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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Author
sten mattson
Red Sky Morning
The Amarr Militia.
#1961 - 2013-08-12 22:21:59 UTC
The argument "but he can warp at anytime!" Is moot when you get twoshotted.....

Blasters may have better tracking but they also supposedly have shorter range. :balance:

And yes the zealot needs more cargohold! My 60m long magnate has more cargo than the 400m long zealot....

IMMA FIRING MA LAZAR!!!

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#1962 - 2013-08-12 22:28:10 UTC  |  Edited by: Danny John-Peter
W0lf Crendraven wrote:
sten mattson wrote:
W0lf Crendraven wrote:

If you would just give it a second faloff bonus you give it no change to its brawling capabilitys, not making it op, you dont push its damage to hard so at 40km its still under zealot/sacrilege and co dps, you just give it a nice dps boost at range making it a viable kiter.


If ccp intend to force it into brawling it their decision, but i really think a double faloff bonus is the way to go.


The problem with a dual falloff bonus is that it makes it impossible the already hard task of fighting a vaga in a frigate.
If the dual falloff bonus is given, say hello to a vaga that can kill frigs at 60k with a short range weapon. And you may say what you will, sure it cant kill a well tanked cruiser in a reasonable amount of time at 30k, but not many ships can while fitting the same combination of speed, tank and gank.

And to be completely honest: the vaga already has better tracking, no cap usage, high ammo clip, and selectable damage type. I think thats enough.


A frig at 60 can easily warp tho, thats hardly a reason to be op, what counts is point rnage, i.e within 43 or 53 km. It has **** tracking tbh, only lazors track worse, meaning the zealot is the only hac that has worse tracking then the vagabond, muninn has a tracking bonus and the rest uses missiles or blasters, all tracking better. And again, damage selction is a bit of a joke, you need barrage if you want to hit further out then 30, and even with a double faloff bonus, which, carries worse dps and a tracking maulus compared to faction ammo.


The vaga is a terrible kiter atm (as is the cynabal btw), it will still be a terrible kiter post patch.


Pretty much, the Cyna is basically just a fast brawler with good disengagement options, hence why it is so popular.

If you actually fly any AC kiting ship you know how bad AC kiting is in its current state, its outdone massively by lasers and missiles and is roughly as good as blasters, with the added caveat that blasters can at least do way more DPS at close range.

People still have this horrible thing in their head from the Nano days when these ships were true powerhouses, now the Vaga will be nothing but a heavy tackler and a nano ship that doesn't have the DPS to be a nano ship.

Also, people talking about the double falloff bonus being OP, a nano Zealot does 420 DPS at 47, a Cerb will do 350DPS out to 90 with RLMLs, but you find the Vagabonds range to be a problem, what is it with you people, get it into your head, the Vaga will be **** without more range, the Vaga will be **** without more range, the Vaga will be **** without more range.
Large Collidable Object
morons.
#1963 - 2013-08-12 22:38:52 UTC
Harvey James wrote:
I think the Phantasm has tremendous potential and could be the best of the lot

Omen - good speed/ decent dps/projection
Navy Omen - better than omen in every way, especially with 7 low slots gives lots of options
Zealot - slow/decent dps/good projection and strong tank
Phantasm - Tracking bonus combined with shield tank is nice/ lots of potential .. needs a lot of work though

Caracal - fastest of the lot/ good projection/ decent dps
Navy Caracal - slow/ decent tank ,good damage application more of a brawler
Cerberus - good speed/ good dps/ excellent projection / decent tank



Stupid me - always looked for HACs specialized role and didn't realize that HACs specialize in being slow all that time. Obama - you're a Genius.

Sarcasm aside, If CCP want to equlize ships potential across all skill levels, that's fine with me, but then, they also should require the same effort and materials to produce - i.e. cost the same.


Funny you mention the Phantasm - back when pirate faction cruisers were revamped, the Phantasm was the best one, so CCP stated it should remain unchanged as it already was a good ship and - as we all know - went the way of the Dodo.

I predict the same fate for the Zealot - everything around it gets buffed whilst it gets a role-bonus that is counter-productive to its strenghts and isn't viable due to cap, fitting and cargohold restraints.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#1964 - 2013-08-12 23:22:29 UTC
Danny John-Peter wrote:
If you actually fly any AC kiting ship you know how bad AC kiting is in its current state, its outdone massively by lasers and missiles and is roughly as good as blasters
This is why we can't have nice things.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#1965 - 2013-08-12 23:33:26 UTC
sten mattson wrote:
The argument "but he can warp at anytime!" Is moot when you get twoshotted.....

Blasters may have better tracking but they also supposedly have shorter range. :balance:

And yes the zealot needs more cargohold! My 60m long magnate has more cargo than the 400m long zealot....


You dont get twoshotted by a vaga at 60km, a vaga will do way less then 150dps at 60km, a normal t1 frig has 4-6k ehp, that takes a while.
Nag'o
Sebiestor Tribe
Minmatar Republic
#1966 - 2013-08-13 04:02:49 UTC
Did you took the MWD bonus off? It's not on the test servers.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Jysella Halcyon
Sebiestor Tribe
Minmatar Republic
#1967 - 2013-08-13 05:48:58 UTC
Rise, I'm gathering that you're trying to take the Cruiser/HAC relationship in the same direction as the Frigate/AF balance with the role bonus and the "super cruisers for gank/tank/resilience" line.

The 50% sig bloom reduction doesn't fit that for HACs and porting it from AFs is lazy thinking. AFs love that 50% sig reduction because they are ships that spend most of their time hoping to up-engage against cruisers, BCs, and BS. The same thing they loved to do before their buff from heavy tackle to relevence, but now they do it better while also being respectable fighting ships in their own right (how many AFs did we see in AT X and XI?) in a small-gang environment. You bring AFs on a roam when mobility and up-engagement are important. The AF role bonus helps them do this by cutting down the likelihood of them dying on their approach to their larger targets.

Still with me? Good.

Here's where that role bonus falls apart ported to a larger class. AFs engaging BCs and up (the common targets at the time before the cruiser rebalance) were relying on not getting hit as their primary tank. Frigates of all shapes lean on high speed and small sigs to avoid being wiped out by large targets. They use their (buffed) MWD to close range and then by and large go propless once in weapons range. They lean just as heavily on their MWD to get them from target to target because their weapons ranges are generally very short. Their bonus helps them stay alive to deal their damage by mitigating incoming fire while they move from target to target.

HACs are rarely used on TQ in anything but blobs of Zealots (with the occasional BL Munnin or Agony Deimos fleets) that don't need MWD to close range because they have lasers with scorch. TWEED Deimos dual-prop but once in range fight much like a Zealot gang but with blasters. They don't need help surviving the approach, they need help surviving the brawl where scrams negate the MWD role bonus. HACs have falen by the wayside in the kiting and sniping roles due to the better power and projection of ABCs. A kiting-oriented MWD bonus on ships that are at home in the furball is counter-intuitive in a way not seen on frigates - HACs aren't forced to rely on sig-tanking for dear life, it's just a nice bonus to being small in a BS-gun world.

But this isn't a BS-gun world. Small-gangs overwhelmingly prefer more mobile cruisers and BCs which track a HAC just fine. Out in the fleet-driven world of sovwar fleets, large, long-range guns are only common in large numbers, large enough to have enough people who can track small hings in tight orbits just fine to kill them. More common in the last wars were fleets of massed caracals - which have no problem hiting a HAC of any sort, though an AB HAC will have some mitigation.

Finally, AFs are worth the price differential over their T1 cousins. a T2-fitted T1 frigate will run about 10M isk. A T2-fitted AF will run 30-40M isk, or 3-4x the price of T1. Faction frigates are popular but are outperformed slightly by AFs in combat and have a corresponding price tag of around 20-30M isk. Pirate Frigates are either ignored by players or are named beginning with D and run about double an AF but with the versatility to make the price worth it.

A T2-fitted T1 cruiser runs in the same ballpark as an AF (30-35M). We would expect, then, for the price ramp of 3-4x to hold true for HAC prices, but a reasonable fit for the common HACs will clock in around 160-200M isk with a premium for the less common ones owing to fewer builders. This is a price bump of 5-7x the T1 price. If they constituted a similar power bump over the Frigate-AF transition this might be reasonable, but they don't. Many of the HACs are overshadowed entirely by their own T1 versions. The new versions in this thread bring the power comparison into line, but don't address the fact that unlike AFs, HACs fill no niche on their own at their price point. AFs are THE choice for mobile, survivable damage. Destroyers out-damage them but can't tank nearly as well and Frigates and interceptors are more mobile but don't tank or dish out enough damage to compete. HACs are not specialized ewar platforms and can either brawl or kite - but there are better options at a lower price point for both roles. ABCs have the corner on the kiting/sniping market at half the price of a HAC. Combat BCs out-brawl HACs. HACs only have an advantage over these classes when brawling with BS, and BS are usually only found in large enough numbers to make brawling with them a question of logistics, not the core classes you've brought.

The niche and power doesn't justify the price. Bring a fitted HAC down to the 90-120M price range so they can compete with the fair BCs and broken ABCs on a level playing field and make a legitimate choice hapen. Just a simple reduction in the T2 materials involved in new builds would do it.
Jack Miton
School of Applied Knowledge
Caldari State
#1968 - 2013-08-13 06:40:58 UTC
Jysella Halcyon wrote:
Rise, I'm gathering that you're trying to take the Cruiser/HAC relationship in the same direction as the Frigate/AF balance with the role bonus and the "super cruisers for gank/tank/resilience" line.

The 50% sig bloom reduction doesn't fit that for HACs and porting it from AFs is lazy thinking. AFs love that 50% sig reduction because they are ships that spend most of their time hoping to up-engage against cruisers, BCs, and BS. The same thing they loved to do before their buff from heavy tackle to relevence, but now they do it better while also being respectable fighting ships in their own right (how many AFs did we see in AT X and XI?) in a small-gang environment. You bring AFs on a roam when mobility and up-engagement are important. The AF role bonus helps them do this by cutting down the likelihood of them dying on their approach to their larger targets.

Still with me? Good.

Here's where that role bonus falls apart ported to a larger class. AFs engaging BCs and up (the common targets at the time before the cruiser rebalance) were relying on not getting hit as their primary tank. Frigates of all shapes lean on high speed and small sigs to avoid being wiped out by large targets. They use their (buffed) MWD to close range and then by and large go propless once in weapons range. They lean just as heavily on their MWD to get them from target to target because their weapons ranges are generally very short. Their bonus helps them stay alive to deal their damage by mitigating incoming fire while they move from target to target.

HACs are rarely used on TQ in anything but blobs of Zealots (with the occasional BL Munnin or Agony Deimos fleets) that don't need MWD to close range because they have lasers with scorch. TWEED Deimos dual-prop but once in range fight much like a Zealot gang but with blasters. They don't need help surviving the approach, they need help surviving the brawl where scrams negate the MWD role bonus. HACs have falen by the wayside in the kiting and sniping roles due to the better power and projection of ABCs. A kiting-oriented MWD bonus on ships that are at home in the furball is counter-intuitive in a way not seen on frigates - HACs aren't forced to rely on sig-tanking for dear life, it's just a nice bonus to being small in a BS-gun world.

But this isn't a BS-gun world. Small-gangs overwhelmingly prefer more mobile cruisers and BCs which track a HAC just fine. Out in the fleet-driven world of sovwar fleets, large, long-range guns are only common in large numbers, large enough to have enough people who can track small hings in tight orbits just fine to kill them. More common in the last wars were fleets of massed caracals - which have no problem hiting a HAC of any sort, though an AB HAC will have some mitigation.

Finally, AFs are worth the price differential over their T1 cousins. a T2-fitted T1 frigate will run about 10M isk. A T2-fitted AF will run 30-40M isk, or 3-4x the price of T1. Faction frigates are popular but are outperformed slightly by AFs in combat and have a corresponding price tag of around 20-30M isk. Pirate Frigates are either ignored by players or are named beginning with D and run about double an AF but with the versatility to make the price worth it.

A T2-fitted T1 cruiser runs in the same ballpark as an AF (30-35M). We would expect, then, for the price ramp of 3-4x to hold true for HAC prices, but a reasonable fit for the common HACs will clock in around 160-200M isk with a premium for the less common ones owing to fewer builders. This is a price bump of 5-7x the T1 price. If they constituted a similar power bump over the Frigate-AF transition this might be reasonable, but they don't. Many of the HACs are overshadowed entirely by their own T1 versions. The new versions in this thread bring the power comparison into line, but don't address the fact that unlike AFs, HACs fill no niche on their own at their price point. AFs are THE choice for mobile, survivable damage. Destroyers out-damage them but can't tank nearly as well and Frigates and interceptors are more mobile but don't tank or dish out enough damage to compete. HACs are not specialized ewar platforms and can either brawl or kite - but there are better options at a lower price point for both roles. ABCs have the corner on the kiting/sniping market at half the price of a HAC. Combat BCs out-brawl HACs. HACs only have an advantage over these classes when brawling with BS, and BS are usually only found in large enough numbers to make brawling with them a question of logistics, not the core classes you've brought.

The niche and power doesn't justify the price. Bring a fitted HAC down to the 90-120M price range so they can compete with the fair BCs and broken ABCs on a level playing field and make a legitimate choice hapen. Just a simple reduction in the T2 materials involved in new builds would do it.

^this guy gets it. thanks for the nice post.

There is no Bob.

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Veshta Yoshida
PIE Inc.
Khimi Harar
#1969 - 2013-08-13 08:27:59 UTC
TekGnosis wrote:
...Regardless, there is one very specific change I'd like to mention that nobody else has...

Nice catch, happily gloss over the bits not directly related to shooting stuff in the face Smile

Speaking of .. look at the mass numbers, Zealot is almost as heavy as the Cerberus with each and every other hull being downright anorexic by comparison, why?
Cerberus mass kind of makes sense considering its immense range capability and TD immune weaponry but why is the Zealot that fat .. reducing the mass to Sacrilege level would not break it as the base speeds are still differentiated as is cap/eWar potential (3mids + fatass = solo/small-gang fail) and Diemos will always be king as the 4th mid will make shield buffer/gank/speed way too tasty to ignore for the sheep herds.
- Reduce Zealot mass by at least one 1600 plate worth. Helps both AB and MWD performance.
Jysella Halcyon wrote:
...The 50% sig bloom reduction doesn't fit that for HACs and porting it from AFs is lazy thinking. AFs love that 50% sig reduction...

Welcome to the Common Sense Club Smile

Makes sense on AF's as they stay under large gun signatures, but makes zero sense on HACs as they will only get to remain under capital gun signatures .. as useless as a full size espresso maker in an F16.

I have given up my dream/hope of racially relevant bonuses on T2 so will try to help find the proverbial needle:
What if the bonus was changed to a 50% rebate on all propulsion cap costs and reducing recharge rates a little bit to compensate?
- Makes AB use inconsequential cap wise and allows them to practically perma-run MWD's until neuted. They are being set up as eWar hunters with the insane sensors so Devs must mean for them to be zipping all over the place.

Prices around 100M seems about right, less than the destined to be overbuffed Pirate hulls while being "only" four times the price of AF's .. I'd recommend/prefer considering adding my long desired improvement step to invention whereby one can improve ME of BPC, essentially trading time for ISK.
Grey Stone
BRUTAL GENESIS
GaNg BaNg TeAm
#1970 - 2013-08-13 08:35:17 UTC
Jysella Halcyon wrote:
Rise, I'm gathering that you're trying to take the Cruiser/HAC relationship in the same direction as the Frigate/AF balance with the role bonus and the "super cruisers for gank/tank/resilience" line.


The niche and power doesn't justify the price. Bring a fitted HAC down to the 90-120M price range so they can compete with the fair BCs and broken ABCs on a level playing field and make a legitimate choice hapen. Just a simple reduction in the T2 materials involved in new builds would do it.



Thank you very much for taking time to write such elaborate post. Right on spot imho!
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#1971 - 2013-08-13 10:50:29 UTC
Grey Stone wrote:
Jysella Halcyon wrote:
Rise, I'm gathering that you're trying to take the Cruiser/HAC relationship in the same direction as the Frigate/AF balance with the role bonus and the "super cruisers for gank/tank/resilience" line.


The niche and power doesn't justify the price. Bring a fitted HAC down to the 90-120M price range so they can compete with the fair BCs and broken ABCs on a level playing field and make a legitimate choice hapen. Just a simple reduction in the T2 materials involved in new builds would do it.



Thank you very much for taking time to write such elaborate post. Right on spot imho!



BLASPHEMY!!! Dont do eeeettt! Prizes are fine as they are now. .
Seolfor
Caldari Provisions
Caldari State
#1972 - 2013-08-13 11:18:51 UTC  |  Edited by: Seolfor
Jysella Halcyon wrote:
Rise, I'm gathering that you're trying to take the Cruiser/HAC relationship in the same direction as the Frigate/AF balance with the role bonus and the "super cruisers for gank/tank/resilience" line.

*snip*

The niche and power doesn't justify the price. Bring a fitted HAC down to the 90-120M price range so they can compete with the fair BCs and broken ABCs on a level playing field and make a legitimate choice hapen. Just a simple reduction in the T2 materials involved in new builds would do it.


Love it. This is the money post. Kudos and Salute o7

Two changes required:

- Make T2 fitted HACs cost ~120M
- Give HACs a class bonus to 10MN AB and/or MWD speed boost - like a +25% speed bonus

I absolutely cant see any reason to brawl in a 200m ship when Combat BCs perform better at half cost.

I fear the current long-range HACs will become the bear ship of choice out of high sec or fleet warfare due to better tank over ABCs.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1973 - 2013-08-13 11:20:08 UTC
CCP Rise wrote:
Hey guys just a heads up for you - all of these ships, along with the command ships and pretty much everything else, are on singularity now for testing.

Please go have a look and let us know what you think in the test server feedback forum or in these threads on features and ideas.

Thanks!


Is there somewhere on singularity for testing, or am I going to be blobbed by test server-dwellers with their titan bonuses, machariels, vindicators, tengus and dreads?
Harvey James
The Sengoku Legacy
#1974 - 2013-08-13 11:20:55 UTC
Seolfor wrote:
Jysella Halcyon wrote:
Rise, I'm gathering that you're trying to take the Cruiser/HAC relationship in the same direction as the Frigate/AF balance with the role bonus and the "super cruisers for gank/tank/resilience" line.

*snip*

The niche and power doesn't justify the price. Bring a fitted HAC down to the 90-120M price range so they can compete with the fair BCs and broken ABCs on a level playing field and make a legitimate choice hapen. Just a simple reduction in the T2 materials involved in new builds would do it.


Love it. This is the money post. Kudos and Salute o7

Two changes required:

- Make T2 fitted HACs cost ~120M
- Give HACs a class bonus to 10MN AB usage - like a +25% speed bonus

Brawlers All, though id still take fly a Combat BC over a HAC in a heartbeat. Can easily take on ~3 cruisers in a simple BC at 50-60M.

I fear the current long-range HACs will become the bear ship of choice out of high sec or fleet warfare due to better tank over ABCs.


well they do seem to have been designed with 0.0 fleet doctrines in mind rather than being designed for small gang viability

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#1975 - 2013-08-13 11:46:45 UTC
RISE

is the ishtar meant to be the slowest of the vexor variants?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Nag'o
Sebiestor Tribe
Minmatar Republic
#1976 - 2013-08-13 12:13:25 UTC
I love the reasoning behind the wall of texts attacking the implementation of the MWD sig bonus but I think people are not considering a few facts:
- The rebalancing is about change, so you shouldn't be taking the actual HACs use as such an important factor.
- Other changes already implemented in the game, such as the recent moon goo rebalance will affect the T2 prices in time.
- This bonus would give a new purpose to Faction and Deadspace 10MN MWDs, wich right now are not as relevant as they should.
My only concern with this bonus is that the HACs may get too powerful in comparison to other ship classes of the same size. I have no idea what CCP is going to do with the pirate cruisers for instance since they are a bit underpowered in relation to the rebalanced cruiser classes if you consider what they used to be.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

To mare
Advanced Technology
#1977 - 2013-08-13 12:19:19 UTC
Large Collidable Object wrote:


Funny you mention the Phantasm - back when pirate faction cruisers were revamped, the Phantasm was the best one, so CCP stated it should remain unchanged as it already was a good ship and - as we all know - went the way of the Dodo.


thats what CCP does when they speak about balancing, see rifter & rupture
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1978 - 2013-08-13 12:39:49 UTC
100 pages hitting so, what's the final word on HACs Rise?


@ People wanting Vaga to get stupid buffs:

Go on SiSi, fit one properly and if you can't ask someone to tell you how to, then try to take strong boosters fit pirate implants use OGB then come here tell us how bad your vaga is.

No short range weapon system should ever be able to hit past 15/17 km without modules/rigs to achieve this. You can come with as many arguments as you think are valid, they're not, and Rise (Kill2) knows it better than most of you what this would make Vaga look like.

If you guys after this Vaga buff can't succeed with, it' not the ships fault but simple because you guys are horrible with at fittings and flying it point blank, it's about time you admit it.

So, now this is said, you guys could stop polluting this thread with pages of horrible ideas arguments and wtf stuff about Vaga, actually talk a bit more about other ships in real need of buffs unlike the Vaga

removed inappropriate ASCII art signature - CCP Eterne

Hicksimus
Torgue
#1979 - 2013-08-13 13:08:56 UTC
AAAAAnnnnnndddddd I'd still rather use the navy cruisers.........good thing I trained these skills.....

Seriously, I don't want to fly MOST of the "new" HAC's, for the most part they are not interesting, they're more of the same outclassed overpriced garbage.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Kahega Amielden
Rifterlings
#1980 - 2013-08-13 13:31:55 UTC
Let's not forget that new Vaga is now cap stable with its MWD active. In addition to all the other changes, this means that it can kite for as long as it wants to, which it wasn't able to before.