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[Kronos] Mining Barges and Exhumers

First post First post First post
Author
Pelorios
Absolute Order XVI
Absolute Honor
#961 - 2014-08-14 07:22:41 UTC
Darkblad wrote:
Pelorios wrote:
Suicide Ganking in an emergent activity in this game much like jet-can group mining was an emergent activity during the first years of EvE.

After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems.

Sad or no, that was CCP's choice. There are a thousand ways they could have dealt with it. They choose not to.

Imagine this scenario: the temptation to use large-haul barges/exhumers is removed. But then, suicide gankers continue. They now hunt Procurer and Skiffs. Just for the thrill of it.

Maybe i am wrong, but in this thread, does it state anywhere that CCP's intention with the changes was to protect miners in high sec?

I believe no. The OP does speak in generalities which we could infer pretty much anything from, but there is one phrase that i would argue that if CCP was ever even secretly hoping to reduce suicide ganking they were rather naive, in this case.

"The Retriever and Mackinaw keep the solo and low-attention mining crown..."
Yeah sure i get the least attention when mining in Ret or Mack..

Thank you though. If your facts are correct I am sure someone will benefit from this.
I absolutely hope that CCP themselves will never apply anything that removes illegal aggression (with the chance an actual victim at the end, be it mining ship or any other target). That's what the criminal timer and the race against (CONCORD spawn) time should continue to handle. And that's also not what CCP Fozzie stated as intention of the change.
Players themselves should decide wether they are an easy target (Retriever) or challenging one (Skiff). And the Kronos Release changes here made it a bit more attractive to choose the Skiff over the Mackinaw.

Non consensual PvP is part of EVE, people should consider that or go here.


So the point of your original post here today, was?
Darkblad
Doomheim
#962 - 2014-08-14 07:48:55 UTC
Pelorios wrote:
So the point of your original post here today, was?
uhm, telling Sentamon that there's not only Skiffs to be found in belts, that there's still soft targets out there to get killed. That this type of PvP still is possible. So pretty much the ingame context for your own statement in that regards:
Pelorios wrote:
After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems.

*looking confused now*

NPEISDRIP

LiquidDreams
Garoun Investment Bank
Gallente Federation
#963 - 2014-10-30 17:31:47 UTC
frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us ..
McChicken Combo HalfMayo
The Happy Meal
#964 - 2014-10-30 17:51:33 UTC
LiquidDreams wrote:
frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us ..

http://en.wikipedia.org/wiki/Punctuation

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Daichi Yamato
Jabbersnarks and Wonderglass
#965 - 2014-10-30 17:54:13 UTC  |  Edited by: Daichi Yamato
LiquidDreams wrote:
frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us ..


Ganking is the lowest it has ever been.

your income is so low because mining is so easy and everyone does it with several alts (oh and hardly anyone is getting ganked anymore).

if you want to earn more money, attack (or pay gankers to attack) the other miners and industrialist to stop them from taking your profits.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

13kr1d1
Hedion University
Amarr Empire
#966 - 2014-10-30 19:17:06 UTC  |  Edited by: 13kr1d1
Large ore holds make people too self reliant. Mining frig and barge and exhumer should've been the progression after racial mining frigs and cruisers. Then bump up yields a bit on the actual ORE frig/barge/exhumer. ORE frigs being basically free makes the market for producing or selling them awful.

Daichi Yamato wrote:
LiquidDreams wrote:
frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us ..


Ganking is the lowest it has ever been.

your income is so low because mining is so easy and everyone does it with several alts (oh and hardly anyone is getting ganked anymore).

if you want to earn more money, attack (or pay gankers to attack) the other miners and industrialist to stop them from taking your profits.



SO what you're saying is the ability to multibox with alts makes other individuals too much competition for new players or people who choose not to buy more accounts to alt farm with? This isn't news. By the way, I've discovered some farming bots in game and reported them. They're still around for the last week. They're clearly using scripted behavior to respond to certain actions taken against them in game, and then they return to what they were doing just a few minutes laters. You can keep activating their scripts in laughably clockwork manner, and I did it a number of times before reporting them to make sure they're actually botting. They're still in Eve.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Daichi Yamato
Jabbersnarks and Wonderglass
#967 - 2014-10-30 19:22:58 UTC
13kr1d1 wrote:
Then bump up yields a bit on the actual ORE frig/barge/exhumer. ORE frigs being basically free makes the market for producing or selling them awful.


Bumping up the yield of ships makes the market for producing anything awful, not just noob mining frigs.

and noob combat frigs, T1 frigs and dessies are free.

noob ore ship for free, noob empire mining ship for free. little difference.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

13kr1d1
Hedion University
Amarr Empire
#968 - 2014-10-30 19:25:14 UTC
Daichi Yamato wrote:
13kr1d1 wrote:
Then bump up yields a bit on the actual ORE frig/barge/exhumer. ORE frigs being basically free makes the market for producing or selling them awful.


Bumping up the yield of ships makes the market for producing anything awful, not just noob mining frigs.

and noob combat frigs, T1 frigs and dessies are free.

noob ore ship for free, noob empire mining ship for free. little difference.



I remember buying my first destroyer. Wasn't ever handed to me. Also, bumped up yield coming hand in hand with longer time to get there and prerequisite lockout wouldn't make it awful.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Rivr Luzade
Coreli Corporation
Pandemic Legion
#969 - 2014-10-30 19:26:12 UTC
Daichi Yamato wrote:
LiquidDreams wrote:
frankly I think it's really bad that you can only achieve 50 mil per hour compared to everyone else who can make lvl 4 missions or Ratte or data site relic site wh we will sit here and work five times as hard to get earn one Plax and prodution is too pricey put in the time you wait 5-6 days to earn 50 mil on the market because the cost of putting it in operation + tax is too high for the head is worthwhile if you do not have multiple acounts I think not in order try low it a fair bit for us so we mines mines 50% faster compared to now .. just to make it a fair bit as we sit here staring into a screen exposed to pirates constantly just suicide ganker us ..


Ganking is the lowest it has ever been.

your income is so low because mining is so easy and everyone does it with several alts (oh and hardly anyone is getting ganked anymore).

if you want to earn more money, attack (or pay gankers to attack) the other miners and industrialist to stop them from taking your profits.


This almost sounds like you are blaming miners for adapting to the environment. Roll It's not the miners' fault that the gankers haven't left them with another choice but to switch to Skiffs and Procurers. That's the "victory" Code is so proud of. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Daichi Yamato
Jabbersnarks and Wonderglass
#970 - 2014-10-30 19:44:40 UTC  |  Edited by: Daichi Yamato
@13kr
what tangent are you rocking on now?
the guys whining he cant make much money mining, ive told him exactly why that is and how to remedy it. i was not crying at isboxers or botters at all.

@Rivr

Much of the above applies here as well, what are you getting at?
Not only have miners adapted, but we've received across the board buffs to mining vessels EHP, mineral income from drones was removed and mineral income from mission runners has been halved, ores sites are also easier to find than ever before, hulk yield is higher than ever before, plus botters got whelped a while back and ganking is more expensive than ever before. Go us! there probably hasnt been a better time to be a miner, which will be why so many are doing it with all their alts.

Im just saying mining income per miner is lower than say mission income per mission runner because its so easy to run with multiple alts and some risk has been taken out of the equation.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

13kr1d1
Hedion University
Amarr Empire
#971 - 2014-10-30 19:48:54 UTC
You're ignoring other sizeable parts of the problem, then.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Daichi Yamato
Jabbersnarks and Wonderglass
#972 - 2014-10-30 19:50:06 UTC  |  Edited by: Daichi Yamato
13kr1d1 wrote:
You're ignoring other sizeable parts of the problem, then.


*snip being an arse* im dubious...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

ShahFluffers
Ice Fire Warriors
#973 - 2014-10-30 21:55:16 UTC
Increasing the yield of barges won't really fix anything.

What it will actually do is drastically increase supply, lowering the value of ore and minerals... which will mean that miners have to continue to mine the same amount (or more) just to get the same amount of money.

The incredible tank of the Procurer/Skiff doesn't help matters much as it simply makes things TOO safe for miners (not joking, those things can get tanks similar to that of battlecruisers).

Of course... if the Procurers'/Skiffs' tank is lowered to make it vulnerable to ganking then you will have a plethora of people screaming "think of the newbies!" But then again... mineral prices would go up, making it more profitable.


As for ISboxer and programs like it... the only reasons it works so well is because of the Procurer's/Skiff's tank and the monotony of mining.
As said before, the tank of Procurer/Skiff is very high (which REALLY minimizes risk)
To make mining less monotonous you would have to make it more "player skill" intensive. A mini-game or something. Oh wait... but then that would lock out newbies again because it isn't "easy" anymore and people will have to learn it, master it, and not be afk... etc. etc.


tldr; you can't make any activity in a game (whose value is based on an open market) "safe and easy" without also making it low-paying.

The only reason level 4 missions don't have the same problem is because the agents and payouts are static and not dependent on the open market..
13kr1d1
Hedion University
Amarr Empire
#974 - 2014-10-30 22:30:21 UTC
Increasing the yield alone, yes. Increasing the yield and also increasing the time it take to get there through lockouts like skills and expensive ships, no. It also provides more progression "content".

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Rivr Luzade
Coreli Corporation
Pandemic Legion
#975 - 2014-10-30 22:37:44 UTC
ShahFluffers wrote:

The incredible tank of the Procurer/Skiff doesn't help matters much as it simply makes things TOO safe for miners (not joking, those things can get tanks similar to that of battlecruisers).

[...]

tldr; you can't make any activity in a game (whose value is based on an open market) "safe and easy" without also making it low-paying.

The only reason level 4 missions don't have the same problem is because the agents and payouts are static and not dependent on the open market..


Miners were forced to use them. Before CODE, everyone used Macks/Hulks and other ships, which could be ganked easier. It's their victory for the game. Back then, people had a choice -- nowadays, they don't. I also don't think they are too safe. They just give enough tank to survive a lackluster gank attempt or gank attempt of newbies trying to be cool. With enough ships, you can still gank them. Not rewarding enough anymore? Well, that's the gankers' problem. If the balancing of a ship was measured on how easily gankable a ship is, we'd be in deep trouble. I wonder if that is going to be the next victory for that camp. Roll

The second statement is not entirely true. L4 mission payout depends to a large extend on the open market. If you crash the implant market, your payment is reduced quite significantly. If you crash the market for Ammo, the same happens, same for modules.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kajurei Delainen
Doomheim
#976 - 2014-11-19 20:05:47 UTC  |  Edited by: Kajurei Delainen
Thanks for all the wonderful information!
Trying on the test server, 3 Catalysts v 1 Hulk, even with T2 fit with the suggestions made here. The hulk is dead in 15 seconds from the 3x500dps catalysts. No combinations of rigs, active or passive tank lets the hulk stay on station and fight.
Since the hulk, if caught in the belt, will get bumped, we assume it won't be able to warp, so it tanks or dies - and it can't tank.
Constantly warping away or staying docked up when CODE. or others are in system is not fair, they should have to war dec your corporation - PAY FOR IT -

There is no solo solution to protecting any exhumer from suicide attacks.

It would make sense for CCP to upgrade the exhumer to be able to fit Large Modules like a battleship - given that it costs 215M for an exhumer give or take and 165+M for a BS, and that the Exhumer was supposed to be able to stay alive in 0.0 belts, some love for the ship would be reasonable.

Quote:
24M in destroyers taking down 215M in exhumer is unbalanced.


Two exhumers with logi drones on each other can not tank 3xCatalyst dps.

However, Once you get into 2 man teams, a Perma AB Scythe or other shield logistics keeps the exhumer alive.

Good Luck!
Amarisen Gream
The.Kin.of.Jupiter
#977 - 2014-11-19 21:06:19 UTC
People keep talking about yield rates and price drops and blah blah blah.
I have taken a few economic classes and first off I think most of the "shiz " is BS (not a battleship)

If people understood how inflation works they would understand that if trit was to go from say 6 isk today to 2 isk tomorrow the value would remain the same. It would still take you hundreds to thousands to billions of isk to make your friggen ship.

The biggest issue I have is that the prices keep inflating but the ways to make isk in the game don't increase at the same level.

I do null noms. If I push it, I can pull in nearly 75 mil an hour. Not counting loot.
Throw in loot and I am looking at maybe 125 an hour. But that doesn't count my loot/salvage time.
When I was in hi-sec. 3 toons (orca hulk cov) I could clear a 0.5 belt in like 3 hours. For a value of like 250 mil. And that was 6 months after starting EVE when trit was 3-4 isk.
I have null mined with full Rorq boost and I think my best rate was 60 mil.

The biggest issue with EVE is the rate of income in the different forms of play and there related sec status.
L4 mission runs are for LP. Null noms are for bounties. Relic/data are for loot. Incursions and FW are bounties/LP

I can't point a finger at what I feel is the root of the issue, b/c my opinion of the root issue isn't probably the same as anyone else's.

I do wanna say the CCP needs to review their mechanics and say - players should be making so much isk per/hour. How do are current mechanics fit in around that goal. i.e. Goal is say 50 mil. Rescale bounties/LP gain. Possible loot. So that one day I might get lucky and make 75 mil an hour for 4 hours but the next day the loot fairy poops on me and I get a lack luster 25 mil.

Sorry I think. Just tired of the continues inflation in this game and crying. (Looks in the mirror).
For now I will stick to my null ratting. At least I know I will make isk that way.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Amarisen Gream
The.Kin.of.Jupiter
#978 - 2014-11-19 21:15:38 UTC
Also just wanna point out. Even though with inflation I "make more" isk. It also cost more than before. Some of the older players should look back 15 years and remember what gas was like at a 1:25. That a gallon of milk was 1.50 and you made like 10.50 an hour. Now 15 years later you make like 13 an hour but your gas is 3.00 a gallon. Your milk is 4$ a gallon.

Yeah you "make more" but you cost of living just goes up and f***ing ate your raise and then some.

I just hope the crash on EVEs market happens sooner than later. B/c if it waits to long there wont be enough people to see it recover. And yes my eyes are in the nearly 1 billion isk plex sellers.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Arctic Estidal
Viziam
Amarr Empire
#979 - 2014-11-19 22:47:58 UTC
I have to agree, mining needs a significant revamp for the isk/hour.

In null sec there is little reason to mine when you can rat, run an 8/10 and bring in 250m, buy your minerals and still be in front.

I understand that increasing the mineral yield may be a problem, so have mining provide an isk reward based on volume mined.

There may be a special ore dropped at the core of every asteroid which cannot be refined and like a rat kill is recognised by Concord and isk is automatically paid. That way mining can be comparable to ratting instead of it being the poor child of the PVE children.