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Missions & Complexes

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Loot Spew 4 Months Later

First post
The Scope
Gallente Federation
#121 - 2014-01-16 22:57:51 UTC
What would be nice:

Remove loot spew.
Remove hacking container blowing up on failure

Add: Relevant things for all loot types (2, the current 5, maybe more)
Add: Additional "objectives" in the hacking minigame. Cores to be reached for each data type. Reach a core, it ulocks that loot. Not revealed until you hit it, just as present, so if you haven't found the data core you wanted yet, keep looking, it might be the last.
Add: A container that opens up, where you can non-spew your loot into the cargo hold.
Karak Kashada
Silver Talon
#122 - 2014-01-24 20:10:18 UTC  |  Edited by: Karak Kashada
Omnathious Deninard wrote:
As 4 months have past what is your view on the loot spew mechinac.

(Post comments about hacking mini-game here.)

I haven't been playing for 4 months, but I can say definitively that the loot mechanic is moronic, insulting, and maddening. I was all excited to do data- and relic-site hacking until I got my first real taste of it. I think whoever came up with the idea should be fired. What's next...ores being mined jettisoning out into space before "poofing" out of existence? How would the miners feel about that? They'd be mad. So why punish hackers with such insult?

Again, if I wasn't clear, the loot mechanic is utterly idiotic.
Karak Kashada
Silver Talon
#123 - 2014-01-24 20:32:54 UTC
Existential wrote:
I personally like the loot spew....

Said no one ever. It is a very annoying mechanic, who the hell thought of this?

CCP lead developer's cave-man-IQ-sporting loser of a nephew who can't get a job in the real world, and was offered a spot on the dev team to keep him out of trouble. That's my guess.
Zenith Gravit
LionGate Enterprises
#124 - 2014-01-25 04:44:40 UTC
I think some of the mechanics of the Ghost sites get it right. Hack the container via the mini game, then you can loot everything. If the mini game didn't exist I'd somewhat be ok with the loot spew since it does add some interaction and challenge.
Maxor Swift
Science and Trade Institute
Caldari State
#125 - 2014-01-26 01:07:14 UTC
Loot spew the name says it all.

"What you talking about willis"

Wesley Otsdarva
The Scope
Gallente Federation
#126 - 2014-01-26 23:36:16 UTC
I skilled up for hacking and stuffs for odyssey, I feel like I wasted skill points. I hate the mechanic. I stopped exploring entirely because of the thought that I'm just losing isk because of a stupid loot spew. That and not getting anything good.
Filthy Peasants
#127 - 2014-01-27 14:53:55 UTC
Yes, continue quitting exploration. Let the supply of decryptors and power circuits dry up. *evil laugh*

I've gone from hating loot spew to finding it annoying but acceptable. It takes like 5 sites to memorize which loot comes from where, and there's even an implant for making it easier.

That said, loot spew is a very strong factor in making me ignore most cans and only cherry pick the good ones.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kralo Maluzin
KM Explorations Inc
#128 - 2014-01-27 20:28:21 UTC
My one most lucrative and fun activity RUINED! RUINED!
This lame ass "loot spew" is ridiculous beyond description.
Not to mention making you a sitting duck whilst engaged in this hacking and spewing!
Not fun, do not want.
Mars Starforge
University of Caille
Gallente Federation
#129 - 2014-01-29 05:24:51 UTC

Loot spew sucks.

Everything about it sucks.

Please fix.

Make exploration rewarding, not a hard kick to the hoo-hahs.

That is all.
Abdul 'aleem
Sumiko Yoshida Corporation
#130 - 2014-01-29 06:11:50 UTC  |  Edited by: Abdul 'aleem
It's annoying but I am OK with it.

If I have any criticism, it is that loot spew is not solo friendly.

One of the nice things about exploring was that you could do almost everything solo before the changes.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Room for Improvement
Good Sax
#131 - 2014-01-29 06:51:17 UTC
Loot spew is pretty awful. Exploration looked interesting right up until I saw that fuckaround bullshit. Such a disappointment after coming back to big improvements like the depot/tractor deployables.
Sexy Cakes
Have A Seat
#132 - 2014-01-29 12:38:29 UTC
After a 6 week ban my first post is this:

Loot spew sucks get rid of it.

Not today spaghetti.

Sad Najwyzszy
#133 - 2014-01-29 14:59:42 UTC
annoying minigame forced me to stop exploration at all.
getn rid of it.
Robotic Lincoln
Amarr Empire
#134 - 2014-01-29 16:00:00 UTC
I wish to register my unmitigated hatred for the loot spew mechanic.

I would challenge it to a duel, but it would flee in a thousand directions and disappear, leaving my honor unsatisfied and my clicking hand permanently disfigured.
Maxor Swift
Science and Trade Institute
Caldari State
#135 - 2014-01-29 19:20:50 UTC
Loot Spew was brought to you by the same team that gave us that other anti-fun master piece the 40 second reload, And that all time classic the Heavy Missile launcher balance.

Cant wait to see what tension building mechanic they come up with next.

"What you talking about willis"

Jeremiah Saken
The Fall of Leviathan
#136 - 2014-01-29 21:15:39 UTC
There's a simple solution to loot mechanism. Just make loot containers permanent.

[quoteLoot Spew was brought to you by the same team that gave us that other anti-fun master piece the 40 second reload, And that all time classic the Heavy Missile launcher balance.[/quote]

They tried to make it more group activity. Now its all ankward. If they remove loot containers mechanism, more ppl will explore, prices will drop, tears will flow.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Vladimir Norkoff
Income Redistribution Service
#137 - 2014-01-30 00:15:33 UTC
Well not ALL of the responses are completely negative. That means some people love it, and thus the feature is a smashing success.
- CCP Logic

Face it, if they haven't done anything about it by now with all the negative player feedback, odds are they ain't gonna do it anytime soon. Most of the creator-level Devs seem to realize that it is a horrible mechanic that needs to be replaced. The decision-makers in charge apparently don't see it that way. And probably don't give two shiites until it starts affecting the company's bottom line. They apparently focus on the "new shiny" to draw in new players, rather than fixing the shiite they broke in the previous expansion and making a decent game. So you either need to start quitting in droves over Dumpster Diving (ie. Exploration), or generate enough bad press on other gaming sites so it actually gets their attention. There's been enough of these threads already that they know that we don't like loot spew, it's just that they don't give a feck about our opinion.
Jeremiah Saken
The Fall of Leviathan
#138 - 2014-01-30 10:08:10 UTC
Face it, if they haven't done anything about it by now with all the negative player feedback, odds are they ain't gonna do it anytime soon.

So 2-3 years or worse? Do they have team responsible for exploration part?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Kaivar Lancer
#139 - 2014-02-13 15:54:40 UTC
So I resubbed after hearing the $300k battle, but am extremely disappointed that CCP hasn't fixed this stupid mechanic.
Salvos Rhoska
#140 - 2014-02-13 16:09:54 UTC  |  Edited by: Salvos Rhoska
I find the hacking mini-game extremely tedious.
I consider it to be on the level of the lowest forms of mobile phone games...
Ideally Id wish it was something more akin to Chess, than the Naughts&Crosses it more closely resembles.

I think the loot spew part is fine. Atleast it requires some attention and micro.
One change I would suggest to it, is make the spew stealable.

However Ive stopped doing both Relic/Data sites altogether in favor of simply warping to Combat Anomalies once I enter a system, and continuing Probing for Combat Sigs, while killing the rats from the f10 map interface.

I find that to a far more amusing (and rewarding) type of mini-game.