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Dev Blog: Reprocess all the things!

First post First post First post
Author
baltec1
Bat Country
Pandemic Horde
#1041 - 2014-03-21 20:53:46 UTC
Mario Putzo wrote:
Querns wrote:
Mario Putzo wrote:

Fact is though there are more safety measures available in NS.


This is not the case. Where is CONCORD in nullsec, for example?


Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first.


Go park your unfitted BS on a gate anywhere in null and count how long it takes before someone kills you.

Park the same BS in Jita and count how long it is before someone kills you.

The time difference will tell you how safe concord makes high sec.
admiral root
Red Galaxy
#1042 - 2014-03-21 20:54:26 UTC
Daniel Plain wrote:
i'm not sure which version of blockade you are running, but the one i run regularly has several of the same ship hull and one of them is the trigger..


Then you're not paying sufficient attention.

No, your rights end in optimal+2*falloff

Mario Putzo
#1043 - 2014-03-21 20:55:50 UTC  |  Edited by: Mario Putzo
Querns wrote:
Mario Putzo wrote:
Querns wrote:
Mario Putzo wrote:

Fact is though there are more safety measures available in NS.


This is not the case. Where is CONCORD in nullsec, for example?


Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first.

Nope. CONCORD has perfect response time, never goes to sleep, can neutralize enemies, and destroy them without fail. It's not even comparable.


get better friends? Or do they need a timer and a jabber ping to be able to function? Maybe they need someone to tell them how to fit their ships and when to F1 as well?
baltec1
Bat Country
Pandemic Horde
#1044 - 2014-03-21 20:57:56 UTC
Daniel Plain wrote:

i'm not sure which version of blockade you are running, but the one i run regularly has several of the same ship hull and one of them is the trigger. you seem to assume that you are the only one smart enough to run missions efficiently (including stocking up LP and using blockade runners) when in fact there are a lot of people who do it. listen and maybe you will also learn a thing or two.


The Blockade, level 4

Faction: Serpentis

Initial Group
1x Core Port Admiral Trigger

Spawn 1
1x Core Vice Admiral Trigger


Spawn 2
1x Core Vice Admiral Trigger

Spawn 3
1x Core Rear Admiral Trigger

Spawn 4
1x Core Lord Admiral

Mission finished.
Querns
Science and Trade Institute
Caldari State
#1045 - 2014-03-21 20:59:08 UTC
Mario Putzo wrote:
Querns wrote:
Mario Putzo wrote:
Querns wrote:
Mario Putzo wrote:

Fact is though there are more safety measures available in NS.


This is not the case. Where is CONCORD in nullsec, for example?


Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first.

Nope. CONCORD has perfect response time, never goes to sleep, can neutralize enemies, and destroy them without fail. It's not even comparable.


get better friends?

Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.

The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Daniel Plain
Doomheim
#1046 - 2014-03-21 21:01:24 UTC
baltec1 wrote:
Daniel Plain wrote:

i'm not sure which version of blockade you are running, but the one i run regularly has several of the same ship hull and one of them is the trigger. you seem to assume that you are the only one smart enough to run missions efficiently (including stocking up LP and using blockade runners) when in fact there are a lot of people who do it. listen and maybe you will also learn a thing or two.


The Blockade, level 4

Faction: Serpentis

Initial Group
1x Core Port Admiral Trigger

Spawn 1
1x Core Vice Admiral Trigger


Spawn 2
1x Core Vice Admiral Trigger

Spawn 3
1x Core Rear Admiral Trigger

Spawn 4
1x Core Lord Admiral

Mission finished.


4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)

now what?

I should buy an Ishtar.

Mario Putzo
#1047 - 2014-03-21 21:02:30 UTC  |  Edited by: Mario Putzo
Querns wrote:

Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.

The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.


Like I said if you can't secure the space, then you don't deserve the space. If you are not maximizing your potential profits in that space because you are afraid of being shot, you either have to much space, not enough active friends in that space, or are just risk averse and afraid to actually embody the whole "risk vs reward" thing you flaunt around like some holy grail.

Its not game mechanics that makes you earn less than you should. Its your choice to do that. Which is why there are thousands of roids unfarmed. You don't do it because you are to afraid to risk the assets to do it. Instead you whine to CCP to change the game to appease your cowardice.
baltec1
Bat Country
Pandemic Horde
#1048 - 2014-03-21 21:03:19 UTC
Daniel Plain wrote:


4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)

now what?


Your finished, report back to your agent for your reward and get another mission.
admiral root
Red Galaxy
#1049 - 2014-03-21 21:03:45 UTC
Mario "flip-flop" Putz, ladies and gentlemen. *applause*

No, your rights end in optimal+2*falloff

Querns
Science and Trade Institute
Caldari State
#1050 - 2014-03-21 21:04:27 UTC
Mario Putzo wrote:
Querns wrote:

Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.

The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.


Like I said if you can't secure the space, then you don't deserve the space. If you are not maximizing your potential profits in that space because you are afraid of being shot, you either have to much space, not enough active friends in that space, or are just risk averse and afraid to actually embody the whole "risk vs reward" thing you flaunt around like some holy grail.

Its not game mechanics that makes you earn less than you should. Its your choice to do that.

Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.

I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Daniel Plain
Doomheim
#1051 - 2014-03-21 21:05:00 UTC
baltec1 wrote:
Daniel Plain wrote:


4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)

now what?


Your finished, report back to your agent for your reward and get another mission.

yea, no. that was the possible combination of ships and triggers for ONE wave.

I should buy an Ishtar.

Mario Putzo
#1052 - 2014-03-21 21:06:06 UTC  |  Edited by: Mario Putzo
Querns wrote:
Mario Putzo wrote:
Querns wrote:

Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.

The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.


Like I said if you can't secure the space, then you don't deserve the space. If you are not maximizing your potential profits in that space because you are afraid of being shot, you either have to much space, not enough active friends in that space, or are just risk averse and afraid to actually embody the whole "risk vs reward" thing you flaunt around like some holy grail.

Its not game mechanics that makes you earn less than you should. Its your choice to do that.

Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.

I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.


If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends.

Justifying nerfs based on cowardice and unwillingness for a group of people to exploit what they have is pathetic.
baltec1
Bat Country
Pandemic Horde
#1053 - 2014-03-21 21:06:33 UTC
Daniel Plain wrote:
baltec1 wrote:
Daniel Plain wrote:


4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)

now what?


Your finished, report back to your agent for your reward and get another mission.

yea, no. that was the possible combination of ships and triggers for ONE wave.


No thats the order you go.

You can ignore everything else.
Opner Dresden
H A V O C
Fraternity.
#1054 - 2014-03-21 21:08:22 UTC
admiral root wrote:
Mario Putzo wrote:
admiral root wrote:
Moongoo suddenly became passive? When did that happen?

Always has been with the exception having to push a couple buttons a couple times a week.


Ah, you're one of those experts from out of town, who's never actually done the things you talk about?



Moon Goo is passive income... like PI or Industry... you set it up, and it continues working for an extended period of time. Ratting/Mining/Mission are active, if you stop doing them, you stop producing items/isk at that moment.
Daniel Plain
Doomheim
#1055 - 2014-03-21 21:09:06 UTC
baltec1 wrote:
Daniel Plain wrote:
baltec1 wrote:
Daniel Plain wrote:


4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)

now what?


Your finished, report back to your agent for your reward and get another mission.

yea, no. that was the possible combination of ships and triggers for ONE wave.


No thats the order you go.

You can ignore everything else.

jeez, read yourself: http://eve-survival.org/wikka.php?wakka=Blockade4sa

i'm done arguing for today. please keep mario putzo in check. he seems to have some... unreasonable assumptions about ratting safety.

I should buy an Ishtar.

Querns
Science and Trade Institute
Caldari State
#1056 - 2014-03-21 21:10:08 UTC
Mario Putzo wrote:
Querns wrote:

Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.

I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.


If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends.

Justifying nerfs based on cowardice and unwillingness for a group of people to exploit what they have is pathetic.

Bad example; interceptors are uncatchable. An interceptor can and will completely ignore your mythical gatecamp, land on grid with the person he wants to kill, using his awoxer warpin, and due to his inherently superior warp speed, land and have plenty of time to execute the miner or ratter before help can arrive. And even if he can't, the interceptor just uses his 2 second align to warp off.

Just stop. You are going nowhere.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

admiral root
Red Galaxy
#1057 - 2014-03-21 21:11:15 UTC
Opner Dresden wrote:
Moon Goo is passive income


Poppycock.

No, your rights end in optimal+2*falloff

Querns
Science and Trade Institute
Caldari State
#1058 - 2014-03-21 21:11:23 UTC
Meanwhile, in this exact same scenario in empire, the ratter merely has to tank the interceptor for seven seconds before CONCORD arrives, instantly points, neuts, jams, and executes the ratter.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

baltec1
Bat Country
Pandemic Horde
#1059 - 2014-03-21 21:11:38 UTC
Daniel Plain wrote:
baltec1 wrote:
Daniel Plain wrote:
baltec1 wrote:
Daniel Plain wrote:


4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)

now what?


Your finished, report back to your agent for your reward and get another mission.

yea, no. that was the possible combination of ships and triggers for ONE wave.


No thats the order you go.

You can ignore everything else.

jeez, read yourself: http://eve-survival.org/wikka.php?wakka=Blockade4sa

i'm done arguing for today. please keep mario putzo in check. he seems to have some... unreasonable assumptions about ratting safety.


"Usually the odd-one-out battleship is the trigger in this mission."

I find this to be true.
Mario Putzo
#1060 - 2014-03-21 21:12:26 UTC  |  Edited by: Mario Putzo
Querns wrote:
Mario Putzo wrote:
Querns wrote:

Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.

I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.


If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends.

Justifying nerfs based on cowardice and unwillingness for a group of people to exploit what they have is pathetic.

Bad example; interceptors are uncatchable. An interceptor can and will completely ignore your mythical gatecamp, land on grid with the person he wants to kill, using his awoxer warpin, and due to his inherently superior warp speed, land and have plenty of time to execute the miner or ratter before help can arrive. And even if he can't, the interceptor just uses his 2 second align to warp off.

Just stop. You are going nowhere.


Heh an interceptor ganking a plexer/ratter or miner.

Just tank your Mack brah and put drones on him. No Corp fits in GSF for tanking mining ships I guess?

and awoxer warp in? You definitely need better friends if you fear for being awoxed.