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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2341 - 2013-08-22 10:18:00 UTC
Jerick Ludhowe wrote:
If anything, the ships able to perma run a MAR off cap recharge should be command ships, not a hac(s)....


I am not sure I agree Jerick.

It seems to me that a HAC is something you throw at your opponents at the beginning of the fight, when they are strongest. They are fast so they can get there before being popped and once they are there, they're going to have to survive long enough for everyone else to catch up.

Survival in a local tanker, whether shield or armour, is dependant on the capacitor staying solvent. It seems reasonable to me that these front line, first in ships should be fast and strong since they will take the most punishment.

The command ships are slower, bigger and designed for a different job. I agree it would be nice if they had stronger capacitors, but it does not seem to me that that is crucial for them to fulfil their role.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Seolfor
Caldari Provisions
Caldari State
#2342 - 2013-08-22 10:30:47 UTC  |  Edited by: Seolfor
Mournful Conciousness wrote:
Jerick Ludhowe wrote:
If anything, the ships able to perma run a MAR off cap recharge should be command ships, not a hac(s)....


Survival in a local tanker, whether shield or armour, is dependant on the capacitor staying solvent. It seems reasonable to me that these front line, first in ships should be fast and strong since they will take the most punishment.



To the gallente trolls saying FINALLY you have a solo pwnmobile, wtf is wrong with you? The idea of the HAC rebalance isnt to give to players ONE solo pwnmobile.

And finally, to gents asking about how to 'nerf' the sisi Deimos, well where to begin, the 4th mid wasnt required, but was given as essentially Med neut counter. The only same/sub class counter to the Deimos then is TDs.

To those asking 'how':

Since the utopian option of 'lets buff ALL HACs so they can brawl as effectively as the Deimos' will never happen, my suggestion, in addition to the many, many, many times already stated in this thread, nerf the cap/cap recharge on Deimos, so it frankly at least FEEL some pressure when under a med neut AND half its fall-off bonus, if youre going to give it the local rep bonus, improved local reps modules AND a 4th mid.

Seriously, where is Rise? This Blaster boat lovefest is getting a bit stupid.
Jerick Ludhowe
Internet Tuff Guys
#2343 - 2013-08-22 10:32:46 UTC
Mourn, hacs have numerous other advantages compared to commands, namely speed, agility, and most importantly, signature radius. There is 100% no reason they should have superior staying power as well once committed.


As it is right now, A deimos is far more survivable than comparable commands in almost every situation... It's much quicker/faster allowing it avoid/start far more fights, It's got like half the sig as well as much higher speeds making it speed tank much much better, it's got 40% more cap recharge allowing it to perma run a mar where an eos/astarte is forced to burn charges (even with nos fit) AND it's less expensive as well as takes less time to train into... ALL of these advantages seem fine to me OTHER THAN cap recharge. Staying power should be in the domain of Commands, not hacs...
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2344 - 2013-08-22 10:39:34 UTC
Quote:
Use a MAAR, with or without a 2nd MAR and/or Plate. *Psst, it doesnt use cap while loaded with goo.*


Now, it's pretty apparent you don't fly or understand armor ships.
Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#2345 - 2013-08-22 11:08:55 UTC
Devon Weeks wrote:

Now, it's pretty apparent you don't fly or understand armor ships.

^^ or never fitted an aar, not even a small one.

Shoudn't T2 ships be super-specialized or something?

Munnin, appears to be heavy specialized at one thing only, which makes it almost unusable, honestly never saw one in low sec, I know that there are groups that fly it and swear by it, and I believe the ship is that good at what it does, but it makes sense to have a ship that is used by so few?

On the other side, in the same class, you have others that are clearly designed for mass consumption, both galente hacs, vaga, cerberus, etc. I don't understand where the specialization starts and when it ends. Now you even have T1 ships, that sould be more *generic*, super-specialized in some roles. Is the tempest being used for other things beside capitals-neuting per example?

What a mess, deimos works with blasters or rails, I don't see vaga working with arties or munnin with auto-cannons or eagle with blasters. I though that the tiericide/rebalance was to end with this mess, instead you're just shuffling the cards again, some ships to the top, others to the bottom, we'll get back at it in a few months/years.
Seolfor
Caldari Provisions
Caldari State
#2346 - 2013-08-22 11:13:50 UTC  |  Edited by: Seolfor
Yes, that AAR not needing cap was my fubar, was thinking ASBs. Need to stop rapid posting on phone at work :)

Eh, edited it out. Still doesnt change the fact, Mr. Rise, please balance the 8 HACs. What you need to nerf and boost, im sure you know well enough. I think we can all agree that right now theyre NOT all at parity. And since this is the HAC balance pass after years, lets please use it efficiently.

Quote:
What a mess, deimos works with blasters or rails, I don't see vaga working with arties or munnin with auto-cannons or eagle with blasters. I though that the tiericide/rebalance was to end with this mess, instead you're just shuffling the cards again, some ships to the top, others to the bottom, we'll get back at it in a few months/years.


So well put. Agree 100%.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2347 - 2013-08-22 11:45:07 UTC
I agree than the Muninn needs something special to attract me to it. At the moment it seems to lack any speciality.

I like the zealot for damage projection, vagabond for speed, sacrilege for good dps in all damage types with a strong hull, Ishtar for pwnage at any range at all, Deimos for brawling, eagle and Cerberus for über range.

but the muninn stands alone looking a bit sad :-(

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#2348 - 2013-08-22 11:47:21 UTC
Mournful Conciousness wrote:
I agree than the Muninn needs something special to attract me to it. At the moment it seems to lack any speciality.
I like the zealot for damage projection, vagabond for speed, sacrilege for good dps in all damage types with a strong hull, Ishtar for pwnage at any range at all, Deimos for brawling, eagle and Cerberus for über range.
but the muninn stands alone looking a bit sad :-(


Or is it the contrary? Munnin and Eagle are ok and what they really want, and everything else is wrong?

Seolfor
Caldari Provisions
Caldari State
#2349 - 2013-08-22 12:25:03 UTC  |  Edited by: Seolfor
Munnin either needs to go the Scythe Navy way i.e. supreme flexibility with all the T2/HAC benefits over the Navy Cruisers.

OR

Munnin needs to take its Shield boosting bonus and become an AC/ASB version of the Deimos i.e. many more mids, 4 lows and make it a strong shield brawler.

Right now, its .. lolwut.

This 100mn AB Arty version must be REALLY popular, ive seen it all of ZERO times in all my years of high + low sec. OR this must be the rare null only ship. I guess we really do need a null only HAC, am i right?
Veshta Yoshida
PIE Inc.
Khimi Harar
#2350 - 2013-08-22 12:35:12 UTC  |  Edited by: Veshta Yoshida
Lloyd Roses wrote:
...For once, people finally got in the Deimos a ship that delivers a top solo hull...

Right you are, but how do you justify the Deimos being the only (cost) effective HAC?

It is in a good place powerwise in relation to the various lines up/down .. pretty much where I'd place a HAC if I came in from outside and asked to create a niche/hull to fill the gap between cruisers and BC/BS. The ability to solo anything, defeat non-habitual PvP'ers in 2:1's and draw blood before perishing in 3-4:1 fights .. all for the low low price of a few hours worth of ISK generation.

All the HACs should be where the Deimos is, which means either all but the Deimos should receive buffs to meet the bar or the Deimos must take a massive hit.

- The capacitor swap I suggested be conducted with the Zealot barely touches the Deimos thanks to that gratuitous midslot but would mean the world to the Zealot which is two birds with one stone -> pre-nerfs HAC line by lowering the bar set by the Deimos ever so slightly and pretty much sorts the Zealot (still want the medium Gatlings though Big smile)
- Sacrilege needs application/major damage increase or some other way to control fights, partial to the neut/nos bonus myself because of versatility .. gives a leg up in solo with option to act as heavy tackle/de-capifier in larger bouts.

- Cerberus looks like a fairly solid add-in dps platform but needs something to do that does not require it to orbit at 60km, could add 15m3 drones or something but my missile brawling experience is limited to active armour Sacs so uncertain.
- Eagle is just pathetic. Slow, fat and tanky .. can't run, can't engage on its own terms. Either it is sped up significantly or it is given the ability to do what it must do sitting on its fat-ass.
Replace one of the hybrid range bonuses with a +7.5% hybrid tracking bonus and if necessary increase the remaining to +15%/lvl.

- Deimos as proposed but swap cap with Zealot (see above).
- Ishtar might do well to have the heavy bonus being expanded to included light/medium but the tracking component should then be changed to orbit speed (ie. all speed bonus) to encourage pilots to bring the right composition as mediums will be iffy against small targets. Increase bay by 25-50m3 to make the choices a little easier.

- Vagabond .. I am loathe to mess with auto boats due to previous Winmatar cycle, but it needs something to set it apart so make it the active shield equivalent to the Deimos.
What if it was Fleet Phooned: adding 4 launcher slots, change damage bonuses to 7.5% RoF for HML and AML and a 10% RoF to projectiles .. gives missile kiting or auto brawling option. Falloff bonus I am uncertain of .. should be used to augment either the brawling or kiting aspect but which I don't know.
- Muninn is trickier as its the HAC version of the Hurricanes (armour focus). Change RoF to damage and increase both to 7.5% .. ever so slightly lower dps than Hurricanes but with higher alpha, better application and range. Basically an artillery platform that doesn't automatically fail with autos.

End: Would rather buff everything upwards than nerf the Deimos as I truly believe it is where/what the HACs should be.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2351 - 2013-08-22 12:41:06 UTC
right now I think the Ishtar is the most deadly and versatile hac

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#2352 - 2013-08-22 12:50:18 UTC
Urkhan Law wrote:
What a mess, deimos works with blasters or rails, I don't see vaga working with arties or munnin with auto-cannons or eagle with blasters. I though that the tiericide/rebalance was to end with this mess, instead you're just shuffling the cards again, some ships to the top, others to the bottom, we'll get back at it in a few months/years.


Vaga with arties? -of course it can needs to do trade offs like Deimos does but yes it can

Autos Munnin? -why don't you try it out? -did you already projected dps potential out of it? -you didn't that's why.

Eagle with blasters gets battleship EHP with a huge resist profile and traded some speed to actually hit with blasters at rails Deimost range.

No problems or imbalances here, just tradeoffs, you guys need to be a bit more creative and think/see out of your little box.

removed inappropriate ASCII art signature - CCP Eterne

Battlingbean
Wings of the Dark Portal
#2353 - 2013-08-22 12:58:59 UTC
After testing the Eagle I have concluded it is only good at dying slow painful deaths.

I recommend no one fly it ever.
Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#2354 - 2013-08-22 13:20:13 UTC  |  Edited by: Urkhan Law
Sergeant Acht Scultz wrote:

No problems or imbalances here, just tradeoffs, you guys need to be a bit more creative and think/see out of your little box.

What are the deimos drawbacks?
Munnin can become an excelente brawler, so good that I think the 3rd mid can be removed from the deimos, after all is not doing nothing in there right? And the Blaster Eagle can really put some damage, but just for a few seconds until deimos closes in. But that was not really the point of my post and I'm not in the mood to make you a drawing.
Jell Feed
Republic Military School
Minmatar Republic
#2355 - 2013-08-22 13:56:17 UTC  |  Edited by: Jell Feed
CCP ISuckAtRebalance could you let us know whats the expected time frame for the us to start crying these about these op gallente and ammar ships.

After their realese ie...

Thanks
Onictus
Federal Navy Academy
Gallente Federation
#2356 - 2013-08-22 14:38:59 UTC
Urkhan Law wrote:
Sergeant Acht Scultz wrote:

No problems or imbalances here, just tradeoffs, you guys need to be a bit more creative and think/see out of your little box.

What are the deimos drawbacks?
Munnin can become an excelente brawler, so good that I think the 3rd mid can be removed from the deimos, after all is not doing nothing in there right? And the Blaster Eagle can really put some damage, but just for a few seconds until deimos closes in. But that was not really the point of my post and I'm not in the mood to make you a drawing.


Its like you never heard of a tracking disruptor....
Roime
Mea Culpa.
Shadow Cartel
#2357 - 2013-08-22 14:42:39 UTC
Urkhan Law wrote:
Sergeant Acht Scultz wrote:

No problems or imbalances here, just tradeoffs, you guys need to be a bit more creative and think/see out of your little box.

What are the deimos drawbacks?
Munnin can become an excelente brawler, so good that I think the 3rd mid can be removed from the deimos, after all is not doing nothing in there right? And the Blaster Eagle can really put some damage, but just for a few seconds until deimos closes in. But that was not really the point of my post and I'm not in the mood to make you a drawing.


Wtf, you guys are losing the grip on reality here.

Deimos drawbacks?

It's is a damn active armor tanked blaster ship without a tracking bonus, with the biggest sig of all HACs. That's four (4) obvious weaknesses most ships can easily exploit.

I know you lot are used to this type of ship being a complete, utter and miserably hopeless failure in PVP, since that's how things have been so far, but please just get a grip and don't get your panties twisted when CCP finally gets their stuff together and makes an effort to rebalance a engagement concept that has been massively broken since the dawn of times.

The times when all armor tanked blaster ships were free killmails to everyone who could press "keep at range" are over, bring the appropriate counter or just ******* deal with it.

.

Onictus
Federal Navy Academy
Gallente Federation
#2358 - 2013-08-22 14:54:12 UTC
Roime wrote:
[quote=Urkhan Law]

The times when all armor tanked blaster ships were free killmails to everyone who could press "keep at range" are over, bring the appropriate counter or just ******* deal with it.




Or just alpha the non-buffer holding duakl repper hip into the floor. Use rails just hook it and run if you can't close on it...with blasters it has to fight in scram range.
Jerick Ludhowe
Internet Tuff Guys
#2359 - 2013-08-22 15:08:48 UTC  |  Edited by: Jerick Ludhowe
Romie have you actually flown the deimos on sisi? I'm asking in a non facetious manner btw... The reason I ask is because I've spent a very large portion of my eve time over the past week on sisi and I can assure you that the deimos is not balanced. It's not the bonuses, or the speed, or the dps, it's the cap recharge. Perma running a marII off cap recharge combined with the innate sig advantages cruisers have over larger ships means that you're going to infinitely tank most anything in your class and often more than 1. As an example, I easily tanked 2x kiting navy omen firing into my emo hole for well over a minute using primarily a single rep fed off of cap recharge. Pill's and Implants were involved, not links. What's needed is less cap recharge which will result in these tanking situations being finite.

Also, you're comment about "broken since the dawn of time". I'm going to assume you never played when webs were all 90% and scrams did not turn off mwd because other than super nano ships with no stacking pens blaster boats were the norm.
Sira Fiinikkusu
THE AESIR.
#2360 - 2013-08-22 15:13:59 UTC
Onictus wrote:
Roime wrote:
[quote=Urkhan Law]

The times when all armor tanked blaster ships were free killmails to everyone who could press "keep at range" are over, bring the appropriate counter or just ******* deal with it.




Or just alpha the non-buffer holding duakl repper hip into the floor. Use rails just hook it and run if you can't close on it...with blasters it has to fight in scram range.

nevermind the fact that if anyone notices you using rails on a deimos, you're pretty much screwed as you wont hit anything that gets in brawling range outside of a battleship.


also forum lurker here and i just want to point out that this argument in general right now is pretty hilarious, you wont or almost never see a dual repped deimos on TQ post patch, fitted like that the ship will have so little armor hp that you could essentially alpha the ship or bleed into hull in between each rep cycle. 800 plate (or if implanted 1600) + MAAR is pretty much the brawling way to go and you wont last forever like that.

also the removal of the incoming 4th slot is pretty amusing as well, thorax, vigilant and phobos all have 5 highs (excluding phobos' bubble high) and 4 mids, why is it the T2 variant should do without? The removal of the high makes sense because again 5 highs throughout the thorax hulls.

as for the statement about deimos' speed, you do realize it's armor based and it would be losing it's speed lead it has on the rest of the hacs (barring vagabond which makes sense in it's own right). The only reason they increased the speed of the ship is to bring it's speed in line with your typical brawling shield fit and it has a large sig radius to compensate.

i lurk these topics all the time just to keep an eye out on whats to come but honestly some of you should just pipe down as you do not know how to fit a ship, know anything about armor tanking (or shield tanking in some topics) and basically have no combat experience what so ever and it shows.