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[Rubicon 1.1] Rapid Missile Update

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Author
Hasikan Miallok
Republic University
Minmatar Republic
#541 - 2014-02-17 23:59:33 UTC
Arthur Aihaken wrote:
Requesting rapid light and rapid heavy launchers be added to the list for Defender missiles.
https://forums.eveonline.com/default.aspx?g=posts&t=322781&find=unread



It's pretty clear CCP are intentionally relegating Rapids to secondary support weapons for use on ships that use something else as a primary ... in which case allowing defenders as ammo makes a lot of sense.
Arthur Aihaken
CODE.d
#542 - 2014-02-18 00:19:58 UTC
Hasikan Miallok wrote:
It's pretty clear CCP are intentionally relegating Rapids to secondary support weapons for use on ships that use something else as a primary ... in which case allowing defenders as ammo makes a lot of sense.

And considering a lot of non-missile hulls have at least one launcher slot, it would give them some anti-missile capability. A single rapid light or rapid heavy launcher could probably take out 2-3 enemy missiles from a single volley.

I am currently away, traveling through time and will be returning last week.

sprototles Ganzo
Big Fat Panda Corporation
#543 - 2014-02-18 09:19:37 UTC
increase Rate of fire (+1 or 2 seconds) and decrease Reload time (10 - 15 seconds)

My ideas...pls chceck them :) Battleship Yamato - http://bit.ly/1e3fPJY Nice Missiles - http://bit.ly/1f8j8Wb OVERHEAT Drones - http://bit.ly/1bh8MT8

Arthur Aihaken
CODE.d
#544 - 2014-02-18 14:14:37 UTC
sprototles Ganzo wrote:
increase Rate of fire (+1 or 2 seconds) and decrease Reload time (10 - 15 seconds)

Rate of fire is fine; it's the reload and in particular swap time that need to be addressed.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#545 - 2014-02-18 15:04:06 UTC
CCP Rise, I wonder if you recall the original pre-Rubicon discussions with the rapid heavy launchers with respect to missile velocity hull bonuses? At the time, many of us argued for inclusion of missile velocity, explosion radius and explosion velocity bonuses, as applicable. This is now more relevant than ever with the extended reload time and front-end loaded damage. If rapid heavy launchers are truly considered large weapons and the reload time is to be retained - then they should receive all hull bonuses as rapid light launchers do. Specifically:

• Rattlesnake; receives +50% max velocity for RHMLs as a role bonus
• Raven; receives +10% max velocity per level for RHMLs
• Raven Navy; receives +10% max velocity and +5% explosion radius for RHMLs
• Typhoon; receives 5% explosion velocity for RHMLs
• Golem; receives +10% max velocity and +5% explosion velocity for RHMLs as well as +25% missile velocity from Bastion

Right now the Rattlesnake, Raven Navy and Golem do not receive a single RHML-eligible hull bonus, and this seems like a glaring oversight. Rapid launchers are all but disappearing from the landscape, and I think the front-end loaded damage would be more palatable if these could be addressed. In terms of overall DPS, rapid heavy launchers rank last behind torpedoes and cruise missiles for damage application - so this shouldn't present any balance issues.

I would also appreciate if you could please comment on the exclusion (or future inclusion?) of rapid launchers with Defender missiles, which seems more applicable than ever. Thanks.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#546 - 2014-02-20 11:21:55 UTC
Any progress on the ammunition swap issue… Maybe something for Rubicon 1.3…?

I am currently away, traveling through time and will be returning last week.

Aivo Dresden
State War Academy
Caldari State
#547 - 2014-02-21 16:54:56 UTC
People actually use the RHML? :P

The problem is that there's no alternative for RLMLs. It's not like HMs or HAMs are any better. The damage application is horrible. How about you address the elephant in the room and have at least 1 decent cruiser sized launcher, instead of 3 different ones that all have issues? We just need a 'good' cruiser sized launcher.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#548 - 2014-02-21 18:21:35 UTC
every weapon system has issues. as do eve players...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Oblivion King
Doomheim
#549 - 2014-02-22 12:11:03 UTC
hmm I have an idea
Introduce a new ammo type "Rapid Light Missiles"
when you use this new type with RLML it makes it the way it is now (the burst style)
and when you use the Light Missile ammo with RLML it goes back to the way it was (with some tweaking if needed)
Arthur Aihaken
CODE.d
#550 - 2014-02-23 19:33:19 UTC
CCP Rise, do you think it might be possible to look at implementing a flat 20-second reload/swap for the rapid launchers in Rubicon 1.3? I think this would address most if not all concerns, and with the ammunition capacity nerf this still puts these at less DPS than they were originally.

I am currently away, traveling through time and will be returning last week.

HellGate fr
#551 - 2014-02-25 06:40:56 UTC
Those changes are total crap, you should delete those 2 launchers from the database simply since arties are better in every way.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#552 - 2014-02-25 09:53:33 UTC
I find this thread hilarious.

If you're struggling to use RHML's that's your issue. I have been flying around low sec in a RHML Raven for weeks now. Still haven't lost it. Still haven't got any kills with it but I have been winning fights when contesting DED complexes. I even took on an Ishtar and a Deimos at the same time in a site and forced both to disengage. Both were extremely lucky not to get killed before they entered warp and they even told me this in local chat.

The RHML works absolutely perfectly (ignoring ammo swapping)

RLML's seem to be working just fine in their role too. You can even stretch the role to fight cruisers (sometimes).
Kagura Nikon
Native Freshfood
Minmatar Republic
#553 - 2014-02-25 10:39:44 UTC
Spugg Galdon wrote:
I find this thread hilarious.

If you're struggling to use RHML's that's your issue. I have been flying around low sec in a RHML Raven for weeks now. Still haven't lost it. Still haven't got any kills with it but I have been winning fights when contesting DED complexes. I even took on an Ishtar and a Deimos at the same time in a site and forced both to disengage. Both were extremely lucky not to get killed before they entered warp and they even told me this in local chat.

The RHML works absolutely perfectly (ignoring ammo swapping)

RLML's seem to be working just fine in their role too. You can even stretch the role to fight cruisers (sometimes).



On the raven they are ok, but on the typhoon they are inferior to cruise because one of typhoon bonuses do not apply to RHML.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kaarous Aldurald
Black Hydra Consortium.
#554 - 2014-02-25 10:42:06 UTC
Kagura Nikon wrote:
Spugg Galdon wrote:
I find this thread hilarious.

If you're struggling to use RHML's that's your issue. I have been flying around low sec in a RHML Raven for weeks now. Still haven't lost it. Still haven't got any kills with it but I have been winning fights when contesting DED complexes. I even took on an Ishtar and a Deimos at the same time in a site and forced both to disengage. Both were extremely lucky not to get killed before they entered warp and they even told me this in local chat.

The RHML works absolutely perfectly (ignoring ammo swapping)

RLML's seem to be working just fine in their role too. You can even stretch the role to fight cruisers (sometimes).



On the raven they are ok, but on the typhoon they are inferior to cruise because one of typhoon bonuses do not apply to RHML.


Bingo. When only one real class of ship can adequately use an entire line of weapons, something is wrong with those weapons.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sgt Ocker
What Corp is it
#555 - 2014-02-25 11:39:17 UTC
Kagura Nikon wrote:
Spugg Galdon wrote:
I find this thread hilarious.

If you're struggling to use RHML's that's your issue. I have been flying around low sec in a RHML Raven for weeks now. Still haven't lost it. Still haven't got any kills with it but I have been winning fights when contesting DED complexes. I even took on an Ishtar and a Deimos at the same time in a site and forced both to disengage. Both were extremely lucky not to get killed before they entered warp and they even told me this in local chat.

The RHML works absolutely perfectly (ignoring ammo swapping)

RLML's seem to be working just fine in their role too. You can even stretch the role to fight cruisers (sometimes).



On the raven they are ok, but on the typhoon they are inferior to cruise because one of typhoon bonuses do not apply to RHML.
The Raven has only 1 bonus applicable to RHML. ROF, 1 very good reason RHML will never be more than a gimic.


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#556 - 2014-02-25 12:31:05 UTC
Sgt Ocker wrote:
Kagura Nikon wrote:
Spugg Galdon wrote:
I find this thread hilarious.

If you're struggling to use RHML's that's your issue. I have been flying around low sec in a RHML Raven for weeks now. Still haven't lost it. Still haven't got any kills with it but I have been winning fights when contesting DED complexes. I even took on an Ishtar and a Deimos at the same time in a site and forced both to disengage. Both were extremely lucky not to get killed before they entered warp and they even told me this in local chat.

The RHML works absolutely perfectly (ignoring ammo swapping)

RLML's seem to be working just fine in their role too. You can even stretch the role to fight cruisers (sometimes).



On the raven they are ok, but on the typhoon they are inferior to cruise because one of typhoon bonuses do not apply to RHML.
The Raven has only 1 bonus applicable to RHML. ROF, 1 very good reason RHML will never be more than a gimic.




Disagree.

RHML has the built in bonus of damage application due to down sized weapon.

It has been stated by CCP the Rapid Launchers will NOT receive range or application bonuses

Also, A RHML Typhoon can compete with a RHML Raven. They both of strengths and weakneses. I want to take my Typhoon into lowsec now!
Arthur Aihaken
CODE.d
#557 - 2014-02-25 16:08:48 UTC  |  Edited by: Arthur Aihaken
Spugg Galdon wrote:
It has been stated by CCP the Rapid Launchers will NOT receive range or application bonuses

This was when the original rapid heavy missile launchers were presented and they featured both a larger ammunition capacity and 10-second reload time.

Spugg Galdon wrote:
I find this thread hilarious.

If you're struggling to use RHML's that's your issue. I have been flying around low sec in a RHML Raven for weeks now. Still haven't lost it. Still haven't got any kills with it but I have been winning fights when contesting DED complexes. I even took on an Ishtar and a Deimos at the same time in a site and forced both to disengage. Both were extremely lucky not to get killed before they entered warp and they even told me this in local chat.

You're certainly entitled to your opinion. Try running any L4 mission with RHMLs vs. cruise launchers and let me know how you fare time-wise.

I am currently away, traveling through time and will be returning last week.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#558 - 2014-02-25 16:37:49 UTC
Arthur Aihaken wrote:
Spugg Galdon wrote:
It has been stated by CCP the Rapid Launchers will NOT receive range or application bonuses

This was when the original rapid heavy missile launchers were presented and they featured both a larger ammunition capacity and 10-second reload time.

Spugg Galdon wrote:
I find this thread hilarious.

If you're struggling to use RHML's that's your issue. I have been flying around low sec in a RHML Raven for weeks now. Still haven't lost it. Still haven't got any kills with it but I have been winning fights when contesting DED complexes. I even took on an Ishtar and a Deimos at the same time in a site and forced both to disengage. Both were extremely lucky not to get killed before they entered warp and they even told me this in local chat.

You're certainly entitled to your opinion. Try running any L4 mission with RHMLs vs. cruise launchers and let me know how you fare time-wise.


But aren't rapid heavies the wrong tool for the job? They are a burst weapon so it seems unsurprising to me that they are not useful for applying sustained damage, as most level 4s require?

Level 4s also take a long time if you fit only blasters...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#559 - 2014-02-25 16:52:57 UTC
Mournful Conciousness wrote:
But aren't rapid heavies the wrong tool for the job? They are a burst weapon so it seems unsurprising to me that they are not useful for applying sustained damage, as most level 4s require?

Level 4s also take a long time if you fit only blasters...

They are, and that was kind of my point - that rapid launchers only fill a narrow PvP niche. The 35-second reload is a tactical nightmare in actual combat, however.

I am currently away, traveling through time and will be returning last week.

HellGate fr
#560 - 2014-02-25 19:34:13 UTC
Either get us a half ROF, or half reload time, or double capacity.