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Star Citizen v EVE

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Author
Sarka Tzi
Doomheim
#741 - 2013-12-03 16:53:39 UTC
Hello folks. I've just sold my baby daughter and I got about £4000 from the deal. I am wanting to invest in Star Citizen but I am not sure what to buy? Any recommendations?
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#742 - 2013-12-03 18:47:07 UTC
Sarka Tzi wrote:
Hello folks. I've just sold my baby daughter and I got about £4000 from the deal. I am wanting to invest in Star Citizen but I am not sure what to buy? Any recommendations?

Yes,

Stop posting

Not a diplo. 

The above post was edited for spelling.

Ishtanchuk Fazmarai
#743 - 2013-12-03 20:59:55 UTC
Sarka Tzi wrote:
Hello folks. I've just sold my baby daughter and I got about £4000 from the deal. I am wanting to invest in Star Citizen but I am not sure what to buy? Any recommendations?


Sell her stuff too, there's a good market for used craddles, prams and such.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tover Chris
Suicide Kings
#744 - 2013-12-03 22:05:11 UTC
These people on the site are so adverse to PvP that I feel bad for them. They want NPC crews, NPC pirates. The pirates want NPC traders to fight. Oh and I think even NPC escorts.

Trii Seo
Goonswarm Federation
#745 - 2013-12-04 10:05:23 UTC
There's always FS2:SCP when it comes to serious undertakings to bring that back. If you haven't tried it yet seriously do it, thing's like real deal nostalgia goggles. It's the old stuff but it looks better. I even dusted off my old, old Wingman 3 for this.

Don't get me wrong on crowdfunding, I'm happy spiritual (and actual) sequels are coming out. Wasteland 2 is in development. Total Annihilation cranked up to eleven with Planetary Annihilation - Supreme Commander was a good game but it tried to have plot. PA is just "Robots are shooting each other, possibly blowing up goddamn planets in the process. Because hey, explosions." (which is, let's be honest, what TA was. Two armies, one I believe of clones the others of mind-transferred soldiers beating the crap out of each other over who wins.)

But it's still risky since you - as an "investor" - don't really get to sign a paper over it. You're buying someone's dream before it got released.

The case of StarCitizen is also the case of hype. People treat this like a messiah of all that is gaming basing on the virtue of a franchise and the fact that it's led by a former industry legend. The last game "released" by Roberts (he didn't finish it) was Freelancer ten years ago. CR himself doesn't exactly help the case by his "donate a million more and we'll give you a new ship!" deals which seem to be a really dirty way of preying on people's desire for more shiney.

He demonstrated no content in which said ships would be used. The website states something about "infiltration ships" - how would they be used? Is there a game module ready for the type of stealth gameplay?

How would stealth work? Some posts on the forums quote some early signs of bad approach. Namely, cloaking device having a "prohibitive cost" - going for high cost = balance is as dumb as dumb can be. See: EVE's titan. Prohibitive cost? Yes. A lot of people have them? To the point their abundance is a problem and deaths of those ~rare and powerful ships~ tend to come in bundles. People often find ways to become insanely wealthy.

But, let's take it a bit further: consensual pvp was mentioned. Cloaky asshattery is as nonconsensual as nonconsensual gets - you pick a fight on your terms, ideally with an enemy that can't win. Admittedly hardly anything is ideal and you'll often find yourself taking risks, but a ninja always has the element of surprise on his side.

So it's a "Buy an infiltration ship! If you're a fan of stealthy gameplay IN SPACE come over to us we have it - look, it's a black boat that's hard to detect. Admittedly, we haven't even stated if this sort of gameplay will be supported but hey, vision!"

It goes on and on, ships and specs getting released as content that would have to be in the game anyway (I mean, it's a space game. has to have spaceships.) in... pretty much void, really.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#746 - 2013-12-04 16:11:26 UTC
I don't think officially there are any cloaks in the game (yet) and hope there are none. There are "stealth" coatings for the F7C-S and I believe the Cutlass has one as well.

The "ships for 1mil" is just a carryover from the Kickstarter- like milestones. Even if the milestone isn't met, the ship will be released when the game comes about.

It may sound dirty, but it's no less dirty than EA saying, "pre-order this game and you get an exclusive gadget."

Not a diplo. 

The above post was edited for spelling.

Lipbite
Express Hauler
#747 - 2013-12-04 19:04:35 UTC
Apparently both games have something bad in common: they won't have space stations with windows (or at least I'm not aware of anything like that in SC).
Commissar Kate
Kesukka
#748 - 2013-12-04 19:10:38 UTC
Lipbite wrote:
Apparently both games have something bad in common: they won't have space stations with windows (or at least I'm not aware of anything like that in SC).



Who needs windows anyway, they are just a structural weakness Lol

So the stealth in SC will sort of work like real world stealth? Not invisible but very difficult to detect at range?
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#749 - 2013-12-04 19:23:44 UTC
Commissar Kate wrote:

So the stealth in SC will sort of work like real world stealth? Not invisible but very difficult to detect at range?


Right, just won't appear on scanners and probably more difficult to track.

There is also the SWACS version of the hornet to counter the stealth.

Not a diplo. 

The above post was edited for spelling.

Scatim Helicon
State War Academy
Caldari State
#750 - 2013-12-04 21:14:38 UTC
There's so much promise and hype being heaped on Star Citizen right now that we can pretty much guarantee it will be a hilarious meltdown of failure and crushed dreams. I mean we're talking Daikatana, Duke Nukem Forever, IL2 Cliffs of Dover, Racing Legends, and Half Life 2 Episode 3 levels of disappointment all rolled into one neat package.

The forum threads are going to be amazing

Every time you post a WiS thread, Hilmar strangles a kitten.

Frying Doom
#751 - 2013-12-04 22:04:59 UTC
Scatim Helicon wrote:
There's so much promise and hype being heaped on Star Citizen right now that we can pretty much guarantee it will be a hilarious meltdown of failure and crushed dreams. I mean we're talking Daikatana, Duke Nukem Forever, IL2 Cliffs of Dover, Racing Legends, and Half Life 2 Episode 3 levels of disappointment all rolled into one neat package.

The forum threads are going to be amazing

Yes there is a lot of Hype around Star Citizen.

No it will not live up to everyone's dreams and expectations, no game ever can.

But that does not mean it will be a horrible failure either, it is still in pre-pre-alpha so it has a long way to go till it gets to a released point, atm they do not even know how many will be in each instanced feature (like the EvE star system population cap) as they will not be sure till they get to the dog fighting module.

So I just think that it is really pessimistic to presume a game will be crap because it has a lot of hype.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

JowLi Won
Perkone
Caldari State
#752 - 2013-12-04 22:24:07 UTC
Been following this thread for some time now.

I sure like how things have evolved here from "Thats never gonna make it at all" to "OK, so they got the cash but can never deliver". And I agree, there is a lot of trust in this project with this amazing support it got. But it still tells me that there are many people who are not satisfied with EVE for example to do that they really like. And that makes them have the guts to support this kind of project.

Like many others, I have played several space sims/games, and the ones I liked most either got canceled or "raped" by to much influences of games like WoW. EVE never made it for me, even tho I had hopes several times and came back, but nothing changed enough to please my senses.

Yes, I have high hopes for this game. And the more I see, hear and read about everything being done so far keeps me confident enough to support something like this.

So if you like and adore how EVE plays out, fine stay here, play it. But dont make to big assumptions how big this is gonna fail, as there still is a pretty good chance that this could please alot of people who are not to happy about space sims/games right now.
Crumplecorn
Eve Cluster Explorations
#753 - 2013-12-04 22:46:54 UTC
It's true, this could turn out to be another game which promises to be among the greatest games ever and actually delivers on those promises, just like .... and .... .

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Trii Seo
Goonswarm Federation
#754 - 2013-12-05 09:08:14 UTC
Scatim Helicon wrote:
There's so much promise and hype being heaped on Star Citizen right now that we can pretty much guarantee it will be a hilarious meltdown of failure and crushed dreams. I mean we're talking Daikatana, Duke Nukem Forever, IL2 Cliffs of Dover, Racing Legends, and Half Life 2 Episode 3 levels of disappointment all rolled into one neat package.

The forum threads are going to be amazing


The level of crash and burn will be atomic. Sunglasses on!

About Stealth - yes, nicely explained "how it will work in fluff/theory" but how will it be viable in the game itself? And, as I said, it was just an example. There's a lot of text about "how will things work" but none of that is actually implemented. Some of the advertised features are bound to get axed as they simply won't fit the deadline. They haven't been gameplay-tested and testing tends to reveal fatal flaws in design - they may come out entirely different.

It's not a "but they can never deliver" thing, it's more that SC will at best not match the hype. There's a lot of said hype - people treat it like a messiah of gaming.

A real actual replacement for EVE? We'll yet see how it holds up. The "problem" with EVE is its emergent gameplay. We're yet to see if SC will be an actual living universe or WoW in space where you may as well be alone.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#755 - 2013-12-05 14:18:02 UTC
Trii Seo wrote:
Scatim Helicon wrote:
There's so much promise and hype being heaped on Star Citizen right now that we can pretty much guarantee it will be a hilarious meltdown of failure and crushed dreams. I mean we're talking Daikatana, Duke Nukem Forever, IL2 Cliffs of Dover, Racing Legends, and Half Life 2 Episode 3 levels of disappointment all rolled into one neat package.

The forum threads are going to be amazing


The level of crash and burn will be atomic. Sunglasses on!

About Stealth - yes, nicely explained "how it will work in fluff/theory" but how will it be viable in the game itself? And, as I said, it was just an example. There's a lot of text about "how will things work" but none of that is actually implemented. Some of the advertised features are bound to get axed as they simply won't fit the deadline. They haven't been gameplay-tested and testing tends to reveal fatal flaws in design - they may come out entirely different.

It's not a "but they can never deliver" thing, it's more that SC will at best not match the hype. There's a lot of said hype - people treat it like a messiah of gaming.

A real actual replacement for EVE? We'll yet see how it holds up. The "problem" with EVE is its emergent gameplay. We're yet to see if SC will be an actual living universe or WoW in space where you may as well be alone.



The problem I see is that you're already arguing about stealth mechanics in a game not even in alpha.

Let's take things in steps. When Eve was first released in beta it was "bare bones" compared to now. There weren't even battleships in the game. No d-scan. Definitely no cloaks.

There were and have been huge holes in Eve. And CCP has made promises and not been able to deliver either. One must have a rational mind to understand the differences between wants and the ability to fulfill those wants.

There are so many levels of limitation the game needs to address that will make things very hard to deliver as promised and the vast majority of SC backers are well aware of this. The cry3 instance engine has many conflicts with CIG's vision of a persistent universe. There's even a recent youtube video on the limitations and a few proposals to address it.

I'll be the last person to think this will be some super-awesome perfect game. Only time will tell.

I'm hopeful, but not foolhardy. I'll be critical of the game, but trashing a concept in the works especially one that has an insane amount of funding behind it is quite a stretch.

Not a diplo. 

The above post was edited for spelling.

Alpheias
Tactical Farmers.
Pandemic Horde
#756 - 2013-12-05 22:54:31 UTC  |  Edited by: Alpheias
Vincent Gaines wrote:


I'm hopeful, but not foolhardy. I'll be critical of the game, but trashing a concept in the works especially one that has an insane amount of funding behind it is quite a stretch.



I think most of the art and design in Star Citizen looks like absolute ****. And it is a shame that none of the insane amount of funding meant hiring people that has experience of designing something that looks like something that could actually work in space warfare.

In the other corner, you have David Braben's Elite Dangerous, with far more meager resources, which delivers.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Colonel Selene
Kesukka
#757 - 2013-12-05 23:15:22 UTC
Alpheias wrote:
Vincent Gaines wrote:


I'm hopeful, but not foolhardy. I'll be critical of the game, but trashing a concept in the works especially one that has an insane amount of funding behind it is quite a stretch.



I think most of the art and design in Star Citizen looks like absolute ****. And it is a damn that none of the insane amount of funding meant hiring people that has experience of designing something that looks like something that could actually work in space warfare.

In the other corner, you have David Braben's Elite Dangerous, with far more meager resources, which delivers.


A new Elite game? Wow, thanks for bringing this to my attention.

I can't like this enough.....

Grrr.

Ishtanchuk Fazmarai
#758 - 2013-12-05 23:27:15 UTC
Alpheias wrote:
Vincent Gaines wrote:


I'm hopeful, but not foolhardy. I'll be critical of the game, but trashing a concept in the works especially one that has an insane amount of funding behind it is quite a stretch.



I think most of the art and design in Star Citizen looks like absolute ****. And it is a damn that none of the insane amount of funding meant hiring people that has experience of designing something that looks like something that could actually work in space warfare.

In the other corner, you have David Braben's Elite Dangerous, with far more meager resources, which delivers.


Point 1: no game has ever atempted to depict realistic space warfare for the very simple reason that it would make an awful game.

Point 2: that you don't like SC art should not be a new. Anyway, they're functional starships with discrete elements and a damage model designed according to the school of "function makes the shape". I wonder what makes you think that they would not work in space warfare...

Point 3: EVE ships are designed purely for aesthetics without any pretense of functionality, and their damage model consists of three lifebars. But I can't recall you criticizing EVE's pretty flying nonsenses... maybe because they're pretty?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#759 - 2013-12-05 23:49:42 UTC
Unfortunately for the Eve Dev team the reason SC is not exactly like Eve is because SC is going to have a bunch of the things Eve lacks.

I would love a viable smuggling system in Eve. The smuggling in FL was great. The proposed smuggling system in Eve is great but never going to happen.

The proposed WiS system in Eve is great, the currnt implementation in Eve is zilch, WiS in SC will be a reality from day one. It will be better than what we have regardless.

The player input in Eve is so so. It's controlled by a popular vote system. I've never seen it work out well for anything but null blobs until this current expansion, which they could have just asked as about. The player community in freelancer is absolutely the best in the world bar none, and SC will be incorporating that current model into the game, but with their own Dev team as well.

The only aspect Eve is going to have that SC, or any other game doesn't have is that it is the biggest single shard MMO.

So its really like comparing a bushel of apples to one big ass orange.

internet spaceships

are serious business sir.

and don't forget it

Alpheias
Tactical Farmers.
Pandemic Horde
#760 - 2013-12-06 00:26:16 UTC  |  Edited by: Alpheias
Ishtanchuk Fazmarai wrote:
Alpheias wrote:
Vincent Gaines wrote:


I'm hopeful, but not foolhardy. I'll be critical of the game, but trashing a concept in the works especially one that has an insane amount of funding behind it is quite a stretch.



I think most of the art and design in Star Citizen looks like absolute ****. And it is a damn that none of the insane amount of funding meant hiring people that has experience of designing something that looks like something that could actually work in space warfare.

In the other corner, you have David Braben's Elite Dangerous, with far more meager resources, which delivers.


Point 1: no game has ever atempted to depict realistic space warfare for the very simple reason that it would make an awful game.

Point 2: that you don't like SC art should not be a new. Anyway, they're functional starships with discrete elements and a damage model designed according to the school of "function makes the shape". I wonder what makes you think that they would not work in space warfare...

Point 3: EVE ships are designed purely for aesthetics without any pretense of functionality, and their damage model consists of three lifebars. But I can't recall you criticizing EVE's pretty flying nonsenses... maybe because they're pretty?


1. Wrong. Because we, as a species, have yet to experience space warfare. But I know for a fact that spaceships designed for space combat wouldn't benefit from having wings unlike a airplane that clings to a planet's atmosphere.

2. Simple. If they are "functional" star ships with the damage model you describe, then all I need is to aim at your external weapons (missiles mounted on wings, etc) to turn you into a cloud of fire. Something else that springs to mind is microscopic debris that can do a lot more than just rupture a missile sitting on your wing.

3. Never said that I love EVE's art style. Some of it is good, some of it not so good.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.