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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
I'm Down
Macabre Votum
Northern Coalition.
#421 - 2013-07-29 22:09:00 UTC  |  Edited by: I'm Down
Love how Rise has ignored the rage after the first three pages where players start to come to terms with the utter lack of actual fixes. I'm sure this itteration will be ignored for 4 weeks and then addressed as, "we're out of time, we'll launch with this and monitor."

You were given specialized roles by multiple players that actually made these ships intersting. If you don't like my proposal in the last thread, fine... but for god sake, how about you take one of the other proposals and actually run with something good rather than continue down this line of crap.

Simple fact, the EWAR resistance boost you gave these ships means absolutely **** all in the current game climate. The sensor damps, jammers, and TD will be hardly phased by this pathetic attempt.

The ships should be highly defensive either through range or tank... right now they are neither.

For the cost, most people would rather use T1 options, or Tech 3 because of the insanely skewed stats in favor of their cost. Nobody wants some **** middle ground.



Define HAC's with an actual role. Fix the ones that need to be fixed, and stop making retardedly OP drone boats.
Harvey James
The Sengoku Legacy
#422 - 2013-07-29 22:11:59 UTC
I'm Down wrote:
Love how Rise has ignored the rage after the first three pages where players start to come to terms with the utter lack of actual fixes. I'm sure this itteration will be ignored for 4 weeks and then addressed as, "we're out of time, we'll launch with this and monitor."


I knew a 3rd round would be needed i hope RISE doesn't do what he did with ABC's and BS and just sweep the issues under the carpet with a we'll see ... at a later date nonsense

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ender Wiggan
The Scope
Gallente Federation
#423 - 2013-07-29 22:13:07 UTC  |  Edited by: Ender Wiggan
Don't be assholes guys. They're clearly trying to iterate towards a solution that works for as many people as possible. No balance pass is going to make everyone happy.

That being said, there are a lot of improvements that could be made to this current iteration. The Sac changes proposed by Sarkelias come to mind. The weird bonuses on the Ishtar as well. The sig explosions from T1 to T2, specifically on the Deimos but on other HACs as well just don't make sense. The Eagle is still a red-headed step child. It's not fast enough to kite (and its damage is aneimic), its sig + shield tanking reduce the effectiveness as an up close brawler.

Good steps, but at least another iteration to go still.
Diesel47
Deep Core Mining Inc.
Caldari State
#424 - 2013-07-29 22:13:23 UTC
15m3 cerb bay makes me cry harder and harder with each page.
Sol Mortis
An Heroes
#425 - 2013-07-29 22:13:46 UTC  |  Edited by: Sol Mortis
Deimos MWD capacitor penalty amount bonus is broken in many ways and should be replaced with tracking speed bonus:

1. The MWD bonus is more useless now than any point in EVE history. First came the long ago nano nerf, and all MWD have the same speed, and now the difference between them is cap penalty. To mitigate cap penalty just use different meta levels.

2. Cap Recharge increase to Deimos makes MWD cap penalty even less relevant.

3. Cap usage of hybrids was reduced, making MWD cap penalty less important.

4. Role bonus of sig bloom. This bonus makes the Deimos the ONLY HAC that will be ignoring TWO bonuses by fitting an afterburner. If you fit an AB on the Deimos, not only are you losing out on the sig bloom bonus, but you actually have a SMALLER capacitor amount than if you had an MWD. This is coercive to players, and takes away the ability for us to choose different fittings.

5. Most pvp fits will have a cap injector, especially now that it is going to have 4 mids. Cap injectors are the best way to deal with energy neutralizers which are everywhere lately, particularly on the new prophecies and armageddons. Having a cap injector makes the mwd cap bonus irrelevant.

Please give the Deimos the tracking bonus that was given to the thorax for all of these reasons. I have the skills to use any HAC near perfectly. I haven't touched the Deimos in years and the ship is a joke, and after all the other HACs are made even stronger it will be even funnier.

It just isn't fair to practically FORCE Deimos pilots to fit a MWD with not just the role bonus, but the MWD cap bonus too. The role bonus is less frustrating because you don't train for it unlike a cruiser or HAC skill.
I'm Down
Macabre Votum
Northern Coalition.
#426 - 2013-07-29 22:14:49 UTC
Ender Wiggan wrote:
Don't be assholes guys. They're clearly trying to iterate towards a solution that works for as many people as possible. No balance pass is going to make everyone happy.

That being said, there are a lot of improvements that could be made to this current iteration. The Sac changes proposed by Sarkelias come to mind. The weird bonuses on the Ishtar as well. The sig explosions from T1 to T2, specifically on the Deimos but on other HACs as well just don't make sense. The Eagle is still a red-headed step child. It's not fast enough to kite (and its damage is aneimic), its sig + shield tanking reduce the effectiveness as an up close brawler.

Good steps, but at least another iteration to go still.


That is utter bull. they didn't do hardly anything on the 2nd take even when players offered up good suggestions. They refuse to budge from their point of view even when most seasoned players are calling them out on it.
MeBiatch
GRR GOONS
#427 - 2013-07-29 22:17:14 UTC
Grath Telkin wrote:
No change in price then, so they stay exactly where they are (the junk drawer)


Was wondering when you would show up

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Grath Telkin
Amok.
Goonswarm Federation
#428 - 2013-07-29 22:19:12 UTC
MeBiatch wrote:
Grath Telkin wrote:
No change in price then, so they stay exactly where they are (the junk drawer)


Was wondering when you would show up


Sorry im late was sleeping off a hangover from drinking for the first time really in a long time

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#429 - 2013-07-29 22:22:12 UTC  |  Edited by: Aliventi
CCP Rise:
There was a lot of talk about rebalancing the cost of HACs so maybe they aren't 10-15+ times the cost of their T1 variant.

In Jita:
Caracal: 10.3 mil
Drake: 44.4 mil
Naga: 62.3 mil
Cerb: 187.8 mil (usually around 160 mil though)
Raven: 164.9 mil

Even at 160 mil for a Cerb it appears to be an outlier in price. Any thoughts on the matter?

And while we are talking about cost of T2 ships any thoughts on making T2/T3/Pirate insurance not terrible?
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#430 - 2013-07-29 22:24:40 UTC
Garviel Tarrant wrote:
X Gallentius wrote:
These things are tanking beasts that cannot be easily disrupted. And they will have same or more dps than T1 cruiser variants.

They probably need to be even slower - halfway between T1 cruisers and T1 BCs. Fast enough to easily take on BCs and BSs, but slow enough to not catch and kill T1 cruiser hulls. (T1 cruisers need to have a clear mobility advantage on these HACs.).




So...

Bad...



I wish we had a dislike button for the post you quoted there...
Fozzie! Make it so! Big smile Dislike button here we come!

How much herp could a herp derp derp if a herp derp could herp derp.

I'm Down
Macabre Votum
Northern Coalition.
#431 - 2013-07-29 22:25:12 UTC  |  Edited by: I'm Down
I think the only way you are going to solve this problem is to define these ships similarly to Heavy Interdictors. Add a module that removes Remote repairing ability in place of more defensible statistics such as AB speed and active tanking modules for a reasonable duration (~1-2 minutes). It lets players define what they want... more speed and self reliant tank, or lower speed, and more reliance on group warfare.

Or, make them Immune to interdiction bubbles.

Either of those cases makes these ships better without even needing to change any stats other than the horrid MWD role bonus.
Phoenix Jones
Small-Arms Fire
#432 - 2013-07-29 22:27:30 UTC
A tracking bonus only helps a rail Deimos and not the blaster variation. The bonus itself does t save it (or even assist it) in surviving under fire.

Tracking, no it doesn't need it. It needs a tank, or a way of surviving. It doesn't have it yet

Yaay!!!!

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#433 - 2013-07-29 22:29:29 UTC
Jerick Ludhowe wrote:
Omnathious Deninard wrote:
Garviel Tarrant wrote:
But looking at all this..

What is the point of the HAC's?

What role do they serve? Because they seem to be expensive mini bc's with high res.. and that just isn't very interesting.

Lets not forget that they only have 1/2 the EHP of a BC though.


Smaller sigs, higher speeds, and much better resistances compared to bcs means they will have much much much stronger fleet level tanks (with logi of course) than a BC.

The game is a bit more involved than just comparing ehp values, just an fyi :P


Yea, damage is also a role. And HACs have worse damage AND worse EHP than BCs.

How much herp could a herp derp derp if a herp derp could herp derp.

Alizebeth Phoenix
Hydra Inc.
#434 - 2013-07-29 22:30:07 UTC
Why does the Cerberus have the pain to keep that silly kinetic bonus?
c'mon ccp, just make it gone and give her some useful damage bonus! Twisted
MeBiatch
GRR GOONS
#435 - 2013-07-29 22:30:26 UTC
Phoenix Jones wrote:
A tracking bonus only helps a rail Deimos and not the blaster variation. The bonus itself does t save it (or even assist it) in surviving under fire.

Tracking, no it doesn't need it. It needs a tank, or a way of surviving. It doesn't have it yet


Wtf? You have played eve before yes?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#436 - 2013-07-29 22:31:27 UTC
Arthur Aihaken wrote:
18 pages of griping... guess that means they should be left as is.


Don't forget the 88 pages from the first thread!
HACs need more slots, more EHP, and a bit more damage, THEN they will be flown.

How much herp could a herp derp derp if a herp derp could herp derp.

Phoenix Jones
Small-Arms Fire
#437 - 2013-07-29 22:35:35 UTC
MeBiatch wrote:
Phoenix Jones wrote:
A tracking bonus only helps a rail Deimos and not the blaster variation. The bonus itself does t save it (or even assist it) in surviving under fire.

Tracking, no it doesn't need it. It needs a tank, or a way of surviving. It doesn't have it yet


Wtf? You have played eve before yes?


Yes and even with a tracking bonus the ship still derps and is melted into Ashe at point blank range.

The ship doesn't need to be navyfied (tracking bonus). It needs to survive (a tank of some way, shape or form).

Yaay!!!!

Alticus C Bear
University of Caille
Gallente Federation
#438 - 2013-07-29 22:36:03 UTC
Ok I have now fiddled with the latest EFT file.

I do like the electronics buff and the cap makes a big difference.

Ishtar will be my first choice HAC (always was) and has basically sat in the hanger from the point where I no longer needed it’s T2 resists for the old DPS heavy FW complexes.

Not completely convinced by the bonus to heavy drone speed, will need a further Navi comp and to not use ogres I think for heavies to be used in that fashion and be viable.

Fitting buff is huge so I will not complain about the odd bonuses.

Like the cap bonus on the Deimos gives it a great run time.

Sac may have lost some of its uniqueness and strength without the cap bonus, honestly it was a very strong ship when used correctly already.

Eagle could still do with 20% optimal and gaining a tracking bonus.

I do like the Vaga. 425mm Autos plus pulsing a LASB for tank at skirmish range with reduced sig.

I think these are generally improved combat wise and sitting at the correct level, more and they will out shadow other ships by far.

It is however a missed opportunity.

They are just another combat vessel nothing really unique, I will have a couple lying round but there is nothing really to justify the cost.

Some of the previous thread ideas such as scram immunity, microjump drives may have been overpowered but there was still a spot here for a unique bonus to shake up the meta and I think that is still missing. I would have gone for immune to non-targeted interdiction and I am not even a nullsec/wormhole player.
Jerick Ludhowe
Internet Tuff Guys
#439 - 2013-07-29 22:40:16 UTC
Phoenix Jones wrote:
Diemos is still a flying coffin with the words (I brought it on the field and I have blasters, kill me please) written on it.


Well considering medium Railguns are about to do near blaster level dps (******* fail ccp), I'd just fit those and kite at 30km...

Blaster Deimos will be just about as bad after the patch as it is now.
Sigras
Conglomo
#440 - 2013-07-29 22:40:19 UTC  |  Edited by: Sigras
Rise, perhaps it would help if we had some idea of the goal or outcome of each ship; what it is supposed to be specialized for

Specialization means it does one thing very well and it sucks at everything else. The best example of a specialized T2 ship is the Logistics ship line. It throws reps out there and tanks. It doesnt tackle, it doesnt DPS, it throws out RR and it survives.

So what does the sacrilege do? Its armor resist and MWD bonuses, and number of mid slots lead me to believe it is a close range brawler, meant to get in there, latch onto something and never let go, but then it gets this strange missile range bonus and gets HMLs. Sure these bonuses make it more versatile but it isnt supposed to be versatile it's supposed to be good at one (1) thing, so what is it that this ship is supposed to be specialized in?

TBH we shouldnt even have to ask this question for T2 ships. If theyre super specialized, then it should be so blatantly obvious what theyre good at that even a fool could figure it out (see logistics ships)

TL;DR
we need to know what you want these ships to be specialized to do in order to give good feedback.