These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I want your little things!

First post First post First post
Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#161 - 2011-11-15 12:52:06 UTC
Let me shoot PODs in highsec, that have GCC !
It makes no sense that i am not allowed to shoot the pod of a suicide ganker.

If he is GCC, he's a criminal, hence he should be a legal target.

Give me a few more options for my live-in-a-niche.
Dancing Sun
Lancer Dragoon
#162 - 2011-11-15 12:52:14 UTC
Camera view options:

1. I like the idea of first person in my ship, but would also be cool to have a clickable option to have the camera always face forward while in space.

2. Also, I generally don't mind the over the shoulder camera view as my avatar, but zooming all the way in for first person would be sweet as well.
- More vanity options: Let me zoom in on my character for some sexy screenshots!
Skyreth
Victoria Per Conquestum
#163 - 2011-11-15 12:52:30 UTC
The fact AI seems to have a huge problem with going around objects needs to be fixed.

Eg. Ships (on autopilot) bouncing off station because it hasn't figured out that going around the station is possible. Asteroids are the same.

Bounty hunting tweeks - You have the basics set up for it (being able to check the price on peoples heads and the such). Still needs more work.

Locator Agents - More a personal annoyance than anything else. I don't do PvE/Missions (Make my ISK by trade and the such), so I can't get my hands on an agent that can tell me where my WTs are and the such. Some sort of semi-expensive tracking option would be good. **Note: Could be tied in to the Bounty Hunting in EVE as well.
Ludi Burek
The Player Haters Corp
#164 - 2011-11-15 12:53:01 UTC
Make smartbombs a little more than an afterthought. Right now there's nothing in game to improve smartbombs than a duration implant which is quiet pointless in current situation.

Simple changes which require no new design. Throw in some other smartbomb implant flavours, like damage and/or range. A smartbomb related rig that does.... something, would be nice. Simple skill that increases range or damage? All other weapon systems have such things.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#165 - 2011-11-15 12:53:04 UTC
Black Ops need love!

They were pre-nerfed upon deployment with a promise to be buffed to justify their cost and awsomeness. Today they languish, stuffed with cargo expanders bridging fleets to have fun while the battleships stays behind.

Assault frigs need another bonus.

There's no place for them currently, they should be small and hit hard but not super fast

Not a diplo. 

The above post was edited for spelling.

Ranshe
Blackwater Task Forces
Goonswarm Federation
#166 - 2011-11-15 12:53:06 UTC
Solstice Project wrote:
Lachesis VII wrote:
Directional scanner needs a slight UI overhaul.

Two things:

The distance box needs to be a slider, in 1AU increments. 1AU-15AU.

The angle slider should create a visible in-space ring so you can see where you're aiming. It's not that I don't already know (click on your own ship, zoom out, and use that to center yourself), but really, it's an unnecessary obstacle to learning how to use your directional scanner.


dScan is really easy to learn,
these increments are way too big
and you can't zoom out that far anyway.

This doesn't suggest making dscanning easier, but dumber.


Slider would be indeed dumb, just lose the kilometers from the input box and make it in AU, there's no real reason you would need kilometers there for anything that you couldn't input in AU as well - and it saves you converting units all the time.

Visible ring... We already know roughly where the scan angle ends anyway even without it, this wouldn't really change anything that much.
Horus Menvra
DREAD DOWN DREAD DOWN
#167 - 2011-11-15 12:54:07 UTC
ChaseTheLasers wrote:
More shortcuts please:

Recall drones


I believe the default shortcut for this is SHIFT+R. Either way, you can change it by going to ESC -> Shortcuts -> Drones.
OOooole
#168 - 2011-11-15 12:54:10 UTC
boost black ops this ship is 2y fail

bye bye maybe i com back whe we boost black ops Account Expires 18 January 2012 - 1:38 pm (in 4 days)

Razin
The Scope
#169 - 2011-11-15 12:54:35 UTC  |  Edited by: Razin
1. Bookmarks need to be visible in overview and in space.

2. When making a bookmark the title field should be 'active' for typing and the generic text highlighted to be typed over.

3. Overview sorting and grouping based on user-defined priorities (ship states: agression, targeted, transversal, etc.). Location of individual groups in the list should be user definable. Ideally we should have the ability to define panes for different groups.

4. Add a coordinate system to the tactical overview so that FCs could give headings to ships.

Edit:

5. ALL windows with text SHOULD have a text search field. That includes the overview, and sure as hell includes the chat windows.
Ospi Alrath
Kallion Poltinhuolto Oy
#170 - 2011-11-15 12:54:55 UTC
Shopping list

List of items and their amounts which could be used to place buy orders or, with approval, bought directly from market. List could be created from blueprints, ship fits or just by adding items to it (drag'n'drop). Lists could be shared in corporation, mailed or used in creation of buy contracts. Most importantly, just as easily as you can add items to a list, you could subtract item amounts by selecting items from search result or hangar contents (eg. right click on multiple selected items and 'Subtract from active list').

For example you're building a pile of Dongles and you have some of the materials already available in your manufacturing system. First you could create a shopping list from the Dongle Blueprint I, add a multiplier N and then subtract items you already have. And as you're busy adoring your new boots in CQ, you just send the shopping list to a corpmate, who is on his way to a market hub.
Leemi Sobo
#171 - 2011-11-15 12:55:24 UTC
I want to have a 'log out' / 'quit client' action on my bed! Roll
(or maybe a 21+ version? *just kidding*)
Sturmwolke
#172 - 2011-11-15 12:55:33 UTC
More incursion centric (which probably needs its own little thread, but what the heck).

* local incursion chat window positioning is remembered. Currently, you need to adjust positioning every time you encounter a new incursion (even when it's the same constellation a few weeks back).
* public incursion BBS service that displays and list available pilots & ships in the constellation. Players may list themselves to show that they're ready, making recruting easier and less tedious.
* ability for FC, WC and SL to check out individual fleet member fittings of the current ship they're flying.
* improved broadcast options - No rep required (or anything equivalent) .... better yet, needs a minor revamp to allow for player customizations.
* better tag options - make it less clunkier
* loot log for fleet members turning wreck blues Big smile
* fleet damage logs (if technically possible) - shows the total dmg dealt by each member after a Concord payout
* Concord LP conversion UI - notice you can't delete all numbers?
* Secondary watchlist (if technically feasible) EXCLUSIVELY for logi ships. This shortens fleet logi org time, makes logi ops simpler and improves logi visibility.

General.

* redo the standings lists front-end.
I don't want to have to manually input baziliions unique contacts, corps and alliances ..... and then manually delete them. [insert your favourite swear words] X
This is one of the things which will improve the quality of game experience, which should synergize well with the POCO intro - FIND an easy way to manage that!!
One example, remove/subscribe and apply standings via a single master list - which can be imported/exported or exchanged freely.
Derwent
Invicta.
Advocated Destruction
#173 - 2011-11-15 12:55:51 UTC
I'd love a click, drag and select feature much like in Windows
GeeShizzle MacCloud
#174 - 2011-11-15 12:57:07 UTC
Solstice Project wrote:
Lachesis VII wrote:
Directional scanner needs a slight UI overhaul.

Two things:

The distance box needs to be a slider, in 1AU increments. 1AU-15AU.

The angle slider should create a visible in-space ring so you can see where you're aiming. It's not that I don't already know (click on your own ship, zoom out, and use that to center yourself), but really, it's an unnecessary obstacle to learning how to use your directional scanner.


dScan is really easy to learn,
these increments are way too big
and you can't zoom out that far anyway.

This doesn't suggest making dscanning easier, but dumber.


so true! most of my scanning time when dcanning in combat is done at sub 1au ranges. Yes ranges over 1au are used to initiallty pinpoint if someone is at a group of celestials or in a midwarp safe but even so, DO NOT change it to linear increments it'll just destroy people who rely on dscaning in combat.

plus wtf is up with people scared and confused bout AU's to km's? yahh 1 AU is exactly 149 598 000km but jesus, if ur adding up multiple UA's then just use an approximation!

150 million km for example.. then all u have to do is add up 150's or even 15's. not exactly rocket science!
SuperBeastie
Deep Core Mining Inc.
Caldari State
#175 - 2011-11-15 12:57:45 UTC
Add a skill point trade in store for every 2 sp you trade in you get 1 back allowing us to get rid of these useless skills while not allowing people to just use the best remap and convert their points to the remaps they don't have charge aurum for all I can just get it in the game

[center]SuperBeastie's Third Party Service My in-game Channel is Supers Third Party[/center]

Solstice Project
Sebiestor Tribe
Minmatar Republic
#176 - 2011-11-15 12:58:15 UTC

Make smartbombs look like there's actually exploding something.

Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSg

They probably are using some really expensive smartbombs,
but there's no reason the other smartbombs shouldn't look as good.
Ox Nard
GoonWaffe
Goonswarm Federation
#177 - 2011-11-15 12:59:25 UTC
Need a way to reconnect to drones if you had a disconnect, socket closed or whatever else might happen.

You try to take a domi out to save your expensive drones before they get blown up because you have no way of reconnecting to them.
Nasbrit
Sebiestor Tribe
Minmatar Republic
#178 - 2011-11-15 13:00:33 UTC
Less.Right.Clicking.

There are so many places where unnecessary right clicking is used (like when selecting an agent).

With touch screens becoming more and more common it would be nice to see better interfaces with less needless right clicking to help facilitate some new technology on the user end.

Either that or an alternate touchscreen layout that can be toggled.

This way I can pretend I'm a helmsman straight out of Star Trek! ;p
N'Kal
Aliastra
Gallente Federation
#179 - 2011-11-15 13:00:40 UTC
I would like to see an actual CCP documentation of the API - that leaves out the guesswork. (wishfull thinking).

But really need is the ability to sell different crap i gained from mission in a bulk. instead of being forced to click each of the piles and sell them seperatly to lowest buyer price, i just wanna mark them all and "Sell them directly" - takes atleast 20min to get the through the piles after an evening of missioning..

Miner/PVE Pilot with some required PvP skills

Solstice Project
Sebiestor Tribe
Minmatar Republic
#180 - 2011-11-15 13:01:20 UTC
Ranshe wrote:
Slider would be indeed dumb, just lose the kilometers from the input box and make it in AU, there's no real reason you would need kilometers there for anything that you couldn't input in AU as well - and it saves you converting units all the time.

Visible ring... We already know roughly where the scan angle ends anyway even without it, this wouldn't really change anything that much.


There's a big reason why it's not AU,
simply because sometimes you have to measure in kilometers.

Stuff below one AU distance gets shown in kilometers on the overview too
and if there's something on the next grid only a few hundred kilometers away,
with AU you would have to enter 0.000xxx AU ... which just isn't feasible.