These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I want your little things!

First post First post First post
Author
Gods Smight
Gold Rush Mining Inc.
#1261 - 2011-12-03 02:12:51 UTC
I'd love to read through 63 pages of good ideas, but I think my fleet would have issues with that... So, with that in mind, I apologize if this has already been suggested:

Fleet window should have the ability to drag and drop. Simple really, just like you can drag market items and modules etc into chat window, you should be able to drag various players into various squads, wings etc. Major time saver, imo, and headache cure.
Soxhlet
Seraphim Unlimited
#1262 - 2011-12-03 02:18:15 UTC
+1
Rabid cat
Garoun Investment Bank
Gallente Federation
#1263 - 2011-12-03 02:33:36 UTC
OopsIdea

CCCP: Will you publish the list you made of these suggestions! Just show us which ones you found interesting no need to make any promises!!!

please please please!!
HEPEAJIbHOCTb
State War Academy
Caldari State
#1264 - 2011-12-03 02:54:50 UTC
The ability to select target from the Watch List. Ie. When clicking on a player in the watch list it will select them if you have them targetted.
Shalia Ripper
#1265 - 2011-12-03 08:10:16 UTC
Fix the drone window.

It is backwards. It should expand the view automatically for deployed (DROOOONES INNNNN SPPPPAAAAACCEEEE) drones but not expand it when they re-enter the drone bay.

So. Damn. Annoying.

Sig blah blah blah blah

Marcus Wilde
The Scope
Gallente Federation
#1266 - 2011-12-03 10:04:03 UTC
It would be cool if while docked and in the hanger view, we could see our CQ balcony.Smile

Tears + Bucket = Win

Destructor1792
Sebiestor Tribe
Minmatar Republic
#1267 - 2011-12-03 12:31:58 UTC
Give us the ability to "Untag" targets after we've scr*wed up tagging the wrong one!

Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......

Ganthrithor
School of Applied Knowledge
Caldari State
#1268 - 2011-12-03 13:55:32 UTC  |  Edited by: Ganthrithor
Here's a big little thing I was just reminded of a minute ago:

Say you're tackling a guy. Guy is moving away from you (because EVE can't hold an orbit or keep at range properly, you see). You notice guy is a few km from the edge of point range! Oh dear! Your warp disruptor is mid-cycle. You press overheat in anticipation of guy getting out of un-heated point range. Guy gets out of point range. The warp disruptor then does the following: shuts off, doesn't overheat. This leaves you with the target untackled, and at least ~3s worth of clicking and lag (first you have to find the stupidly tiny overheat button or mash some unnecessarily-complex key-combo, then you have to wait for the heat status to change, then you have to wait out the lag time between pressing the module button and the module actually turning on) before the module will heat and activate.

This isn't how this should work!

I can think of two ways to make this problem less bad / go away.

1. Reduce the cycle time and activation cost of warp disruptors so they cycle much more frequently-- this way, when you press overheat, its only 1 second before heat happens instead of up to 5s. Not a fix, but would make it a little easier to get your mod heated before people slip out of range.

2. Actually make the game work right. What should happen is something like this:

Module is cycling > heat is pressed > module cycles > Is module heated? If yes, continue operating with new "heated" stats > Is target in range? If no, deactivate.

...or at least...

Module is cycling > heat is pressed > module cycles > Is target in range? If no, deactivate > Apply heat state (so you can just mash button to immediately re-activate it)
wanking monkey girl
Doomheim
#1269 - 2011-12-03 23:09:35 UTC
ok corp bookmarks are new so i will get to the point.
with some systems you can have loads of bms for pos's and so on, its just nice to have the option their to make it clear and simple.
Elanor Vega
Native Freshfood
Minmatar Republic
#1270 - 2011-12-03 23:32:02 UTC  |  Edited by: Elanor Vega
2 things:

ArrowFix sniping (make it a valid tactic again):
- Remove on grid probing and warp to things(probes).
- Increase locking range so that ships that can lock and shoot over 250km can use it.

ArrowFix mining (make it a valid profession again):
- Remove mineral drops from drones
- Make that we need to scan (probe down) for belts that have bigger rocks (that can be used for strip mining)
- Small belts with micro roids left as they are for noobs
- Belts is gone like 10 mins after you left it and spawns on other place (botters cant scan all belts in the morning and let bot mine it all all day long)
- Boost a rats and make rats escalation if you don't kill them
- Make hulk passive tank (buffer tank) ship (passive tank bonuses but active tank malus) to fight botting - cant perma tank rats
Thevi Olin
0lin Rouge
#1271 - 2011-12-03 23:48:41 UTC
More space in price input boxes so i can see full price on the expensive stuff
Keras Authion
Science and Trade Institute
Caldari State
#1272 - 2011-12-04 11:42:54 UTC
Different icons for Reactor control units and Power diagnostic systems. At the moment they are using the same picture in their descriptons.

This post was rated "C" for capsuleer.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#1273 - 2011-12-04 12:21:49 UTC  |  Edited by: Solstice Project
And again it's me, with an update about the situation with gankers.


The morons of you will see this as rant,
but it is merely an observation of what is going on.

I am shooting criminals, as some of you probably already now.
-5 or lower, or people with bounty on their head ... and as they have it for a reason,
they are considered criminals too.


So ... yesterday i've shot a 90 Million ISK bounty pod from a ganker,
which dropped me down to -4.31 again ... and have to say, it's no fun anymore.


I can tell you what my experience and observations have showed me.


First of all, gankers have not enough risk in what they are doing.

Those smartasses who say that they have a 100% risk of losing their ship,
should learn the definition of risk.


They have a 100% CERTAINTY of losing their ship and they are willing to take it.
It does not matter to them ! A RISK is something completely different !


There is no risk involved in what they are doing,
and there's no real penalty, as the penalties that are within the game
do not keep them from doing what they are doing.

Not at all. It doesn't matter, they can go on forever.


You COULD argue that they are risking their pods, like ... to me,
but that only counts if they are -5 or lower. And i've only seen ONE other guy in the last months
actually trying to shoot ships/pods of <-5, so we can hardly speak of risk there.

Anyway, even if there were more people doing it ... it simply does not matter to the gankers !
They mostly are alts, only used for exactly that purpose of ganking ships.


There is no real counter to them.


If they are above -5, their ship can only be shot at when they gank,
but that's too late already most of the time. They already have succeeded in doing their job.


After they ganked,
i'm not allowed to shoot their pods without having a severe impact on my secstatus,
which - unlike to them - really hurts.


If they are below -5, they still can undock in a ship,
warp to a gate, gank a target and get away with it.

The sec- and shiploss doesn't matter to them at all,
and even when i kill one of their pods three times in a row ... it simply does not matter to them.
They just return to the same system in a new pod and continue doing it.


The system is borked and there's no fun in trying to be a counter to gankers,
because there is no reward to that. At all.


The 90 Million ISK pod i've shot yesterday after he ganked somebody ...

CONCORD took his ship, so i took his pod,
but now i'm penalized again for doing what's right and killing a criminal,
who was a criminal before already, because he had 90 Million ISK bounty on his head
somebody has put there.

I get penalized for shooting somebody who got a tag "shoot me for money!".

There is no fun in this, at all. Now i have to sec up again from -4.31
and i'm taking a break now, because it's more than annoying as hell
to try to have fun and having to deal with such severe drawbacks,
which don't even make sense.


Could somebody FINALLY look into this mess and do something about it ?


Stop protecting the bad guys,
give the good guys ways to be a counter to them !


Where's the cold, harsh universe when it comes to kicking their asses ?

They can have fun all day long doing what they are doing,
and can ignore all the consequences, because they simply don't matter.


Thanks !
Ravcharas
Infinite Point
Pandemic Horde
#1274 - 2011-12-04 13:23:59 UTC
It's cool that the ship info window now tells you the insurance status. It's slightly less cool that the text is not a link to bring up the insurance window. Not a game breaker, but it would be handy.
Hemmo Paskiainen
#1275 - 2011-12-04 14:06:25 UTC
Heavy Interdicters need a little boost or a cost reduction. 250million isk for a ship that dies so quickly in a fleet is much. Infact remove all damage slots and desighn it for tank only

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Ava n'Daara
Center for Advanced Studies
Gallente Federation
#1276 - 2011-12-04 14:10:44 UTC
Drone Window

Every time I undock, I have to click open both root folders on the drone window to see my drone groups and drones in space. Can these either default to open or have their state remembered? There is never a time when I want these collapsed.

Would be nice to have an indication of your drone control range here if not on the fitting window.

Perhaps the health status of all unlaunched drones in your bay (updated as their shields recharge).

Hovering over drones in the window should give their skill/mod/ship adjusted optimal, falloff, tracking, and dps in a little popup.
Elayae
Re-Awakened Technologies Inc
#1277 - 2011-12-04 15:30:06 UTC  |  Edited by: Elayae
I don't know where to begin, there are many things that need attention.

1. For example quite a few modules are not used or frankly rubbish.
Take a look at the cargohold expanders:
- basic expanded cargohold
- alpha hull mod expanded cargo
- marked modified ss expanded cargo
- partial hull conversion expanded cargo
- type-E altered expanded cargo
There are many other modules that need an upgrade or change. So please revise some of them.

2. Scaling the volume of ships so that you can compare them in space more realistically, some industrial ships are much smaller then the total volume would suggest. Bring the ship volume's in balance please.

3. Some parts needed for tech 2 are still produced by NPC's
- electronic parts e.g. and a few others as well. See http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1435484

4. Some tech 2 manufacturing is illogical that is the volumes do not match
- e.g. the production of modulated strip miner II
take 1 strip miner (volume 100m3) and 1 deep core miner (volume 5m3) and other stuff to produce a modulated strip miner II (volume 5m3)
In short: 100m3 + 5m3 + extra = 5m3 ???
There are a few similar ones like that like e.g. the ice harvester II etc. Please look into these things. See http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1420012

5. Add drones to HUD
See http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1436073
Bloodpetal
Tir Capital Management Group
#1278 - 2011-12-04 17:15:51 UTC


CONTRACT SYSTEM :


When contracting to a corporation ANYONE in that corporation can grab that contract (or internal contract).


Can we have a SETTING on a contract that only allows directors/contract managers to accept that contract.

The issue is this :

To make a contract to the "leadership" of a corporation so that it doesn't get stuck in one persons contracts list (and thus waiting for that person to log on) you can contract it to the leadership (and not the peons) and know that a leader will get the items whenever necessary without risking exposure to the corporation members that have no business with that contract.

Of course, the ability to make a general contract to a corporation should remain for internal auctions, etc, etc.


Where I am.

Darth Skorpius
352 Industries
#1279 - 2011-12-04 22:56:52 UTC
thread is too long to actually read so this mught have already been mentioned, but can you add ship/container names to the api? so if i name my raven "Steve" it shows up on the api info as being named "Steve"
Alexa Coates
Center for Advanced Studies
Gallente Federation
#1280 - 2011-12-05 03:09:25 UTC
http://i927.photobucket.com/albums/ad113/Byodood/sadgzdsfj.png
nuff. said.

That's a Templar, an Amarr fighter used by carriers.