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Balancing Feedback: Capital Ships

First post First post
Author
Headerman
Native Freshfood
Minmatar Republic
#701 - 2011-12-16 10:47:20 UTC
CynoNet Two wrote:
Headerman wrote:
CynoNet Two wrote:
As for the proposed shield changes (instant fleet bonus application, deadspace invulns, etc) they were proposed in here fairly late on in the Cruicible development cycle, and as such probably haven't been started.


Was this proposed by players or CCP though?


Proposed by players in this thread, then confirmed as planned by CCP here.


Thats awesome :)

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Svennig
Caldari Provisions
Caldari State
#702 - 2011-12-16 11:01:15 UTC
And so the drivel continues to flow forth.

Phunnestyle wrote:


1 of the biggest probelm with alot of people is they want everything to be easy, due to some people,evidently a few above's lack of skill & cunning & being lazy bumms,they want everything to be dumbed down & made easier for them. Tell you what get some lego an play with that instead if EVE is to challenging for you. Honestly your just pathetic....



Like you want it to be easy, because ohgod changing a few fighters or fighterbombers is so damn hard, right? You just want supercap logistics dumbed down and made easy for you. Do you lack skill? Or cunning? Or, as you say, are you just a lazy "bumm"?
Phunnestyle
Doomheim
#703 - 2011-12-16 12:26:45 UTC  |  Edited by: Phunnestyle
Svennig wrote:
And so the drivel continues to flow forth.

Phunnestyle wrote:


1 of the biggest probelm with alot of people is they want everything to be easy, due to some people,evidently a few above's lack of skill & cunning & being lazy bumms,they want everything to be dumbed down & made easier for them. Tell you what get some lego an play with that instead if EVE is to challenging for you. Honestly your just pathetic....



Like you want it to be easy, because ohgod changing a few fighters or fighterbombers is so damn hard, right? You just want supercap logistics dumbed down and made easy for you. Do you lack skill? Or cunning? Or, as you say, are you just a lazy "bumm"?


You contridicted yourself more than once in a couple of lines, ROFL congradulations, that is a special skill for your CV XD

Exactly as you say "changing a few fighters or fighterbombers is so damn hard" easiest thing in the world to rightly ammend the drone bay to 20/20, yes you are correct. & if I wanted it to be easy I sure as hell would be complaining that there is now a pinging aggro timer & that all my sentrys & other drones are gone.
Quite the opposite, I actually want the best for all area's of the EVE community, not just in your instance, your damn self! ( heres some lego, go play child )
You go onto saying "You just want superecap logistics dumbed down and made easy for you" omg didn't know you where such a tard, do you even think before you speak, I guess not, you would rather make yourself look a fool. I can guess many things about you, that you have a very limited/basic (lol) idea about the mechanics in question is evident, that you do not use a Super capital, that you only care about your Subcap area of interest, & that garbage comes out your gob when its open. All this has been proven. Its a wonder I reply to such nonescence, but I can't help myself when what you say is soo stupid. & I point out yet again that you fail as always to supply an actual reason for why Supers shouldn't have 20/20 drone bay! Is it really customary for you to literally always fail!
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#704 - 2011-12-16 15:09:52 UTC
pinging aggro is the best thing to ever happen to PvP in eve you sissy *****.
Phunnestyle
Doomheim
#705 - 2011-12-16 16:28:49 UTC
Phunnestyle wrote:
[quote=Xtover][quote=Phunnestyle]

It as you know has been more benificially balanced for the game in general as of late.
The pinging aggro timer, yes great, disables solopawn Supers straight away just by that certain change & dedicates Super capitals to the fight, all good news.
The limit to Fighter bombers & fighters, yes again great change, this coupled with the HP nerfs releaves the Super of being overpowered to a huge degree, although I still personally think that Super capitals should of had individual treatment when it came to either nerfing/buffing HP,as I see it as being to generalized, but according to some idiots you would have Supers as a hunk of scrap metal, an with your Super hatred syndrome would deny a small justice for no other reason than " You still want Supers to be overpowered" its just rediculious. I LOL@U over & over.



Agreed
Xtover
Cold Moon Destruction.
#706 - 2011-12-16 16:34:57 UTC
Phunnestyle wrote:
Phunnestyle wrote:
[quote=Xtover][quote=Phunnestyle]

It as you know has been more benificially balanced for the game in general as of late.
The pinging aggro timer, yes great, disables solopawn Supers straight away just by that certain change & dedicates Super capitals to the fight, all good news.
The limit to Fighter bombers & fighters, yes again great change, this coupled with the HP nerfs releaves the Super of being overpowered to a huge degree, although I still personally think that Super capitals should of had individual treatment when it came to either nerfing/buffing HP,as I see it as being to generalized, but according to some idiots you would have Supers as a hunk of scrap metal, an with your Super hatred syndrome would deny a small justice for no other reason than " You still want Supers to be overpowered" its just rediculious. I LOL@U over & over.



Agreed

Did you agree with your own post?

Post with your main.
Xtover
Cold Moon Destruction.
#707 - 2011-12-16 16:39:43 UTC  |  Edited by: Xtover
Phunnestyle wrote:

For some one who has very little experience & has got the majority of his kills over the last week, you seem to have an aweful lot of rubbish to say.


don't try to call me out when you won't post with your main yourself.

Oh, this is only one of my characters. My other flies a supercap.


Quote:

& yet again what you say does not give any reason for why Supers should not have a drone bay of 20/20, all that you have said is " You still want Supers to be overpowered" lol Sigh, moron....



You haven't said why they should, except saying that they should be solo ships and able to fight if tackled, or whinking if someone bombs your fighters.


Eveything else you wrote is moronic dribble that a McDonald's clerk with Down's Syndrome would laugh at.

You once again are just an embarassment.


POST WITH YOUR MAIN.


Here's what I think.. you don't even fly a super. I don't even think you have carriers V. You're just a whiny little troll.
Svennig
Caldari Provisions
Caldari State
#708 - 2011-12-16 16:40:52 UTC  |  Edited by: Svennig
Phunnestyle wrote:


You contridicted yourself more than once in a couple of lines, ROFL congradulations, that is a special skill for your CV XD

Exactly as you say "changing a few fighters or fighterbombers is so damn hard" easiest thing in the world to rightly ammend the drone bay to 20/20, yes you are correct. & if I wanted it to be easy I sure as hell would be complaining that there is now a pinging aggro timer & that all my sentrys & other drones are gone.
Quite the opposite, I actually want the best for all area's of the EVE community, not just in your instance, your damn self! ( heres some lego, go play child )
You go onto saying "You just want superecap logistics dumbed down and made easy for you" omg didn't know you where such a tard, do you even think before you speak, I guess not, you would rather make yourself look a fool. I can guess many things about you, that you have a very limited/basic (lol) idea about the mechanics in question is evident, that you do not use a Super capital, that you only care about your Subcap area of interest, & that garbage comes out your gob when its open. All this has been proven. Its a wonder I reply to such nonescence, but I can't help myself when what you say is soo stupid. & I point out yet again that you fail as always to supply an actual reason for why Supers shouldn't have 20/20 drone bay! Is it really customary for you to literally always fail!


Supers DON'T have a 20/20 drone bay. I can sit here and do NOTHING and that will continue. I don't have to provide a reason that they shouldn't have it. YOU must supply an actual reason that they SHOULD have a 20/20 drone bay and, other than that it unbalances the nyx compared to the others, all we get from you is "waaah don't make me have to move a few fighters or fighterbombers around, that's too much effort".
Svennig
Caldari Provisions
Caldari State
#709 - 2011-12-16 16:42:28 UTC  |  Edited by: Svennig
Xtover wrote:
Phunnestyle wrote:
Phunnestyle wrote:
[quote=Xtover][quote=Phunnestyle]

It as you know has been more benificially balanced for the game in general as of late.
The pinging aggro timer, yes great, disables solopawn Supers straight away just by that certain change & dedicates Super capitals to the fight, all good news.
The limit to Fighter bombers & fighters, yes again great change, this coupled with the HP nerfs releaves the Super of being overpowered to a huge degree, although I still personally think that Super capitals should of had individual treatment when it came to either nerfing/buffing HP,as I see it as being to generalized, but according to some idiots you would have Supers as a hunk of scrap metal, an with your Super hatred syndrome would deny a small justice for no other reason than " You still want Supers to be overpowered" its just rediculious. I LOL@U over & over.



Agreed

Did you agree with your own post?

Post with your main.


Yes. Of course. He thought he'd switched character to an alt. He's been astroturfing this entire thread, posting replies to himself and even liking his posts to give the idea of popular support.
Suchak Hunt
Ministry of War
Amarr Empire
#710 - 2011-12-16 16:43:45 UTC
Svennig wrote:


Yes. Of course. He's been astroturfing this entire thread, posting replies to himself and even liking his posts to give the idea of popular support.


Yes, it's obvious that this is what he's done. Hail Svennig.
Zach Hart
Aliastra
Gallente Federation
#711 - 2011-12-16 16:45:15 UTC
Suchak Hunt wrote:
Svennig wrote:


Yes. Of course. He's been astroturfing this entire thread, posting replies to himself and even liking his posts to give the idea of popular support.


Yes, it's obvious that this is what he's done. Hail Svennig.


I agree, hail Svennig.
Svennig
Caldari Provisions
Caldari State
#712 - 2011-12-16 16:46:51 UTC
See how easy it is?

Never mistake the volume of posts for the popular support of an idea. Especially when considering someone like Phunnestyle, who has demonstrated willingness to distort the feedback process to his own ends.
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#713 - 2011-12-17 12:19:39 UTC
Xtover wrote:
Post with your main.


He did on the last page.

Roboticus420 wrote:
Phunnestyle wrote:
I LOL@U over & over.

+1 Signed


I had my money on him being NCdot too, as he didn't bite on the ev0ke comments I made. +1 to me!

However at this point I'm going to have to ignore his posts. Him self-quoting above without even realising he forgot to switch alts means either;
a) Phunnestyle is a master troll feeding off this thread - who doesn't care about supercaps so much as our replies to his posts, or
b) he is actually serious, and therefore so mentally deficient he doesn't realise how bad his posting is. In which case any continued prodding is just plain cruel.
Pattern Clarc
Citeregis
#714 - 2011-12-18 10:46:11 UTC
A brief list of modifications

Shield slaves (with recharge penalty)
Dead space invuls (lol@600mill cn invuls)
Shields are at 100% when boarded

Naglfar loses missiles, missile bonuses, gains a turret plus second damage bonus

Phoenix has citedel torps that hit stationary caps for something approaching full damage, whilst not completely sucking against moving ones.

Chimera gets +100 CPU. Also why the **** are caldari so CPU constrained in general??

Change the hels logi bonus for something useful
Increase Hell CPU.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Lacolo Basema
Kotar Engineering
#715 - 2011-12-18 15:04:39 UTC
Pattern Clarc wrote:
A brief list of modifications

Shield slaves (with recharge penalty)
Dead space invuls (lol@600mill cn invuls)
Shields are at 100% when boarded

Naglfar loses missiles, missile bonuses, gains a turret plus second damage bonus

Phoenix has citedel torps that hit stationary caps for something approaching full damage, whilst not completely sucking against moving ones.

Chimera gets +100 CPU. Also why the **** are caldari so CPU constrained in general??

Change the hels logi bonus for something useful
Increase Hell CPU.



The problem isn't the Hel and Chimera CPU, it's a general problem with capital shield boosters and shield transfers of all sizes. They really need to be looked at.
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#716 - 2011-12-18 16:32:30 UTC
the problem with changing the shield module stats is that they will be applied to every capital, including supercrapitals. i wold much rather see the ships that really need the change get worked on than such a broad and sweeping change.
Svennig
Caldari Provisions
Caldari State
#717 - 2011-12-18 22:25:03 UTC
Zarak1 Kenpach1 wrote:
the problem with changing the shield module stats is that they will be applied to every capital, including supercrapitals. i wold much rather see the ships that really need the change get worked on than such a broad and sweeping change.


Then you're missing the point.

First of all, every carrier has a problem with shield. This points to a problem with the mods, not the ships.

Secondly, supercapitals don't tend to fit large numbers of remote reps or transfers. One or two maybe, but not a full rack. And they already have absolutely no ******* problem whatsoever fitting them. And as for CSBs, don't make me laugh.
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#718 - 2011-12-19 04:08:56 UTC
i do not understand why you make such a generalization. you lump armor carriers in with shields using this arguement and an archon should not be able to even marginally shield tank. i disagree with your premise for your argument due to that reasoning. the modules do their jobs just fine. hell, a CSB nearly outperforms 2x local armor rep. i still maintain my position that the ships need attention and not the mods. all of the shield modules work as intended they just need platforms that handle them as well as their armor counterparts.
Svennig
Caldari Provisions
Caldari State
#719 - 2011-12-19 09:33:19 UTC
Zarak1 Kenpach1 wrote:
i do not understand why you make such a generalization. you lump armor carriers in with shields using this arguement and an archon should not be able to even marginally shield tank. i disagree with your premise for your argument due to that reasoning. the modules do their jobs just fine. hell, a CSB nearly outperforms 2x local armor rep. i still maintain my position that the ships need attention and not the mods. all of the shield modules work as intended they just need platforms that handle them as well as their armor counterparts.


Consider it an occam's razor of EVE. If you have two possible ways of balancing something, the one that results in the fewest changes is the one that you should take.

Let's say that we forget about CSBs for a moment (as these are mired in problems associated with CPR IIs). We could boost the CPU of the chimera, the nidhoggur and the thanatos to make them more shield-rep friendly. That's three changes. Or we can reduce the CPU usage of module that is common to these ships - the CST. That's one change.

You think that if these mods get reduced CPU cost you're going to see shield tanking archons? You're mentally damaged.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#720 - 2011-12-19 10:41:19 UTC
Pattern Clarc wrote:

Shields are at 100% when boarded

Phoenix has citadel torps that hit stationary caps for something approaching full damage, whilst not completely sucking against moving ones.


They "normally" already do hit stationary caps for full damage. The smallest capital sig is 2860 m, citadel torp explosion radius is 2000 m. The problems can only arise when Evasive Manoeuvres (max 35.16% sig reduction), or the Ragnarok's sig bonus is applied (37.5%). Considering that standard X-Instinct is only 7.5% sig reduction, I think that Evasive Manoeuvres is extremely overpowered. I mean, just compare it with some of the laughable Info links...

Pattern Clarc wrote:
Naglfar loses missiles, missile bonuses, gains a turret plus second damage bonus


Only if you also do the same for the Phoenix. Leaving the Phoenix as the only missile-armed Dread will make it (even more) hated.