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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#1921 - 2015-05-18 10:23:23 UTC
Suggestion: Check for charters in Fleet Hangar too Please

Keywords: UI, Gameplay, Ships, Cargo

Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.

"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."

Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#1922 - 2015-05-18 11:10:38 UTC
Caldari 5 wrote:
Suggestion: Check for charters in Fleet Hangar too Please

Keywords: UI, Gameplay, Ships, Cargo

Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.

"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."

Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items.


I think you should put this in SiSi feedback somewhere.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#1923 - 2015-05-18 11:41:20 UTC
TheSmokingHertog wrote:
Caldari 5 wrote:
Suggestion: Check for charters in Fleet Hangar too Please

Keywords: UI, Gameplay, Ships, Cargo

Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.

"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."

Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items.


I think you should put this in SiSi feedback somewhere.

If I remember correctly, this also effects TQ, however I don't have a POS and DST available to just test this with on TQ.
Dustpuppy
New Eden Ferengi
#1924 - 2015-05-18 15:00:41 UTC
Suggestion: Save/Load multiple UI layouts

Keywords: UI, Gameplay

Details: Add a pull down menu which can be filled with different saved UI layouts so we can load them on demand.
It would be a nice option for anyone who either requires different layouts (Chat, dscan, marketing windows) based on the current game style and/or chosen monitor resolution.

For me e.g. it's really annoying when I want to move the display from my first monitor (27") to the second one (22") attached to the same machine. I always have to rearrange all elements, resize or close them.
craidie
Not the corporation you're looking for -move along
#1925 - 2015-05-18 21:52:49 UTC  |  Edited by: craidie
Suggestion: allow the supression of any popup message

keywords: ui, suppressed,

Details: when attempting to jump lowsec, remove rigs you recieve a message warning about it, they have a check box that will supress said message. This however is not possible with every message. for example when trying to unfit guns from a group
Atrol Nalelmir
Boomer Humor
Snuffed Out
#1926 - 2015-05-20 04:07:27 UTC
Suggestion: send a notification to personnel managers when a pilot leaves the corp,

Keywords: Corp Roles,

Notes: currently only the CEO of a corp gets a notification when someone leaves the corp, non CEOs have to use Eve Who and similar websites which have a delay on them.
Warr Akini
Imperial Academy
Amarr Empire
#1927 - 2015-05-21 15:15:23 UTC
Suggestion: Set default focus and order on the chat channel password input to a more standard/logical target

Keywords: UI

Details: When attempting to join a password-protected channel, the password input field is not the default active focus field (or whatever the term is). If the password prompt pops up and you diligently type the password and hit enter, you will not join the channel, because the password field will still be blank - you have to click the input field first. Also, the tab button should work as it normally does, to move through fields in order (Password input > "Auto-Join" checkbox > OK > Cancel). I believe it does not, at present.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#1928 - 2015-05-21 15:42:59 UTC
Atrol Nalelmir wrote:
Suggestion: send a notification to personnel managers when a pilot leaves the corp,

Keywords: Corp Roles,

Notes: currently only the CEO of a corp gets a notification when someone leaves the corp, non CEOs have to use Eve Who and similar websites which have a delay on them.


Myabe put this in the Corp Little things too... it has also an DEV eye on it.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Nicola Romanoff
Phoenix Connection
Lack of Judgement.
#1929 - 2015-05-23 19:18:24 UTC
Are there any plans on changing the ultrabad, sheer luck mini game rgar is explo on relic and data sites. If you want to include some stupid game at least allow for some skill rather than sheer luck to win
Eklipce Adoudel
The Scope
Gallente Federation
#1930 - 2015-05-27 00:40:53 UTC
Achanjati
Royal Amarr Science Institute
Royal Amarr Space Industries
#1931 - 2015-05-27 08:55:42 UTC
Suggestion: More "Find in Contracts" menue entries
Keywords: Contracts, Market, UI,

Notes: In many places we have the "Find in Contracts" menue entries. In the market not which makes it unnecessary complicated to get the item via the Contracts. You have to add an item to the market quickbar (there you have an "Find in Contracts") oder enter the item name manually in the contracts search field. The informations could easieer be reached if we had more "Find in Contracts" in more places.
Achanjati
Royal Amarr Science Institute
Royal Amarr Space Industries
#1932 - 2015-05-27 09:02:02 UTC
Suggestion: Job Cost in Industry window for active jobs
Keywords: Industry, Costs, UI

Notes: After starting a job you could not see the installation costs. The UI Element is there, for active jobs ist just shows an "-". This information ist only avaiable via the API. For auditing the corp cost and controlling it would be nice to see these data also in the game, making it easier to decide if you habe to move to another system or all is fine.
Jen Moriarty
Out of Focus
Odin's Call
#1933 - 2015-05-27 09:04:00 UTC  |  Edited by: Jen Moriarty

  • Suggestion: add tracking information to the guns' tooltips.
  • Keywords: Tooltip, Tracking, ui
  • Note: We can already see the effects of range scripts on guns, it's about time we see how well they track
Messenger Of Truth
Butlerian Crusade
#1934 - 2015-05-27 09:08:23 UTC
Courier contracts: it would be great if you could drag a station link to the destination field.
What I currently have to do is this:
* show info on the destination station bookmark,
* drag the icon/picture of the station to a chat window to create a link,
* select and copy the link
* paste the link into the destination field

Trade Hub Price Checker: stop.hammerti.me.uk/pricecheck

Visit "Haulers Channel" in game for all matters courier-related.

Structure name/system API: stop.hammerti.me.uk/api

GeeBee
Backwater Redux
Tactical Narcotics Team
#1935 - 2015-05-28 21:08:21 UTC

1) So of all the things you get a pop-up for ARE YOU SURE YOU WANT TO DO THIS Many of them being irrelevant?
2) A configurable pop-up for jump fatigue
A) Popup based on what your current jump fatigue is, simple and easy to implement. Maybe have a slider bar somewhere to adjust threshhold.
Or
B) Popup based on what your jump fatigue will be after the jump, would be more complex as first the jump would be calculated then give you a yes / no option. Doubt this is viable just listing it cause it popped into me head.

This would be a great addition for anyone who's drunk to prevent that poor dude that somehow got a a week of jump fatigue and then makes another jump putting him at a month.

Also the jump fatigue formula on its own is the real problem here and should be revisited.
Nasar Vyron
S0utherN Comfort
#1936 - 2015-05-28 22:43:03 UTC
I'm sure this has been suggested already, but on the off chance it hasn't:

The ability to adjust max targeting UI frame's height/width and fill order.

Example of 4x2:
4 3 2 1
8 7 6 5

or

7 5 3 1
8 6 4 2
Djiana Lenar
Republic Military School
Minmatar Republic
#1937 - 2015-05-29 08:06:22 UTC
Some Sort of in-game Jump Planner


Systems are green within jump range of ship u are sitting in perhaps
Djiana Lenar
Republic Military School
Minmatar Republic
#1938 - 2015-05-29 12:44:31 UTC
Tech 2 Capital Weapons
Arla Sarain
#1939 - 2015-05-29 16:19:10 UTC
suggestion: allow us modify UI borders at which the inspace brackets magnet to when they are outside of FOV.

keywords: UI; modify; brackets

note: Currently, the brackets magnet to the borders of the application window, but other UI features are in the way and its impossible to interact with the brackets contextual menu unless the camera is realigned.
Djiana Lenar
Republic Military School
Minmatar Republic
#1940 - 2015-05-30 04:00:03 UTC
Suggestion; Alliance Hangers

Key Words; Organization, Alliance,

Notes: Would be a simple addition and a good one. Would also be good if it was Pass-word Locked by the alliance CEO