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Faction Warfare farming has to end - we want war instead of the Cloak & Stabs -game

First post First post
Author
Roime
Mea Culpa.
Shadow Cartel
#81 - 2013-12-10 05:35:23 UTC
Xuixien wrote:
I like the false premise that you should have to PvP that these sorts of threads are always based on.

In the end it's really a judgement call - an opinion not actually rooted in anything that would actually improve the game.


I'm not talking about hisec mining, mission running or null anom running. Bears can be bears, they are involved in PVE activities.

Factional Warfare plexes, however, are explicitly meant to facilitate PVP combat. Running plexes is the only way to push FW systems to vulnerable state so that the Infrastructure Hub can be attacked. It's the equivalent of reinforcing structures in null sov.

.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#82 - 2013-12-10 06:05:35 UTC
there's the argument that goes around in these sorts of threads that you cannot and shouldn't force people to pvp

that's true. but that doesn't mean that every activity must accommodate those who won't pvp. in fact, if accommodating pve'ers means that the pvp part of a pvp-oriented feature is done over, it is completely ok to tell those who won't pvp to bugger off. there's plenty of pve content around they won't be exposed to pvp while doing

PVP FOR ISK not WARP OUT AND CLOAK FOR ISK
Christine Peeveepeeski
Low Sec Concepts
#83 - 2013-12-10 06:48:09 UTC
Bienator II wrote:
i think as soon there are timer rollbacks you don't need any of the other points. It will all fix itself. All you have to do is to patrol your space and pve boats have no chance anymore to control the warzone. Cloaks, stabs whatever.. all become useless.


Man speaks truth.

Lugalbandak
Doomheim
#84 - 2013-12-10 07:28:37 UTC  |  Edited by: Lugalbandak
Roime wrote:
Lugalbandak wrote:
Wich part you guys hang out lol , i think you overrated this problem , i see those farmers too, but the majority gives me fights.

By nerfing fw you gonna buuried again me thinks. im in for timer reset solo if you cloacked as mention before.

Dont forget the little guys friend , you may be top 2 batlltclinic bla bla , and i can effort also to "farm" in tech2&faction , but plenty of guys also who just are simpel newbros with 1 account , tey need those lp to keep them going to get expiernce en skills etc


Just to reiterate my personal opinion if it is not clear- FW LP payouts are very well balanced if you actually participate in the PVP part. LP together with all the PVP loot are enough to sustain active daily FW fighting. We have access to nice LP stores where we can buy ships, implants, ammo etc for reduced prices. This works, we can keep on fighting- you won't get rich, and if you want to fly stuff like T2 cruisers a lot, you'll need additional sources of income. During heavy campaigning the income stops almost completely, which in itself is a very nice dynamic and simulates war rather well.

The problem is not how much LP you get, but how. Because of an oversight/loophole in the plexing mechanics, non-FW people are able to exploit the LP payout system, and their actions also happen to affect the warzone control, and the daily life of people who try to engage in FW like it was meant to. This isn't an economic problem because the payouts are LP, not ISK, just a cancer of an otherwise fantastic gameplay area.




yep stabs & cloack , but is this really a FW problem?....

edit: and fw is my main income , it would be afwul if you need more accounts to live fairly well in fw

edit2: but yeah , i agree it shouldnt be as easy with stabs & cloack to get so much isk

The police horse is the only animal in the world that haz his male genitals on his back

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#85 - 2013-12-10 08:37:15 UTC
Dread Delgarth wrote:
Stabbed, cloaky farmers are the bane of FW.

Is there anything more depressing then getting a Venture on d-scan towards a FW plex? Or you pick up a combat ship on d-scan, warp to the gate and suddenly the ship disappears off your radar - he cloaked as soon as he picked your ship up on short range. Utterly broken mechanics that need one simple fix - timer resets. I honestly think this one change would eliminate most of these plex farmers.


Yeah. When I try to pvp in my late september 2013 main character, and 2008 peops in navy/pirate frigs try to "fight" with me.

Or when my poor kestrel is hunted by a t2 frig.

Or when 4 or so old neuts come to my plex.

Or...

You should probably get my point by now.

I don't use stealth or wcs so I don't care much for them, but those posts about "new players profiting unjustly" are silly. ISK comes from farming. Maybe they should nerf your source of income?

"NUTS!!!" - general McAuliffe

RAW23
#86 - 2013-12-10 08:40:16 UTC
So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.

There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.

As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?).

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

RAW23
#87 - 2013-12-10 08:45:59 UTC  |  Edited by: RAW23
Dread Delgarth wrote:
Xuixien wrote:

Making them have to jump through extra hurdles to cap a plex, reducing payouts, making "no cloak zones", making the rats harder... it will not give you more kills, because people can still simply warp out when there's someone on scan.

How many times does this need spelling out - it's not the easily gained LP factor or lack of PvP thats the real problem, they are more annoyances then anything else. It's the fact that these week old characters can have a direct effect on Sovereignty of a system.

Can you imagine the outrage if a similar mechanism was at work in Null sec and noob farmer alts had the potential to remove access from stations for people living there?


Are you aware of the early history of the goons? Their whole ethos was based on exploiting the fact that you CAN do things with massed numbers of very low skill characters and they ended up doing pretty well for themselves. I really don't see the argument that people shouldn't be able to have any effect because they are new as holding any water at all. On the contrary, they should have an effect.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Paranoid Loyd
#88 - 2013-12-10 08:46:34 UTC
RAW23 wrote:
So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.

There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.

As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?).


You're making too much sense with you logic and reasoning! This is GD, FFS. Go back to MD Lol

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Anomaly One
Doomheim
#89 - 2013-12-10 08:50:48 UTC  |  Edited by: Anomaly One
Cloak and stabz, cloak and stabz..
ooh stabilizers

btw killing or being a farmer is THE best tear generation in game, I only tried fw cloak/stabs farming for a bit (it's more boring than mining I like mining btw) but holy **** ahahhahah a neutral kept warping in 10 times and he would spout some **** in local while i'm cloaked, so ******* funny Lol

"Teach me how to afk cloak"
"so much leet skillz"
xD


and it goes both ways, killing a plex farmer gets them riled up especially if you hunt them down constantly.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Iudicium Vastus
Doomheim
#90 - 2013-12-10 08:55:47 UTC
RAW23 wrote:
So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.

There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.

As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?).


Just wanted to emphasis that last part there so hopefully some whiners can see. They've complained about these "farmers" not caring about the WZ and faction control. But if these guys in FW go to a plex and target cloaks up, then run off without running timer themselves just to look for a fight in another plex (thereby abandoning the plex and its control if closed) then they also don't care about the WZ and control for their side.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#91 - 2013-12-10 09:14:49 UTC  |  Edited by: Balshem Rozenzweig
Iudicium Vastus wrote:
RAW23 wrote:
So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.

There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.

As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?).


Just wanted to emphasis that last part there so hopefully some whiners can see. They've complained about these "farmers" not caring about the WZ and faction control. But if these guys in FW go to a plex and target cloaks up, then run off without running timer themselves just to look for a fight in another plex (thereby abandoning the plex and its control if closed) then they also don't care about the WZ and control for their side.



they also totaly ignore mission runners, and that's where all the LP (LP = isk) is. They are just sad cause they cannot gank efficiently. And for some strange reason they stick to term "pvp" instead of "gank" or "kill farm".

Somehow they started to belive that killing helpless noobs is a glorious, and pvpish thing to do. It could be (I know I would never get bored of it if the wheel turns for me), but only when we stick to honest terminology. Ganking and kill farming.

But then, suddenly, they couldn't come here to cry about not being able to do the thing "the game is all about". I guess for someone frustrating you with wcs and laughing at your nicely fitted ship being unable to do a thing could be the thing "the game is all about".

Also, if we manage to finaly state there's a difference between kill farmers and pvpers, maybe we could return to original concept of the FW (yes - read this thread and look at all those who know what FW should be, and how wcs are killing that) and maybe, just maybe, kick all the older/neut accounts from FW space. Imagine that - no more people able to fly BSs hunting for dudes who can barely fit a frig. No neuts - just playerbase purely interested in FW zone control. Oh, that would be so "what the game" and "what the FW" is all about. "FW was suppose to introduce new players to pvp" - I'm all about it man!

I repeat - I do not love wcs/stealthy guys, I could see them nerfed, but I do know what FW is like when you are a new player, and it's not filled with pvp opportunities. It's filled with bitter vets, guys with too much isk, and gate campers.

Still much enjoyable but if newbs won't make profit - they won't be able to buy ships that can die to you.

"NUTS!!!" - general McAuliffe

Christine Peeveepeeski
Low Sec Concepts
#92 - 2013-12-10 09:16:21 UTC  |  Edited by: Christine Peeveepeeski
Iudicium Vastus wrote:
RAW23 wrote:
So, this is a thread full of elite PvPers complaining about people having found counters to their tactics. Of course, it would be nice if everyone would just offer themselves up on a plate to their betters but some people are going to, you know, not want to die.

There is an easy answer to stabs. Simply fit more points. But most of the elite guys don't want to do that because they don't want to gimp their own fits. Unfortunately, though, that's what it comes down to - you have to make choices. There are means at your disposal to defeat these tactics but you don't want to take advantage of them because that will stop you doing other things that you like to do. Tough. You can't have everything and you can't expect the game to be designed to force everyone to play in the style that suits you.

As to cloaks, the issue here is no different than it is anywhere else in the game. Cloaky guys are hard to kill. Like anyone else in the game going up against cloaks, you have to live with that. Cloaky ships cannot run down timers with the cloak activated so if you force someone to cloak you can sit in the plex and run down the timer yourself. Well done, you have won that battle and neutralised his ability to pursue control of the warzone. No real problem (unless of course you just want to kill things and don't really want to sit around running the timer down?).


Just wanted to emphasis that last part there so hopefully some whiners can see. They've complained about these "farmers" not caring about the WZ and faction control. But if these guys in FW go to a plex and target cloaks up, then run off without running timer themselves just to look for a fight in another plex (thereby abandoning the plex and its control if closed) then they also don't care about the WZ and control for their side.



Actually, no.

I love pvp but I also finish 95% of the plexes I win these days (to be fair didn't do plexes at all till about 2 months ago). I also defensively plex a list of systems in order or priority and I move to defend friendlies in plexes then help them cap them. I have a million and 1 intel channels I'm part of that allows me to assess where I'm needed and if alls quiet I deplex like a mofo.

FW is full of differant styles, just like eve as a whole. The only change I'd want to see is timer rollback if no ones in the plex. That's it, because as long as you can earn lp and thus isk from FW it's going to attract all sorts. Personally I dislike lp hoppers but I've learned to deal with it. In fact I work with the more prolific ones now and then so I know when someones chasing them.... farmers love to have defence from pvpers and I like to shoot said pvpers.... best of both worlds.
Lipbite
Express Hauler
#93 - 2013-12-10 09:22:53 UTC
Sandbox mechanics is about money-making. Everything else is secondary despite fairy tales like "EVE is a PvP game". Those low SP alts definitely get the main idea of the game - unlike most "PvPers". If you want quality PvP - War Thunder is that way ===>
Naomi Tichim
Sovereign Hospitaller Order of Saint Katherine
#94 - 2013-12-10 09:57:42 UTC
Perhaps we could have incentives for PVP within FW. The basic idea would be rewards for killing pilots in the enemy militia. Just off the top of my head, here's an idea:

You get both faction standing, loyalty points, and even a small cash bonus for killing enemy pilots. The loyalty points are based on the enemy player's rank. The cash bonus is based on the value of their ship, although it should be less than the difference between the ship's base cost and a platinum insurance payout to limit farming. Faction standing is based on both. I'd also float the possibility that getting killed by an enemy militia pilot might incur some minor penalty. Less than the one for killing the other guy, but it's the same reason that failing a mission gives you a standing penalty.

Also, there should be extra concrete benefits for being higher-ranked (as it is, the system I've outlined actually discourages advancement, as it will make you a target), benefits that you can ONLY get by earning that rank. Here are a few ideas:

Officer Gear: Special items (bought from the LP store or handed out as part of mission rewards) that only work if you are of a certain rank and currently in the militia. As they'd be useless to players outside of your militia, there wouldn't be any market in reselling them (unlike current faction gear). In addition, these items ought to be really powerful. The most obvious types would be implants and warfare links. The warfare links in particular would be appropriate - and unlike all other warfare links, these might actually provide weapon bonuses. And the top-tier gear would provide some really impressive bonuses, making a fleet led by a Valklear General or Divine Commodore.

Intelligence: Allow higher-ranked players to gain information other players cannot. A simple idea would allow a high-ranked player to check local in any system controlled by his faction, although this might be OP, as it would make covert ops very difficult.

Reinforcements: Allow players to spend loyalty points to summon NPC reinforcements. In systems you occupy, these would appear very quickly. In enemy systems, you might be able to summon them, but they could take time to arrive - perhaps even having to use the actual gates, making them vulnerable to enemy fleets. Higher-ranked players would get a discount. The rewards from killing a summoned ship - LPs, loot, salvage, faction standings - should be pitiful compared to the amount of LPs required to call it in, to prevent farming. And it shouldn't be something you do routinely. But for a high-ranked player caught in a dire situation, it could really even the odds.

Anchorables: Make it easier for high-ranked militia pilots to erect anchorables. Top-ranked pilots should be able to get starbase charters for essentially nothing. Oh, and occupational status should determine which kind of starbase charter you need. A neutral player operating in the warzone might have an incentive to make contacts in the militia, opening the door for all kinds of shenanigans.
Cato Black
Tribal Liberation Force
Minmatar Republic
#95 - 2013-12-10 10:02:30 UTC
dual scram + sebo fit works for me, I generally won't waste much time chasing a stabbed farming alt, maybe if it's my home system or I am bored I will warp from plex to plex until they leave, and then run down the plexes. If you get a couple guys chasing them you can sit on a plex gate with dual scram + sebo and catch them easily

I am for sale https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=321142

Fr3akwave
Mercury Arms Inc.
#96 - 2013-12-10 10:08:51 UTC
Roime wrote:
As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control.


As far as I know (and i am part of everyone, am i not), if you want to farm large amounts of LP, you run missions.
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#97 - 2013-12-10 10:08:55 UTC
Roime wrote:
As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control.

Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation.

My corpmate wrote a good blog post that lists the commonly suggested solutions:

- timer rollbacks
- buffing the NPCs
- rebalancing warp core stabs
- cloak prevention mechanism

Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm.

If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up.


maybe you don't find pvp because you hide in big fleets too often...
Roime
Mea Culpa.
Shadow Cartel
#98 - 2013-12-10 10:21:08 UTC
Balshem Rozenzweig wrote:

they also totaly ignore mission runners, and that's where all the LP (LP = isk) is. They are just sad cause they cannot gank efficiently. And for some strange reason they stick to term "pvp" instead of "gank" or "kill farm".


Not sure where you get your info mate, but rest assured that we indeed "farm kills" and "gank" very efficiently. Oh and correct, we do like to call engaging war targets in factional warfare "PVP".


Quote:
Somehow they started to belive that killing helpless noobs is a glorious, and pvpish thing to do. It could be (I know I would never get bored of it if the wheel turns for me), but only when we stick to honest terminology. Ganking and kill farming.


Confirming our whole corporate ethos is based on the glorification of killing new players. In fact we only log in to kill helpless noobs, if there are no <1 week old pilots available and present for ritual killing, we log off and petition CCP for not providing us easy kills. It's not like we actually wanted to fight anyone, we just collect killmails. I'd actually like this game more if I wouldn't even have to log in, I could just pay PLEX to see a constant stream of noob killmails on my battleclinic page. The newer, the tastier <3

Getting a killmail for a one-day old player in a terrible fit that cost him all his ISK, his unupdated clone and the free implants is like the holy grail of every Elite PVPer. We masturbate over it in a ring for weeks, print it out and give to our mothers on Christmas Eve. Our mothers put them on display over the fireplace and all their friends admire it.

MY SON KILLED THIS NOOB AND PODDED HIM TOO, I'M SO PROUD

Anyway, this thread is definitely all about changing the mechanics to make EVE harder for new players, and easier for us Elite PVPers to kill new players -you got that right, son.


Quote:
But then, suddenly, they couldn't come here to cry about not being able to do the thing "the game is all about". I guess for someone frustrating you with wcs and laughing at your nicely fitted ship being unable to do a thing could be the thing "the game is all about".


Whether or not EVE Online is all about PVP is a subject under continuous and heated debate, I have my personal opinion on that but it's really irrelevant to the this discussion- Faction Warfare is definitely intended to be all about PVP. Now the question here is an oversight in the mechanics that makes it actually more about farming LP.

.

Roime
Mea Culpa.
Shadow Cartel
#99 - 2013-12-10 10:28:27 UTC
Harry Forever wrote:

maybe you don't find pvp because you hide in big fleets too often...


Quantum Cats are widely known for our regular large scale fleets, we even have a discussion on our internal forums about limiting the overwhelming CTA activity to allow for some room for roaming-style small gang action.

If there aren't at least a full wing of pilots online, we don't even undock- and never without full supercapital support, of course.

The average gang size of 2 on our public killboards is just an API trick we use to troll everyone into thinking that we'd actually do solo or small gang PVP

Those 109 solo kills from last month were also not made by me, someone haxored my account and killed his alt on the undock 109 times

.

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#100 - 2013-12-10 10:36:37 UTC
Roime wrote:
Balshem Rozenzweig wrote:

they also totaly ignore mission runners, and that's where all the LP (LP = isk) is. They are just sad cause they cannot gank efficiently. And for some strange reason they stick to term "pvp" instead of "gank" or "kill farm".


Not sure where you get your info mate, but rest assured that we indeed "farm kills" and "gank" very efficiently. Oh and correct, we do like to call engaging war targets in factional warfare "PVP".


Quote:
Somehow they started to belive that killing helpless noobs is a glorious, and pvpish thing to do. It could be (I know I would never get bored of it if the wheel turns for me), but only when we stick to honest terminology. Ganking and kill farming.


Confirming our whole corporate ethos is based on the glorification of killing new players. In fact we only log in to kill helpless noobs, if there are no <1 week old pilots available and present for ritual killing, we log off and petition CCP for not providing us easy kills. It's not like we actually wanted to fight anyone, we just collect killmails. I'd actually like this game more if I wouldn't even have to log in, I could just pay PLEX to see a constant stream of noob killmails on my battleclinic page. The newer, the tastier <3

Getting a killmail for a one-day old player in a terrible fit that cost him all his ISK, his unupdated clone and the free implants is like the holy grail of every Elite PVPer. We ********** over it in a ring for weeks, print it out and give to our mothers on Christmas Eve. Our mothers put them on display over the fireplace and all their friends admire it.

MY SON KILLED THIS NOOB AND PODDED HIM TOO, I'M SO PROUD

Anyway, this thread is definitely all about changing the mechanics to make EVE harder for new players, and easier for us Elite PVPers to kill new players -you got that right, son.


Quote:
But then, suddenly, they couldn't come here to cry about not being able to do the thing "the game is all about". I guess for someone frustrating you with wcs and laughing at your nicely fitted ship being unable to do a thing could be the thing "the game is all about".


Whether or not EVE Online is all about PVP is a subject under continuous and heated debate, I have my personal opinion on that but it's really irrelevant to the this discussion- Faction Warfare is definitely intended to be all about PVP. Now the question here is an oversight in the mechanics that makes it actually more about farming LP.


Your sarcasm is funny, and I appraciate it because of that, but it adds little to discussion. Write in plain text so I can argue with you better.

Especialy since this thread is about CCP helping you catch warp stabed people.

"NUTS!!!" - general McAuliffe