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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Diesel47
Deep Core Mining Inc.
Caldari State
#841 - 2013-07-30 20:44:00 UTC
I think the biggest concern is that the HACs right now aren't anything special at all.

Even if they end up being beefed up version of a T1 crusier... Who cares?

Make them something unique so it changes the gameplay a little. They are really stale right now.

Experiment and try some new things CCP. We like refreshing changes.
M1k3y Koontz
House of Musashi
Stay Feral
#842 - 2013-07-30 20:47:45 UTC
Diesel47 wrote:
I think the biggest concern is that the HACs right now aren't anything special at all.

Even if they end up being beefed up version of a T1 crusier... Who cares?

Make them something unique so it changes the gameplay a little. They are really stale right now.

Experiment and try some new things CCP. We like refreshing changes.


Exactly. Some sort of special role would be good. That or something to make the rest of them competitive compared to other ships.

I don't see what people have against being able to fit an MJD, that way they could be highly mobile DPS platforms.

How much herp could a herp derp derp if a herp derp could herp derp.

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#843 - 2013-07-30 20:50:52 UTC
Diesel47 wrote:
I think the biggest concern is that the HACs right now aren't anything special at all.

Even if they end up being beefed up version of a T1 crusier... Who cares?

Make them something unique so it changes the gameplay a little. They are really stale right now.

Experiment and try some new things CCP. We like refreshing changes.

That is the core issue as far as I can see.

If they do not get an actual role now, we will only have to come back again to correct that later.
Diesel47
Deep Core Mining Inc.
Caldari State
#844 - 2013-07-30 20:52:02 UTC
M1k3y Koontz wrote:
Diesel47 wrote:
I think the biggest concern is that the HACs right now aren't anything special at all.

Even if they end up being beefed up version of a T1 crusier... Who cares?

Make them something unique so it changes the gameplay a little. They are really stale right now.

Experiment and try some new things CCP. We like refreshing changes.


Exactly. Some sort of special role would be good. That or something to make the rest of them competitive compared to other ships.

I don't see what people have against being able to fit an MJD, that way they could be highly mobile DPS platforms.


Something even crazier would be if they had a built in MJD of sorts. Maybe even one that jumps shorter ranges... You know since they don't have battleship reach.

The main reason for this is I'm worried that the shield ships will always have to give up a mid slot for a MJD and ships like the zealot will be really lacking mids.
Or just give every ship an extra mid and it would fix the lack of modules problem?
Nitrah
Adhocracy Incorporated
Adhocracy
#845 - 2013-07-30 20:59:24 UTC
CCP Rise wrote:
Hello!

DAMAGE GRAPHS

On the left is the damage that three different ships (Null Blaster Talos, HML Drake and AHAC Zealot) do to a Sacrilege with its MWD on without the role bonus. On the right is after the role bonus. You can see that the Zealot, which tracks extremely well, isn't heavily affected, but the Talos and the Drake lose about 25% of their DPS. Now we can have a new discussion about how important that 25% is, but its important to understand that we are usually talking about an extremely significant amount of damage mitigation when MWD is active. And again, we know that not all HACs will be running MWDs, but we feel that those configurations are plenty powerful and prefer to support a larger variety of applications by adding the MWD bonus.


I see the point you are making here, but I have to ask this: given those damage graphs, why would I want to fly the legion over the blaster talos? The Talos does more damage at the engagement ranges where the sacrilege will try to be sitting, and if it tried to get in close, it couldn't keep its MWD on and maintain any sort of an orbit. I can make similar arguments to a sniper fit which you seem to be leaning towards with the increased targeting range on the HAC. Why should I fly these ships over a BC? More damage? Not really. Better signature? Yes, but is it really buying you much at sniper ranges?

The only thing I can see these ships doing better is damage mitigation against heavier ships with the tradeoff being worse dps. All for the low, low price of two to three times what the T3 BC will set you back.
Deirdre Anethoel
Objectif Licorne
#846 - 2013-07-30 21:04:48 UTC
I really like this concept of logarithmic power increase (the more you put money on something, the less impressive the return on investment is, while always being positive). CCP learned you can't just scale power with price, because people will pay for the best if it's the case, and put the players unable to afford/fly the costlier ships into other roles (cf t1 cruisers ewar fleets as an example). The idea is to balance the attractiveness of the slight improve with the fact that it costs a ton more. So you can fight outnumbered if you're ready to throw tons of cash to get the upgraded version.

The problem is, right now, having money is not linked to skill or dedication or game time. It's just dependant on sitting on moons. Especially in 0.0. So you'll see people having both numbers and the costly ships. And the low cost ships will just be ignored, like they were a year ago.

The problem with hacs right now is that they're an improvement on a ship interesting only because it's cheap (T1 cruisers). T1 cruisers are worse than most BC/BSes, but they are extra cheap. But giving a slight bonus on those while removing completely the price quality makes hacs useless. They still can't compare with ships in other categories. Ships T1 cruisers don't have to compare to because they're cheap.

There is too many ships doing the same exact things (both in the brawler niche and in the sniper niche). The only way to balance hacs would be to give something really new.

Take example on T3s! T3s are basically hacs with some new possibilities strapped on them, for an extra 500m+. It's a lot of money to pay for a little bonus of web or tackle range, but it makes all the difference: they do something new compared to other ships with the same core role. Add to that some more fitting space to allow more crazyness (like 100MN AB tengus, full tank proteus and lokis for fleet tackle, etc), and you get a viable ship class (except the legion, because it's only particularity is neut and you need to sacrifice it's core role as laser/ham boat to use the sub efficiently. The legion really need a tracking disruptor sub, that would be extra cool and give them something the zealot/sacrilege don't have).

Hacs are Tech3s without the interesting bits. They're bad by design. You can buff them more and more until they're broken, or you can start talking role and reason to exist, and make them something exciting.
Baron vonDoom
Scorn.
#847 - 2013-07-30 21:10:35 UTC  |  Edited by: Baron vonDoom
Better than the first pass - one thing of note though:

The MWD sig bonus - I plainly don't like it - not on AFs and not on HACs - it's good for some of the ships, but applying it to all of them just doesn't do some of the ships justice. E.g. the Zealot - not only would I still fit it with an AB solely for sig tanking, but it also lacks the cap to make that option attractive, even with the improved cap. The higher fitting demands of the MWD are another problem here - and good luck trying to fit a passive armor tanked MWD Zealot with beams...

Yes - I don't have to use the bonus - just as wll as I could also use an Aston Martin DB9 to plow the field - it just doesn't build upon its strengths.

Moreover, I see a problem your very own DPS graphs show quite nicely (as a matter of fact I understand the tracking formula and actually spend more time doing DPS graphs than playing the actual game): The sig bloom reduction helps them vs BS sized guns - mostly if mounted on BS, as decently piloted Tier 3 BCs can mitigate the problem somewhat thanks to their mobility.

Another thing your DPS graphs show (which made me really chuckle) is that they show how even after application of said bonus, a Tier 3 BC will do more damage against a HAC than a HAC itself - for less money and shorter training time (not sure about the latter after skill changes).

Needless to say that it isn't of much use against most medium sized turrets.

So what does that bonus help them against the most? Mostly BS, which apparently are the punching ball of this rebalancing.

HAC vs. BS performance never was their problem - the problem has always been their performance against T1 Battlecruisers - The introduction of Tech 3 cruisers and later Tier 3's aggravated the problem, the fact that T1 cruisers now outmaneuver HACs has aggravated it even more - and you give us a bonus that helps them against BS whilst posting DPS graphs that show how it wont help medium turret damage mitigation at all whilst corroborating that a Tier 3 BC will still out-DPS a Zealot between ~16-38 km against a HAC at max speed with the bonus applied and an angle of 60°.

Are you kidding?

An AB Speed bonus would deal with current issues far better.
Deirdre Anethoel
Objectif Licorne
#848 - 2013-07-30 21:13:40 UTC
On sniper hacs:

If you wanted to make a sniper hac, you could do it by giving them a large agility bonus, to make them playable as warp in/warp out snipers, instead of kitting ships. Or you could scrap the sniper thing, let the attack BCs have the role, and make the "snipe" hacs into viable kitting ships (more speed, 4 mids on the munnin, only one range bonus on the eagle, etc). And nerf attack BCs speed. They have roughly the same speed some of the hacs have with a microwarpdrive. They're battlecruisers. Why is that possible? >_< (before mods).

Or you could make them into, hmm, HEAVY cruisers. The eagle has a resist bonus, but it's completely useless coupled with two range bonuses. You'll either need one or the two others. Could become a fun ship with falloff bonuses? Could become a cool ship with one range and one tracking bonus (to allow railguns at shorter ranges)? You have tons of ways to do good things with them. But none of them imply buffing them without thinking about their real role and reworking them.

Hacs aren't imbalanced. They're badly designed. I know it can be hard to accept errors, but they need more than tweaks and a bit of extra stats.
Harvey James
The Sengoku Legacy
#849 - 2013-07-30 21:14:12 UTC  |  Edited by: Harvey James
Hashi Lebwohl wrote:
CCP Rise wrote:

Quote:
Alright so for HACs (Heavy Assault Cruisers) we had a few goals:

• Increase viability for the worst ships (Eagle, Cerberus, Sacrilege especially)


Quote:
EAGLE - The Eagle will be a lot better because of the rail change alone, but we've also increased its power grid and replaced the utility high with an extra mid slot.


Quote:
EAGLE

For the Eagle there aren't huge changes. Along with the electronics and cap changes we are going to speed it up slightly, lower the signature radius by 10 and make some small adjustments to the fitting so that fitting rails is a little easier.




The above is everything CCP Rise has said about the Eagle. CCP Rise is lost for words when it comes to the Eagle - it is apparently is the worst ship but does not need any major overhaul. Apparently rails are going to save it...

The Eagle has been trading in Jita below its build cost since the EHP increase back in the last decade. I'm not surprised there is less debate about it - few people have bothered to fly it.

As a game designer you appear to be unable to express why the game needs the Eagle. To paraphrase someone else in this thread who I'd like to quote but cannot find again:

If you removed the Eagle from the game nobody would notice.


Here is a recommendation - delete the Eagle - I really think the old bird is cooked.


Poor eagle the neglected one... its got so much potential it just needs some love.... its anemic dps speed and poor agility makes it sad..

Its even more annoying as the Cerberus is looking very nice even with the useless flight time bonus ( explosion velocity please) ... as red and black it would be an awesome sight..
Considering atm no one uses caldari HAC's as they are pretty useless ... but cerb will now be desirable ..well still very expensive ..
The lack of blaster options on the caldari side is also irritating

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#850 - 2013-07-30 21:15:13 UTC
Nitrah wrote:
The only thing I can see these ships doing better is damage mitigation against heavier ships with the tradeoff being worse dps.

Which is what several of the HACs already do very well without any new buffs and what T3 cruisers and a number of T1 and faction cruisers do very well too.

But when coming to the task of rebalancing HACs one assumes that you acknowledge that the current situation isn't good enough.

You can make various changes to give HACs a unique and specialist role and they would still be perfectly good in the ABHAC / mitigation tank role, they just wouldn't be so dependent on that to justify themselves.
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#851 - 2013-07-30 21:15:34 UTC
I still haven't heard a justification for the massive decrease in armor and hull on the Deimos.
Kane Fenris
NWP
#852 - 2013-07-30 21:25:27 UTC  |  Edited by: Kane Fenris
Baron vonDoom wrote:

HAC vs. BS performance never was their problem - the problem has always been their performance against T1 Battlecruisers - The introduction of Tech 3 cruisers and later Tier 3's aggravated the problem, the fact that T1 cruisers now outmaneuver HACs has aggravated it even more - and you give us a bonus that helps them against BS whilst posting DPS graphs that show how it wont help medium turret damage mitigation at all whilst corroborating that a Tier 3 BC will still out-DPS a Zealot between ~16-38 km against a HAC at max speed with the bonus applied and an angle of 60°.

Are you kidding?

An AB Speed bonus would deal with current issues far better.


i tend to agree but i think then you woud have to dual prop fit the ships most of the time which isnt easy on every hull.
ElQuirko
University of Caille
Gallente Federation
#853 - 2013-07-30 21:28:40 UTC
Maximus Andendare wrote:
Diesel47 wrote:
HAC special bonus.

Ability to fit Micro Jump Drives and fitting requirement decreases.

Imagine that..
Honestly, this is the best idea. It gives advantages to both sniping and brawling gameplay, sets HACs apart from all the other similarly-performing ships (T1 ACs, ABCs, BCs, T3s, Pirate ships, CSs, etc.). *Only* a HAC could MJD from that list. That in and of itself would be reason to spend the ~100m more over a similarly-situated Navy Cruiser.

Plus, it'd allow new metas to develop and be tested. Dual prop fits on HACs would have an entirely new meaning.



Bad Bobby wrote:

I would prefer something like reducing the range of warp disruptors used against HACs by 50%. It's a buff to the preferred engagement envelope without breaking the ship. I just want to know if such a bonus is technically viable, because if they can't viably code it for relase then there is no point asking for it.

It hasn't been made clear why no move has been made towards giving HACs a real specialisation. I'm assuming that rather than lack of imagination it's lack of resources that has lead us here, because I'm sure that those involved could easily manage something better than "let's make them more resiliant".


Both these ideas are incredible.

Dodixie > Hek

MeBiatch
GRR GOONS
#854 - 2013-07-30 21:35:03 UTC
Devon Weeks wrote:
I still haven't heard a justification for the massive decrease in armor and hull on the Deimos.


Rise is under the impression the diemos would be op.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Diesel47
Deep Core Mining Inc.
Caldari State
#855 - 2013-07-30 21:35:25 UTC
I think the problem is CCP is unwilling to take any risks when it comes to EvE.


Alot of game studios suffer from this, which is why all the games now a days are all the same nothingness.


Do something new CCP, we won't riot in jita over it. We all would welcome a fresh change to the stale ship line ups.
Hannott Thanos
Squadron 15
#856 - 2013-07-30 21:37:44 UTC
ElQuirko wrote:
Maximus Andendare wrote:
Diesel47 wrote:
HAC special bonus.

Ability to fit Micro Jump Drives and fitting requirement decreases.

Imagine that..
Honestly, this is the best idea. It gives advantages to both sniping and brawling gameplay, sets HACs apart from all the other similarly-performing ships (T1 ACs, ABCs, BCs, T3s, Pirate ships, CSs, etc.). *Only* a HAC could MJD from that list. That in and of itself would be reason to spend the ~100m more over a similarly-situated Navy Cruiser.

Plus, it'd allow new metas to develop and be tested. Dual prop fits on HACs would have an entirely new meaning.



Bad Bobby wrote:

I would prefer something like reducing the range of warp disruptors used against HACs by 50%. It's a buff to the preferred engagement envelope without breaking the ship. I just want to know if such a bonus is technically viable, because if they can't viably code it for relase then there is no point asking for it.

It hasn't been made clear why no move has been made towards giving HACs a real specialisation. I'm assuming that rather than lack of imagination it's lack of resources that has lead us here, because I'm sure that those involved could easily manage something better than "let's make them more resiliant".


Both these ideas are incredible.

I'm sorry but they are not. A ship that can close 100km in a little over 30 seconds are not supposed to be able to do it instantly as well. Broken as hell.

Reduction of range on point used on them? What? I wont even begin to explain how broken that is.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Harvey James
The Sengoku Legacy
#857 - 2013-07-30 21:40:11 UTC  |  Edited by: Harvey James
MeBiatch wrote:
Devon Weeks wrote:
I still haven't heard a justification for the massive decrease in armor and hull on the Deimos.


Rise is under the impression the diemos would be op.


wow to make the deimos OP would take an awful lot more than Rise would be willing to do.

The problem with the deimos is the thorax kind of stomps all over its old brawler role for a fraction of the cost and time..
The only role left for it is the durable mini Talos .. but it requires more tank, range, speed and much lower sig to achieve.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Hannott Thanos
Squadron 15
#858 - 2013-07-30 21:40:32 UTC
Diesel47 wrote:
I think the problem is CCP is unwilling to take any risks when it comes to EvE.


Alot of game studios suffer from this, which is why all the games now a days are all the same nothingness.


Do something new CCP, we won't riot in jita over it. We all would welcome a fresh change to the stale ship line ups.

You mean like how WoW have had so much powercreep that having a fully tinkered vanilla character vs a decent [last expansion] character is like fighting a Vindicator with an unfit Velator? CCP is the only company I know of in the history of gaming that have done balancing right. Everyone else do powercreep and/or massively fuuuck up the economy. CCP has done neither.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

ElQuirko
University of Caille
Gallente Federation
#859 - 2013-07-30 21:41:32 UTC
Hannott Thanos wrote:
Both these ideas are incredible.

I'm sorry but they are not. A ship that can close 100km in a little over 30 seconds are not supposed to be able to do it instantly as well. Broken as hell.

Reduction of range on point used on them? What? I wont even begin to explain how broken that is.[/quote]

If you can't begin to explain then evidently you have no argument. Reducing the range of shortpoints on ships designed for kiting spaces them out from the standard cruisers we have now; why do we need to spend 10x the ship cost just to gild the hulls that serve perfectly already? As for the MJD issue, that was more for the gimmick than anything, but I can see useful applications which can be countered by, for example, a warp scrambler. That oh-so-rarely fitted module. Roll

Dodixie > Hek

Hannott Thanos
Squadron 15
#860 - 2013-07-30 21:42:08 UTC
Harvey James wrote:

The problem with the deimos is the thorax kind of stomps all over its old brawler role for a fraction of the cost and time..

You need to fit up the Thorax and the new Deimos in EFT bro. The only place Thorax is better is in speed, and not by much. Speed is the only thing it's supposed to be better at as well.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}