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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#2281 - 2013-08-21 11:52:16 UTC  |  Edited by: Veshta Yoshida
Mournful Conciousness wrote:
Agree. It will certainly be a popular HAC for have-a-go heros. But Eve TQ is going to be littered with deimos wrecks...

Same was said and held true with regard to the Dramiel, how did that turn out again? For every pilot with a clue you had 10 who just jumped on the bandwagon and it was still enough for CCP to reach for the bat.
Mournful Conciousness wrote:
I've mentioned before that a dedicated brawler HAS to be OP at brawling because it sucks at everything else and can't ever get away unless it wins. Anything faster, even 1m/s faster, can eventually disengage and dictate the terms of the encounter.

So you'll be OK with a massive Deimos level boost to Sacrilege effectiveness, like double damage and RoF bonuses, then as it is as much of a dedicated brawler as the Deimos ever was albeit with the weaker tank now (rep bonus + 6 lows > 20% resists + 5 lows)?
Mournful Conciousness wrote:
People will learn this very quickly and anyone looking for a 1v1 in a deimos will either find himself kited by something faster or ignored. He will not get many kills at all, in the same way a myrmidon doesn't.

Not much will be faster than the Deimos, high base speed and low mass = high speed under thrust .. and nothing that can outrange/outrun it will be able to break even an unloaded MAAR.
Mournful Conciousness wrote:
The deimos' role (as I see it) is to tag and hold onto hard-hitting ships, surviving long enough until help arrives. It's about time we had an armour ship that can do this.

It is about time .. except the Sacrilege had that "role" since its inception but was rarely if ever used in that role as it was/is/will be useless for anything else. It is fine that the Deimos is able to fill the role, but be aware that it should not be able to do much least of all damage once in the holding pattern so decrease fittings to a point where fitting electrons becomes problematic when optimized for 'holding' .. somehow doubt you'd want that.

The "problem" is not the tank; It is the ability to kill, tank, hold, maneuver etc. all at the same time that pushes it over the top and it doesn't even have to use specific fits in most cases.

All the HACs should be as viable in as many roles as the Deimos. Having one that stands out in such spectacular fashion ruins the whole idea of tiericide/rebalancing.
Mournful Conciousness wrote:
...now give the vindi pilot 4 days to train to minmatar BS IV, and show him how to fit 2 webs...

So you reckon that using a specific counter fit on a pirate BS which is 4-5 classes above indicates that it is balanced properly? Most of the others will have issues against ships their own size and some will die to T1 cruisers but that is OK too I guess, because a counter-fitted BS can defeat the Deimos ... the second you found that you had to think up that scenario was the second the little voice should have yelled "Waitaminute!".
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2282 - 2013-08-21 12:24:36 UTC  |  Edited by: Devon Weeks
Quote:
So you reckon that using a specific counter fit on a pirate BS which is 4-5 classes above indicates that it is balanced properly? Most of the others will have issues against ships their own size and some will die to T1 cruisers but that is OK too I guess, because a counter-fitted BS can defeat the Deimos ... the second you found that you had to think up that scenario was the second the little voice should have yelled "Waitaminute!".


Don't take him out of context. That example was simply meant to illustrate his point about knowing how fly to a ship's strengths.
Jerick Ludhowe
Internet Tuff Guys
#2283 - 2013-08-21 13:29:36 UTC  |  Edited by: Jerick Ludhowe
Vesha is right on the money in regards to the deimos.

There is no doubt that it's rather OP atm and imo that is strictly a result of it's cap recharge. Being able to perma run a mar with full tackle/guns is simply Overkill.

As vesha said, the deimos will tank anything that can kite it, catch anything that can't and can out brawl Commands and BS so long as large numbers of nuets are involved (vindi can't break a dual rep deimos, sorry mourn). Furthermore, you can use -sig implants and pills to drops it's sig into the 60s which makes it easily one of the tankiest ships in the game.

Dropping it's recharge to around the level of the zealot (5.2-5.4/s) instead of (6.2/s) would at least force it to burn charges every now and then when being kited or running a single MAR.... Also, why do hacs have better cap/s in comparison to command ships? They both use the same modules however commands are intended to use gang links which pushes their cap demand well beyond that of a hac, just saying...
Lloyd Roses
Artificial Memories
#2284 - 2013-08-21 13:43:54 UTC
Initially, like when that round two got announced, everyone was yelling '**** cap recharge, it's irrelevant'. Nice to see people actually admitting that the capacitor was worthy a round two :D

Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2285 - 2013-08-21 13:47:47 UTC
Quote:
Initially, like when that round two got announced, everyone was yelling '**** cap recharge, it's irrelevant'. Nice to see people actually admitting that the capacitor was worthy a round two :D


Gawd, I know. Most... bipolar... thread... ever.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2286 - 2013-08-21 14:06:55 UTC
Devon Weeks wrote:
Quote:
Initially, like when that round two got announced, everyone was yelling '**** cap recharge, it's irrelevant'. Nice to see people actually admitting that the capacitor was worthy a round two :D


Gawd, I know. Most... bipolar... thread... ever.


You mean bipolar GAME ever surely?

A ship or weapons system only has to perform 0.01% more effectively than its closest competition in the field du jour and everyone runs around screaming, "IT'S OP, IT"S OP, WE'RE ALL DOOMED, ALL MY SKILLPOINTS ARE WASTED, OMG WTF CCP USUK!", instead of just quietly reshipping and getting on with the job of harvesting ISK, or tears, or just having a cool time with the awesome Eve community.

Publish and be damned I say. Eve is in a much better state than it was a year ago, when every 2nd ship ever built for any job whatsoever was a drake. It can withstand a little Deimos OPness in the brawling department, and a little Vagabond OPness in the kiting department, and a little sniping OPness in the cerberus department, and.... it's a long list....

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Naomi Anthar
#2287 - 2013-08-21 15:25:48 UTC
Mournful Conciousness wrote:
Devon Weeks wrote:
Quote:
Initially, like when that round two got announced, everyone was yelling '**** cap recharge, it's irrelevant'. Nice to see people actually admitting that the capacitor was worthy a round two :D


Gawd, I know. Most... bipolar... thread... ever.


You mean bipolar GAME ever surely?

A ship or weapons system only has to perform 0.01% more effectively than its closest competition in the field du jour and everyone runs around screaming, "IT'S OP, IT"S OP, WE'RE ALL DOOMED, ALL MY SKILLPOINTS ARE WASTED, OMG WTF CCP USUK!", instead of just quietly reshipping and getting on with the job of harvesting ISK, or tears, or just having a cool time with the awesome Eve community.

Publish and be damned I say. Eve is in a much better state than it was a year ago, when every 2nd ship ever built for any job whatsoever was a drake. It can withstand a little Deimos OPness in the brawling department, and a little Vagabond OPness in the kiting department, and a little sniping OPness in the cerberus department, and.... it's a long list....



And i don't want to give it a try... for some time i was happy gallente hulls are getting buffs . But seems like MASSIVE ASSAULT on forums resulted in super ******** buffs to gallente ships - not just buffs. And i'm starting to be tired of that.

All in all ... i don't want to explain how biased game is toward gallente right now. I agree Deimos cannot go live like that. Maybe give him utility high like sacrilege and/or reduce cap recharge by 0,7.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2288 - 2013-08-21 15:38:49 UTC
I hear you, but gallente blaster hulls need to be strong tankers because they have no damage projection. They have no choice but to be in scram range if they are to participate. You can't look at each hull in isolation, you have to consider it in the real environment of eve.

One rapier on the field and a deimos will hit absolutely nothing in an entire fight, so its dps is zero. The opposing fleet (if they are sensible) will web it, ignore it and come back to it for singular attention once everyone else is dead. You don't even need a rapier - just 2 ships at 9.9km webbing the deimos. It's like putting a muzzle on a pit-bull.

It is not like that for any other class of ship because autocannons, lasers and missiles project very much further, mitigating the deleterious effect of webs.

It's not even like that for gallente drone ships, because the drones are effectively immune to EWAR and project (eventually) for 60km.

The deimos needs to stay strong, or there will be no role for small-scale logi-less skirmishing in armour ships.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Jerick Ludhowe
Internet Tuff Guys
#2289 - 2013-08-21 15:46:08 UTC
Mourn, the cap recharge on the deimos is op, just accept it :P
The Spod
Center for Advanced Studies
Gallente Federation
#2290 - 2013-08-21 16:02:19 UTC
Tanks blasters with deimos resists.
Whines OP.

Rail deimos is where I'd look to see if something is off. If that trumps the rest of kiters by a rofl margin and kills close quarters with javelin, you have a problem.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2291 - 2013-08-21 16:13:56 UTC
The Spod wrote:
Tanks blasters with deimos resists.
Whines OP.

Rail deimos is where I'd look to see if something is off. If that trumps the rest of kiters by a rofl margin and kills close quarters with javelin, you have a problem.


Ssh! I was going to use that!

;-)

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Jerick Ludhowe
Internet Tuff Guys
#2292 - 2013-08-21 16:14:45 UTC  |  Edited by: Jerick Ludhowe
The Spod wrote:
Tanks blasters with deimos resists.
Whines OP.


I'm not sure if this is a troll or trying to be serious post...


Here is another example, I just easily tanked 2x navy omen on sisi with pills, implants, and no links with only running the second repper every now and then... EM was my lowest resistance with thermal being at around 80%.

A minute(ish) later, I had only burned 1 800. So yeah, the "whines" about deimos being op are not restricted to tanking blasters.


So yeah, increase it's sig back to 160 and drop it's cap recharge from 6.2/s to around 5.2/s
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2293 - 2013-08-21 16:23:11 UTC  |  Edited by: Mournful Conciousness
if I was faced with that choice I'd choose to increase its sig radius and leave the cap where it is.

it's really refreshing not to have to visit a station after every fight. we'll finally be able to do armour roams.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Jerick Ludhowe
Internet Tuff Guys
#2294 - 2013-08-21 16:26:16 UTC
Mournful Conciousness wrote:
if I was faced with that choice I'd choose to increase its sig radius and leave the cap where it is.

it's really refreshing not to have to visit a station after every fight. we'll finally be able to do armour roams.


So you still want it to be OP, glad we're on the same page then.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2295 - 2013-08-21 16:48:39 UTC
Jerick Ludhowe wrote:
Mournful Conciousness wrote:
if I was faced with that choice I'd choose to increase its sig radius and leave the cap where it is.

it's really refreshing not to have to visit a station after every fight. we'll finally be able to do armour roams.


So you still want it to be OP, glad we're on the same page then.


No, I just want to be able to armour tank somewhere other than in my home system.

For an armour tanker, cap recharge is the exact same thing as shield recharge is for a shield tanker. Free hitpoints.

Armour ships have always been behind on this, which is pretty much why all roams are in shield fleets.

I value having the alternative.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Harvey James
The Sengoku Legacy
#2296 - 2013-08-21 16:52:38 UTC
Mournful Conciousness wrote:
Jerick Ludhowe wrote:
Mournful Conciousness wrote:
if I was faced with that choice I'd choose to increase its sig radius and leave the cap where it is.

it's really refreshing not to have to visit a station after every fight. we'll finally be able to do armour roams.


So you still want it to be OP, glad we're on the same page then.


No, I just want to be able to armour tank somewhere other than in my home system.

For an armour tanker, cap recharge is the exact same thing as shield recharge is for a shield tanker. Free hitpoints.

Armour ships have always been behind on this, which is pretty much why all roams are in shield fleets.

I value having the alternative.



It would be nice if they let armour recharge itself ... doesn't need to be as quick as shields and since there are no mods to improve armour recharge either i don't see why they don't do it

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Lephia DeGrande
Luxembourg Space Union
#2297 - 2013-08-21 17:12:17 UTC
Harvey James wrote:
Mournful Conciousness wrote:
Jerick Ludhowe wrote:
Mournful Conciousness wrote:
if I was faced with that choice I'd choose to increase its sig radius and leave the cap where it is.

it's really refreshing not to have to visit a station after every fight. we'll finally be able to do armour roams.


So you still want it to be OP, glad we're on the same page then.


No, I just want to be able to armour tank somewhere other than in my home system.

For an armour tanker, cap recharge is the exact same thing as shield recharge is for a shield tanker. Free hitpoints.

Armour ships have always been behind on this, which is pretty much why all roams are in shield fleets.

I value having the alternative.



It would be nice if they let armour recharge itself ... doesn't need to be as quick as shields and since there are no mods to improve armour recharge either i don't see why they don't do it


Seems Legit, because they already have some nanobots in the armor lorewise...

On the other hand... its another homogenization...
Jerick Ludhowe
Internet Tuff Guys
#2298 - 2013-08-21 17:12:42 UTC  |  Edited by: Jerick Ludhowe
I'm sorry mourn, but 6.2/s cap recharge goes far beyond "viable". It's simply OP as it allows the ship to endlessly tank another ship in it's class (or similar) forever... It's also very fast, has the highest dps, and has a resistance profile the counters ships that it will likely engage in brawling range. It can't have all of this and be balanced.

Your bias towards the deimos is becoming glaringly obvious.


Furthermore, why does the deimos have almost 40% more cap recharge compared to commands which are intended to fit links putting their overall cap consumption well beyond that of a hac?
The Spod
Center for Advanced Studies
Gallente Federation
#2299 - 2013-08-21 17:27:22 UTC  |  Edited by: The Spod
An active armor tank should be weakish but very easy on cap as opposed to cap intensive but overpowered active shield tank. IMHO the active armor should always win 1vs1, active shield should survive longest in 1vs2-3, buffer armor should be highest ehp for fleets and buffer shield should be a squishy twitch tank for speedgank setups.

Deimos cap is not a problem for me. Rep amount can be. An active deimos should be known to tank forever unless neuted, but only tank one ship of its size.

The rail deimos looks to be spitting on kiters while spitting on brawlers in 1v1 too. This is the biggest issue for me. As for tanking blasters, i just pointed it out as it's pretty much what it's made for.
Phaade
LowKey Ops
Shadow Cartel
#2300 - 2013-08-21 17:42:53 UTC
elitatwo wrote:
Phaade wrote:


- snip -

It may be balanced in larger engagements, but I strongly believe the Deimos is too powerful in small scale pvp.


Until you jump into a small gang of three Tornados 50km of that gate that ruin your day


.................................................that's a terrible argument. And without tackle, you'd probably warp off just fine.