These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Jerick Ludhowe
Internet Tuff Guys
#2301 - 2013-08-21 17:47:03 UTC
Phaade wrote:
elitatwo wrote:
Phaade wrote:


- snip -

It may be balanced in larger engagements, but I strongly believe the Deimos is too powerful in small scale pvp.


Until you jump into a small gang of three Tornados 50km of that gate that ruin your day


.................................................that's a terrible argument. And without tackle, you'd probably warp off just fine.


The only way that 3 nados would ever alpha you is if they got lucky roles, and you managed to stay stationary for them to shoot you. Which is a combination of freak rng, and a ******** deimos pilot.

So yeah, I agree with you phaade, the argument is bad.
Phaade
LowKey Ops
Shadow Cartel
#2302 - 2013-08-21 17:50:59 UTC  |  Edited by: Phaade
Mournful Conciousness wrote:
Phaade wrote:

I understand what you're doing, but I don't think you need to go based on statistics that way. It would be more beneficial to look at how some of the most common / most powerful fits perform.


Numbers are dangerous things. To do this we need to define the term "perform". Is it the chance of *winning* the encounter if both ships stay, or is it one minus the chance of losing your ship?

Consider a hypothetical brawler. Let's say that in a brawl it has a 90% chance of winning (destroying the other ship) and a zero percent chance of disengaging safely.

What this means is that you will lose your ship in 1 time in every 10 fight's it's involved in, whether or not it wants to fight.

Now consider a hypothetical skirmisher. Let's say it has a 10% chance of winning (destroying the other ship) but a 90% of disengaging if it wants to.

You'll lose that ship 9 times in every 100, or 0.9 in 10 every time it fights.

So the skirmisher is actually cheaper to fight with because you'll lose it 10% less often.

This is an approximation, and the actual numbers are horribly difficult to even approximate accurately for all ships (mentioned prior). I would argue that what eve pilots find most important is *not losing the ship* rather than *winning the encounter at all costs*.

A reasonable pvp'er will seek to control his entry into an engagement and his commitment level. He is absolutely unable to do this in a brawler. Therefore for the lossmail ratio to work out 'fairly' (if that is what we want), the brawler must be much more powerful once it's committed and the skirmisher must be much more able to choose whether to take the fight.

This is pretty much the situation we have.



The problem with your argument is that most times, aside from jumping into a gate camp or some other weird situation, you choose your engagements whether kiting or brawling.

If I choose to engage with a 90% change of winning, I'll ******* take those odds in Eve. You say a kite ship has a 90% chance of disengaging? Statistically, with a perfect pilot maybe. IMO, doubtful. You make ONE mistake and get caught, you die; you must fly perfectly for the duration of the fight. The Deimos, on the other hand, has a 90% chance of winning regardless. Discount that you can't break it's tank anyway....

Numbers can be powerful; they are not useful in this situation. As you mentioned, there are FAR too many variables in fits alone, now include pilot decision making.

The Deimos is too powerful in small scale with the changes in Local Reppers, HAC rebalance (notably for the Deimos is cap recharge rate). Just because you can think up a counter in this incredibly complex game doesn't mean that counter is reasonable.
Phaade
LowKey Ops
Shadow Cartel
#2303 - 2013-08-21 18:03:39 UTC
God's Apples wrote:
Deimos is hilariously OP. I fit one up on SiSi with my only tank mods being 2x MAR, EANM, DCU, exp hard, and 1 auxil nano pump. That is a 6 slot tank, or a triple rep myrmidon's low slots without rigs. I didn't not use links, had a pure t2 fit, and standard exile.

My first fight was against 2x XLASB vigilants with HG crystals (they were repping over 70% shields per cycle) and a nomen. I tanked both vigilants with occasional heat but I was never really in danger. I managed to take one vigilant down with me before popping taking 30k damage. Seems balanced...

The second fight I fought a dual medium neut astarte and an AC nado. Since the deimos reps like 50% of its armor with one cycle even under neuting pressure you can just active cap booster and reps at the same time and be close to full again. Since now the astarte is a better deimos of course I went down eventually, but not before taking 50k damage.

Next, I turned on astarte links and then things just got silly like tanking BS with 1 rep or whole cruiser gangs easily. I'm not sure how to fix it, but it definitely needs to be toned down somehow.


Let me re-iterate in light of this new evidence: I strongly believe the Deimos is too powerful in small scale PvP.
Temuken Radzu
Aliastra
Gallente Federation
#2304 - 2013-08-21 18:07:50 UTC  |  Edited by: Temuken Radzu
Prehaps the Diemos needs a name change if it is so powerfull: Lifemos Lol
ArcticPrism
The Scope
Gallente Federation
#2305 - 2013-08-21 18:11:29 UTC
Temuken Radzu wrote:
Prehaps the Diemos needs a name change if it is so powerfull: Lifemos Lol


I think Diemost > Livemost.
Phaade
LowKey Ops
Shadow Cartel
#2306 - 2013-08-21 18:11:42 UTC
Mournful Conciousness wrote:
I hear you, but gallente blaster hulls need to be strong tankers because they have no damage projection. They have no choice but to be in scram range if they are to participate. You can't look at each hull in isolation, you have to consider it in the real environment of eve.

One rapier on the field and a deimos will hit absolutely nothing in an entire fight, so its dps is zero. The opposing fleet (if they are sensible) will web it, ignore it and come back to it for singular attention once everyone else is dead. You don't even need a rapier - just 2 ships at 9.9km webbing the deimos. It's like putting a muzzle on a pit-bull.

It is not like that for any other class of ship because autocannons, lasers and missiles project very much further, mitigating the deleterious effect of webs.

It's not even like that for gallente drone ships, because the drones are effectively immune to EWAR and project (eventually) for 60km.

The deimos needs to stay strong, or there will be no role for small-scale logi-less skirmishing in armour ships.



I don't think you understand the damage Medium Rails can do. Fail argument.
Iome Ambraelle
Center for Advanced Studies
Gallente Federation
#2307 - 2013-08-21 18:13:17 UTC
As to looking at competitiveness based on chance of loss, this does not tell the proper story. The ship with a 9/10 chance to win after engaging has a 9-1 kill/loss mail ratio. The ship that can disengage 90% of the time will have a ratio much closer to 1-1 kill/loss because the "I escaped with my hull intact" instances aren't recorded anywhere.

Shield Tanking - Why armor tanking can't have nice things.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2308 - 2013-08-21 18:14:21 UTC
Eve is not a reasonable game. The premise of spaceships that are coated with armour that can absorb the energy of a high energy projectile (or even a tiny spec of space debris) is not even reasonably conceivable in our universe.

Eve is an interesting and challenging dynamic realtime strategy game on a huge scale. It is full of unreasonable ships that, despite their unreasonableness, must be countered somehow.

Many of them cannot be countered 1:1.

For example:

A blaster proteus will always die to a web-bonused loki (can't hit it at all).
No single T3 can defeat the tank of a self-tanked, cap stable tengu.
a blaster deimos cannot defeat the tank of a deadspace active shield DEIMOS, ishtar or any other HAC (except maybe a zealot).
A hyperion will toast most things it encounters if at point blank range (including vindicators, bhaalgorns and machariels which cost 4 times as much)
... there's a long list...

Nevertheless, all these ships have a role. Crucially, most pvp encounters are not 1:1 affairs, so the game ought not to be balanced around that.

The deimos happens to be a great 1:1 ship (unless it meets something with long range or bonused webs), but in a 5:5 all of those advantages vanish.

I have been accused of being "pro deimos". That is not the case. I am happy to see an armour ship that can finally hold on to a tackle against unpleasant odds. I wouldn't care if it was an ishtar, zealot, sacrilege or a muninn. But it happens to be the deimos.

I think the game needs a ship like this.

It gives players another reasonably priced option to have a go at countering the other unreasonable ships out there without it being unkillable and dangerous at all ranges.

I think it will make the game richer.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2309 - 2013-08-21 18:18:21 UTC
Iome Ambraelle wrote:
As to looking at competitiveness based on chance of loss, this does not tell the proper story. The ship with a 9/10 chance to win after engaging has a 9-1 kill/loss mail ratio. The ship that can disengage 90% of the time will have a ratio much closer to 1-1 kill/loss because the "I escaped with my hull intact" instances aren't recorded anywhere.


I completely agree and this is my point.

What are we measuring when we measure "power"? Brawl win chance, or survivability?

Survivability incudes the ability to escape, and I agree it's not recored on eve-kill, but it's supremely important to capsuleers who value every escape very highly!

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Phaade
LowKey Ops
Shadow Cartel
#2310 - 2013-08-21 18:19:11 UTC  |  Edited by: Phaade
Man, you must not have tried the Deimos on Singularity. It will not die to ANYTHING in it's weight class 1v1, including friggin faction HACs. It won't die to Command ships, laughably destroy CBC's and ABC's, will kill any BS without huge reps or Neuts, it's pretty much easymode.

I don't think you realize just how ridiculous it is. At the very least, it certainly is not in line with other HACs.... it's like what the sacrilege wishes it were.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2311 - 2013-08-21 18:22:01 UTC
Phaade wrote:
Man, you must not have tried the Deimos on Singularity.

I don't think you realize just how ridiculous it is. At the very least, it certainly is not in line with other HACs.... it's like what the sacrilege wishes it were.


Flew it for 12 hours straight, in all configurations.

1:1 at close range it almost always wins. As does the hyp, proteus etc etc. That's the job of a gallente blaster boat isn't it?

in larger scale conflicts it starts to look less OP.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#2312 - 2013-08-21 18:29:11 UTC
Mournful Conciousness wrote:

at close range it almost always wins. As does the hyp, proteus etc etc. That's the job of a gallente blaster boat isn't it?

Of course you should blast everything at close range, the problem is all the rest that's included in the package.
OBS: This HAC stuff is out of my league.
Phaade
LowKey Ops
Shadow Cartel
#2313 - 2013-08-21 18:29:56 UTC
Mournful Conciousness wrote:
Phaade wrote:
Man, you must not have tried the Deimos on Singularity.

I don't think you realize just how ridiculous it is. At the very least, it certainly is not in line with other HACs.... it's like what the sacrilege wishes it were.


Flew it for 12 hours straight, in all configurations.

1:1 at close range it almost always wins. As does the hyp, proteus etc etc. That's the job of a gallente blaster boat isn't it?

in larger scale conflicts it starts to look less OP.



Umm....no?

That's pretty close to admitting it is not in line with other HAC's.
Jerick Ludhowe
Internet Tuff Guys
#2314 - 2013-08-21 18:38:23 UTC  |  Edited by: Jerick Ludhowe
Mournful Conciousness wrote:


1:1 at close range it almost always wins. As does the hyp, proteus etc etc. That's the job of a gallente blaster boat isn't it?



The difference is that the Hyperion can in no way perma tank another BS on cap recharge alone, it must burn charges, and in many cases, must burn large numbers of them. This means that the tanking duration is finite, not infinite in these situations.

As for the proteus? t3 have not seen their balance pass yet and will be getting the nerfbat soon enough so using the proteus as a justification for the deimos's OPness is not really a sound argument.

Also, the Hyperion will not beat a vindicator in similar fit. The hypes tank advantage in no way makes up for the massive dps advantage the Vindicator has. You will find that the Hyperion will be burning charges quite a bit faster than the vindicator.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2315 - 2013-08-21 18:38:36 UTC  |  Edited by: Mournful Conciousness
Phaade wrote:
Mournful Conciousness wrote:
Phaade wrote:
Man, you must not have tried the Deimos on Singularity.

I don't think you realize just how ridiculous it is. At the very least, it certainly is not in line with other HACs.... it's like what the sacrilege wishes it were.


Flew it for 12 hours straight, in all configurations.

1:1 at close range it almost always wins. As does the hyp, proteus etc etc. That's the job of a gallente blaster boat isn't it?

in larger scale conflicts it starts to look less OP.



Umm....no?

That's pretty close to admitting it is not in line with other HAC's.



ok lets consider a number of 2:2 situations, which I personally have been involved in:
2 blaster deimos vs:

tornado + ishtar: both deimos will die, never catching either
2 ravens: 1 deimos will die on the way to the ravens, the other will die when it gets there
2 sacrileges: deimos's will probably win
2 vagabonds: one deimos will die, the other will have to warp off or die.

other scenarios I have not tested personally, I expect a combination of wins and losses.

now let's go on sisi and try 3:3 (I am free on Saturday if you are). The lack of range of the blaster deimos will, I am sure, start to show in many situations and we'll see many more deimos losses.

It's a great ship, but it does not scale.

Now, a rail deimos I have not tried. I am really happy to test that on saturday too.

Who's up for it?

/MC

edit: I found this on the local repper forum about counters to the incursus. I felt it was interesting, and relevant to the deimos issue. There are (some) parallels that affect all medium and small blaster boats (yes, incuding the astarte): https://forums.eveonline.com/default.aspx?g=posts&m=3516176#post3516176

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Jerick Ludhowe
Internet Tuff Guys
#2316 - 2013-08-21 18:57:59 UTC
Mournful Conciousness wrote:

edit: I found this on the local repper forum about counters to the incursus. I felt it was interesting, and relevant to the deimos issue. There are (some) parallels that affect all medium and small blaster boats (yes, incuding the astarte): https://forums.eveonline.com/default.aspx?g=posts&m=3516176#post3516176


The difference is that it's much harder to kite against medium blasters within scram/web range than it is smalls. If the ships with medium blasters have a falloff bonus it makes that style of kiting (which is very effective in frig size) far less relevant.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2317 - 2013-08-21 19:02:17 UTC
Jerick Ludhowe wrote:
Mournful Conciousness wrote:

edit: I found this on the local repper forum about counters to the incursus. I felt it was interesting, and relevant to the deimos issue. There are (some) parallels that affect all medium and small blaster boats (yes, incuding the astarte): https://forums.eveonline.com/default.aspx?g=posts&m=3516176#post3516176


The difference is that it's much harder to kite against medium blasters within scram/web range than it is smalls. If the ships with medium blasters have a falloff bonus it makes that style of kiting (which is very effective in frig size) far less relevant.


Lets try it on the weekend. We can draw up and publish a table of 1:1 and 2:2 deimos counters and give an effectiveness rating to each.

In data lies the truth...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

elitatwo
Zansha Expansion
#2318 - 2013-08-21 19:12:04 UTC
Phaade wrote:
Man, you must not have tried the Deimos on Singularity. It will not die to ANYTHING in it's weight class 1v1, including friggin faction HACs. It won't die to Command ships, laughably destroy CBC's and ABC's, will kill any BS without huge reps or Neuts, it's pretty much easymode.

I don't think you realize just how ridiculous it is. At the very least, it certainly is not in line with other HACs.... it's like what the sacrilege wishes it were.


You mean,
OMG it's a Gallente boat that does certain things better than a Cynabel or Vagabond, so it must be op.

Only Cynabels and Vagabonds get to do that, period.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Jerick Ludhowe
Internet Tuff Guys
#2319 - 2013-08-21 19:19:16 UTC
elitatwo wrote:


You mean,
OMG it's a Gallente boat that does certain things better than a Cynabel or Vagabond, so it must be op.

Only Cynabels and Vagabonds get to do that, period.


Pretty sure the vagabond/cynabal have nothing to do with the deimos discussion at hand...

But you know, strawman it up and keep looking like a fool.

You can keep posting, and I'll keep laughing.


Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#2320 - 2013-08-21 19:42:30 UTC
Mournful Conciousness wrote:

edit: I found this on the local repper forum about counters to the incursus. I felt it was interesting, and relevant to the deimos issue. There are (some) parallels that affect all medium and small blaster boats (yes, incuding the astarte): https://forums.eveonline.com/default.aspx?g=posts&m=3516176#post3516176


It is a good post, but will you plate your blaster deimos like the incursus was plated in those examples? Honest question.