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Dev Blog: Reprocess all the things!

First post First post First post
Author
Tarikla
Aliastra
Gallente Federation
#121 - 2014-03-20 16:27:25 UTC
Weaselior wrote:
You've made a mistake, here:

Quote:
As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well.


Because alchemy uses scrapmetal which is getting nerfed, you need to boost it by its own percentage (instead of the ore percentage) to get it back to where it is now.


Upping this. CCP, you either need to consider alchemy an ore (heck, give it his own refining skill !) or boost MORE alchemy reaction for unrefined products.

Otherwise you are NERFING alchemy reaction straight away. Oh, and yes, you are upping alchemy in 0.0 sov too.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#122 - 2014-03-20 16:28:27 UTC
Paul Otichoda wrote:
Steve Ronuken wrote:
Unable to refine ore for profit?

Sell it, so someone else refines it.

Where's it written that Miners have to be the ones who refine ore? Especially newbie miners?


one problem with that, generally I found that most ore buy orders were set about 10% below the regular market price for the ore while the minerals were generally much closer to the market value. There is nothing to stop a new syndicate forming that only buys ore at massively reduced price and then forcing the market price for the minerals up


I would gladly take part in this syndicate, just to punish all the supporters of this change. Twisted

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

CCP Ytterbium
C C P
C C P Alliance
#123 - 2014-03-20 16:29:12 UTC
Tarikla wrote:
Weaselior wrote:
You've made a mistake, here:

Quote:
As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). This will apply to all the unrefined alchemy material as well.


Because alchemy uses scrapmetal which is getting nerfed, you need to boost it by its own percentage (instead of the ore percentage) to get it back to where it is now.


Upping this. CCP, you either need to consider alchemy an ore (heck, give it his own refining skill !) or boost MORE alchemy reaction for unrefined products.

Otherwise you are NERFING alchemy reaction straight away. Oh, and yes, you are upping alchemy in 0.0 sov too.


Indeed, point noted, we'll have a look into that one.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#124 - 2014-03-20 16:31:22 UTC  |  Edited by: Joshua Foiritain
JackEuchre wrote:
Was it CCP's oversite or intent to make the Rorq completley useless? Compression with a Rorq requires Heavy Water and lots of time. Compression at the new POS module does not require Heavy water and is instant. Chances are the compression pos module well be MUCH cheaper than a rorq. Why on earth would anyone use a Rorq?

The rorqual is now instant as well. No idea about fuel use but keep in mind poses use fuel as well and they do it even when you're not compressing stuff ;)

Anyhow; CCP Ytterbium, can we pretty please get gas compression as well? Bear

The Coreli Corporation is recruiting.

Valterra Craven
#125 - 2014-03-20 16:33:09 UTC  |  Edited by: Valterra Craven
I've been reading through this thread and what I'm not seeing a lot of people comment on is loot reprocs.

I'm sure CCP has access to the amount of minerals that are currently being added to the market through this sort of mining, but I without knowing how much are coming from this method, its going to be pretty hard to fathom just how badly this is going to affect the market. If people were to stop refining all modules for mins that are dropped as loot, this could have a huge affect on the mineral market and having prices going up a good bit.

As another poster said, this is also going to drastically decrease the price for some meta modules (ex: smartbombs that are otherwise valueless). I think people are worried about the wrong thing here (ie minerals from ore) as what CCP has shown is that despite these changes that profession is going to basically stay the same.

I'm just not sure what the point of introducing something like the MTU was if they were going to make looting not profitable, or not worth the time...

Also, with people compressing ore now as a viable profession, I wonder how much minerals that will take off the market since the ore won't be refined and thus also drive the price up. I expect to see all mineral prices rise by 10-20% if not 30% depending on how all this shakes out.
Rola Lennt
WelTraum Corp
#126 - 2014-03-20 16:33:11 UTC
yey industry revamp
yey lowsec cap building nerf

why do i play this game ..
Illectroculus Defined
Caldari Provisions
Caldari State
#127 - 2014-03-20 16:33:56 UTC
I see no mention of NPC station refining efficiency, wouldn't this be a good time to change the bizarre association of Refining Effiiciency to Stations/Corporations

i.e.
Yuzier III - Nefantar Miner Association Mining Outpost gets 32%
vs
Sooma X - CONCORD Academy - 50%

For some bizarre reason stations associated with NPC mining corporations or heavy industry have terrible yields, despite Reprocessing being quite important to their business. Meanwhile military installations seem to be gifted the best reprocessing yields.

This is utterly bizarre and should be fixed while you're doing this.
JackEuchre
Aliastra
Gallente Federation
#128 - 2014-03-20 16:34:31 UTC  |  Edited by: JackEuchre
Joshua Foiritain wrote:
JackEuchre wrote:
Was it CCP's oversite or intent to make the Rorq completley useless? Compression with a Rorq requires Heavy Water and lots of time. Compression at the new POS module does not require Heavy water and is instant. Chances are the compression pos module well be MUCH cheaper than a rorq. Why on earth would anyone use a Rorq?

The rorqual is now instant as well. No idea about fuel use but keep in mind poses use fuel as well and they do it even when you're not compressing stuff ;)

Anyhow; CCP Ytterbium, can we pretty please get gas compression as well? Bear



yes, but who uses a Rorq to compres (you have to seige) outside a POS? So you still need a POS....might as well have the module that takes 10 seconds to online.

EDIT: where did it say Rorq was instant? I missed that.
Orion Guardian
#129 - 2014-03-20 16:37:01 UTC
Weaselior wrote:
Orion Guardian wrote:
Weaselior wrote:
Orion Guardian wrote:
[think about how easy it is to buy minerals in Highsec and how unlikely it is to have the same amount or ore bought....]

and now this will change, obviously

think a little more


I did, and yes it will change, but seeing the high Mineral consumption in Highsec I am not sure it will change much. Unless I am missing the point: Nullsec is not the biggest user of Minerals in itself (most of it is build in Highsec after all). So the Minerals are needed there as well. So if the stuff is left as ore to be exported to nullsec it is missing as potential quick sold stock in high.

It gets alot more complex and the missing part of converting minerals back into a compressed state (The compressed ore -> Mineral side is quite easy, the backward-reaction that used to be Module compression is negated.) The economic system will adapt, but like a chemical reaction: If the backward path is completely blocked there are consequences far greater than just "tweaking the system"

i'm going to put up buy orders for compressed ore and pubbies will fill them, because the ore is worth 14.4% more to me than them

the way they get the MOST money is to compress it, or sell it to someone who will compress it

you're fixated on compressing minerals instead of buying pre-compressed ore


I can see were you are coming from, but maybe I was not being that clear. I am looking at the whole process like I would see a chemical reaction. Nowadays ore is either refined directly or bought be refiners and the resulting minerals are then bought be droves of manufacturers. The Manufactures have to compete between themselves to get enough minerals to build their stuff. A simple a -> b -> c+d+e+f+g+h.... reaction where each product c till whatever has a chance to be "build" depending on how successful the manufaturer "reaction"

[Where a is the ore, b are minerals, c+d+e is nullsec manufactured and f+g+h etc is highsec]

#The way I see it in the future, one part of the manufacturers will be a side reaction, they buy the ore instead and have to compete with those who refined themselves or buy to refine to sell to the manufacturers. They are STILL competing with the manufacturing needs of the Highsec but at the same time they have to compete with the refinery side as well. And to make matters worse they cannot even use BOTH they have to buy the ore (or compressed or) and have no real way to use the minerals, so you get

a -> b + c+d+e
b -> f+g+h....

[And as b is used up by the "follow up" reaction the corresponding 'reaction speed" is increased so alot more b is created than c+d+e because it is used fast]

So depending on the surrounding it either shafts f till whatever because they cannot get enough of b, or it shafts c+d+e because they have to compete with every manufacturer they competed with before (remotely because driving the incentive to reprocess the ore) AND with the reprocessers as well.


Yes the potential 13% more reprocessing yield in nullsec can offset that, but the opportunity cost and the logistical cost of compressing and moving the minerals can negate that. You will have to run a POS, pay fuel, pay compression fuel, use time etc to compress the ore and then use fuel, time etc to move it to nullsec (some of those costs already exist with compressed minerals, but the added competition is new) so this 13% more can melt easily.

So, that was my train of thought, maybe I am wrong and the comparism is unadequate but it makes sense in my mind.
Qalix
Long Jump.
#130 - 2014-03-20 16:37:19 UTC
CCP Ytterbium wrote:

Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.

Why not just "Processing"?
Opner Dresden
H A V O C
Fraternity.
#131 - 2014-03-20 16:37:26 UTC
I don't get how CCP can take industry, especially low/null industry, and just give it a clean across the board nerf. Not mining, mining gets a minor nerf... but industry... just got a swift kick in the balls and more hoops to jump through. So for any sizable project, not only do we get massive spreadsheets to do the actual build, sourcing materials gets one as well, since finding the right minerals in the ore compositions is going to be a pain. Or we can do it ourselves, and run another POS (yes, just what I wanted to do, and in HS no less) and haul the heaviest stuff in eve all around in pitiful amounts.

And if you're goal was to make rorqual compression more useful, you failed, miserably.
Valterra Craven
#132 - 2014-03-20 16:38:03 UTC
Illectroculus Defined wrote:
I see no mention of NPC station refining efficiency, wouldn't this be a good time to change the bizarre association of Refining Effiiciency to Stations/Corporations

i.e.
Yuzier III - Nefantar Miner Association Mining Outpost gets 32%
vs
Sooma X - CONCORD Academy - 50%

For some bizarre reason stations associated with NPC mining corporations or heavy industry have terrible yields, despite Reprocessing being quite important to their business. Meanwhile military installations seem to be gifted the best reprocessing yields.

This is utterly bizarre and should be fixed while you're doing this.


I agree, Poksu is another example of this. Genolution gets better refines in a system than Poksu... WTF?
Helavus
Beyond Divinity Inc
Shadow Cartel
#133 - 2014-03-20 16:38:05 UTC
Congrats CCP you just f***ed the titan builders, i would hazard a guess that 70% of titans are built with compression. Now it requires 3 x more work.

Its a good way to reduce the numbers of titans being built, it also means that if anyone wants one they will likely have to pay upwards of 150 bill.

Kym Sorenson
Lone Wolf Union
Black Rose.
#134 - 2014-03-20 16:38:50 UTC
What a terrible change for legitimate salvager/reprocessor folks- a new max yield of 55%is a huge hit to those folks, and they spend a long time training scrapmetal processing in the first place. Why can't CCP tweak a POS module to let it reprocess loot at a player's maximum skill? I see the desire to nerf module compression, but there is a huge amount of collateral damage done with these changes to folks who don't compress minerals but do loot and salvage wrecks.
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#135 - 2014-03-20 16:40:12 UTC
JackEuchre wrote:
Joshua Foiritain wrote:
JackEuchre wrote:
Was it CCP's oversite or intent to make the Rorq completley useless? Compression with a Rorq requires Heavy Water and lots of time. Compression at the new POS module does not require Heavy water and is instant. Chances are the compression pos module well be MUCH cheaper than a rorq. Why on earth would anyone use a Rorq?

The rorqual is now instant as well. No idea about fuel use but keep in mind poses use fuel as well and they do it even when you're not compressing stuff ;)

Anyhow; CCP Ytterbium, can we pretty please get gas compression as well? Bear



yes, but who uses a Rorq to compres (you have to seige) outside a POS? So you still need a POS....might as well have the module that takes 10 seconds to online.

EDIT: where did it say Rorq was instant? I missed that.



Rorq sits inside the POS shield to Compress, but it will be 2bil isk cheaper to do so after the expansion with an array. Good for WH space, unless you really want the mining boosts from the rorq as well.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#136 - 2014-03-20 16:40:48 UTC
Helavus wrote:
Congrats CCP you just f***ed the titan builders, i would hazard a guess that 70% of titans are built with compression. Now it requires 3 x more work.

Its a good way to reduce the numbers of titans being built, it also means that if anyone wants one they will likely have to pay upwards of 150 bill.


Thats actually a good thing. Less titans = better eve Bear

The Coreli Corporation is recruiting.

Ms Michigan
Aviation Professionals for EVE
#137 - 2014-03-20 16:41:09 UTC
Valterra Craven wrote:
I've been reading through this thread and what I'm not seeing a lot of people comment on is loot reprocs.

I'm sure CCP has access to the amount of minerals that are currently being added to the market through this sort of mining, but I without knowing how much are coming from this method, its going to be pretty hard to fathom just how badly this is going to affect the market. If people were to stop refining all modules for mins that are dropped as loot, this could have a huge affect on the mineral market and having prices going up a good bit.

As another poster said, this is also going to drastically decrease the price for some meta modules (ex: smartbombs that are otherwise valueless). I think people are worried about the wrong thing here (ie minerals from ore) as what CCP has shown is that despite these changes that profession is going to basically stay the same.

I'm just not sure what the point of introducing something like the MTU was if they were going to make looting not profitable, or not worth the time...

Also, with people compressing ore now as a viable profession, I wonder how much minerals that will take off the market since the ore won't be refined and thus also drive the price up. I expect to see all mineral prices rise by 10-20% if not 30% depending on how all this shakes out.


Agree...I posted this query as well.

My best guess is that CCP says - "Hold tight - inbound meta 1-4 changes to come." ???

So people MAY NOT refine these?? Not sure. How does Fozzie plan to rebalance modules without unbalancing ships. Above my pay grade.
Callic Veratar
#138 - 2014-03-20 16:42:46 UTC
I'm going to have to request a compression personal deployable as well. It should be fairly easy to destroy, have a long-ish cycle time (a minute or two), take up a decent amount of cargo space (200m3?) and not be able to keep up with the pull rate of a decent skilled mining barge.

A solo miner could make use of one, kinda, but not super efficiently, plus you're trading valuable crystal cargo space for the compressor.
CCP Punkturis
C C P
C C P Alliance
#139 - 2014-03-20 16:44:39 UTC
Phoenix Jones wrote:
CCP does something positive. + 1



I know! finally! Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Gilbaron
The Scope
Gallente Federation
#140 - 2014-03-20 16:45:28 UTC
Opner Dresden wrote:
I don't get how CCP can take industry, especially low/null industry, and just give it a clean across the board nerf. Not mining, mining gets a minor nerf... but industry... just got a swift kick in the balls and more hoops to jump through. So for any sizable project, not only do we get massive spreadsheets to do the actual build, sourcing materials gets one as well, since finding the right minerals in the ore compositions is going to be a pain. Or we can do it ourselves, and run another POS (yes, just what I wanted to do, and in HS no less) and haul the heaviest stuff in eve all around in pitiful amounts.

And if you're goal was to make rorqual compression more useful, you failed, miserably.



assuming Weaseliors numbers are correct you can get 14.4% more minerals from your ore in nullsec than in highsec. that does not really sound like a nerf to me.