These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

My Sandbox is Becoming a Themepark

First post
Author
Batelle
Federal Navy Academy
#201 - 2014-02-28 18:34:23 UTC
Petrus Blackshell wrote:
One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*


You could probably get funded through kickstarter....Roll

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

I Love Boobies
All Hail Boobies
#202 - 2014-02-28 18:38:30 UTC
Funny how OP claims PVE is zero risk, then goes on about how he gets PVE players to leave their ships and so on. Kind of a oxymoron, eh? You are the risk OP, as well as gankers. It's far from zero risk.
hellokittyonline
Hellokitty's Online Adventure
The Conference
#203 - 2014-02-28 18:46:59 UTC
I Love Boobies wrote:
Funny how OP claims PVE is zero risk, then goes on about how he gets PVE players to leave their ships and so on. Kind of a oxymoron, eh? You are the risk OP, as well as gankers. It's far from zero risk.

They do this of their own accord. I do not MAKE them engage me, or MAKE them leave there ships. If they understood how the game worked, instead of remaining blissfully ignorant they would be able to EASILY avoid my tactics 100% of the time.
Nariya Kentaya
Ministry of War
Amarr Empire
#204 - 2014-02-28 18:49:44 UTC
hellokittyonline wrote:
^Typical carebear response. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox).

right, ive seen dual-rep 250k EHP omni-tanked paladins in bastion mode get ganked in a 0.8 system trying to run missions. took a couple of tornadoes and like 3 catalysts loaded with neuts, so after the tornadoes alphad the rats finished him off before he could come out of bastion, couldnt rep because he was neuted.

there is plenty of risk for mission runners. what you want is for the rats to only target the mission runner, while making it harder for the mission runner to defend themselves in ANY way against somebody wanting them dead. right now the defense is to fly something cheap enough that its not worth taking the time to gank, with your change it would nearly half the required players to gank any mission runner, making it fractionally cheaper to gank anyone you want, who STILL cant defend themselves.

TL;DR you just want environments where your given a line of easy targets to drop and kill with little effort.

you want pvp, get some friends and gank them yourself, or go to lowsec/wh. safety nets were put in ebcause people like you INTENTIONALLY targeted noobs with little knowledge of game mechanics with the INTENT on making them quit.
Petrus Blackshell
Rifterlings
#205 - 2014-02-28 18:50:27 UTC
Batelle wrote:
Petrus Blackshell wrote:
One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*


You could probably get funded through kickstarter....Roll

I was being serious, and that is an option I have in mind. P

Even for Kickstarter though, you need a lot of time, enough stability to get you through the start process, and a safety net in case it implodes. Also, you need a list of specific stuff you want to do, with very reasonable and achievable goals, and maybe even an early-alpha demo / proof-of-concept. I don't want to write Star Citizen 2.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kimmi Chan
Tastes Like Purple
#206 - 2014-02-28 18:53:08 UTC
MatrixSkye Mk2 wrote:
Kimmi Chan wrote:
That's a great post Petrus. I think there are really some good ideas in there.

I think the issue with HKO's OP is that people have conditioned and obviously passionate responses to these kind of posts. I have no reason to question HKO's motivations, but if the changes are designed to improve everyone's game then he hasn't adequately articulated what benefit everyone gets from it.

At any rate, I like a lot of the ideas that you shared here. I think improved AI in Missions, failure conditions, and dynamic spawns is better than "Read Eve Survival and profit".

Not that I agree with everything you say, but I think you'd make an excellent CSM representative, due to your ability to discern through issues from both sides. Just sayin'. I'd love to see a CSM ticket from you Oops.


LOL and have to listen to this kind of crap everyday? I think you overestimate my patience. Big smile

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Evilishah
Tribal Liberation Force
Minmatar Republic
#207 - 2014-02-28 18:54:36 UTC
I Love Boobies wrote:
Funny how OP claims PVE is zero risk, then goes on about how he gets PVE players to leave their ships and so on. Kind of a oxymoron, eh? You are the risk OP, as well as gankers. It's far from zero risk.


It isn't though.

Eve is such that there is inherent risk in virtually everything. Invest too much in a market that crashes and you can lose a ton of isk. Undock in a spendy ship and there is the possibility of a suicide gank. Take a big ship into low, there's a real chance you could be tackled before you align and warp.

That said, high sec is incredibly safe relative to the rest of Eve. So they aren't mutually exclusive (OPs comments and OPs actions), like you seem to think they are.

I think OP takes it a bit too far, and I agree with some of the newer player safety nets (like safety and lowsec pop-ups), as sandbox does not necessarily mean "take advantage of a day 1 player for lulz".

But OP is correct that this game has an inverse risk/reward set-up. Some of the easiest and safest content in the game is the most valuable (lvl 4s) while some of the most dangerous is less rewarded (90% of low-sec, Nullsec Exploration).

I don't think it is unreasonable, nor have I heard one good argument against this, that risk-averse activities should reward less than more dangerous endeavors.
Kimmi Chan
Tastes Like Purple
#208 - 2014-02-28 18:54:58 UTC
Petrus Blackshell wrote:
Kimmi Chan wrote:
At any rate, I like a lot of the ideas that you shared here. I think improved AI in Missions, failure conditions, and dynamic spawns is better than "Read Eve Survival and profit".

I just wish GW2's dynamic open world PvE (or something similar) was in Eve, minus instances of course. Conventional "quests" are old hat. More info here if you're curious. The renown heart and event systems are the real "big thing", and they both promote player interaction and cooperation, moving around a lot, and doing a variety of mostly non-repetitive tasks. Adding Eve's open world PvP sandbox on top of that would create what I see as a sort of "Holy Grail" of open world MMO gaming.

Unfortunately GW2 will definitely not have open world sandbox PvP, and Eve will almost definitely not get rid of its "quest" system.

One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*



Love your blog. I learned everything I needed to know about jump clones from it just yesterday. Keep updating it!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Evilishah
Tribal Liberation Force
Minmatar Republic
#209 - 2014-02-28 18:57:30 UTC
Nariya Kentaya wrote:
stuff


Ganking is only as profitable as the owner makes it.

And yes, there is risk in all parts of Eve. There is less risk in high sec... unless you really want to compare running high sec missions (gankers and all) to jumping through the myriad of null sec bubble camps.
Petrus Blackshell
Rifterlings
#210 - 2014-02-28 18:59:45 UTC
Kimmi Chan wrote:

Love your blog. I learned everything I needed to know about jump clones from it just yesterday. Keep updating it!

Of course. I've been a bit short on time lately, but I have no intention on stopping it entirely. If you have any topic you would like to read about, feel free to mail me with it. I could do with some inspiration.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Batelle
Federal Navy Academy
#211 - 2014-02-28 19:16:40 UTC
Petrus Blackshell wrote:
Batelle wrote:
Petrus Blackshell wrote:
One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*


You could probably get funded through kickstarter....Roll

I was being serious, and that is an option I have in mind. P

Even for Kickstarter though, you need a lot of time, enough stability to get you through the start process, and a safety net in case it implodes. Also, you need a list of specific stuff you want to do, with very reasonable and achievable goals, and maybe even an early-alpha demo / proof-of-concept. I don't want to write Star Citizen 2.


And I was poking fun at Star Citizen, not you. If SC doesn't do so hot, kickstarter may not be an option.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

mechtech
Ice Liberation Army
#212 - 2014-02-28 19:17:32 UTC
I think you're both right and wrong.

First of all, risk-free income is indeed far too high. I think the best solution is very simple: high sec income 1x, low sec-2x, 0.0/high end wormholes 3x isk. With the ship rebalances, I think reducing income across the board is a good move. In the current state of Eve killing a carrier isn't even a big deal, and even supercap losses are not really noteworthy. Eve is more fun when getting big kills brings bigger thrills, imo.

But as for ganking... well I think ganking is very poor gameplay content, and CCP is right to keep it a fringe activity. It's not challenging, it's not fun, it's not intuitive for players to realize how it all works, etc. If you want more ways to harass high sec dwellers then that's a valid suggestion.
Sentamon
Imperial Academy
Amarr Empire
#213 - 2014-02-28 19:18:41 UTC
baltec1 wrote:

Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.


Most bots in highsec might have something to do with 100% of new accounts starting in highsec and a bunch of armature botters getting wacked.

You're either horrible at percents or manipulating them to try and make your point.

~ Professional Forum Alt  ~

baltec1
Bat Country
Pandemic Horde
#214 - 2014-02-28 19:22:57 UTC
Sentamon wrote:
baltec1 wrote:

Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.


Most bots in highsec might have something to do with 100% of new accounts starting in highsec and a bunch of armature botters getting wacked.

You're either horrible at percents or manipulating them to try and make your point.


You can be grinding level 4s with a raven in a matter of weeks. Your sarcasm is ironically accurate.
Sentamon
Imperial Academy
Amarr Empire
#215 - 2014-02-28 19:38:21 UTC
baltec1 wrote:
Sentamon wrote:
baltec1 wrote:

Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.


Most bots in highsec might have something to do with 100% of new accounts starting in highsec and a bunch of armature botters getting wacked.

You're either horrible at percents or manipulating them to try and make your point.


You can be grinding level 4s with a raven in a matter of weeks. Your sarcasm is ironically accurate.


You could but we want to be honest about botters they generally use junk throwaway accounts to farm as much as possible for quick RMT profits before getting banned. The fact that most get banned in highsec is not surprising and has nothing to do with highsec/nullsec balance.

~ Professional Forum Alt  ~

hellokittyonline
Hellokitty's Online Adventure
The Conference
#216 - 2014-02-28 19:38:47 UTC
mechtech wrote:
I think you're both right and wrong.

First of all, risk-free income is indeed far too high. I think the best solution is very simple: high sec income 1x, low sec-2x, 0.0/high end wormholes 3x isk. With the ship rebalances, I think reducing income across the board is a good move. In the current state of Eve killing a carrier isn't even a big deal, and even supercap losses are not really noteworthy. Eve is more fun when getting big kills brings bigger thrills, imo.

But as for ganking... well I think ganking is very poor gameplay content, and CCP is right to keep it a fringe activity. It's not challenging, it's not fun, it's not intuitive for players to realize how it all works, etc. If you want more ways to harass high sec dwellers then that's a valid suggestion.

How is it poor gameplay content? Ninja-salving is one of the only (if not THE only) high-sec criminal professions left that are even remotely accessible to new players. Furthermore the constant nerfs by CCP only makes it HARDER for new players to get involved and only slightly more tedious for the experienced players.

Valuable salvage is a GOOD THING for new players as it requires low skillpoints and offers a moderate payout in the form of assets (as apposed to pure isk which inflates prices) that can provide a stable living without following a linear (themepark-like) progression.

Furthermore, what's the point of having suspects if there's nothing for suspects to DO.

People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks.
Kimmi Chan
Tastes Like Purple
#217 - 2014-02-28 19:54:44 UTC  |  Edited by: Kimmi Chan
hellokittyonline wrote:
mechtech wrote:
I think you're both right and wrong.

First of all, risk-free income is indeed far too high. I think the best solution is very simple: high sec income 1x, low sec-2x, 0.0/high end wormholes 3x isk. With the ship rebalances, I think reducing income across the board is a good move. In the current state of Eve killing a carrier isn't even a big deal, and even supercap losses are not really noteworthy. Eve is more fun when getting big kills brings bigger thrills, imo.

But as for ganking... well I think ganking is very poor gameplay content, and CCP is right to keep it a fringe activity. It's not challenging, it's not fun, it's not intuitive for players to realize how it all works, etc. If you want more ways to harass high sec dwellers then that's a valid suggestion.

How is it poor gameplay content? Ninja-salving is one of the only (if not THE only) high-sec criminal professions left that are even remotely accessible to new players. Furthermore the constant nerfs by CCP only makes it HARDER for new players to get involved and only slightly more tedious for the experienced players.


Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players.

hellokittyonline wrote:
Valuable salvage is a GOOD THING for new players as it requires low skillpoints and offers a moderate payout in the form of assets (as apposed to pure isk which inflates prices) that can provide a stable living without following a linear (themepark-like) progression.


Most pure ISK(70-80%) comes from bounties in NullSec.

hellokittyonline wrote:
Furthermore, what's the point of having suspects if there's nothing for suspects to DO.


This is a good point that I had not considered before. I believe the intent was that anyone could shoot at a suspect to begin an LE. The problem is that few people actually shoot at them. Most of the time if someone sees a suspect it is mostly just, "Oh look, a flashy yellow guy..."

hellokittyonline wrote:
People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks.


The reason PvP enthusiasts want it to be easier to bait and gank mission runners is because of the ridiculous amounts of ISK too many of these dipshits fit to their ships. There is profit in that. So I get that. The problem is that rather than work around the existing mechanics, you're suggesting they be changed "for the benefit of a better game for everyone". How do the changes in mechanics that you're suggesting benefit those who do enjoy mindlessly farming for space bucks?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Organic Lager
Drinking Buddies
#218 - 2014-02-28 20:00:30 UTC
I don't get these posts? You want security in high sec nerfed so you can freely bully those who have no interest in playing your style of game? You want to make the most risk free and potentially profitable activity even more risky free and lucrative?

If you want pvp go to low or null and pick on someone who is fit and wants to fight you. Oh, wait, no, of course not, that would be too much risk for you. Better pick on the high sec care bear who doesn't know or understand how to defend himself.

That said high sec does need an isk/hour nerf or null/low isk/hour needs to be buffed. Care bears like myself should have a reason to live in null. Nerfing security features so tards like the OP can freely bully those less skilled him is just bad design (think the south park WoW episode, op is the fat pk)
Mina Sebiestar
Minmatar Inner Space Conglomerate
#219 - 2014-02-28 20:00:33 UTC
1)

Yeah why not as soon as pve become more like pvp it will pull more ppl to that part of a game i don't think all pve need to be like that but at least half of current agents if not more are not used in eve and they can provide that kinda content.

Also i think that that kinda massive commitment to pve upgrade will never happen.

2)

Don't take a sand from my sand box nothing wrong with bounties isk adjustment sure but i cant rly think of 60man fleet shooting sansha and than snoop for wrecks like pack of rats it is both pathetic and inefficient,and lets not forget small army of parasites in frigs trying to get leftovers / steal what they didn't earn in first place.

3)

Incentives are good,nobody go for ore in lo sec that already is not in lo sec u literally need to be lobotomized to enter there with mining vessel over and over again because ppl go in low because they want to go and they surely don't go there to mine.

4)

Sure remove gate camps and bubbles and we can talk.< hey don't hate i just proposing opening up space for more risk.

Last note...high sec space is there for a reason u want to create risk go to lo or even blue 0.0 and risk will found you until then thread 125673200873 of you need to play my way.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Dragon Outlaw
Rogue Fleet
#220 - 2014-02-28 20:02:02 UTC
I would rather say, the sandbox is becoming a blue donut.