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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Author
Diesel47
Deep Core Mining Inc.
Caldari State
#641 - 2013-07-30 13:16:44 UTC
M1k3y Koontz wrote:
Atreides 47 wrote:
CCP Rise wrote:
The other big problem with the Vaga is the Cynabal. That is not a problem we want to address by having an arms race between the two during this rebalance. The Cynabal needs a look and I'm sure when we get to pirate cruisers we can solve the problem.


Hands off from Cynabal ! You both with Fozzie are Edward scissor-hands ! Go screw-up something else and don't touch Minmatar industry.


The Vagabond sucks because the Cynabal is kicking the crap out of it, so what exactly do YOU plan to do with the Cynabal so that the Vagabond actually gets flown in reasonable numbers?


No the vagabond sucks because of its terrible DPS and active tanking bonus on a 4 mid kiting ship.
Hannott Thanos
Squadron 15
#642 - 2013-07-30 13:18:24 UTC
Danny John-Peter wrote:
Sergeant Acht Scultz wrote:

A blaster Diemost will be doing about 0 or slightly above at 25km with T2 LR ammo, what are you complaining about?


Because they are obviously ships designed for the exact same role aren't they.

Oh, no wait, they are completely different ships for completely different purposes using completely different weapon systems.

You are perfectly correct!

The vaga is supposed to do lower dps at a longer range, and the Deimos is supposed to do more dps at shorter range. The vaga should have more speed, and the Deimos more tank.

So what are you arguing about again?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#643 - 2013-07-30 13:19:48 UTC
Hannott Thanos wrote:
Danny John-Peter wrote:
Sergeant Acht Scultz wrote:

A blaster Diemost will be doing about 0 or slightly above at 25km with T2 LR ammo, what are you complaining about?


Because they are obviously ships designed for the exact same role aren't they.

Oh, no wait, they are completely different ships for completely different purposes using completely different weapon systems.

You are perfectly correct!

The vaga is supposed to do lower dps at a longer range, and the Deimos is supposed to do more dps at shorter range. The vaga should have more speed, and the Deimos more tank.

So what are you arguing about again?


So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#644 - 2013-07-30 13:21:19 UTC  |  Edited by: Sergeant Acht Scultz
M1k3y Koontz wrote:
Atreides 47 wrote:
CCP Rise wrote:
The other big problem with the Vaga is the Cynabal. That is not a problem we want to address by having an arms race between the two during this rebalance. The Cynabal needs a look and I'm sure when we get to pirate cruisers we can solve the problem.


Hands off from Cynabal ! You both with Fozzie are Edward scissor-hands ! Go screw-up something else and don't touch Minmatar industry.


The Vagabond sucks because the Cynabal is kicking the crap out of it, so what exactly do YOU plan to do with the Cynabal so that the Vagabond actually gets flown in reasonable numbers?



With these changes to Vagabond chances are Cynabals are going to get their ass kick hard, maybe not 220's Cynas dual prop but 425's and arty ones will get close to extinction, plus a simple nano and mwd +OGB+combat booster and eventual hyperlink your vaga will not only catch zdat cynabal but will tank about double physical EHP dmg while having T2 resist profile.

If something Cynabal will need afterwards is certainly not speed nerf but agility one, just like Machariel. After their eventual agility nerf they'll be fine.

Vaga with that rep bonus will be a fantastic solo/small gang ship, if some people can't see the potential in it they're wrong. Ok arties on it will be more than a tricky stuff to do but I'm certain this ship soon enough will be called out by many for nerfs, time will prove who's right.

Deimos might become a good sniper hac but tracking on rails is being reduced for the same amount of buff it was given at first changes.
Now we'll get same rails every one was complaining for years with more dps and still unable to track decently unless you fit 75mm

Imho the list of most underwhelming ship changes factored SR&LR weapons and considering the amount of buff for each ship is proportional due to being uniform, are:

Eagle: to much optimal range bonus not enough dps bonus, lower speed is the trade off for much higher resists

Munin: I still think this ship is a pure beast as brawler with 425's but everyone uses it with arties, ok with new arties and changes will be a very good sniper but lacks some fittings imho

Sacrilege: change 5% missile dmg to 7.5% and change 10% missile velocity to 7.5%, indeed with only 2 rigs those are going right to the bait tank and with only 6 lows means 1 dcu+ 2 hardeners+ 1 EANP or RAH he's left with 2 BCU's or 1 BCU and 1 plate.
A single BCU is not enough to push a bit its dps at fleet/gang levels, ok it has a nasty tank but no need to push HAMs at 30km, if they go at 25 it's ok but let them hit a bit harder (2.5% on top of 5% it's not a huge dps buff)

Deimos: mwd cap bonus needs to be swap with tracking one, make it 5% instead of 7.5% or even 4% instead and include mwd bonus in to the hull but that mwd bonus needs to go away and for rails to be effective on it it needs to have something to catch those 15% tracking nerf or it will be terrible at sniping and horrible at brawling, and I'm not talking about paper/eft dps but really applied one.

removed inappropriate ASCII art signature - CCP Eterne

M1k3y Koontz
House of Musashi
Stay Feral
#645 - 2013-07-30 13:21:22 UTC
If your plan for making the Vagabond any good is "We'll nerf the Cynabal and give it a new role" I hope that happens soon not Soon(TM)

I'm still disappointed by the HACs but it sounds like CCP is going to refuse to buff them further.
So, what about decreasing their build cost to about 100-110m? That way, despite their "meh" performance they would be more affordable? Except the Ishtar because seriously CCP, why do you make these drone boats like that.

How much herp could a herp derp derp if a herp derp could herp derp.

Hannott Thanos
Squadron 15
#646 - 2013-07-30 13:31:30 UTC
Danny John-Peter wrote:

So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.


Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE.

So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#647 - 2013-07-30 13:37:39 UTC
Hannott Thanos wrote:
Danny John-Peter wrote:

So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.


Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE.

So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.


Because it has nearly half the EHP of a Hurricane and does less raw DPS at close range, and is range bonused.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#648 - 2013-07-30 13:38:06 UTC
Hannott Thanos wrote:
Danny John-Peter wrote:

So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.


Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE.

So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.



Because the guy is bad, not the ship. He wants a ship zip zapping all around at 10k speed doing 500dps at 30km and a new bonus to webs and points on it for 35km each.

You're wasting your time trying to explain the obvious.

removed inappropriate ASCII art signature - CCP Eterne

Diesel47
Deep Core Mining Inc.
Caldari State
#649 - 2013-07-30 13:38:16 UTC  |  Edited by: Diesel47
Hannott Thanos wrote:
Danny John-Peter wrote:

So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.


Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE.

So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.


Arty cane used to be amazing, and the cane did much more DPS the closer you got than a vaga ever could. Vaga has a range bonus, obviously it will tickle to 25kms.
Hannott Thanos
Squadron 15
#650 - 2013-07-30 13:39:17 UTC
Danny John-Peter wrote:
Hannott Thanos wrote:
Danny John-Peter wrote:

So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.


Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE.

So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.


Because it has nearly half the EHP of a Hurricane and does less raw DPS at close range, and is range bonused.

It's also a cruiser.....

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#651 - 2013-07-30 13:41:30 UTC
Hannott Thanos wrote:
Danny John-Peter wrote:
Hannott Thanos wrote:
Danny John-Peter wrote:

So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.


Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE.

So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.


Because it has nearly half the EHP of a Hurricane and does less raw DPS at close range, and is range bonused.

It's also a cruiser.....


Its also 150 mil.
baltec1
Bat Country
Pandemic Horde
#652 - 2013-07-30 13:42:16 UTC
Danny John-Peter wrote:


Its also 150 mil.


Price is never a balancing factor.

See titan blobs.
Hannott Thanos
Squadron 15
#653 - 2013-07-30 13:42:39 UTC
Danny John-Peter wrote:
Hannott Thanos wrote:
Danny John-Peter wrote:
Hannott Thanos wrote:
Danny John-Peter wrote:

So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.


Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE.

So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.


Because it has nearly half the EHP of a Hurricane and does less raw DPS at close range, and is range bonused.

It's also a cruiser.....


Its also 150 mil.

And it can kill a battlecruiser like the hurricane.
We can do this all day

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#654 - 2013-07-30 13:42:48 UTC
Danny John-Peter wrote:
Hannott Thanos wrote:
Danny John-Peter wrote:
Sergeant Acht Scultz wrote:

A blaster Diemost will be doing about 0 or slightly above at 25km with T2 LR ammo, what are you complaining about?


Because they are obviously ships designed for the exact same role aren't they.

Oh, no wait, they are completely different ships for completely different purposes using completely different weapon systems.

You are perfectly correct!

The vaga is supposed to do lower dps at a longer range, and the Deimos is supposed to do more dps at shorter range. The vaga should have more speed, and the Deimos more tank.

So what are you arguing about again?


So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.




RANGE CONTROL doesn't mean you're playing wow nightelfe hunter in Eve. Vagabond goes way faster than any other HAC in the game and can perfectly control/mitigate incoming dmg with this specific advantage that is probably the strongest attribute for solo/gang pvp, the reason why cynabals are so good is not really the amount od dps they can push but the ability to dictate range and mitigate incoming dps (dual prop, large ASB)

removed inappropriate ASCII art signature - CCP Eterne

Diesel47
Deep Core Mining Inc.
Caldari State
#655 - 2013-07-30 13:45:46 UTC
baltec1 wrote:
Danny John-Peter wrote:


Its also 150 mil.


Price is never a balancing factor.

See titan blobs.


This is the dumbest thing I've ever heard.


If a ship is going to be 150mil and also terrible, then it just a waste. Look at the eagle. It is "content" but if it removed from the game nothing would change.
Meytal
Doomheim
#656 - 2013-07-30 13:46:41 UTC
Smoking Blunts wrote:
the sac still sucks, it either dosnt have enough tank or not enough dps.

move the utility high to an extra low.

love this ship, but you are not fixing it enough to make it worth flying

In a fleet, the Sac right now can get over 60k EHP while sporting two BCUs, which is quite nice. While very thankful for the bonus change from cap to something useful, I was sort of hoping for a bit of a dps increase to avoid being completely out-stripped by the Cerberus; it already comes in second place to the Cerberus, which is getting a dps buff. However, increased range is also nice.

On the other hand, I'm very happy with the Cerberus changes :)
Desorem
SUN PRAISING INTENSIFIES
DarkSide.
#657 - 2013-07-30 13:48:43 UTC  |  Edited by: Desorem
Vagabond this, vagabond that.
Actually, there are two minmatar HACs. I cant really remember name of second one, sine you only can find it in market. Or most likely you cant because there is no idiot who will sell such useless piece of HACness anywhere except Jita.



Ah, its called Muninn. +1 low you say. Oh, nice idea, like giving glasses to blind man.
LRHACS generally sucks compared to T3BC, but Muninn not just sucks, it SUCKS.
Diesel47
Deep Core Mining Inc.
Caldari State
#658 - 2013-07-30 13:49:26 UTC
The cerb has been terrible for so long, that anything other than its current state people are happy with.


I wish It would get a 25m3 drone bay and/or a 10% damage bonus to all missile types.

Then it would be good.
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#659 - 2013-07-30 13:51:06 UTC
Sergeant Acht Scultz wrote:
Danny John-Peter wrote:
Hannott Thanos wrote:
Danny John-Peter wrote:
Sergeant Acht Scultz wrote:

A blaster Diemost will be doing about 0 or slightly above at 25km with T2 LR ammo, what are you complaining about?


Because they are obviously ships designed for the exact same role aren't they.

Oh, no wait, they are completely different ships for completely different purposes using completely different weapon systems.

You are perfectly correct!

The vaga is supposed to do lower dps at a longer range, and the Deimos is supposed to do more dps at shorter range. The vaga should have more speed, and the Deimos more tank.

So what are you arguing about again?


So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.




RANGE CONTROL doesn't mean you're playing wow nightelfe hunter in Eve. Vagabond goes way faster than any other HAC in the game and can perfectly control/mitigate incoming dmg with this specific advantage that is probably the strongest attribute for solo/gang pvp, the reason why cynabals are so good is not really the amount od dps they can push but the ability to dictate range and mitigate incoming dps (dual prop, large ASB)



I dont understand how any of that is relevant.
M1k3y Koontz
House of Musashi
Stay Feral
#660 - 2013-07-30 13:57:26 UTC
baltec1 wrote:
Danny John-Peter wrote:


Its also 150 mil.


Price is never a balancing factor.

See titan blobs.


If something costs 150m and sucks, nobody will fly it. The idea behind the rebalancing is to get these ships to flyable condition. So either buff it more, or lower the build cost, or nobody will fly it.

How much herp could a herp derp derp if a herp derp could herp derp.