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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Author
mynnna
State War Academy
Caldari State
#241 - 2013-07-29 16:38:54 UTC
Alsyth wrote:


- You just killed Falcon & Rook for med gang warfareEvil,

Mission Accomplished!

Member of the Goonswarm Economic Warfare Cabal

Marlona Sky
State War Academy
Caldari State
#242 - 2013-07-29 16:41:34 UTC
CCP Rise wrote:
ISHTAR

Rather than the blanket 10% tracking and optimal drone bonus, we split the bonus into two more specialized bonuses. One to Sentry drone optimal and tracking, and another on Heavy Drone speed and tracking.


So basically you took what should have been one bonus and spread it across two bonus slots. This really feels like a dual weapon bonus of some ship hulls that everyone mostly agreed is a terrible idea. This is not a good idea. X
Marlona Sky
State War Academy
Caldari State
#243 - 2013-07-29 16:43:31 UTC
Alsyth wrote:
- You just killed Falcon & Rook for med gang warfareEvil, any long range HAC will just **** them in every situation.


Pretty sure the Falcon & Rook have been killing solo/small and medium gang warfare for a long time now. Blink
Doddy
Excidium.
#244 - 2013-07-29 16:45:34 UTC
Well they still don't really have a role, but these changes look a lot better and maybe will buff them enough that it won't matter. I certainly look forward to trying them all. Now go do command ships.
Marlona Sky
State War Academy
Caldari State
#245 - 2013-07-29 16:46:31 UTC
Tuxedo Catfish wrote:
Morwen Lagann wrote:

Deimos: I can't really express how glad I am to see the Deimos keeping its MWD cap penalty reduction bonus (the Thorax losing it as part of the first round of Tiericide made me very sad), though I will miss that utility highslot a bunch.


Would you still be sad if it were simply rolled into the hull?


That MWD capacitor bonus is a joke. Here is a 'compelling' bonus that is more useful:

+5% to hull resistances

Now it might actually be called a Deimos instead of a Diemost. Besides, any brawler Deimos will be using the 4th mid slot for a cap injector, which means the cap bonus from the MWD is pointless.
Diesel47
Deep Core Mining Inc.
Caldari State
#246 - 2013-07-29 16:48:01 UTC
Wish cerb would lose that kinetic damage bonus. If will prevent it from ever being a fleet ship. Enemy spies see you are using cerbs? Tank for kinetic and GG.


Also 15 m3 drone bay? Comon now, Either remove this and buff the missile a little bit more or make it 25 m3.

Waiting for HAC changes 3.0 :)
Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#247 - 2013-07-29 16:48:28 UTC
Marlona Sky wrote:
Tuxedo Catfish wrote:
Morwen Lagann wrote:

Deimos: I can't really express how glad I am to see the Deimos keeping its MWD cap penalty reduction bonus (the Thorax losing it as part of the first round of Tiericide made me very sad), though I will miss that utility highslot a bunch.


Would you still be sad if it were simply rolled into the hull?


That MWD capacitor bonus is a joke. Here is a 'compelling' bonus that is more useful:

+5% to hull resistances

Now it might actually be called a Deimos instead of a Diemost. Besides, any brawler Deimos will be using the 4th mid slot for a cap injector, which means the cap bonus from the MWD is pointless.


I could really get behind the cap bonus if it kept its utility high
Doddy
Excidium.
#248 - 2013-07-29 16:49:56 UTC
Marlona Sky wrote:
CCP Rise wrote:
ISHTAR

Rather than the blanket 10% tracking and optimal drone bonus, we split the bonus into two more specialized bonuses. One to Sentry drone optimal and tracking, and another on Heavy Drone speed and tracking.


So basically you took what should have been one bonus and spread it across two bonus slots. This really feels like a dual weapon bonus of some ship hulls that everyone mostly agreed is a terrible idea. This is not a good idea. X


2 bonuses twice tbh so its hard to compare. I mean a lot of turret users would just love optimal and tracking to count as one bonus :). Plus you cant swap your launchers for turrets mid fight, if you could the dual bonus would not be so bad in any case (think old phoon with 8 turrets, 8 launchers and the ability to swap between autos and cruise as need arose). As it is they have folded the old drone bonus into the hull so from that perspective ishtar is doing quite well.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#249 - 2013-07-29 16:52:25 UTC
Lol again @ that damage graph

tier 3 BCs totally balanced guys, they still totally wreck hacs at all ranges, just very slightly less
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#250 - 2013-07-29 16:53:19 UTC  |  Edited by: Garviel Tarrant
CCP Rise wrote:
Quote:
Soon or Soon (TM)? Smile


As always with Fozzie and I there is only Soon no Soon tm

If you feel cheated because of the Ishtar "only having three bonuses" you may want to consider that actually it has 7

Sentry drone optimal
Sentry drone tracking
Heavy drone mwd speed
Heavy drone tracking
Drone damage
Drone hitpoints
Drone control range

Counting bonuses is usually not an effective way to evaluate a ship, many of our bonuses are actually combinations of bonuses so it rarely makes sense. As the Dominix has proven, Drone tracking and range bonuses are extremely powerful and the combination of this with the rest of the improvements for HACs makes the Ishtar look very scary.



Thats like saying a hybrid gun bonus is really two bonuses because it applies to rails and blasters.. But i know what you're saying. also even with that bonus Ogres still get kited by BC's....


Ok now to the ships

Sacrilige

1. I liked the sac being able to run a Medium repper and staying cap stable.. I'm not sure if it still can.. If it can't i'm going to be sad.

2. I HATE HATE HATE that velocity bonus. Thats basically giving in to the people who want to be able to use the sac for the exact same thing as the damn zealot and thats silly aHac gangs. Should have given it a less blob friendly bonus like a application bonus to keep it different from the zealot.

Zealot
I would go into my hate of counter productive bonuses Rof/capRe but the zealot is largely fine..


Cerberus

While my main complaint about the last version of the cerb was it being slow as balls. Which you seem to have addressed some.

The fact remains that flight time is a really **** bonus... Should give it an application bonus or just another velocity bonus instead.

Eagle

The eagle still has one problem.. The fact that it has a great tank while opperating at a range where almost no other ships that could be with it in a fleet will have a great tank. So it will be chilling with 60k ehp with lol sniper zealots with 10k ehp. Not really a critizizm of the ship it self i just don't see a great use for it. Also you know, it gets outperformed by tier 3's in almost every way.

Deimos

"We did look closely at the MWD cap use bonus and in the end decided that there wasn't any replacement compelling enough to warrant a change."

Rep bonus? Its the only traditional tanking bonus that isn't represented in the Hac's... i really hate how i feel like this Demios was balanced around the idea of using a shield tank........

Ishtar

Seems that my complaining about the bay bonus worked \o/

I think splitting up sentry drones and heavy drones into two different bonuses is extremelly silly.. Don't really see the point of that.

Vagabond

Why does the vagabond get five bonuses?

Thats basically what you have done with the speed thing.. The sac doesn't get all the awesome cap it used to have, why does the vagabond get to be 35% faster than any other HAC? Don't think its weak enough to warrant that....

Other then that i don't really care about it, i just think thats really stupid.

Munin

Pretty sure i will continue to not use the munin..

BYDI recruitment closed-ish

Higgs Maken
The Metal Box Company
#251 - 2013-07-29 16:57:29 UTC
Tuxedo Catfish wrote:
Higgs Maken wrote:

Wouldn't it be better if bonus were 7.5% bonus to drone tracking and optimal range for Gallente Cruiser and 7.5% bonus for drone speed and shield/armor resistance for Heavy Assault Cruiser.


The proposed Ishtar is already really good; doing this would just step on the Prophecy's toes, I think.

For resistance I'm referring to resistance for drone and not ship. I just find most drone beside sentry pop easily.
Phox Jorkarzul
Deep Void Merc Syndicate
#252 - 2013-07-29 16:59:22 UTC
Garviel Tarrant wrote:
CCP Rise wrote:
[quote]Soon or Soon (TM)? Smile


Rep bonus? Its the only traditional tanking bonus that isn't represented in the Hac's... i really hate how i feel like this Demios was balanced around the idea of using a shield tank........

..


We are already looking at that, possible shield Kite, which makes me sad cause I shields and kiting, but while its better I still feel the EVI is as good in small gang Armor fleets.

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Omnathious Deninard
University of Caille
Gallente Federation
#253 - 2013-07-29 17:02:16 UTC
Sergeant Acht Scultz wrote:
Ishtar: very good, I still have trouble with definition of this HAC using battleship guns (sentries/heavies) but looks sexy now

Heavy Drones (and by respect Sentries) have not been considered battleship drones since Red Moon Rising. The Vexor was overhauled then to use 3 heavy drones and not to use medium drones.

If you don't follow the rules, neither will I.

Deacon Abox
Black Eagle5
#254 - 2013-07-29 17:02:25 UTC
mynnna wrote:
Deacon Abox wrote:
Sure, keep defending what you know you will be blobbing with next . . I suppose I would too in your position. But maybe step back and have some concern for the game as a whole? Is that too much to a . . nm


Nah we'll be sticking with megathrons for the blobbing, as they've proven to be exceptionally effective. Perhaps some of the smaller combat groups will try out the Cerberus after the war, though they're also enamored with Eagles and especially 450 DPS 280k EHP rail Tengus.

Your candid admission that you'd be incapable of objective analysis if you were on the CSM is nice (albeit completely irrelevant) but please don't project your own failings onto anyone else, least of all me. Thanks.


My failings? What? Have I run for CSM, or do I plan too? No. What I said was all about you. My alleged "failings" are irrelevant. Yours, unfortunately, are very relevant. No projection, just disgusted resignation to how you are viewing your role.

I'm sure all your former Drake blob corpies are salivating at the Cerb. As are you. It will be next, as you say along with other Caldari ships. This game is still too tilted in favor of ranged shield tanked blob sniping. Or in smaller scale fights shield tanked kiting setups. And of course with so many of your people invested in Caldari and missile skills already the new Cerb will be very attractive. The Mega will prove more expensive, less agile, more cap dependent, more subject to ewar, bombing, etc.

And oh look, a begrudging admission that the Cerb is possibly OP from CCP Rise now. But will anything be done about it. Very probably not. There will be no reduction in agility. The Sac will be an absolute brick in comparison. The unneeded drone bay will not be removed and given to the Eagle and Zealot. New Cerb blobs to replace the old Drake blobs of old, and Tengu blobs since those will eventually get trimmed.

But hey, that is the CSM. The game revolving around coalition monoculture ship blob tactics. And you are of course a part of that. I only hope the small gang FW pocket of relative freedom from that **** stays unharmed by your focus. In this environment the kiting Cerb will get lots of use, similar to the Hookbill. And counters (usually involving a second ship) will have to be developed. But it will be sad to see Cerbs being used the same ways and in the same numbers as Drakes used to be out there in Null.Ugh

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Alsyth
#255 - 2013-07-29 17:03:37 UTC
Marlona Sky wrote:
Alsyth wrote:
- You just killed Falcon & Rook for med gang warfareEvil, any long range HAC will just **** them in every situation.


Pretty sure the Falcon & Rook have been killing solo/small and medium gang warfare for a long time now. Blink



Except CCP is not killing them for so-called "solo" at all (when they are the most annoying).

Only for med gang (and big gangs too, ofc), where they are one of the only way for a med gang to break a heavy-logi comp, which has actually been killing small/med gang warfare in lowsec much more than ecm as far as I am concerned.
By med gang I'm thinking 15+, where a Falcon is not that much of a hassle unless you rely on logistic too much.


And Blackbird is now plain better, fighting out of range of all but eagle & cerberus. Same problem as T1 ewar frigs being better than T2, I cannot understand why anyone would be happy about that.

Maximus Andendare
Stimulus
Rote Kapelle
#256 - 2013-07-29 17:06:38 UTC
Rise, any comment on the Ishtar's Heavy drone bonus and its effect on the Navy Vexor? 7.5%/lvl outclasses Navy Vexor's 5%/level, and it largely seems like the Ishtar, with its stronger sensor str, faster & better tracking drones, larger bay, T2 resists, etc. make it a clear winner.

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Omnathious Deninard
University of Caille
Gallente Federation
#257 - 2013-07-29 17:10:11 UTC
Maximus Andendare wrote:
Rise, any comment on the Ishtar's Heavy drone bonus and its effect on the Navy Vexor? 7.5%/lvl outclasses Navy Vexor's 5%/level, and it largely seems like the Ishtar, with its stronger sensor str, faster & better tracking drones, larger bay, T2 resists, etc. make it a clear winner.

It is supposed to outclass the Vexor Navy Issue.
The biggest problem with the Ishtar iteration 1 is it was completely out classed by the Vaxor Navy Issue.

If you don't follow the rules, neither will I.

Acidictadpole
Lethal Dosage.
Scary Wormhole People
#258 - 2013-07-29 17:10:41 UTC  |  Edited by: Acidictadpole
I don't think I really mind the MWD penalty, as I completely trust you when you say that it's more valuable than people might think. The problem I see is specifically with the Zealot, and this problem may affect the others.

It's powergrid is just too small to fit into the MWD style of play that you're almost enforcing with the role bonus. A downgrade of guns and removal of a 1600mm plate means it would probably fit with an 800mm or so, but it feels like the zealot should be using those upper tier (heavy pulse) of guns. And also a 1600mm plate, in order to maintain its durability.

17k EHP with the 800mmplate (and only the plate) is not enough to justify the near 175m pricetag that these sell for, when you can get 2k more than that with a harbinger without any fitting whatsoever.

This is my main problem with HACs right now, while they have a good sig, and high resists, they just don't manage to get enough EHP in comparison to something that's 1/5th of the price.
Freelancer117
So you want to be a Hero
#259 - 2013-07-29 17:10:51 UTC
Quote:
when HACs were first introduced they were just cruisers on steroids. The defensive benefits of added resists were the most distinct 'specialization'


With this second pass you made the specialization a bit more distinct, next to the MWD Sig spec, thank you.

The Eagle, one of the worst HAC, finally Is getting more fitting room to be a medium range plinker, but still no drones eh Roll

I can understand the Zealot not having drones, with it's 7 lows, but the Eagle is still underpowered when (frig/cruiser) combat gets closer.

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TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#260 - 2013-07-29 17:11:27 UTC
Omnathious Deninard wrote:
Maximus Andendare wrote:
Rise, any comment on the Ishtar's Heavy drone bonus and its effect on the Navy Vexor? 7.5%/lvl outclasses Navy Vexor's 5%/level, and it largely seems like the Ishtar, with its stronger sensor str, faster & better tracking drones, larger bay, T2 resists, etc. make it a clear winner.

It is supposed to outclass the Vexor Navy Issue.
The biggest problem with the Ishtar iteration 1 is it was completely out classed by the Vaxor Navy Issue.


I think actually they're supposed to be different somehow.