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Dev Blog: Reprocess all the things!

First post First post First post
Author
Galphii
Caldari Provisions
Caldari State
#581 - 2014-03-21 00:32:34 UTC
Fantastic, glad to see you're cleaning up the reprocessing section and normalising ore to 100 units each! And good to hear the Rorqual is going to get some love, 'cause even with these changes, they'll be more commonly used but welded inside a POS shield more than ever. Eager to see more of these blogs too, CCP has been so quiet lately about what's in store.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Querns
Science and Trade Institute
Caldari State
#582 - 2014-03-21 00:34:10 UTC
Decaneos wrote:
I'm not completely sure about this, but does this mean that even if you train scrap metal reprocessing to five, module reprocessing is going to take a massive hit in the nuts?

As this is a big part of my mineral influx ,im not sure i will be very happy about these changes.

This is correct; all scrap metal refines will produce 55% of the minerals that they do today at maximum, on both sides of the summer expansion. Additionally, to claw out even that much efficiency, you need Scrapmetal Processing to 5.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

ergherhdfgh
Imperial Academy
Amarr Empire
#583 - 2014-03-21 00:37:10 UTC
Gospadin wrote:
My frustration with this is that it's so ungodly tedious to sell a bunch of modules these days that I typically just reprocess my entire station contents and sell the ore to save time.

Can we get some kind of "bulk sell to buy orders" to go with this? Entrepreneurs will still be able to make more money by doing individual sales, but given the bottom has just fallen out of reprocessing modules, it seems like anyone doing any kind of missions will have to spend even more time working on Carpal Tunnel V in stations.


why waste all that time and effort to make almost no isk. Most players will do the math on isk / hour and realize it's not worth their time to loot and salvage anymore. That will probably drive up the cost of meta 1-4 items which will affect newer players almost exclusively.

Want to talk? Join Cara's channel in game: House Forelli

TheSmokingHertog
Julia's Interstellar Trade Emperium
#584 - 2014-03-21 00:38:24 UTC
Anys Thes'Realin wrote:
I still dabble with this type of stuff on my old Industry alt, and I mostly like these changes, but there are some parts of it I am a little concerned about.

This does make a Refiner/Reprocessor a more important mini-profession. With the Ore compression, I see raw Ore being sold more often and minerals being sold far less often. However, will this paradigm shift benefit miners, or actually make the mining profession less profitable and only benefit the new "middle man refiner" that simply refines everything and marks it up?

[...]



About the mining bit, you forget that markets will look for equilibrium's all the time, this means that if a profession (say mining) will have a dip in volume (as in hours, since the isk/hour ratio will go down for mining), the output volume of mining will reach a equilibrium after a while, since the people going out of the profession will leave a hole in the provided volume from mining activity, since the volume in ores / minerals from mining will drop, people will have to scoop up less volume from the same amount of buy-orders, this will drive up buy order prices, what will attract new miners since the isk / hour ratio will up again, etc... etc...

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Tau Cabalander
Retirement Retreat
Working Stiffs
#585 - 2014-03-21 00:49:29 UTC  |  Edited by: Tau Cabalander
* Can we get a 50% array that can reprocess everything other than ice and ore. This is especially useful in w-space.

* Can you please fix the reprocessing UI so that there is a yield column showing yield for each material reprocessed, rather than the useless and confusing single yield number at the top right of the window (doesn't include material skills).

* Compression BPO should be reimbursed at NPC base sell price.


FYI: I notice that the Reprocessing Array is +4%, the same as an implant, and the Intensive Reprocessing Array is +8%

As I see it, this is a major nerf to "gun mining", and that is a good thing for mining, although I was expecting more like 90% yield than 55%.
Regan Rotineque
The Scope
Gallente Federation
#586 - 2014-03-21 00:54:23 UTC
This was already at 31 pages when i started writing and I did take time to read all the replies so far.

(Yes Wall of Text hits you for 2,133 damage)

I find myself with odd mixed feelings about this change being proposed. On one had null does need a boost to give it a much better competitive edge in terms of some industrial changes. However I am not sure I like the way its being proposed.

I think this is overly complicated.

1. I understand the desire to make null sec and player owned/built structures have more value as there is greater risk associated with owning and operating. This I 100% support. However I have never felt that the issue was one of refine rate. In fact I think 100% refine rates are perfectly okay. The issue is that there is ZERO cost associated with NPC refine rates. Once you build up enough standing with said NPC entity you get a big zero on the "we take" side. Sorry but this never made sense to me (though i did as a big ass carebear in high sec benefit from it) but the costs of doing business in high sec seem to be missing in some equations.

There should ALWAYS be a cost associated with using an NPC station for anything....whether that be refine, research, industry etc...etc.... and these taxes should be imho MUCH higher than they are now. Instead of tinkering with the gameplay mechanics so much adding new and useless lines of code - you could have just raised the taxes in high sec.

That being said - I do see that there needs to be some usefulness put into those lvl 5 refine and ore skills. You could have just tweaked the refine rates to less than 100% and made it so that you get 100% with those level 5s.

Instead you have opted for a complicated math solution that confuses the masses and makes people think okay "how do I perfect this" oh wait i cant get 100% - i have some complicated math then we add some extra minerals in...but those will be lost in the conversions...etc..etc...

Just seems a bit daft to me this approach. The goal, and perhaps I am not fully understanding it, is to rebalance refine with a boost to null sec. With taxes its as easy as saying in high sec 10% of all minerals refined are taxed, Low sec 5% null sec - alliance set and just modified that refinery % at each of the stations (btw several others have mentioned this - there is no rationale behind a corp or station being a better refinery over another in high sec - there are Military bases with perfect refine and mining corp stations with less than perfect - be nice to fix that)

2. Changes to scrapmetal - this one I don't understand at all - you have taken a valuable profession in salvaging and looting - one that any newbie in a t1 fit thrasher or catalyst can do - and nerfed it heavily. In addition many people used this to refine for the low/null minerals when starting out - again a big nerf to small time indy folks who are just starting the game.

The really bad result of this change is that the flexibility of minerals is lost. You can no longer build something and recycle it and get a significant portion of the materials back. What you are in essence saying is that in the future nobody will have perfected recycling in any meaningful way. I do like the instant compression on the Rorq and the POS modules - but I would strongly suggest making the skills apply to the POS modules. Not some freebee "it thinks your perfect" just because you have a POS - otherwise your defeating the purpose of making those skills for refine/ore not really matter.

In addition the POS modules should receive some sort of Sov bonus - why should a high sec or low sec POS have the same advantage as a null POS ? A null POS is much more risk - either have different modules (ie: some regular stuff that can be anchored anywhere with basic refine - some upgraded stuff for low sec with slightly higher stats - and some faction pirate stuff with much higher stats) or that you receive some bonus from the I-Hub.

I am overall worried about the effects on new players and small time industrialists in high sec. These changes will make it much more difficult to squeeze profit out of diminished margins. There are not alot of options for new players who DONT want to join the big alliances and coalitions and I think both of these changes are significantly increasing the complexity of the game and their ability to come into EvE and learn. I did not join a blob or even a corp for my first year and a half, but i still enjoyed the social side of the game (insert big plug for CAS - the best NPC corp in the game) I have really enjoyed myself more since moving to null and exploring and learning some basic pvp. But I did it at my pace and how I wanted to play the game.

Sometimes I see these changes and I think its an experiment on how to get people to play the game differently rather than letting them enjoy it at their own pace.

My main concerns:
- overly complicated , hard to figure out or goal set to see how you get to the best refine
- provides equal bonuses to high/low/null pos's - should provide a scale - ie: better refine in null
- creates barriers on some of the early professions - refining, industrial production, salvaging
- reduces mineral flexibility - which i think will drive up prices which will drive down pvp as many are risk adverse
and not all corps or alliances have or can afford luxury SRP plans.

I think this needs lots more discussion and testing....I am supportive that changes need to be made....let's just go slow on this one.






TheSmokingHertog
Julia's Interstellar Trade Emperium
#587 - 2014-03-21 00:57:55 UTC
Malcanis wrote:
Adellle Nadair wrote:
Malcanis wrote:
Berluth Luthian wrote:

...

...

...


Hi-sec will still be a massively better place to do production than 0.0 after this change.

You can complain after CCP
- Remove CONCORD
- Remove all the NPC stations
- Remove the faction police
- Allow cynos, bombs and bubbles to work in hi-sec
- Move datacore production out of hi-sec
- Move BPO sell orders out of hi-sec

While hi-sec still has those monumental advantages, this is basically complaining that the poor kid is getting a cherry while you're eating your way through a giant triple-scoop sundae.



Didn't EVE advertise its a dangerous game?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

TheSmokingHertog
Julia's Interstellar Trade Emperium
#588 - 2014-03-21 00:59:13 UTC
Lipbite wrote:
This is that happens when devs don't develop real content.


You want Jesus features? That worked out well.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

TheSmokingHertog
Julia's Interstellar Trade Emperium
#589 - 2014-03-21 01:01:17 UTC
Anhenka wrote:
Grookshank wrote:
So, I might have missed something. But basically now there is more of a loss in the production/reprocessing cycle, which leads too:
1. Loot/Salvage taking a huge hit of about 45-50% in worth.
2. Minerals getting worth more, so more people go afk and bot mining?

1: Yes.
2: Not really, yield is being increased to compensate.


I did not realize my orca hauls will be more frequent now... ;) Thx.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Commander Bjorn Gisch
Gisch Mercenary Group
#590 - 2014-03-21 01:11:06 UTC
Death of the casual player. Join a 0.0 alliance, pay tribute, force yourself to login for CTAs, activity minimums. Screw having a real life. We have gone from sandbox to WoW style level regions.
Vaerah Vahrokha
Vahrokh Consulting
#591 - 2014-03-21 01:13:20 UTC  |  Edited by: Vaerah Vahrokha
Plug in Baby wrote:
So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .

I honestly can't see how there will be any margin>

Look at the Moros
Current Cost: 1930m
New Sov Cost: 2185m
New NPC Cost: 2463m

Difference: 278m

How can anyone compete with the sov holders when they will have a 280m margin?


You aren't meant to compete with them.

This whole change is precisely tailored at bringing in the long time request of large null sec alliances (expecially one) to have everything made the best for them "because we fought to hold sov".

Therefore you are meant to either suck up and join them or close shop.
Commander Bjorn Gisch
Gisch Mercenary Group
#592 - 2014-03-21 01:16:45 UTC
Anhenka wrote:
Krom Thomson wrote:

no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of


This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS!

You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local.

You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local.

Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals.

But living in nullsec has a price, and the price is time spent helping you alliance, one way or another.

You are entitled to NOTHING.


TLDR: You can do whatever you want so long as we aren't telling you what to do at the time.
Querns
Science and Trade Institute
Caldari State
#593 - 2014-03-21 01:24:17 UTC
Commander Bjorn Gisch wrote:
Anhenka wrote:
Krom Thomson wrote:

no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of


This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS!

You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local.

You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local.

Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals.

But living in nullsec has a price, and the price is time spent helping you alliance, one way or another.

You are entitled to NOTHING.


TLDR: You can do whatever you want so long as we aren't telling you what to do at the time.

Man, what alliances have you guys been in where you are told what to do all the time? Being in a Goonwaffe altcorp, I am not required to do anything. I haven't been on a strategic op in over three years.

I keep saying this, but it bears repeating -- find a better alliance. A real alliance uses carrots to motivate you, not sticks.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Rakooner
Viziam
Amarr Empire
#594 - 2014-03-21 01:26:59 UTC
way too long dev blog...... wtf
ergherhdfgh
Imperial Academy
Amarr Empire
#595 - 2014-03-21 01:28:05 UTC
Wylt Echerie wrote:


I certainly don't have access to the raw numbers but I'd suspect a pretty good percentage of meta items sold (especially to buy orders) wind up reprocessed. Even on low value items quite a few of them sit right below the value of the minerals obtained through reprocessing which to me indicates that the majority of demand is coming from people purchasing to reprocess. While the refining rate for ore is going down the mineral content of that ore is going up so it shouldn't change overall pricing of ore/minerals/manufactured modules that much. I doubt the overall % of minerals in the system will be terribly affected by the nerf to module reprocessing but the value of the loot to the person collecting it will drop significantly.


I actually think the price of low meta modules will go up. As it is now in most cases it's not worth it to loot and salvage missions and null sec anomalies probably are but not by a huge margin. Currently I'll take a huge amount of loot and pull out a small handful of things I know are worth selling like heavy launchers and just melt the rest. For the time I would spend on the market to make a small percentage over mineral value on a small percentage of the mods it's just not worth it. .

So when they cut the mineral value of the loot in half a good percentage of the players especially anyone with more than say about 50 or 60 million skill points or so will find it's not worth their time and just leave the wrecks. when that happens meta 1-4 mods will go up in price. Not enough to make looting worthwhile but enough to make loosing a ship a much bigger deal for anyone without the skill points to fit all T2 mods.

Higher cost of loosing a ship for noobs means more conservative play for those newer players which is the exact opposite of what CCP wants right now. If they are going to do this they should make a way for players to manufacture meta 1-4 mods. Maybe they could make like an experimental production with the meta level of the output mod to be RNG determined. But to do that they'd have to bring back 100% mod reprocessing so that you could do something with the low ones not worth selling. Either that or something with BPC copying where you could have a chance at higher meta levels.

Want to talk? Join Cara's channel in game: House Forelli

Querns
Science and Trade Institute
Caldari State
#596 - 2014-03-21 01:28:51 UTC
Rakooner wrote:
way too long dev blog...... wtf

Don't fret, mon frere, just look to the thought leaders of GBS Logistics and Fives Support [MY 5S] for direction. Our warm glow and beatific interpretation of reality will serve to guide you through this confusing time.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Jason Station
Critical Mass Inc
#597 - 2014-03-21 01:39:50 UTC
My drink is empty.

If I read this all correctly I'm going to get hit with a very large nerf bat.

The timing is such that I should stock up like hell before the patch.

Once it is over I should hope that bounties alone will pay my way for the next 18 months until the economy recovers (yes I am looking at you battleship BPO)

Oh wait. I really don't give a flying squirrel and will just adapt.

Bartender!
Beofryn Sedorak
#598 - 2014-03-21 01:41:15 UTC
Jason Station wrote:
My drink is empty.

If I read this all correctly I'm going to get hit with a very large nerf bat.

The timing is such that I should stock up like hell before the patch.

Once it is over I should hope that bounties alone will pay my way for the next 18 months until the economy recovers (yes I am looking at you battleship BPO)

Oh wait. I really don't give a flying squirrel and will just adapt.

Bartender!


See people, He gets it.
Cor'len
Doomheim
#599 - 2014-03-21 01:42:14 UTC
Really, CCP? What a f*cked way to start off announcing summer features.


So in short you're nerfing hisec. Woohoo, sure makes me look forward to this summer then. Sure, the refining bit needed work, but you really didn't have to completely destroy mineral compression and reprocessing loot, as well as drop ore yields down the shitter.


No, I'd rather have it the way it currently is than what you're planning, even if some parts make sense. Stop f*cking up the game, you've done enough already.
Arthur Aihaken
CODE.d
#600 - 2014-03-21 01:43:40 UTC  |  Edited by: Arthur Aihaken
Cor'len wrote:
Really, CCP? What a f*cked way to start off announcing summer features.

This is probably the "big" Summer featureā€¦

I am currently away, traveling through time and will be returning last week.