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Dev Blog: Giving Drones an Assist

First post First post
Author
Adam Reed
The Winchester Club
#241 - 2014-04-01 22:56:37 UTC
I've been playing this blasted game since 2005, and this might genuinely be the first Dev Blog I've read from start to finish in all those nine years. And I have to say these are splendid changes. Thank you CCP.
Shilalasar
Dead Sky Inc.
#242 - 2014-04-01 22:57:56 UTC
Capqu wrote:
none of this explains why heavy (read: at LEAST a cruise sized weapon system) drones have the same tracking as an interceptor, and why the damage:range:tracking statistics of sentries are way above any other weapon system in the game

i mean are you happy with the fact that an interceptor cannot scram a ratting ishtar for more than 2 seconds if he drops heavies? ignoring the change made to npc ai a while back that is

are you happy with the fact that warrior iis are less scary than garde iis for frigates? give the bigger drones some kind of nerf against small targets please. gun signature resolution, tracking, scan resolution, please i'll take anything



THIS.
Please make heavies and sentries actual battleshipweapons and not OP cruiser weapons. They already take no Fittingslots or CPU/PG nor ammo/cap. This already allows for so much utility or overtanking on droneboats.
And now you are going to add even more DPS and fittingoptions with lowslottracking and faction DDAs.
While there may be a nerf to T2 sentry dps there is still no other weaponsystem able to compete.



Also will the new light/mediumskills be the same rank as combat ops is now (so two times the SP)?
Gizan
Deep Core Mining Inc.
Caldari State
#243 - 2014-04-01 23:08:18 UTC
mynnna wrote:
Grarr Dexx wrote:
So how about giving drone assist back to pirates in lowsec?


As I feel bad for the residents of lowsec, I'll have you know that I'm not only lobbying for lowsec assist to be fixed but also for the cap to be removed in lowsec only. If I'm successful, you, too, will be able to experience the pinnacle of elite pvp.



F**K YOU. if they enforce it somewhere it should be enforced everywhere.
Galphii
Caldari Provisions
Caldari State
#244 - 2014-04-01 23:20:07 UTC  |  Edited by: Galphii
The 'fix' to these drones isn't going to change anything. Most damage? Stick with gallente. Fastest? Stick with matari. Anything in-between is pointless with your proposed change. Either give them all the same damage output (just like fighters enjoy) and adjust their speed versus their resilience (because withstanding damage is a thing drones need to do nowadays) or just give amarr 50% more armour and caldari 50% more shields. Heavies and even mediums deployed in missions get shredded pretty quickly. If I'm deploying amarr drones, it's because they should be tougher dammit. Simply having the option to choose damage types between races would prompt people to use different types for different situations.
Me? I'll be sticking with gallente as thermal is the most useful and they'll still be the putting out the most damage after summer. EM is still the worst type to deal overall, and Kinetic is just behind it.

Signature sizes on heavy drones seem a bit too large - perhaps shrink them a little? They're not the same size as a cruiser, as it happens.

How about offering some racial t2 resists for t2 drones? Just a little bit, even 20%/10% would be useful Cool

Good to hear you're finally reducing supercarrier drone numbers while doubling damage, the hamsters are rejoicing even now. It's also nice to have clarification on fighters and bombers. Sure, they're drones, but they're people too Lol. Hopefully carrier pilots might start using them again, especially with drone damage amps. Nice one.

I think I too would like to see drone ships have bonuses limited to their size, instead of a blanket bonus to all drones. Domi's with bonused light drones is weird - that's a FRIGATE weapon. Domi bonus should be to heavies and sentries and nothing else. Same with Vexors and the like - bonuses to mediums.

Any chance you can do the fighter bay/drone bay split on carriers and supers? Go on, you can squeeze it in Big smile

Oh, before I forget - consider the +100% damage/reduce drones by 5 thing for carriers too to have the maximum impact on reducing drone lag on the server.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#245 - 2014-04-01 23:21:52 UTC
Just to be clear, can we get an official "no this is not an April Fools prank" please?
Ayumi Shekki
Thee Almitee Ones
#246 - 2014-04-01 23:25:08 UTC
Also add ammo Bars to the drones, so the drones have to fly back to your ship to fill up.
Mosh Mikhailov
School of Applied Knowledge
Caldari State
#247 - 2014-04-01 23:39:57 UTC
Don't know if this is april fools but overall they seem like reasonable changes, especially the changes to fighters but I can't help but feel you guys are shafting armor supercarriers with these changes. Shield supers have known to be superior to armor supers for awhile now but after these changes it will be clearly unbalanced yet again this time in favor of the shield supers. The armor supers will have to sacrifice huge portions of their tanks for the low slots needed for DDAs whilst the shield supers will only sacrifice a very small portion and can fit even more DDAs if they wanted, usually this would be made up by the fact that armor supers have the option to play around with their mid slots and thus have omnidirectional tracking links for better damage application but that goes out of the window now with the implementation of low slot versions of the omnidirectional tracking links which clearly gives the shield supers a large advantage as they can have a much more superior tank with superior damage and damage application.

Either you need to buff the innate armor tanking bonuses of the armor supers (heh that will never happen), don't implement low slot omnidirectional tracking links or implement mid slot DDAs.
Sabriz Adoudel
Move along there is nothing here
#248 - 2014-04-01 23:50:46 UTC  |  Edited by: Sabriz Adoudel
Broadly like the changes. Haven't read the comments so far. I use drone ships for a variety of activities, from ganking to PVE to solo PVP. I have little fleet experience in drone ships.

The skill changes are a huge improvement, with the benefits of training Drones/Drone Interfacing being more front-loaded.


Questions:

1) My understanding is that the Augmented and Integrated drones are not going to perform better (for a high skilled pilot) than tech 2 drones. Why is this? These are low end and medium end deadspace drops, and in most situations low to medium end deadspace modules outclass mass produceable tech 2 modules.

2) Has consideration been given to making one of the racial sentries a role as the long-range answer to frigates? (Lowest damage by far, good tracking, long range)

3) Currently a decent Interceptor pilot is a hard counter for a drone ship (I'm not claiming this is a bad thing). What are your feelings on this?

4) Will there be low-end named (meta level 1 to 4) Drone Damage Amplifiers and other drone paraphenalia? These would certainly be of use, probably as low skilled or low CPU alternatives to DDA2s, but also possibly as invention consumables.

5) How do you feel about the state of the various drone-related rigs?

I support the New Order and CODE. alliance. www.minerbumping.com

General Nusense
Doomheim
#249 - 2014-04-01 23:52:16 UTC
So you are changing some stuff, but yet, you are still leaving the drones broke. when will you fix them so they do what you command them to do?

Anyone that has used drones knows that they will wonder off and do what they want even if you have it selected to "Focus Fire".

Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

Sabriz Adoudel
Move along there is nothing here
#250 - 2014-04-01 23:54:16 UTC
CCP Logibro wrote:
As someone that actually has Amarr Drone Specialization V, I'm happy that I can finally get some use out of that skill!



It's useful on the live server for ganking Mackinaws (using a Vexor). Amarr drones do the best damage against most tanked exhumers, due to the natural resists of the Mackinaw and the typical tanking modules and rigs fitted to exhumers that expect to be visited by Catalyst pilots.

That said, I'm not masochistic enough to have trained it beyond level 4.

I support the New Order and CODE. alliance. www.minerbumping.com

Tasha Saisima
Doomheim
#251 - 2014-04-01 23:59:27 UTC
lot of stuff is missing. ewar drones are still horrible, no drone UI, nothing about drone mechanics
Mara Denais
Mara Denais Tax Evasion
#252 - 2014-04-01 23:59:55 UTC
CCP Logibro wrote:
As someone that actually has Amarr Drone Specialization V, I'm happy that I can finally get some use out of that skill!


As someone who has the t2 medium amarr drone bpo LolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLolLol
Unezka Turigahl
Det Som Engang Var
#253 - 2014-04-02 00:01:32 UTC  |  Edited by: Unezka Turigahl
Tippia wrote:

It's like this:

Before:
Garde I — 50 damage ×1.60 modifier ×1.8 (Drone Interfacing IV) ×1.05 (Sentry Interfacing I) = 151.2 damage at minimum skills.
Garde I — 50 damage ×1.60 modifier ×2 (DI V) ×1.25 (SI V) = 200 damage at max skills.
Garde II — 50 damage ×1.92 modifier ×2 (DI V) ×1.25 (SI V) = 240 damage at max skills.

After:
Garde I — 64 damage ×1.7 modifier ×1.4 (DI IV) ×1.05 (SI I) = 159.9 damage at minimum skills.
Garde I — 64 damage ×1.7 modifier ×1.5 (DI V) ×1.25 (SI V) = 204 damage at max skills.
Garde II — 64 damage ×1.7 modifier ×1.5 (DI V) ×1.25 (SI V) ×1.1 (Gal. Drone Spec V) = 224.4 damage at max skills.

T1 becomes 2% better at maxed skills (6% better at minimum skills); T2 becomes 6.5% worse at max skills (and max skills requires more SP).


So my exploration Ishtar is going to do 748 DPS instead of its current 800 DPS, assuming I train for 19 days to get Gallente spec up to 5. That blows. Starting to look like its gonna take 19 days and 400mil in faction DDAs to make my Garde IIs perform the same as they do now. And I still won't be able to control them via F1-F5 like any other weapon in game. Or move around while using them. Arg.
Methonash Qorranto
Aliastra
Gallente Federation
#254 - 2014-04-02 00:17:33 UTC  |  Edited by: Methonash Qorranto
Tippia wrote:
Methonash Qorranto wrote:
Currently, going from sentries to heavies yields an average DPS loss of 4.48%.
After the patch, going from sentries to heavies yields an average DPS loss of 10.57%.

This is a [very] significant change--in effect, it is like strapping a NEGATIVE 6 damage implant to your sentry drone loadout in comparison to what current sentry drone users are working with.
…on the other hand, sentries have damage rigs


Someone's never tried using SDAs with DDAs!~

So, most folks aren't aware of this, but there is a cross-penalty between SDAs and DDAs: since DDAs objectively offer more of a bonus, a decent droneboat aiming for maximum DPS will throw at least 2-4 of those on.

After 4 DDA2's are on the ship, each SDA rig will be subsequently 1-2% effective. That is, it will change your overall drone DPS by...maybe a couple points at best. Single digit differences. (This is why you always see sentry guys, who are worth their weight in salt for DPS, never wasting rig slots on SDAs.)

While SDA rigs work perfectly well when tested on a naked ship with only the rigs [and no DDAs fitted in the low slots], the minute you stack 4 DDAs on, those SDA benefits drop to ~0.

TL;DR - SDA rigs are complete garbage. Pretend that they don't exist, because they may as well not exist to begin with.


Tippia wrote:

and don't have to spend ages flying around the grid before engaging their targets. A bit less damage seems like a fair trade-off for those advantages.


That's like a DPS loanshark coming up to a sentry pilot, beating the stuffing out of them with a nerfbat, and then saying, "Well, look at all these tactical advantages you've had - guess what? You ALREADY paid for them before (what with having less DPS than heavies), but now you're going to have to pay for them - AGAIN - BY LOSING EVEN MORE DPS!"
Apaolo Miros
Talking In Stations Corporation
#255 - 2014-04-02 00:29:51 UTC
Ewar drones?
Logistics (lesser extent)?

I was expecting to see them adjusted - that's a rich area for diversifying combat strategy.
Harvey James
The Sengoku Legacy
#256 - 2014-04-02 00:41:08 UTC
Apaolo Miros wrote:
Ewar drones?
Logistics (lesser extent)?

I was expecting to see them adjusted - that's a rich area for diversifying combat strategy.


and mining drones too

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Red Teufel
Calamitous-Intent
#257 - 2014-04-02 00:50:01 UTC
Shilalasar wrote:
Capqu wrote:
none of this explains why heavy (read: at LEAST a cruise sized weapon system) drones have the same tracking as an interceptor, and why the damage:range:tracking statistics of sentries are way above any other weapon system in the game

i mean are you happy with the fact that an interceptor cannot scram a ratting ishtar for more than 2 seconds if he drops heavies? ignoring the change made to npc ai a while back that is

are you happy with the fact that warrior iis are less scary than garde iis for frigates? give the bigger drones some kind of nerf against small targets please. gun signature resolution, tracking, scan resolution, please i'll take anything



THIS.
Please make heavies and sentries actual battleshipweapons and not OP cruiser weapons. They already take no Fittingslots or CPU/PG nor ammo/cap. This already allows for so much utility or overtanking on droneboats.
And now you are going to add even more DPS and fittingoptions with lowslottracking and faction DDAs.
While there may be a nerf to T2 sentry dps there is still no other weaponsystem able to compete.



Also will the new light/mediumskills be the same rank as combat ops is now (so two times the SP)?


1. sentry can be destroyed.
2. sentry does not move.
3. you know nothing.

Warde Guildencrantz
Caldari Provisions
Caldari State
#258 - 2014-04-02 00:55:50 UTC
iskflakes wrote:


Edit 2: Good luck tackling this in lowsec with less than 3 HICs


i hope that doesn't become a thing, would be such a pain to fight against without big numbers

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Unezka Turigahl
Det Som Engang Var
#259 - 2014-04-02 01:02:08 UTC
Red Teufel wrote:
Capqu wrote:



THIS.
Please make heavies and sentries actual battleshipweapons and not OP cruiser weapons. They already take no Fittingslots or CPU/PG nor ammo/cap. This already allows for so much utility or overtanking on droneboats.
And now you are going to add even more DPS and fittingoptions with lowslottracking and faction DDAs.
While there may be a nerf to T2 sentry dps there is still no other weaponsystem able to compete.



Also will the new light/mediumskills be the same rank as combat ops is now (so two times the SP)?


1. sentry can be destroyed.
2. sentry does not move.
3. you know nothing.



4. sentries require a lot of clicking and dragging using radial menus to use efficiently.
5. sentries must be recalled when taking damage from NPCs, resulting in a loss of DPS in competitive situations like hisec exploration sites, that turret using ships do not have to deal with.
6. sentries are locked into 1 damage type. Another set of sentries must be carried to switch damage type. Not practical to carry all damage types like turret and missile users can with ammo.
7. sentries do not have implants that boost DPS and other traits like guns and missiles do.

In summary, drones and guns/missiles can not be directly compared.
stoicfaux
#260 - 2014-04-02 01:15:00 UTC  |  Edited by: stoicfaux
Quote:
the number of shots fired in PvP by combat drones ... from each of the four races in the last year

Yet, the logs still show nothing...

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.