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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Author
Phox Jorkarzul
Deep Void Merc Syndicate
#541 - 2013-07-30 08:55:10 UTC
Devon Weeks wrote:
Quote:
If you did that you take away the point of the Vigilant which does this already, which is why people fly them over the Deimos in AHAC fleets.


Having two ships that fit the same role doesn't make one obsolete. The Navy Raven serves the same purpose as the Raven with some added benefit. Ditto the Navy Mega and Mega. How abouy the Comet? Or the Navy Slicer? All of these fill the same purpose as another ship. The benefit to the Vigilant is the web bonus and role bonus to damage. It's a ship that allows a pretty new player to put out Deimos-like numbers without the training time of a HAC. That benefit comes at a high isk cost.

The Deimos, from the beginning, was supposed to be the ultimate blaster cruiser. Read its description. The Vigilant can do it, too, just in a different way for a different kind of player.


But you can get near a 90k tank with the Vig, and its faster and it still does it better. It is just all round better than the Deimos. If the gave that bonus to Deimos then why would people buy the Vig. they wouldn't cause the Deimos would do the same thing, with a bit less tank, but at 1/2 the price.

Blasters for life

https://neverpheedthetroll.blogspot.com

Dani Lizardov
Immortalis Inc.
Shadow Cartel
#542 - 2013-07-30 08:56:13 UTC
CCP does not want to change the HACs the proper way, because they will become direct substitute to the T1 BCs.

They might not reach to the level of the Tier3 once, but they should be equal to the Tier 2 once in dps and tank.

How ever this will mean.. noone will fly that shiny new NAVY BCs .... Cry
News flash! I wont pay 180 mil isk for t1/ Navy ship that is not at-least equal to the Tier 3 BCs.

I guess CCP does not think, that ISK value might be a balancing factor.
By look of it the Skill Points value does not appear to be a balancing factor also.

Lets list what will HAC specific bonuses will give us:

Quote:

All HACs will gain 7-8 sensor strength, putting their average Sensor Strength at 22 which is right around combat battleship range.
All HACs gain 15k to 25k lock range
All HACs have their cap recharge per second set to around 5.5 rather than the former 3.5 - 4.5 cap/sec


Quote:
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty


Sacrilege:
10% bonus to Heavy Missile and Heavy Assault Missile velocity (was capacitor recharge time)
5% bonus to Missile Launcher rate of fire

Zealot:
10% bonus to Medium Energy Turret optimal range
5% bonus to Medium Energy Turret damage

CERBERUS:

10% bonus to Missile flight time
5% bonus to Missile Launcher rate of fire

EAGLE:
10% bonus to Medium Hybrid Turret optimal range
5% bonus to Medium Hybrid Turret damage

DEIMOS
10% bonus to Medium Hybrid Turret falloff
5% Medium Hybrid Turret damage

ISHTAR
5 km bonus to Drone operation range per level
7.5% bonus to Sentry Drone optimal range and tracking speed(was bonus to drone bay capacity)[/quote]

VAGABOND
10% bonus to Medium Projectile Turret falloff
5% bonus to Medium Projectile Turret damage

MUNINN
10% bonus to Medium Projectile Turret optimal range
7.5% bonus to Medium Projectile Turret tracking speed


So in theory all hacs, should have more range and dmg + 50% mwd bonus + ECCM and Cap bonus.
That sounds like:
+25% more DMG
+25% more range
+harder to jamm
+ more tank
+ better cap
All this for the just 150 mil isk (130 mil more then the T1 variant!)

Perfect I am sold ! .... Well hold just a bit! CCP have changed the T1 cruisers
So lets look at some numbers:

Omen: Lazors + drones = 646 dps
Zealot : Lazors (no drones) = 639 dps
Where are my 25% more dmg ?


Thorax: 5x 250mm Rails T2 + 5x Hammer T2 = 515 dps (0.0492 tracking / 21,5km + 21.1km)
Deimos: 5x 250mm Rails T2 + 5x Hammer t2 = 604 dps (0.0358 tracking / 21.5 + 31.7 km )
*Note i have not included medium rails nurf in those calculations ...

Thorax speed : 2000 m/s
Deimos speed: 1500 m/s

The DMG diff is 17% not 25% Attention
The tracking diff is hugeAttentionAttentionAttention means dmg projection is much better on the T1 variant.
Range: we gain 10 km falloff yuppy Big smile

So Where is my 25% dmg ?

I am sure you can go eft each one and compare it to the T1 variant.
Or you can DELETE EFT Attention
Copy the T1 Crusers base and give us the fallowing:

Quote:
+25% more DMG
+25% more range
+harder to jamm
+ more tank
+ better cap



Phox Jorkarzul
Deep Void Merc Syndicate
#543 - 2013-07-30 08:57:46 UTC
Grath Telkin wrote:
Hannott Thanos wrote:
Also, T1 have more dps than T2? Get the **** out.


[NEW Deimos, max dps]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Faint Epsilon Warp Scrambler I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I

Hammerhead II x5


1925 m/s
892 dps
35,488 EHP
4+6,6 km range



[Thorax, max dps]
Damage Control II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Ancillary Current Router I

Hammerhead II x5

2028 m/s
745 dps
18,153 EHP
3,7+3,8 km range



Sweet, your Deimos costs 15x as much as your Thorax and only does 150 dps more while having just under twice as much HP.
(that hp is crap fyi)
Oh, and the t1 Thorax is faster.

Sounds like a solid investment.


I said the same thing :) But you know to each his own.

Blasters for life

https://neverpheedthetroll.blogspot.com

Luscius Uta
#544 - 2013-07-30 09:01:00 UTC
I'm happy about Ishtar changes and replacing the cap recharge bonus on Sacrilege with more useful missile velocity bonus also seems good (although an explosion velocity bonus would work equally well), but I'm not happy with Eagle and Deimos.

Eagle still has duplicate optimal bonus meaning it will still do mediocre damage at extreme ranges and therefore it will still remain as the worst HAC. I would replace the second optimal range bonus with rate of fire bonus, or replace both bonuses from HAC skill with a single 10% bonus to damage.

Deimos still has two bonuses of questionable usefulness, falloff bonus is almost entirely useless on Rails and on Blasters it's useful only in combination with Null ammo. But hey, props to CCP for not putting falloff bonuses on Laser boats as that would be some serious trolling (as opposed to only mild trolling done by putting them on Gallente boats). Give us tracking bonus FFS! And I'm sure there are viable alternatives to capacitor bonus, like reduced MWD capacitor use or bonus to speed or agility (actually, armour hitpoints bonus on a ship nicknamed "Diemost" would probably be the most appropriate).

And I've seen ASB Vagabond before so I think having only 4 midslot will not be a hindrance (unless you want to go dual ASB), mainly due to balanced T2 Minmatar shield resists.

Workarounds are not bugfixes.

Battlingbean
Wings of the Dark Portal
#545 - 2013-07-30 09:01:26 UTC
The changes overall seem reasonable.

However, I want to talk about the eagle and its intended role. Others have stated that the eagle seems confused. Is it a sniper or brawler?

I know this isn't exactly the Caldari way, but not every Caldari hybrid ship should specialize a +200km sniper. The Naga and Rokh already snipe better with large rail guns. I propose the Eagle become a medium or short range brick.

So then change from your proposed changes:
- The HAC optimal range be changed to a 5% ROF bonus
- Add 25m Bandwidth/Bay

This essentially makes the Eagle a faster more durable Ferox and more appropriate of the term Heavy Attack Cruiser. (Who attacks heavily with snipers?)
Hannott Thanos
Squadron 15
#546 - 2013-07-30 09:03:20 UTC
Phox Jorkarzul wrote:

I don't think people were saying they didn't do more DPS than a T1, they were more looking at the chances of applying that damage and the price of the hull. Right now the Demois will struggle to apply DPS for 100mil ISK more, also why the web scam on the Thorax and not dual LSE like on the Deimos. If you are going to copy-cat fits then do it.

But still to go 100ms faster with only 125 DPS less I'll still still fly the Thorax for bigging 150mil isk cheaper. Since you like fit you can look at this one.


MAX DPS EVI
Damage Control II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Ancillary Current Router I

5x Hobgoblin II

2154M/s
882 DPS
23.4k EHP
4.04+4.4 Range
___________________-
Is it T1 yes, Does it out DPS the Deimos (but without the Hammerhead IIs it would) :-) ) Price tag 127 mil, Deimos price tag 175mil. So why should I pay the extra 50mil where there is no really benefit. That is what people are talking about, the Navy Cruisers are better HACS than the HACS.


Dani Lizardov wrote:
Hello again
Thank you CCP Rise, that you have reconsider your changes to the HAC class.
1-st post was looking so promising ... THEN FAIL!!!

Thank you for wasting my time.
You can fly your new HAC your self... I personally will not Pay 150+ mil isk for ship:

Arrow Slower then or equal to T1
Arrow Less DMG then or equal to T1


The 50 mill will give you:
  • cap stability
  • more tank vs racial dps in the form of resistances
  • better projection
  • much lower sig radius when mwd'ing
  • more drone dps
  • [*] 450 / 1315,5 vs 425 / 1037,5 CPU/PG

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Nannoid
    V.L.A.S.T.
    GaNg BaNg TeAm
    #547 - 2013-07-30 09:06:56 UTC  |  Edited by: ISD Flidais Asagiri
    Learn to play the game first then you can talk about fits and ships. noob!

    Edit: (ISD Flidais Asagiri, no personal attacks please
    Hannott Thanos
    Squadron 15
    #548 - 2013-07-30 09:10:24 UTC
    Danny John-Peter wrote:
    Hannott Thanos wrote:
    Danny John-Peter wrote:

    Have fun fighting more than 1 thing mate?

    Nothing is ever right for you people huh?

    If I want 1v1, I'll go find 1v1.
    If I want 1vMany, I'll fit differently and/or use another ship better suited for it.


    Because that 1 ship is never going to have backup, that never happens in EVE like ever.

    PLease tell me more about how other players have an advantage over you because they might bring friends to a fight that you did not.

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Phox Jorkarzul
    Deep Void Merc Syndicate
    #549 - 2013-07-30 09:10:38 UTC
    Hannott Thanos wrote:
    [quote=Phox Jorkarzul]


    The 50 mill will give you:
  • cap stability
  • more tank vs racial dps in the form of resistances
  • better projection
  • much lower sig radius when mwd'ing
  • more drone dps
  • 450 / 1315,5 vs 425 / 1037,5 CPU/PG


  • But is can not catch my target it is useless, only thing the Deimos will out run is an afterburner Maller, which will still kill it. You don't have better projection cause you won't catch anything. That still is not enough pay 50mil-120mil more for.

    Blasters for life

    https://neverpheedthetroll.blogspot.com

    Hannott Thanos
    Squadron 15
    #550 - 2013-07-30 09:13:53 UTC
    Nannoid wrote:
    Hannott Thanos learn to play the game first then you can talk about fits and ships. noob!

    Why don't you add to the discussion instead of trying to go ad hominem?

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Hannott Thanos
    Squadron 15
    #551 - 2013-07-30 09:22:17 UTC
    Phox Jorkarzul wrote:

    But is can not catch my target it is useless, only thing the Deimos will out run is an afterburner Maller, which will still kill it. You don't have better projection cause you won't catch anything. That still is not enough pay 50mil-120mil more for.

    Swap a TE for a nano, and you have 3002 m/s overloaded. 2744 m/s without nano. The AB Maller goes 489/627 m/s. That comparison is beyond any reason and have no grasp in reality.

    If you can't catch anything with a ship that goes 3km/s (3230 with cheap implants) then you have my sympathies.

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Phox Jorkarzul
    Deep Void Merc Syndicate
    #552 - 2013-07-30 09:34:00 UTC
    Hannott Thanos wrote:
    Phox Jorkarzul wrote:

    But is can not catch my target it is useless, only thing the Deimos will out run is an afterburner Maller, which will still kill it. You don't have better projection cause you won't catch anything. That still is not enough pay 50mil-120mil more for.

    Swap a TE for a nano, and you have 3002 m/s overloaded. 2744 m/s without nano. The AB Maller goes 489/627 m/s. That comparison is beyond any reason and have no grasp in reality.

    If you can't catch anything with a ship that goes 3km/s (3230 with cheap implants) then you have my sympathies.


    and if i put a nano on the EVI it does 3320 overheated. so you still catch won't me. Also most Shield Cruisers are using Nanos so you still will have trouble catching them as they too will go over 3.2 k overheated. and without the Web on your ship you have no way of slowing them down and they web you and coast out of you range hold you at 10k turn their MWB back on and you still missed out on killing them or you lost 172mil isk Ship to a faction cruiser....SO WINNING :)

    Also my comparison is a troll...but now that I have had to say it, it feels cheap.

    Blasters for life

    https://neverpheedthetroll.blogspot.com

    Roime
    Mea Culpa.
    Shadow Cartel
    #553 - 2013-07-30 09:37:33 UTC  |  Edited by: Roime
    Dani Lizardov wrote:
    Hello again

    Thank you CCP Rise, that you have reconsider your changes to the HAC class.
    1-st post was looking so promising ... THEN FAIL!!!

    Thank you for wasting my time.
    You can fly your new HAC your self... I personally will not Pay 150+ mil isk for ship:

    Arrow Slower then or equal to T1
    Arrow Less DMG then or equal to T1

    Sure I am happy, that falcons will have hard time jamming it !

    Example:
    Deimos: Nice you changed it to a shield ship, however it only takes one Nado to and one shot. Thank you :)
    Also the lack of tracking bonus mean that the TORAX t1 variant will project its dps much better!! And we all know Torax has the same dps as the T2 ship... nice!

    So tell me why should i buy 1x 150 mil Deimos instead of taking 5x Torax (30mil with the t2 fit ) ?


    Deimos has more tank, can fit 250mm rails = more dps and range, better cap and sensors in a fit that is as fast as a Thorax.
    Arty Nado needs two perfect shots to pop a Deimos, unfortunately it does about 0 dps against a moving Deimos inside point range.

    The suggested shield rail Deimos is not a bad ship, it's like the ubiquitous Talos, just nastier in every aspect, tears will ensue.

    For blasters there are better ships.

    EDIT: will fly

    [Deimos, Pocket Talos]
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Tracking Enhancer II
    Tracking Enhancer II
    Nanofiber Internal Structure II

    Large Shield Extender II
    Adaptive Invulnerability Field II
    10MN Microwarpdrive II
    Warp Disruptor II

    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M

    Medium Auxiliary Thrusters I
    Medium Hybrid Metastasis Adjuster II


    Warrior II x5
    Warrior SW-300 x5

    603 turret dps @ 22+32, 0.03514 tracking
    2239/3191 m/s
    20.3K EHP (37.4K heated against Null)

    needs a Geno set, like all Gal ships

    .

    Rek Seven
    University of Caille
    Gallente Federation
    #554 - 2013-07-30 09:37:47 UTC  |  Edited by: Rek Seven
    These new changes seem a bit more reasonable but i think the Ishtar needs a bit more work.

    Maybe CCP want to force the ishtar into a shield role but i'd prefer it to be an armour tanker just like all the other Gallente ships. For that to happen, it need drone damage and hitpoint bonuses not tracking. The pilot can then use its low slots for tank and its med slots for drone tracking/range/speed.

    Also has anyone calculated how OP the sacrilege will be now?
    Danny John-Peter
    Blue Canary
    Watch This
    #555 - 2013-07-30 09:39:12 UTC
    Hannott Thanos wrote:
    Danny John-Peter wrote:
    Hannott Thanos wrote:
    Danny John-Peter wrote:

    Have fun fighting more than 1 thing mate?

    Nothing is ever right for you people huh?

    If I want 1v1, I'll go find 1v1.
    If I want 1vMany, I'll fit differently and/or use another ship better suited for it.


    Because that 1 ship is never going to have backup, that never happens in EVE like ever.

    PLease tell me more about how other players have an advantage over you because they might bring friends to a fight that you did not.


    Im not saying that, Im saying your fit is impractical for fighting more than one person, and is therefore not really practical for use at all.
    Phox Jorkarzul
    Deep Void Merc Syndicate
    #556 - 2013-07-30 09:43:24 UTC
    Roime wrote:
    Dani Lizardov wrote:
    Hello again

    Thank you CCP Rise, that you have reconsider your changes to the HAC class.
    1-st post was looking so promising ... THEN FAIL!!!

    Thank you for wasting my time.
    You can fly your new HAC your self... I personally will not Pay 150+ mil isk for ship:

    Arrow Slower then or equal to T1
    Arrow Less DMG then or equal to T1

    Sure I am happy, that falcons will have hard time jamming it !

    Example:
    Deimos: Nice you changed it to a shield ship, however it only takes one Nado to and one shot. Thank you :)
    Also the lack of tracking bonus mean that the TORAX t1 variant will project its dps much better!! And we all know Torax has the same dps as the T2 ship... nice!

    So tell me why should i buy 1x 150 mil Deimos instead of taking 5x Torax (30mil with the t2 fit ) ?


    Deimos has more tank, can fit 250mm rails = more dps and range, better cap and sensors in a fit that is as fast as a Thorax.
    Arty Nado needs two perfect shots to pop a Deimos, unfortunately it does about 0 dps against a moving Deimos inside point range.

    The suggested shield rail Deimos is not a bad ship, it's like the ubiquitous Talos, just nastier in every aspect, tears will ensue.

    For blasters there are better ships.



    While the 250mm Deimos is better than a 250mm Rax, I still think that it going to have trouble applying DPS, that is the major issue for it. I think a tracking bonus or an Opt Range bonus would do more it and at least give it a place to compete with other HACs.

    Blasters for life

    https://neverpheedthetroll.blogspot.com

    Roime
    Mea Culpa.
    Shadow Cartel
    #557 - 2013-07-30 09:48:51 UTC
    Deimos seems to project better than Thorax and Talos against small targets, and equal to Talos against big targets at long point range. I'm not arguing EFT graphs until I get to test the new Deimos with new rails, on paper it does look good.

    .

    Phox Jorkarzul
    Deep Void Merc Syndicate
    #558 - 2013-07-30 09:55:43 UTC  |  Edited by: Phox Jorkarzul
    Roime wrote:
    Deimos seems to project better than Thorax and Talos against small targets, and equal to Talos against big targets at long point range. I'm not arguing EFT graphs until I get to test the new Deimos with new rails, on paper it does look good.



    But does it project better EVI. I don't that this does, which still stands that some of the Navy Ships are better HACs than the HACs.

    But you do put up a good point, when are these ships going to be on SiSi.

    Blasters for life

    https://neverpheedthetroll.blogspot.com

    Hannott Thanos
    Squadron 15
    #559 - 2013-07-30 09:59:21 UTC
    Danny John-Peter wrote:
    Hannott Thanos wrote:

    Please tell me more about how other players have an advantage over you because they might bring friends to a fight that you did not.


    Im not saying that, Im saying your fit is impractical for fighting more than one person, and is therefore not really practical for use at all.

    Well, then use another fit?

    People complain in the first turn that a Talos can kill it too easily, then when countered by a fit that would kill a Talos they say that the fit is not viable because the Talos is not alone. What?

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Hannott Thanos
    Squadron 15
    #560 - 2013-07-30 10:01:26 UTC
    Phox Jorkarzul wrote:

    But does it project better EVI. I don't that this does, which still stands that some of the Navy Ships are better HACs than the HACs.

    But you do put up a good point, when are these ships going to be on SiSi.

    I'm assuming you are talking about the NEX(Navy EXequror)? Or is EVI something else?

    The NEX is better in some areas, the Deimos is better in a whole lot of other areas which I just pointed out.

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }