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Dev Blog: Reprocess all the things!

First post First post First post
Author
Rabbit P
Nuwa Foundation
Fraternity.
#721 - 2014-03-21 08:24:25 UTC
another question

CCP Ytterbium wrote:

In practice, that means that someone with perfect skills, implant and standings refining at a fully upgraded Minmatar outpost will receive 14.4% more reprocessed minerals than currently.


where is the 14.4% comes from?
Ytterbium just use the number of maximun yield at a fully upgraded Minmatar outpost (86.8%), minus the maximum yield before (72.4%) ? 86.8-72.4 = 14.4

but the actual change is (86.8-72.4)/72.4 = 20 %

or do i miss something?

ergherhdfgh
Imperial Academy
Amarr Empire
#722 - 2014-03-21 08:24:42 UTC
Lady Areola Fappington wrote:
ergherhdfgh wrote:


you are going to pretend like mittens (a.k.a. the mitani) and the Devs don't have circle jerk parties when he goes to Iceland and that his time as a CSM has not gained him a personal realtionship with them? Or are we going to pretend like the Devs haven't been caught more than once helping out their favorite null sec alliance like the Free BPOs they gave to BOB. The guy is not making some conspiracy theory he's pointing out a cozy relationship that does exist between the CCP devs and the big null sec alliance heads and a history of those cozy relationships leading to favoritism and in some cases outright cheating.



I'm going to assume you have a job/career you'd like to hang on to. Would *YOU* give your bestest best pal a freebie, knowing that doing so would likely cost you your job, and get you blackballed from the industry you work in? If not, why the default assumption that an employee at CCP would do it?

Also, referring to ~10 year old incidents as some kind of new, pressing trend is silly. The very few incidents since of dev misconduct that have happened, CCP has taken action and swiftly resolved the issue.

CCP recognized the fault, implemented controls, and have proven since that they'll act on said controls. Really, what MORE do you want, blood?


I am not saying that this type of activity is happening again. I am pointing out an extreeme that a cozy relationship has lead to in the past and that to say it could or even probably would lead to some type of favoritism with the current restructuring is not out of the question or a silly thing to suggest.

Also people giving friends freebies happens in the business world every single day. It's not often caught but it happens a lot. As a matter of fact most of sales and marketing training is how to develop quasi-personal relationships with people and exploit that for business gain.

Also you are completely ignoring the fact that Mittens and CCP have common business interests. That is to say that they both make money when Eve gets press and the kind of Sov warfare battles CFC is involved in creates plenty of out of game news stories and lots of traffic to Mittens' website and free advertising for CCP.

However what I think CCP is missing is that this badboy behavior may get people to come check out the game it does not get them to stick around. I've read that Eve has a very high washout rate for trials. I can't help but think that the very thing which gets them the headlines is also what chases away many new players.

Want to talk? Join Cara's channel in game: House Forelli

Kristina Lynn
Twilight Military Industrial Complex
#723 - 2014-03-21 08:27:45 UTC
Ashla Boga wrote:
"Keep Calm and Carry On"?

Damn it CCP. You're trying to kill the profit of hundreds of salvagers and hundreds of missioners just revolving around Pro Synergy alone. One corp. You're screwing with things that are just going to backfire and increase botting. Everyone wants more bots, right?

You killed drone poo which was a huge spike through the heart of the salvaging community, and gave us bounties on drones instead, which I agree missioners were in love with (despite salvagers losing a lot of profit). Then you removed Meta 0 modules from rat droppings because there was too many minerals in your eyes. Now this.

"Calm down, Mr Director of Salvage Corp Person, it's just a game." Hell no. I'm fired up and pissed off because you're going to decrease profits of new and veteran players salvaging and their missioner friends by obscene amounts with not even the slightest compensation. Even with Scrapmetal V and a 4% implant the yields are going to be crap. Rig changes have done almost nothing to increase profits from the salvaging profession, and behind every Noctis is a real live player. Not a program.

You say you want to reward players who specialize in a career, and ore miners and ice miners are going to be unaffected by this. But module reprocessors like myself and a dozen other faithful admins of the corp have absolutely NO POSSIBLE WAY to get even remotely close to 100% yield. Even if you added an Advanced Scrapmetal Reprocessing we'd still be far off. That's not helping a specialized player, it's slapping them in the F***ing face. Our admins have trained OVER a month of skills to be the best at what they do for their customers, but not that will all be way more than wasted. Ore miners didn't have to go anywhere near this kind of training to be 100%. Dig a little deeper before you go killing professions off, CCP.



As a person that uses Pro Synergy's services, this is a kick in the pants.
Lady Areola Fappington
#724 - 2014-03-21 08:41:58 UTC
ergherhdfgh wrote:


I am not saying that this type of activity is happening again. I am pointing out an extreeme that a cozy relationship has lead to in the past and that to say it could or even probably would lead to some type of favoritism with the current restructuring is not out of the question or a silly thing to suggest.

Also people giving friends freebies happens in the business world every single day. It's not often caught but it happens a lot. As a matter of fact most of sales and marketing training is how to develop quasi-personal relationships with people and exploit that for business gain.

Also you are completely ignoring the fact that Mittens and CCP have common business interests. That is to say that they both make money when Eve gets press and the kind of Sov warfare battles CFC is involved in creates plenty of out of game news stories and lots of traffic to Mittens' website and free advertising for CCP.

However what I think CCP is missing is that this badboy behavior may get people to come check out the game it does not get them to stick around. I've read that Eve has a very high washout rate for trials. I can't help but think that the very thing which gets them the headlines is also what chases away many new players.


I would say that favoritism calls are silly, seeing as how every favoritism "scandal" since t20 has been handled pretty promptly, professionally, and swiftly by CCP's IA team. You aren't going to end people breaking the rules, but having a good mitigation plan in place makes up for it. CCP shot themselves in the foot with t20, and learned better.

Freebies happen, sure. Way back when I worked for a popular satellite provider, we were authorized to hand out hats and t-shirts for free advertising. Now, if I hooked my bestie up with free service, that was a termination offense. CCP devs showing favoritism is a termination offense.

Yea, Mittens makes money when CCP gets in the news. So does EN24, battleclinic, and Bobs Eve Blog running google ads. It's a mutually beneficial setup. CCP gets more advertising, *insert blog* gets ad money. This is a good thing.

Eve's high washout rate is intentional. CCP has stated that they feel the initial difficulty weeds out people who would not make a good addition to the EVE community. Those who stay have the right mindset. I've forgotten specifically were I read it from, but I seem to recall that CCP doesn't even consider someone a "customer" in terms of churn until they've been in-game 4 months. If you'd like further insight, read this link.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Gardaz
Viziam
Amarr Empire
#725 - 2014-03-21 08:56:26 UTC
Correct me if I'm wrong:

After the change, (regular) cap builders ideally would build in upgraded outposts to get the best rates from the compressed ores. They will face serious competition for the few build slots for the numerous and long running jobs. The alternative will be to have a POS in the same system for component building, which burns fuel and adds risk.

Cap builders without access to upgraded outposts have the additional handicap of worse reprocess rates, which considering the activity typically has <10% margin is a quite significant loss.

The ease of compressing via Rails in Jita is lost. You'll either need to buy pre-compressed ores and lose profits on it, or you need to run your own compression POS, which adds another cost and risk factor and a huge timesink for the many freighter trips you'll need to do out of Jita.

Purely from the profitability point of view this should balance out neutrally as it affects all cap builders, as long as you increase the effort put in. As CCP has noted: "Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it".
Toshiro Ozuwara
Perkone
#726 - 2014-03-21 09:10:11 UTC
How will this affect the AT?

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

ergherhdfgh
Imperial Academy
Amarr Empire
#727 - 2014-03-21 09:17:21 UTC
Lady Areola Fappington wrote:
ergherhdfgh wrote:


I am not saying that this type of activity is happening again. I am pointing out an extreeme that a cozy relationship has lead to in the past and that to say it could or even probably would lead to some type of favoritism with the current restructuring is not out of the question or a silly thing to suggest.

Also people giving friends freebies happens in the business world every single day. It's not often caught but it happens a lot. As a matter of fact most of sales and marketing training is how to develop quasi-personal relationships with people and exploit that for business gain.

Also you are completely ignoring the fact that Mittens and CCP have common business interests. That is to say that they both make money when Eve gets press and the kind of Sov warfare battles CFC is involved in creates plenty of out of game news stories and lots of traffic to Mittens' website and free advertising for CCP.

However what I think CCP is missing is that this badboy behavior may get people to come check out the game it does not get them to stick around. I've read that Eve has a very high washout rate for trials. I can't help but think that the very thing which gets them the headlines is also what chases away many new players.


I would say that favoritism calls are silly, seeing as how every favoritism "scandal" since t20 has been handled pretty promptly, professionally, and swiftly by CCP's IA team. You aren't going to end people breaking the rules, but having a good mitigation plan in place makes up for it. CCP shot themselves in the foot with t20, and learned better.

Freebies happen, sure. Way back when I worked for a popular satellite provider, we were authorized to hand out hats and t-shirts for free advertising. Now, if I hooked my bestie up with free service, that was a termination offense. CCP devs showing favoritism is a termination offense.

Yea, Mittens makes money when CCP gets in the news. So does EN24, battleclinic, and Bobs Eve Blog running google ads. It's a mutually beneficial setup. CCP gets more advertising, *insert blog* gets ad money. This is a good thing.

Eve's high washout rate is intentional. CCP has stated that they feel the initial difficulty weeds out people who would not make a good addition to the EVE community. Those who stay have the right mindset. I've forgotten specifically were I read it from, but I seem to recall that CCP doesn't even consider someone a "customer" in terms of churn until they've been in-game 4 months. If you'd like further insight, read this link.

If you think favoritism calls are silly then I think you are ignoring basic psychological premises as well as the most basic of business concepts.

You can say that these common business interests are a good thing that's a subjective call and you are entitled to your opinion.

You can say that giving freebies to friends is a termination event but that does not prevent it from happening it just means if you get caught you'll likely get fired.

I will say it once again what I'm saying here is not that cheating or breaking the rules has happened. What I am saying is that is it likely the rules are being changed in a manner that is swayed heavily by a cozy and mutually beneficial business interest that exists between CCP and a small number of players that conduct large scale sov warfare. I further am stating my opinion that if they continue down the road of trying to make ass ponies of 90% of the players so that 5% of them can make headlines then I think they will loose a lot of engaging game play and likely much of the player base with it.

We can disagree on opinion's here but what is established fact is that favoritism has happened repeatedly in the past and to varying degrees.

Let me give you one correlation here. If you catch your wife in bed with the mail man and she swears it will never happen again. Says she reported the mail man so he'd get fired and never have your route again. So then you say well she'd be stupid to do it again after having been caught once. After it happens 3 or 4 times you'd be the one who looked foolish when your neighbor says dude I think your wife is screwing the mail man and you said no way she is. I've caught her half a dozen times already she'd have to be an idiot to do it again.

But once again I am taken off topic because again I am not saying cheating or rule breaking has occurred. I'm not saying that it will occur here. I'm saying there is a common business interest that exists and if followed through on will lead to less rewarding game play for the majority of the player base.

References to extreme scandals in the past are only to indicate that this is not a crazy theory that is out of the question. So please stop accusing me of stating that one employee and CCP gave free **** to a "bestie" when I never indicated any such thing.

If there are common interests a conspiracy is not called a conspiracy it's called good business.

If you can't see a mutually beneficial business relationship leading to favoritism then I think you are the one being not only silly but naive.

Want to talk? Join Cara's channel in game: House Forelli

General Nusense
Doomheim
#728 - 2014-03-21 09:20:08 UTC
With these changes I didnt see anything about moving ships giving mining bonuses outside of POS shield. Will this happen this summer or are you not going to do it?

Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

Himnos Altar
An Errant Venture
#729 - 2014-03-21 09:30:28 UTC
Weaselior wrote:
One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time).




How I read this post.


I.......am uncertain how I feel about CCP throwing wenches into the gears of nullsec industry.

I....think I'm against it?
Okami Otichoda
Toxic Refuge
#730 - 2014-03-21 10:00:14 UTC
I'm interested in seeing how this fits in with the rest of the upcoming changes and will withold any major armchair game developing untill at least the first couple balance passes.

Like
Making POS refining more worthwhile.
Implied future role change/buffs for the Rorq

Dislike
The math making 78% the new 100% (so yes that Veldspar has ### units of Trit in it... somewhere... but I can't figure out how to get em all out even after moving to a spesific, fully upgraded, Outpost in Sov Null, maxing 3 skills, and installing a 300M chip in my head)

That said I would offer "Extraction" as a term that would work for refining and reprocessing.
TigerXtrm
KarmaFleet
Goonswarm Federation
#731 - 2014-03-21 10:05:32 UTC
Now that POS's are worthwhile to actually use for refining, please please PLEASE fix it so that alliance members can actually use a POS's modules! Shocked

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DEFANDER
CSV - Like in politics - rules apply differently
#732 - 2014-03-21 10:27:30 UTC
CCP Ytterbium wrote:
Ms Michigan wrote:
Omnathious Deninard wrote:
CCP Ytterbium wrote:

But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.

I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from?


Ore amount increases? I am losing this point as well...


That's ok, I'm apparently very good at confusing people.

NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station.

However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%.

Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there.

Is that less confusing now? P

DEFANDER
CSV - Like in politics - rules apply differently
#733 - 2014-03-21 10:47:34 UTC
So, i take the 10-15 min to write a reply and when i press post it only posts the Quote.
Marcia en Welle
Doomheim
#734 - 2014-03-21 10:50:58 UTC
Weaselior wrote:
One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time).

Weaselior, do you not understand this is the whole intention of the rebalance. This whole change makes it very inefficient to transport refined ores, meaning that if you want max refining rates for your production, then that production needs to be done in null sec.

This works both ways with high sec not being able to benefit from the cheaper minerals which would come about if it was easy to transport the refined ores from null to jita.

The point is that you need to move your whole production chain into null sec or face inefficiency, but on the other hand, you will gain a big advantage with the superior refining rates.
Salvos Rhoska
#735 - 2014-03-21 11:08:22 UTC  |  Edited by: Salvos Rhoska
Results of the nerf to non-ice/ore refinement efficiency and/or to below that of ice/ore refinement:

-Looters will no longer bring in modules valued only for refinement.

-A categoric and universal reduction in the mineral value (base value) of ALL non-ore/ice refinement items, from modules to ships.
(This one cannot be overstated. ALL non-ice/ore refinement items in the game will have their base value reduced by this change. Though production costs are not directly affected, the value of those commodities post production is reduced, as a factor of the reduced profit from refining them back into minerals. So this affects not only game generated modules from loot, but also player produced refinable commodities.)

-Death of the non-ore/ice refining profession, for the two stacking reasons outlined above. Lack of materials brought to market for refinement AND the reduced value of every single on of those items in refinement mineral outcome.

-Further excacerbated by the fact that instead of skilling for non-ice/ore refinement into an market devoid of refinable items and all at reduced value, the dame time can be spent to skill into ice/ore refinement instead, for which the market will provide plenty of unrefined materials and of which there is likely to be an net increase of in volume.

What is the reason/justification that is beneficial to the game, for causing the above?

The Dev Blog does not provide one either directly or by implication.

Infact it tries to claim that this will encourage the non-ice/ore refining profession for skilling, which is unfortunately completely false for the reasons I have demonstrated above. It infact does the exact opposite of what they propose, and kills that niche profession which already today is a very tight margin business.

WHY is this change being made?

Can a Dev elaborate on the justification for this specific change please?
DEFANDER
CSV - Like in politics - rules apply differently
#736 - 2014-03-21 11:11:11 UTC
It is my opinion that will not, in any way, make the null sec alliances see the light, and incorporate Industry corporations in there mix.

Now they will just turn from having freighters full 425 rails, to freighters full of compressed ore.
Yeah they might upgrade the outposts .. maybe ...

What this will do is make it harder to run industry in high sec.


And the big point of all this:

Declining scrapmetal processing in such a way will end up removing an entire aspect from the game - LOOTING.

There are a lot of pilots that want to loot the missions/DED's/Anomelies when-ever-possible and then reprecess all the non-Meta 4 items.
That is one sort of minerals for industry that will be gone if the change will remain like this.

I am not saying buff it up or whatever in null. Not sure anything will do the job, except maybe removing/nerfing the moons.
Null sec alliances, for some reason, do not accept industry corporations in their mix and let them really do mining/industry - to supply said alliances with ships/mods - and/or support them.
It is much easier for them to have a handfull of people doing JF services, that bring items in a much higher prices then Jita.

So my idea to kinda mitigate loosing the Looting aspect of the game, and at the same time negating the 425mm rail "industry" guys would be to have Scrapmetal reprocessing work diferantly in high/low/null space.

1. High sec - scrapmatter processing will have the same ratio as before, or as the ore/ice refinning. Like is it now (kinda).
2. Low sec - Mid point from "perfect" rates to basic rates ( that would be in null sec )
3. Null sec - The very basic rates as planed right now.
4. WH sec - Identical to High sec, as it is fairly impossible to have the option of producing caps to then sell in Known-space.

NOTE: or it may be needed for wh space at all - all you Wh pilots know better.

Find a way to stop people from buying mins in high sec - turning the mins in 425mm rails ( and the like ) - and then reprocessing them in null sec, But at the same time let the little guy who wants to reprocess loot for mins - he then sells or uses in his own little productions still be able to do that.

I like to build my own ships and ammo most of the time.
BUT I DO NOT WANT TO MINE ORE FOR THE MINERALS or BUY THE ORE.

I want to reprocess the loot that takes me minutes to gather, and use that to build stuff, or sell it.

It may not be profitable ( some will say blits the missions for the LP ), but it is something i like to do.
And I DO NOT THINK that i'm the only one.
Daniel Plain
Doomheim
#737 - 2014-03-21 11:11:50 UTC
Weaselior wrote:
Mario Putzo wrote:
Rain6637 wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984

i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you.


I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game.

actually, it sounds like your not happy where you are because even the slightest change made you unhappy

maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there

slight changes can make huge differences in happiness. case in point: free climbing.

I should buy an Ishtar.

Mara Rinn
Cosmic Goo Convertor
#738 - 2014-03-21 11:23:57 UTC
Weaselior wrote:
One thing though, I'm concerned about compression in highsec needing a POS. The issue is that when you're transporting to a pos, you can't outsource: I have to do the hauling myself instead of courier contracts or the like. That puts a big dampner on the ability of compression to get done and done well, which has a real risk of throwing wenches in the gears of nullsec industry as compression just can't keep up. I think it would make more sense for compression to be a station activity (though in station perhaps it does take time).


All player-driven industry should be better than any NPC-driven industry.

Rather than allow compression at stations, it should simply be possible to arrange for courier contracts to deliver things to POSes in some manner: for example a CHA anchored outside the shield (or a removal of the need for a POS shield at all).

Then there's always the option of replacing courier contracts with buy orders.
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#739 - 2014-03-21 11:51:14 UTC
Tarsas Phage wrote:
Jagoff Haverford wrote:

So null pilots are going to take a far bigger hit in training time than those who live in empire space.


No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc.

Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier.

I don't take it as a troll at all, mate. Of course, I'm also replying so late that the chance of you seeing this is probably minimal.

Yeah, skill trains for doctrines are a bastard. As someone else said, I always seem to get into a specific ship within a week (plus or minus) of the time when that doctrine is retired. And as another commenter noted, my end solution was to just train all of the logistics skills to 5, so that I have a role in every fleet.

One key point of clarification, though. Theses aren't Rank 1 skills. The high sec ores are all Rank 1. So you can get from 4 to 5 for Veldspar, Scordite, etc. in just a month or so. But Arkonor, Bistot, and Crokite are Rank 4, and Ice and Mercoxite are Rank 5. That's where the days really start to add up, amounting to a 200 day train for the null sec refiner to move from 4 to 5.

I could pose an argument that perhaps these skills should be reduced to lower rank levels, so that they were more like T3 subsystems. But that would simply ignite more fury that CCP was bowing to null sec (especially since it would probably entail a reimbursement of skill points to those of us who had trained these skills already).
Nemtar Nataal
Demonic Retribution
#740 - 2014-03-21 11:52:12 UTC
AttentionIf you dont make it riskey to have the outpost upgrade then at some point everyone will have it - and then everything is once again static.
ArrowBasically you should allow an invading force/alliances who is putting there space to the torch to destory the opgrades Twisted