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Missions & Complexes

 
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Loot Spew 4 Months Later

First post
Author
Nlex
Domini Canium
#101 - 2013-11-27 22:54:27 UTC
Loot spew does not look like a normal part of gameplay, but instead like a punishment. Loot contained in structure is sent flying in all directions, player has to catch it fast - why does it happens when player WON the hacking minigame?

Maybe it should go like:
1. Won on first attempt (got full control on enemy system) - get one can with everything
2. Won on second attempt (got control on backup airlock system) - get current loot spew
3. Lost two attempts - container explodes/locks up completely/calls reinforcements.
Evva Ready
The Scope
Gallente Federation
#102 - 2013-11-28 23:49:23 UTC
It's a **** waste of time and I won't be doing it again !
Just like most the crap they have introduced in the last few years.
Sexy Cakes
Have A Seat
#103 - 2013-12-09 14:33:51 UTC
Bump.

Loot spew is a terrible mechanic.

Get rid of it.

Not today spaghetti.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#104 - 2014-01-08 13:37:47 UTC
Ok lets tl,dr

Lootspew.

Universally hated.... Check
Bad design...............check
Visually unclear .......check
Timewasting.............check
Frustrating................check
Physically painful......check
Bad ergonomics........check
Breaks immersion.....check

Have I missed anything?

CCP just admit you screwed the pooch on this one, not every idea works in practice, it is not a failiure if you learn from it.

Please even if you do nohing else just remove it in it's entirity as a concept.
There is nothing worth saving as an idea.
Just no.

There is one EvE. Many people. Many lifestyles. WE are EvE

Noxisia Arkana
Deadspace Knights
#105 - 2014-01-08 14:07:09 UTC
epicurus ataraxia wrote:
Ok lets tl,dr

Lootspew.

Universally hated.... Check
Bad design...............check
Visually unclear .......check
Timewasting.............check
Frustrating................check
Physically painful......check
Bad ergonomics........check
Breaks immersion.....check

Have I missed anything?
Just no.


Makes most sites (data/relic) worthless in wormholes? I'd rather spend 20 minutes fighting sleepers than the hour after huddled with my corpmates around cans. We've done it a couple times and it sucks for everyone involved... especially the 1 or 2 guys around the can that aren't even hacking and just waiting to catch loot.

I also echo the sentiment that this should be eradicated.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#106 - 2014-01-08 14:28:57 UTC
heh, perhaps we need a new 'Loot Hoover' mobile structure...
Elfred Gam'Havoc
Deep Core Mining Inc.
Caldari State
#107 - 2014-01-08 15:22:53 UTC
I was ambivalent about it when it came into effect... with practice, strategy and an afterburner its not terribly cumbersome when soloing relic/data sites... but for the difficulty of the nullsec hacking minigame for cans that display decent loot, you shouldn't have to chase the shiny parts or data cans.
Deunan Tenephais
#108 - 2014-01-08 15:53:15 UTC
The loot spew is overkill, first there is the scanning mini-game, then the hacking mini-game, and at last the catch'em all mini-game.
Wheels within wheels within wheels...it's too much.
Plus it feels very much unfair and unrewarding, the site was found and scanned, the system was hacked, no reason for a sore-loser-mechanic like that.
Why not simply put the contents of the containers on different protected nodes of the hacking minigame ?
It would make it more strategic than actually, having to choose which nodes attack while keeping enough juices to get out of the system.
Once you're out, you get what you unlocked during the hack, and that's all, no need to overcomplicate things.

And yes, make data and archeological sites different from each other with different mechanics, currently having 2 skills and 2 modules is totally useless, it's only a skill sink without purpose nor meaning.
Andrea Keuvo
Rusty Pricks
#109 - 2014-01-11 04:49:44 UTC
dexington wrote:
The loot spray could be removed from hackable gas sites.

It's annoying having to bring both data analyzer and cargo scanner, when you still have to fit tank and weapons. And it's even more annoying having to grab the loot, when the white could background makes it almost impossible to read the text telling you which type the can is.



This +1000. You can't fail the minigame in these sites so wtf is the point of having the spew? Best part is, the tractor feature doest even work right all of the time. Seems like at least once per can it lags 2-4 seconds before actually tractoring the can in. Nothing like losing a 250m isk skillbook due to a crap mechanic that was poorly implemented.
Tauranon
Weeesearch
CAStabouts
#110 - 2014-01-11 05:42:02 UTC
The point to lootspew is that the hacking game can be done in a click, check overview, dscan, click, check overview, dscan fashion. The lootspew is a bit more consuming of your attention, and that's a deliberate game design feature.

Omega Flames
Caldari Provisions
Caldari State
#111 - 2014-01-12 21:32:57 UTC
Tauranon wrote:
The point to lootspew is that the hacking game can be done in a click, check overview, dscan, click, check overview, dscan fashion. The lootspew is a bit more consuming of your attention, and that's a deliberate game design feature.


lootspew lasts only 15 secs maybe 20, the odds ill be dropped on during that 15-20 sec period is pretty small since none of the wh pvpers are going to actually time their drop for when the spew happens since all they need is 1 cloaky to get close enough to point and that's it. (and yes i intentionally didnt include kspace dwellers since local is your way of not getting hotdropped on)

my opinion of the lootspew is get rid of it already. whoever is the reason lootspew hasnt been taken out of the game when rubicon was released needs to be fired already since they obviously are this out of tune with the player base.
Kaivar Lancer
Doomheim
#112 - 2014-01-13 08:43:04 UTC
The response to lootspew is overwhelmingly negative. Why is CCP still sitting on its hands?
Metamonic
Bubbles Bubbles Bubbles
#113 - 2014-01-13 14:51:00 UTC  |  Edited by: Metamonic
I don't mind the mini game (quite fun) or the loot spew. The loot discharge is quite manageable in my opinion and I rarely lose anything I really want from the scan list. Maybe there are better ways to implement the looting part, but I can live with it. In a way it forces you to make a very quick prioritization of what you want to go for and in what order before they drift apart. There is nothing wrong with that idea in itself.

On the other hand, I do feel a bit for all those useless cans that drops. It seems like such an easy thing to improve. Aside of the massively one-sided strain of complaints towards the mechanics of clicking at cans in space, I think the real problems of the exploring mechanics today is simply how people leave sites half way done once they cherry pick what they want.

To solve this problem, in my opinion, is to also solve the problem with useless cans;

- Add some non-scanable content of semi valuable loot (for example reports, and hydrogen cells but in larger quantities, but a bit of versatility is not un-welcome here. (Maybe moon-goo in Null, PI in Highsec and Worm-stuff in W-space?)
- Allow for exploration sites to escalate

These things will make people finish the sites and maybe also chase those last cans even after the scanable content was picked up.

My two cents.
Higgs Foton
Mission And Mining Inc
#114 - 2014-01-13 14:58:33 UTC
I changed my mind. After doing a bunch of relic sites i think both the lootspew and the hacking game need to go. Change it back to the way it was. Hack into can, open container, grab lewtz.
Sununu Guasu
Sununu Guasu Piru
#115 - 2014-01-13 18:21:48 UTC
I'm all for completely removing both the hacking mini game and loot spew.

If CCP isn't willing to do that, I think they should at least remove one of the clickfests an explorer has to suffer through after having gone through the trouble of finding the site.

For data sites, remove loot spew, and keep the hacking mini game.

For relic sites, keep loot spew (if you must), and remove the hacking mini game.

That aligns better anyway with the idea of hacking into a system to retrieve data, or analyzing an archeological site to extract relics without damaging or destroying them.
Batelle
Federal Navy Academy
#116 - 2014-01-13 19:33:01 UTC  |  Edited by: Batelle
Can loot spew cans be added to the overview? if so this would remove my biggest complaint about loot spew, that being that you have to mouse over stuff to figure out what kind of can it is.

Reduce volume of the trash mods from loot spew containers

Give us a third chance to hack those really hard containers. Hacking game is at about the right level of difficulty IMO, but a third chance to deal with the bad-luck aspect of certain boards would help.

Loot spew itself is mostly fine, only issue is occasional latency in getting your tractor beam to pick stuff up.

Make sites properly despawn when people leave them, provided at least one of the containers has been exploded or successfully hacked. I don't think there's a single site in the last week where I bothered to hack every container.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Jeremiah Saken
The Fall of Leviathan
#117 - 2014-01-13 19:50:49 UTC
Quote:
Can loot spew cans be added to the overview?


This

Quote:
Loot spew itself is mostly fine, only issue is occasional latency in getting your tractor beam to pick stuff up.


Mostly. Tractor beam needs longer range and speed.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Erin Crawford
#118 - 2014-01-13 20:01:08 UTC
Kaivar Lancer wrote:
The response to lootspew is overwhelmingly negative. Why is CCP still sitting on its hands?


Who knows? Maybe they just couldn't be bothered? It's a possibility.
Maybe they are working on a better solution already. It's also possible...

One thing's for sure though; the current mechanic totally sucks balls cans and has to go!! Roll

"Those who talk don’t know. Those who know don’t talk. "

Katran Luftschreck
Royal Ammatar Engineering Corps
#119 - 2014-01-14 00:47:32 UTC
Loot spew exists because some coke-head in Marketing read a magazine article about "casual gaming" and thought tacking Peggle or whatever into EvE would be a great idea.

http://youtu.be/t0q2F8NsYQ0

Tauranon
Weeesearch
CAStabouts
#120 - 2014-01-14 07:57:00 UTC  |  Edited by: Tauranon
Omega Flames wrote:
Tauranon wrote:
The point to lootspew is that the hacking game can be done in a click, check overview, dscan, click, check overview, dscan fashion. The lootspew is a bit more consuming of your attention, and that's a deliberate game design feature.


lootspew lasts only 15 secs maybe 20, the odds ill be dropped on during that 15-20 sec period is pretty small since none of the wh pvpers are going to actually time their drop for when the spew happens since all they need is 1 cloaky to get close enough to point and that's it. (and yes i intentionally didnt include kspace dwellers since local is your way of not getting hotdropped on)

my opinion of the lootspew is get rid of it already. whoever is the reason lootspew hasnt been taken out of the game when rubicon was released needs to be fired already since they obviously are this out of tune with the player base.


nobody hotdrops a helios, unless they are in dek or somewhere else totally boring.

last I looked, I see cloakies on grid decloaking before they can start locking me - which is long enough for an agile frigate to get away) which is why the specific process I outlined works. I am more distracted by lootspew however, which is the natural moment to decloak on someone if you do intend trying to tackle an aggressive but attentive miniprof runner.

As far as WHs go, you should have a pretty good idea whether or not someone can be in your system, and it takes them a lot of commitment to your kill if you do practice safe-wh.