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Dev Blog: Reprocess all the things!

First post First post First post
Author
Mario Putzo
#941 - 2014-03-21 19:00:39 UTC
baltec1 wrote:
Daniel Plain wrote:
Querns wrote:
Daniel Plain wrote:

for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.

https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein
https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein

If what you're saying is true, these numbers should be "zero", instead of "hundreds."

i'm contemplating about if i should be so obnoxious as to claim that these mining ops just wern't organized properly. hello there, true scotsman...


They were mining in the same ways as high sec miners operate. Most along, some in small 2 to 10 man fleets. We do not run mining OPs.


Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.

No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Daniel Plain
Doomheim
#942 - 2014-03-21 19:01:07 UTC
baltec1 wrote:
Mario Putzo wrote:


Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.

As a self reliant player this is an unacceptable change.



The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income.

this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).

I should buy an Ishtar.

Rain6637
GoonWaffe
Goonswarm Federation
#943 - 2014-03-21 19:04:48 UTC
the old hotness will not always be the next hotness. i imagine players started building in lowsec because it was a good idea at the time, but things change.

i'm not affiliated with goons or anyone else in particular... at this time... but for the record i'll be voting goons 11x this year. 6x more than last year. after threads like this, it just feels right.
baltec1
Bat Country
Pandemic Horde
#944 - 2014-03-21 19:05:56 UTC
Mario Putzo wrote:


Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.

No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.


Cepters are not stopped by bubbles and blops are always around

Unlike highsec, we dont have an invincible fleet of constantly alert robots on standby that will respond in seconds and wipe out anything hostile on grid.
baltec1
Bat Country
Pandemic Horde
#945 - 2014-03-21 19:07:30 UTC
Daniel Plain wrote:

this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).


Wrong. In the time it takes you do all of that you could have done another 5 missions are earned a lot more in LP.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#946 - 2014-03-21 19:07:54 UTC
Querns wrote:
Daniel Plain wrote:

for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.

https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein
https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein

If what you're saying is true, these numbers should be "zero", instead of "hundreds."


Lovely, you kill your own ships to boost your numbers. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mario Putzo
#947 - 2014-03-21 19:08:08 UTC  |  Edited by: Mario Putzo
baltec1 wrote:
Mario Putzo wrote:
baltec1 wrote:
Mario Putzo wrote:


Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.

As a self reliant player this is an unacceptable change.



The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income.


Thats great if I cared about the "best isk". But I don't. If I did, I wouldn't running missions in HS and LS. I would be in 0.0 farming plexes.


Well then if you dont care about isk then you dont care about this slight nerf to loot from missions. Level 4 income beats anom ratting quite well, hence why most of null run them.


I don't care about the isk, I care about the 30% reduction to minerals I acquire from missions. Not only do I now need to go to a third party (or do more missions) I also need to transport them, this means hiring another individual, or training irrelevant skills for my character, or starting a new character. It is entirely inconvenient change to my production capacity for absolutely no benefit to any other aspect of the game, It doesn't generate isk, it doesn't remove isk, all it does is changes where the isk goes...and ultimately that is out to 0.0.

Also if your pilots aren't getting more out of anoms in 0.0 they are doing them wrong.

baltec1 wrote:

Cepters are not stopped by bubbles and blops are always around

Unlike highsec, we dont have an invincible fleet of constantly alert robots on standby that will respond in seconds and wipe out anything hostile on grid.


All these things are common with LS which is the only space actually getting hit with the nerf bat.
Querns
Science and Trade Institute
Caldari State
#948 - 2014-03-21 19:08:56 UTC
Mario Putzo wrote:


Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.

No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.

Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno.

Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Daniel Plain
Doomheim
#949 - 2014-03-21 19:09:51 UTC
baltec1 wrote:
Daniel Plain wrote:

this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).


Wrong. In the time it takes you do all of that you could have done another 5 missions are earned a lot more in LP.

show me the spread sheet. you have a mission spread sheet, don't you?

I should buy an Ishtar.

Mario Putzo
#950 - 2014-03-21 19:10:56 UTC  |  Edited by: Mario Putzo
Querns wrote:
Mario Putzo wrote:


Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.

No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.

Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno.

Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one.


and if your miners got caught, they are ****. or your intel is ****.

Then again given how empty your space is it doesn't shock me that you have no intel on who is where. Garbage pilots lose ships, good pilots don't.

But hey look at my exception guys! this is why Nullsec needs to be put on a pedestal!
Harah Noud
Royal Amarr Institute
Amarr Empire
#951 - 2014-03-21 19:13:10 UTC
TL'DR:
fully skilled char (with months of training) plus an implant= 72.4% refining yield
fresh char, no skill, no implant, just a POS =========== 75.3% refining yield

that doesn't seem fair or good game mechanics...


first,

I had a problem with the max refine not being 100% (as an absolute number, fully knowing that with the mining buff it is almost the same) but it seems CCP want to keep some wiggle room for more deployables/implants/ ... in the future to further increase refining yield. so i m fine with it.

I have also no problem with null having better refining yield after a lot of skill/time/iskies investment , i understand the risk vs reward formula

However, i really dislike the POS workaround CCP made. Let me explain:

Currently in high Sec NPC stations the Max refining yield (including all skills at V and the +4% implant) is 72.4%
However, a Char with no skills, no implants, just access to a POS array (still in high sec) gets an automatic refining yield of 75.3%

let me restate the numbers

fully skilled char (wiht months of training) plus an implant= 72.4%
fresh char, no skill, no implant, just a POS =========== 75.3%

take the same skilled char with implants and use the POS array, u still get the same yield 75.3%

i have a sever issue with that! it goes against all the reasons that pushed CCP to make these changes. Why would i bother with complete my char training up to V now, i ll just buy a pos and filled with refining arrays.

A fully skilled Char should be better than am untrained char, keep the POS yeild high, and better than a station but give the skilled char an advantage, even if minimal....

Thanks for reading
Querns
Science and Trade Institute
Caldari State
#952 - 2014-03-21 19:13:22 UTC
Mario Putzo wrote:
Querns wrote:
Mario Putzo wrote:


Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.

No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.

Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno.

Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one.


and if your miners got caught, they are ****. or your intel is ****.

Then again given how empty your space is it doesn't shock me that you have no intel on who is where. Garbage pilots lose ships, good pilots don't.

But hey look at my exception guys! this is why Nullsec needs to be put on a pedestal!

And if you got suicide ganked, your tank is shit, and your intel is shit. If there are so many BIG BAD GANKING MACHINES in highsec, why not find a quiet corner and dock up when anyone not blue to you waddles into local? By your own words, that's how nullsec operates and somehow manages to claw out PERFECT SAFETY.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Chirjo Durruti
Doomheim
#953 - 2014-03-21 19:15:40 UTC
baltec1 wrote:
Chirjo Durruti wrote:
If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.

So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.

Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after.


You will make exactly the same after these changes as before in high sec. The other areas will be seeing a buff in income.

An RX-804 refining implant (even now) costs 300m+ isk and sells in low volumes. I can get alot of pvp out of that amount of isk. Additionally that's more than half of my funds right now and i don't expect it to get any cheaper after this announcement.

HOWTO: No More Tears (solo) http://www.youtube.com/watch?v=BdA4ciUrH-k If you can get me a better crew than THIS: http://www.youtube.com/watch?v=yPrtQ9AdoM0 convo me.

baltec1
Bat Country
Pandemic Horde
#954 - 2014-03-21 19:16:01 UTC
Mario Putzo wrote:


All these things are common with LS which is the only space actually getting hit with the nerf bat.


They are the same people who figured out how to make trillions in FW, make a fortune from industrialising ganking and make untold billions every day from manipulating the markets.

Anoms work out worse than blitzing high sec level 4s.
baltec1
Bat Country
Pandemic Horde
#955 - 2014-03-21 19:18:14 UTC
Chirjo Durruti wrote:

An RX-804 refining implant (even now) costs 300m+ isk and sells in low volumes. I can get alot of pvp out of that amount of isk. Additionally that's more than half of my funds right now and i don't expect it to get any cheaper after this announcement.


My warp speed implant gost 600 mil and is used by my mission alt to make more isk. I dont see the problem with making expensive one time investments for long term gains.
Chirjo Durruti
Doomheim
#956 - 2014-03-21 19:20:23 UTC
Querns wrote:
Chirjo Durruti wrote:
If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.

So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.

Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after.

Heaven forbid you find a new way to make money. Hint: trash cleanup is extremely poor isk/hr, even before the change. You can do better.

Finding a new way to make money usually involves training skills. Since i use a second char to support my main, this would mean additional money spent on a second training queue or opening a second account and transfering my "alt". Means reduced fun/money ratio.

HOWTO: No More Tears (solo) http://www.youtube.com/watch?v=BdA4ciUrH-k If you can get me a better crew than THIS: http://www.youtube.com/watch?v=yPrtQ9AdoM0 convo me.

Mario Putzo
#957 - 2014-03-21 19:20:38 UTC  |  Edited by: Mario Putzo
Querns wrote:
Mario Putzo wrote:
Querns wrote:
Mario Putzo wrote:


Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.

No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.

Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno.

Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one.


and if your miners got caught, they are ****. or your intel is ****.

Then again given how empty your space is it doesn't shock me that you have no intel on who is where. Garbage pilots lose ships, good pilots don't.

But hey look at my exception guys! this is why Nullsec needs to be put on a pedestal!

And if you got suicide ganked, your tank is shit, and your intel is shit. If there are so many BIG BAD GANKING MACHINES in highsec, why not find a quiet corner and dock up when anyone not blue to you waddles into local? By your own words, that's how nullsec operates and somehow manages to claw out PERFECT SAFETY.


Right so we agree, that "safety'" is relative to a situation and applies solely to the pilot sitting behind the keyboard. So how is the "safety" of HS at all relative to game balance if it is ultimately as "safe" as null sec

All that Nullsec requires over HS is time and effort in gaining and holding systems. Which is rewarded in the moons, and minerals available to pilots to retrieve. It is rewarded in the superior isk generation of Anoms, and other such sites (exploration).

So maybe it is time to drop the whole risk/reward thing, and focus on the effort/reward thing, which would require CCP to acknowledge that Sov mechanics are crap for the benefits you receive.
Mylea Chanlin
Royal Damsels in Distress
#958 - 2014-03-21 19:21:18 UTC
CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:


  • No new ships
  • No new play styles
  • No new content
  • No new reason to play the game


BUT THE INNOVATION DOESN'T STOP THERE!

Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless.

Not your brightest move, CCP!
Weaselior
GoonWaffe
Goonswarm Federation
#959 - 2014-03-21 19:23:40 UTC
Gizznitt Malikite wrote:

Would something like this be reasonable in your estimate?

Non-Minnie Outpost: 50, 52, 54, 57
Minnie Outpost: 52 (best a highseccer can get), 54 (Best a POS can get), 57, 60.

Yeah, that's completely reasonable. Honestly the unupgraded minmatar thing isn't a huge deal since everyone always slapped a tier1 upgrade on it anyway (to get to 100%). Your method also cuts down on the possible refine levels which is nice.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Daniel Plain
Doomheim
#960 - 2014-03-21 19:24:11 UTC
Mylea Chanlin wrote:
CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:


  • No new ships
  • No new play styles
  • No new content
  • No new reason to play the game


BUT THE INNOVATION DOESN'T STOP THERE!

Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless.

Not your brightest move, CCP!

surprisingly enough, not everyone is simple-minded enough to get distracted with new shiny toys features.

I should buy an Ishtar.