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Balancing Feedback: Tier3 Battlecruisers

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Author
Ezekiel Sulastin
Aliastra
Gallente Federation
#61 - 2011-11-05 02:39:37 UTC
Not only that, but the Tornado is easier to move around if you're playing "Cram All Ze Ships In Ze Carrior" - the Tornado is 216k m3 whereas the Talos is 270k m3 (the difference between 3 and 4, for starters); I thought we had this discussion with battleships already, leading to the Hyperion et al getting knocked under 500k. Not only that, but the Tornado has an actual build cost of 10-ish M less, if I can trust other people's math.

Oh well, at least it looks neat :)
Pattern Clarc
Citeregis
#62 - 2011-11-05 02:51:02 UTC  |  Edited by: Pattern Clarc
So let me get this straight.

You removed the web bonus from the Talos... because you didn't want to pidgeon hole the ship into blasters... in the process pidgeon holing it into rails.

People have now decided that these ships are sniping only... But yet the Naga has a torps with no cruise missile bonus...

The Tornado and Oracle are fine (or overpowered!) depending on how you look at things. Whilst the Talos and Naga are pretty low on CPU and perhaps a tiny bit low on grid and missing a few things...

Talos is missing drones, Naga is missing a damage bonus on hybrids or a missile flight time bonus on cruise in addition to the CPU to actually make use of it's mids. As it stands, there is just no comparison between the Tornado and Oracle vs the Naga and Talos.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Demon Azrakel
Garoun Investment Bank
Gallente Federation
#63 - 2011-11-05 03:22:56 UTC
So, why would I use a Talos now? It now has the same issues as a Brutix always had against minmitar BCs; lack of mobility, poor engagement range, poring EHP for those disadvantages. The 90% web gave it a chance and the 5 lights made it slightly special. Welp, CCP pre-nerfs Gallente again...
GeeShizzle MacCloud
#64 - 2011-11-05 04:08:24 UTC
sounds a lot to me like tallest still has a bit to go to balance hybrids and gallente ships!

the few sub-cap caldari ships used often in PVP in TQ are used because they either have ecm, heavy missiles or a generic weapon all races can use (bombs/torps)

Gallente ships are really only used for station and gate ganks cause of a cmbination of hybrid systems sucking and their whole ship philosophy fails with what stats they have.

unfortunately the caldari and gallente tier 3s may not really be suffering from ship stats bt theyre suffering frm hybrid weapons issues. if only the Naga could fit cruise instead of siege then all would be well in the caldari camp.

CCP FIX YOUR SHIP PHILOSOPHY ON GALLENTE!!!

heres a thought, give the talos back its drones and give it an all drone speed bonus, so that it can be pretty much the only ship that can effectively USE a couple of heavy webbing drones to get its blaster range to target.

cause as it stands, those drones are practically NEVER used, because theyre just sooo damn slow! its actually ironic how bad those drones are!
Voith
Republic Military School
Minmatar Republic
#65 - 2011-11-05 04:29:40 UTC
I really don't care about the balance. I just wanted some ships that weren't regurgitation of existing "design philosophies". 3/4 ships failed.

Take out the gimmick of mounting large weapons and these BCs don't even register as slightly interesting.
Obsidian Hawk
RONA Midgard Academy
#66 - 2011-11-05 05:22:05 UTC  |  Edited by: Obsidian Hawk
Just wanted to give a quick report on the talos.

fit 8x neutron blasters, 10mn mwd II, sebo and not telling, lows - not telling rigs - not telling

All i can say is DAMN that sucker hits hard. i mean really hits hard. However for some really small annoying targets i would like to see mabye a 25m drone bay just for protection. Other than that, what i am using it for it works very nicely.


I should also mention - I have a specific hardwire set and booster I use. So that's why the talos as a blaster boat works for me.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

pmchem
Brutor Tribe
Minmatar Republic
#67 - 2011-11-05 05:32:08 UTC
Torp fit Nagas are REALLY short on CPU, and don't have the lows to easily fit a co-proc to compensate. Naga needs work. Why have it be dual-weapons systems anyway? Get rid of the sniper rails bonus and make this a pure missile ship.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Grimmash
New Jovian Exploration Department
New Jovian Collective
#68 - 2011-11-05 06:28:16 UTC
Quick impressions (PVE)* from tooling around in a few L4s just t o test these out:

Naga: Pick one weapon system and boost that, or bring back 4 bonuses. Also, bring back that last low. But I like the weak tank, so maybe not bring back that low? This really felt like a BS hunter, but not so much anything else.

Talos: Needs work. Odd the rail fit worked well. I lost the blaster fit. Needs either more speed, more tank, or maybe (this one!) hybrids still aren't where they need to be. I still took so much damage closing range with the blasters that it cost me the ship. rails were just disappointing both compared to blasters and to the Tornado and Naga.

Tornado: Holy effing balls. 3 shotting BSs at 125km is fun, but, um, is that necessary? 2 of these may break BC mission balance.

Oracle: Can't fit large energy turrets. (me, not the ship)

Overall: Tornado seems a bit OP for missioning and for those situations where it could come in at the edge of the grid. Naga was the most glass cannony feeling to me - the torps were powerful, but you have to get into a nasty range to use them. I wanted to like the Talos, but given the choice of a Tornado, well.... I can only think of a few strategic situations where the Talos would be useful, and would rather use a Myrm for the unpredictability of that platform.

*I know these are more PvP with glasses and the cannons, but i just wanted to shoot things with new ships!
Dare Devel
State War Academy
Caldari State
#69 - 2011-11-05 06:29:48 UTC
PinkKnife wrote:
Dare Devel wrote:
Katabrok First wrote:
Exactly what Hellen said. We need 2 bonus for each of the weapons systems that we will use in the naga. ! bonus for each doesn't cut it.


This is very true since the ROF for Seige launchers and Guns are too high.
I tried a Naga with Rails and with Blasters.
To be very very honest along with being paper thin( which they are supposed to be) their
DPS is very bad against cruisers and BCs.

Its got only 3 lows so if we fit 2 TE + 1 Mag stab (DC II doesnt help on such a small tank)
In the med 1x LSE, MWD, SB II, 2x Invul II, TP II
In high 8 Neutron Blaster II or 8 425MM II.
Rig-ACR I, Gun rig I, Agility Rig

It can definitely do one thing correctly. Hit nothing below BS --- just nada
and dies ever so quickly.

For me its role is very specific - I dont yet know what that is.


Quick capital ship counters.


I can understand if they fair well against a solo Dread or super. But they cannot fight against carriers.
Because the guns or launchers cannot hit drones orbiting below 5km even fighters.

It just cannot hit drones and torp hit for 20-40HP per volley. If a big fleet of these ships go for a carrier
for example 15+ still the single carrier will win.
Party Lips
Calamitous-Intent
#70 - 2011-11-05 07:06:06 UTC
:( ccp gallente need its dps. short range is fine. it takes a heck of allot more work to get close to a target. i should be raping his face better then any other. i want to fly in raping in your face fleets. warp in to the face, free fire, pawn all over the face.

autos should not be able to be equal in the dps from blasters period. they have the range. so increase my pawn blaster dps.
Junky Juke
Atom Heart Mothership
#71 - 2011-11-05 07:11:46 UTC
Demon Azrakel wrote:
So, why would I use a Talos now? It now has the same issues as a Brutix always had against minmitar BCs; lack of mobility, poor engagement range, poring EHP for those disadvantages. The 90% web gave it a chance and the 5 lights made it slightly special. Welp, CCP pre-nerfs Gallente again...


This

I have looked at Talos tonight on Sisi... no drones? why? tracking speed instead of stasis weby bonus? why? Straight
MotherMoon
Tribal Liberation Force
Minmatar Republic
#72 - 2011-11-05 07:44:04 UTC  |  Edited by: MotherMoon
Obsidian Hawk wrote:
Just wanted to give a quick report on the talos.

fit 8x neutron blasters, 10mn mwd II, sebo and not telling, lows - not telling rigs - not telling

All i can say is DAMN that sucker hits hard. i mean really hits hard. However for some really small annoying targets i would like to see mabye a 25m drone bay just for protection. Other than that, what i am using it for it works very nicely.


I should also mention - I have a specific hardwire set and booster I use. So that's why the talos as a blaster boat works for me.


That's the the point, it CAN"T HIT SMALLER SHIPS.

In fact using drones as point defense against smaller ships in general needs to be looked at. unless your packing medium or small drones, no BS should even be able to touch a frigate.

http://dl.eve-files.com/media/1206/scimi.jpg

Vmir Gallahasen
The Scope
Gallente Federation
#73 - 2011-11-05 07:57:30 UTC
Schmell wrote:
Pinky Denmark wrote:
Btw

How does a Tornado handle vs a Hurricane or Typhoon?
How does an Oracle perform vs a Harbinger or Geddon?


If you can outrange/outtrack and still hold a point, tier3 will win. Otherwise you will lose badly because of EHP difference.

In other words, you're going to lose badly

* Note: Except for the 'Cane, which is a standard nanocane, none of these ships have any tracking enhancers, computers, rigs, implants, or drugs. No drones are included. Each ship is fit with 3 damage mods

Shield-tanked tornado under attack: http://i549.photobucket.com/albums/ii371/Trigsby/tornadoshield.png
Armor-tanked oracle under attack: http://i549.photobucket.com/albums/ii371/Trigsby/oracle.png

You either fit an AB as well as MWD to reduce battleship down to a more manageable 200ish or you shoot from ultra long range. Preferably with something that hits really hard. OHHAI Tornado + Falloff + Artillery! Winmatar wins again! Oracle might compete, let's remove its range bonus so Winmatar wins even harder. Talos, you can chill in blaster hell with the other failed blaster designs or you can be that weird kid with rails that nobody likes to play with
Rip Minner
ARMITAGE Logistics Salvage and Industries
#74 - 2011-11-05 08:27:00 UTC
Demon Azrakel wrote:
Sad that CCP pre-nerfed the talos from early stats:
No Drone Bay
No Super-Web



In trueth it's just hybirds that are pre-nerfed. The caldaire ship on the other hand is double pre-nerfed. It's ship bounses are spilt we all know how well that works out and well it's got the same hybird pre-nerf that all Hybird ships share together in one big pre-nerf faimly.Ugh

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Laechyd Eldgorn
Avanto
Hole Control
#75 - 2011-11-05 08:46:26 UTC  |  Edited by: Laechyd Eldgorn
My quick view

Oracle

megapulse oracle 66k optimal 650ish dps with scorch, cruiser class buffer speed and insane agility

nice ship, criticism: possibly makes more expensive hacs useless?

Tornado

like oracle put out impressive dps with a bit less range than oracle while large ac's track pretty well and it's even more speedy than oracle. Minmatar cruiser speed.... 1700m/s.

Naga

I didn't really find anything good on this ship yet.

It has range bonuses and no damage bonus and while both it's weapon systems are pretty bad at hitting anything subcapital it will do nearly useless damage on about everything.

Torpedoes: difficult to fit both cpu and pg lacking with some decent fitting to go up close to torp range, not to mention other caldari downsides being slowest and least agile muppet.

Blasternaga: no useful damage output on ANY range. Any other equal ship will outdamage it on it's optimal while being more flexible in other ways like damage type and speed. Explanation for dummies: It does not help to have range bonus if you still get outdamaged on your bonused range by other ships with no damage bonus and you're slower and less agile than them.

Oh, and because it uses blasters it needs cap boosters to run guns it cannot really fit.

Railnaga: pretty much same than blasternaga.

Talos

Can't fly this ship. But I suspect it has similar problems than hybrid naga while it can probably put out some more useful damage on some range.

Sidenote: Maybe it is time to get rid of caldari range bonus philosophy and change range bonus to damage bonus while balancing both blaster and railgun range compared to other weapon systems for BOTH gallente and caldari hybrid boats.
Damion Rayne
Panoptic
#76 - 2011-11-05 10:03:27 UTC
As it stands all four of these simply look pretty, and have a neat gimmick and that's about it.

ROA

Jill Antaris
Jill's Open Incursion Corp
#77 - 2011-11-05 10:24:42 UTC  |  Edited by: Jill Antaris
Naga:

In one word: bad. X

Possible torpedo based solution:

- increase the velocity bonus for torpedoes to 12.5-15% per level giving it more effective range(out of point/bubble range application and the ability to shot down pos)
- change the hybrid optimal bonus to the old explosion velocity bonus
- give it back the old fitting, HP and slot layout

Now you have a fairly good anti BS/Capital/Structure weapon, with a good range and a clear advantage over the others in this role(selectable damage types, highest DPS, clear focus).

I still see the speed penalty on javelin torpedoes, any update on what is the current stance of CCP about removing it?

Edit: Also a bit more cargo for ammo would be nice, for POS shooting or longer roams, since it burns quite a lot(you only have 1-1.5k per type if you want to carry different damage types).
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#78 - 2011-11-05 11:05:23 UTC
Obsidian Hawk wrote:
Just wanted to give a quick report on the talos.

fit 8x neutron blasters, 10mn mwd II, sebo and not telling, lows - not telling rigs - not telling

All i can say is DAMN that sucker hits hard. i mean really hits hard. However for some really small annoying targets i would like to see mabye a 25m drone bay just for protection. Other than that, what i am using it for it works very nicely.


I should also mention - I have a specific hardwire set and booster I use. So that's why the talos as a blaster boat works for me.


The problem with the Talos isn't that it doesn't hit hard - because, as you found out, it does. The Talos's problem is that both the Tornado and the Oracle also hit very hard at blaster optimal, and have massive advantages in terms of range in addition, and in the Tornado's case, absurdly, mobility as well. Since the Talos offers no ability that the Tornado or Oracle cannot also do as an afterthought, there is no reason for it to be flown.

It's still better than the Naga though. Lol
Kern Hotha
#79 - 2011-11-05 11:16:07 UTC
I flew only the Oracle (pulse), and only briefly at that. It can put out fine damage (937 dps @17 with the fit I was using) but the combination of large gun tracking, no drones, and meager tank (only slightly better than a cruiser) makes it a novelty ship in my eyes. Someone pointed out that it will probably excel as a cheap high security suicide ship.

I know that it's not going to happen, but I'd much rather see these ships be introduced as proper Tech 2 battleships.

We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.

Jose Ortega y Gasset (1883 - 1955)

Xhondo Dhoru
School of Applied Knowledge
Caldari State
#80 - 2011-11-05 13:06:49 UTC  |  Edited by: Xhondo Dhoru
Since you are cleaning house at CCP, do everyone a favor and fire the guy who keeps promoting the split-weapon ideology.
Split bonus on Naga means it only effectively has one bonus to the Talos and Tornado's two.

Having the option of either hybrids or torps is nice but the rokh already has a large hybrid optimal bonus (with far greater buffer) and look how many people use it. I can honestly only think of one alliance in all of EVE that actually uses rokhs instead of some other ship (like a mael).