cabalander
From http://www.twitch.tv/ccp/c/4170065

Ship and module balancing: CCP Fozzie & CCP Rise [Day 1]

Mining Barges & Exhumers @ 15:43

Orca & Rorqual @ 34:10

My best effort to transcribe...

CCP Fozzie wrote:
The Rorqual on the other hand... We are very aware of how dire need of help it is. We're at the moment in the Summer release gonna be taking... well its gonna keep its compression feature, but that's now gonna be shared with a starbase structure, so that's no more unique to it.

Its always a ship that has kind of languished as its got the bonuses for tractor beams, but then you never put it in a belt, because that would be silly.

Its got the gang link bonuses, but it kind of also needs to be inside a force field, which is why we gave the mining links the exception when we removed all gang links from force fields.

So the goal here will be to make a ship that is the kind of thing you want to put into a belt, with extremely strong defensive bonuses, and the ability to not only protect itself but its friends, and the ability to provide also a strong benefit to your mining fleet. Get these things out where they're in a bit of some danger, but also where that danger is manageable, where it is actually sane to put them into that danger.

So more details of what we're thinking of for that will be coming in the future. We're still kind of at an earlier stage with that. That's not gonna be coming out in the Summer release, but it's one of the things we are thinking very heavily about, and plan on getting to basically next.


EDIT: The Rorqual was also mentioned in-passing in other talks, with nothing specific other than the already-known removal of compression BPO and compression lines.

For what it is worth, my booster has Capital Industrial Ships 5, and owns a Rorqual, so I am keen to learn more.
afkboss
Imperial Academy
Amarr Empire
#14 - 2014-05-03 03:47:49 UTC
The problem is that the amount of damage/tank that would be needed to be added to make it viable in a belt would make it imbalanced as a pvp ship.
Victoria Sin
Doomheim
#15 - 2014-05-03 11:29:19 UTC  |  Edited by: Victoria Sin
afkboss wrote:
The problem is that the amount of damage/tank that would be needed to be added to make it viable in a belt would make it imbalanced as a pvp ship.


What amount of tank would it need to be able to possibly survive the dropping of N+1 blackops BS on top of it? I'm not sure. So if not tank then GTFO ability. I suppose allowing it to warp cloaked would work. Evildoers enter nearby systems, cloak up and warp to safe.

There isn't a warpy-cloaky capital in game at the moment is there? Also means it has to give its bonus without being in siege, like an Orca does though.
Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2014-05-04 11:23:43 UTC
Victoria Sin wrote:
afkboss wrote:
The problem is that the amount of damage/tank that would be needed to be added to make it viable in a belt would make it imbalanced as a pvp ship.


What amount of tank would it need to be able to possibly survive the dropping of N+1 blackops BS on top of it? I'm not sure. So if not tank then GTFO ability. I suppose allowing it to warp cloaked would work. Evildoers enter nearby systems, cloak up and warp to safe.

There isn't a warpy-cloaky capital in game at the moment is there? Also means it has to give its bonus without being in siege, like an Orca does though.

Can't move when the Industrial Core is active.

I'm kind of wondering if they are thinking of using one of my past suggestions: massive resist bonuses when deployed, sort of like a Marauder. I later suggested hull rather than shield, as to avoid PvP benefits, and the new structure rigs for freighters would also help with that.

I also suggested Orca-class mining link bonuses when the Industrial Core is inactive, and a bunch of other things:

https://forums.eveonline.com/default.aspx?g=posts&m=4374920#post4374920
Kasife Vynneve
Aliastra
Gallente Federation
#17 - 2014-05-04 12:56:46 UTC
Maybe when the core is running its has an effect like s POS force field for nearby industrials (or even exclusive to ORE vessels)
Hulk Miner
Deep Core Mining Inc.
Caldari State
#18 - 2014-05-04 16:13:17 UTC
Weaselior wrote:
the buffs that would make it worth putting a rorqual in a belt would need to be insane



Lest we forget the Rorqual kill wh0re. I guess beefing up the Roq would make it a great if not expensive surprise sex killer.

Killer Rorqual
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#19 - 2014-05-04 16:30:02 UTC
They did mention one change:

New skin Smile

The mystery code owners are getting the ORE dev skin for it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Victoria Sin
Doomheim
#20 - 2014-05-04 16:41:42 UTC
Steve Ronuken wrote:
They did mention one change:

New skin Smile

The mystery code owners are getting the ORE dev skin for it.


Well that's something I suppose Lol.
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