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Dev Blog: Reprocess all the things!

First post First post First post
Author
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#1941 - 2014-04-25 15:18:43 UTC
How will Pre Compressed ores behave post patch with the different compositions and sizes?
Dramaticus
State War Academy
Caldari State
#1942 - 2014-04-25 17:25:19 UTC
Much like real life the lazy and unskilled are going to find themselves at a disadvantage to those who aren't.

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Myrthiis
Boon Odd Ducks Bath Toys
#1943 - 2014-04-25 18:41:03 UTC  |  Edited by: Myrthiis
From my unconcerned point of view ,it should'nt have any difference in result no matter where u ll reprocess.

I do hear the nullsec point of view and honnestly ,it's not fair to train for months for something that's given for free in high sec .But no matter what ,only the skills of the player should be revelant to the final result not the location or the structure type.

This as i stated is an unconcerned point of view, it ll change nothing for me except maybe a small loss in revenue and higher market price as a final resuslt
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#1944 - 2014-04-26 10:01:39 UTC
It's like 9 bill for a 57 percent refine outpost and 30 (or was it 50?) for the 60 percent upgrade? Oh and the outpost bcomes an egg while it's installing ( can be destroyed).

compared to free perfect refine in hi-sec...

Nerf deserved.
Ammzi
Dreddit
Test Alliance Please Ignore
#1945 - 2014-04-26 12:46:35 UTC
I would like to welcome everyone to page 100 of this industry thread.
Grarr Dexx
Blue Canary
Watch This
#1946 - 2014-04-26 13:35:24 UTC
Will the skills allow POS refines to go past 54%, or is that 54% figure the maximum WITH skills?
Plug in Baby
The Scope
Gallente Federation
#1947 - 2014-04-26 13:38:04 UTC  |  Edited by: Plug in Baby
Grarr Dexx wrote:
Will the skills allow POS refines to go past 54%, or is that 54% figure the maximum WITH skills?


I believe without, I'm pretty sure POS refines will be the most efficient refine possible outside of fully upgraded null stations. That is my understanding of it anyway. The exact % doesn't matter so much as it will essentially become the new '100%'

This is not a forum alt, this is a forum main.

Maldiro Selkurk
Radiation Sickness
#1948 - 2014-04-26 14:38:33 UTC  |  Edited by: Maldiro Selkurk
Ive invested over a year making this toon able to both be implanted for mission running and also getting perfect refines, this strategy was supported by game mechanics when i started playing the game (you didnt need the 4% implant to reach the maximum possible refine level).

I believe it is seriously unfair for me to now basically waste all that refining training to make an alt, which by the way i would then have to faction grind again and get the implant if i wanted the new maximized high sec refine level.

Refunding skill points will not solve the problem I would have to spend months and billions of isk to make a refining alt (my current pilot already represents this investment as it does for many others who followed the same planning strategy).

My proposed solution: "Reprocessing" implant RE-90, works exactly like the Genolution "Auroral" AU-79 implant and one would be given to every active account at the time of the new expansions release but it provides the 4% refine implant characteristics and would not stack with the 4% implant that currently exists.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Querns
Science and Trade Institute
Caldari State
#1949 - 2014-04-26 15:36:15 UTC
Maldiro Selkurk wrote:
Ive invested over a year making this toon able to both be implanted for mission running and also getting perfect refines, this strategy was supported by game mechanics when i started playing the game (you didnt need the 4% implant to reach the maximum possible refine level).

I believe it is seriously unfair for me to now basically waste all that refining training to make an alt, which by the way i would then have to faction grind again and get the implant if i wanted the new maximized high sec refine level.

Refunding skill points will not solve the problem I would have to spend months and billions of isk to make a refining alt (my current pilot already represents this investment as it does for many others who followed the same planning strategy).

My proposed solution: "Reprocessing" implant RE-90, works exactly like the Genolution "Auroral" AU-79 implant and one would be given to every active account at the time of the new expansions release but it provides the 4% refine implant characteristics and would not stack with the 4% implant that currently exists.

Use a jumpclone.

Alternatively, just sell your wares instead of reprocessing them.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Potions Master
GearBunny
#1950 - 2014-04-26 16:24:42 UTC
Don't know if the thought crossed a dev's mind yet or not, but are you going to equalize all the high sec stations to 50% with this expansion? I can think of many that are 32%, 35%, 40%, etc... While I'm sure there are players who avoid these, some of them are also manufacturing and research facilities which will definitely become desireable for use following the other industry changes.

As for skills not effecting the compression array, the only thought I had is that it should be that you need to have level 1 in the appropriate reprocessing skill to compress an ore... but then I'm not complaining about this, it gives the young haulers something to do when they drop the ore off at the compression array :)
Tau Cabalander
Retirement Retreat
Working Stiffs
#1951 - 2014-04-26 16:58:27 UTC
Black Canary Jnr wrote:
It's like 9 bill for a 57 percent refine outpost and 30 (or was it 50?) for the 60 percent upgrade? Oh and the outpost bcomes an egg while it's installing ( can be destroyed).

compared to free perfect refine in hi-sec...

Nerf deserved.

For what it is worth...

According to EVElopedia (likely outdated):
Minmatar Outpost: ~22.23 billion ISK

According to Chruker's site:
Basic Refinery Upgrade: ~5.42 billion ISK (including upgrade platform)
Intermediate Refiney Upgrade: ~10.84 billion ISK (including upgrade platform)
Advanced Refinery Upgrade: ~21.68 billion ISK (including upgrade platform)
Falin Whalen
Federal Navy Academy
Gallente Federation
#1952 - 2014-04-26 18:52:34 UTC
Potions Master wrote:
Don't know if the thought crossed a dev's mind yet or not, but are you going to equalize all the high sec stations to 50% with this expansion? I can think of many that are 32%, 35%, 40%, etc... While I'm sure there are players who avoid these, some of them are also manufacturing and research facilities which will definitely become desireable for use following the other industry changes.

As for skills not effecting the compression array, the only thought I had is that it should be that you need to have level 1 in the appropriate reprocessing skill to compress an ore... but then I'm not complaining about this, it gives the young haulers something to do when they drop the ore off at the compression array :)

I too, would like to know this. My highsec industrial alt finds it odd that the refine in the NPC mining stations is lower than in a CN station, or a Kaalakiota station.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Maldiro Selkurk
Radiation Sickness
#1953 - 2014-04-26 20:56:25 UTC  |  Edited by: Maldiro Selkurk
Querns wrote:
Maldiro Selkurk wrote:
Ive invested over a year making this toon able to both be implanted for mission running and also getting perfect refines, this strategy was supported by game mechanics when i started playing the game (you didnt need the 4% implant to reach the maximum possible refine level).

I believe it is seriously unfair for me to now basically waste all that refining training to make an alt, which by the way i would then have to faction grind again and get the implant if i wanted the new maximized high sec refine level.

Refunding skill points will not solve the problem I would have to spend months and billions of isk to make a refining alt (my current pilot already represents this investment as it does for many others who followed the same planning strategy).

My proposed solution: "Reprocessing" implant RE-90, works exactly like the Genolution "Auroral" AU-79 implant and one would be given to every active account at the time of the new expansions release but it provides the 4% refine implant characteristics and would not stack with the 4% implant that currently exists.

Use a jumpclone.

Alternatively, just sell your wares instead of reprocessing them.

So I spend hundreds of thousands (millions?) of SP and billions of ISK, do to its direct relationship to SP' s to then ignore that investment and turn over my reprocessing to someone else?

Or I give up millions in lost missioning efficiency by using a jump clone?

I am what I call a no-lifer and play 10-13 hours a day. No thanks on both these weak ISK losing options, CCP just needs to make the implant option I asked for and "grandfather" existing players there is too much risk and SP' s at stake.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Querns
Science and Trade Institute
Caldari State
#1954 - 2014-04-26 21:45:23 UTC
Maldiro Selkurk wrote:
So I spend hundreds of thousands (millions?) of SP and billions of ISK, do to its direct relationship to SP' s to then ignore that investment and turn over my reprocessing to someone else?

Or I give up millions in lost missioning efficiency by using a jump clone?

I am what I call a no-lifer and play 10-13 hours a day. No thanks on both these weak ISK losing options, CCP just needs to make the implant option I asked for and "grandfather" existing players there is too much risk and SP' s at stake.

Oh yeah, I forgot to mention -- you don't even need the +4% implant to refine scrap metal. The implant no longer affects your efficiency.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Nick Bete
Highsec Haulers Inc.
#1955 - 2014-04-27 04:10:17 UTC
Why is it that the same handful of goon mouthpieces have shown up again and again for around 50 pages or so of this threadnaught? Methinks they doth protest too much.

You guys got what you wanted so why not just slink off back to your hole and enjoy your ill-gotten gains? Who are you trying to convince here?
Darkblad
Doomheim
#1956 - 2014-04-27 07:17:56 UTC
Grarr Dexx wrote:
Will the skills allow POS refines to go past 54%, or is that 54% figure the maximum WITH skills?
It'll go past that. For the 54% Intensive refining arrays's base yield you'll achieve a maximum yield of 78,147%, with all related skills @ 5 and the 4% implant.

NPEISDRIP

MailDeadDrop
Archon Industries
#1957 - 2014-04-27 08:36:00 UTC  |  Edited by: MailDeadDrop
Nullsec facilities will be able to yield roughly 20% more minerals relative to highsec facilities. This seems like a rather significant buff. Eve being all about risk/reward balancing, with this large increased reward for nullsec, where is the corresponding increased risk?

(And please don't say "hauling it to nullsec is the risk", as highsec ore haulers are just as possible to blow up, something demonstrated daily in Niarja.)

MDD
Vaju Enki
Secular Wisdom
#1958 - 2014-04-27 10:13:22 UTC
Good change CCP.

The Tears Must Flow

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1959 - 2014-04-27 12:31:21 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

Malcanis
Vanishing Point.
The Initiative.
#1960 - 2014-04-27 12:47:24 UTC
MailDeadDrop wrote:
Nullsec facilities will be able to yield roughly 20% more minerals relative to highsec facilities. This seems like a rather significant buff. Eve being all about risk/reward balancing, with this large increased reward for nullsec, where is the corresponding increased risk?

(And please don't say "hauling it to nullsec is the risk", as highsec ore haulers are just as possible to blow up, something demonstrated daily in Niarja.)

MDD


The "corresponding increased risk" comes from operating in 0.0, where there is no CONCORD protection, ever-present risk of hot-drops and where stations can be lost to hostiles leaving you locked out of them.

These pre-existing risk factors are what the buffs are intended to help compensate for.

Indeed, many of those risk will increase if industrial activity becomes viable (as opposed to an RP activity), since an increase in the number of vulnerable, valuable hauling vessels will tend to attract an increase in attention from hostiles. So there's your increased risk, if you like.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016