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Star Citizen v EVE

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raven666wings
Cyber Chaos Crew
#421 - 2013-09-18 13:46:27 UTC  |  Edited by: raven666wings
inb4 RSI delivers the universe CCP wanted to deliver but only better (running on a single graphic engine and PC platform) while CCP keeps rubbing their CCPeen to "single shard universes" and "2000 player battles" (while running 3 games on 3 different engines and platforms and watching the other 80% of their playerbase who don't engage in time-dilated blobs unsub and go play SC).
raven666wings
Cyber Chaos Crew
#422 - 2013-09-18 17:14:36 UTC
inb4 CCP tries to hire Roberts to unbork EVE.
Tanesha Kring
Republic University
Minmatar Republic
#423 - 2013-09-18 23:27:45 UTC
raven666wings wrote:
inb4 RSI delivers the universe CCP wanted to deliver but only better (running on a single graphic engine and PC platform) while CCP keeps rubbing their CCPeen to "single shard universes" and "2000 player battles" (while running 3 games on 3 different engines and platforms and watching the other 80% of their playerbase who don't engage in time-dilated blobs unsub and go play SC).


Although more or less true, SC is not going to be the sandbox Eve is. Even with having the ability to preform a lot of the same tasks with better gameplay (this is still speculative since SC doesn't exist yet) the matchmaking multiplayer element will affect how much influence a group of players can have on the game world. Although Eve hasn't had any competition in the multiplayer space sim arena until the near future, it's not a given whether players will abandon Eve for another game.
Ishtanchuk Fazmarai
#424 - 2013-09-19 07:02:30 UTC
Tanesha Kring wrote:
raven666wings wrote:
inb4 RSI delivers the universe CCP wanted to deliver but only better (running on a single graphic engine and PC platform) while CCP keeps rubbing their CCPeen to "single shard universes" and "2000 player battles" (while running 3 games on 3 different engines and platforms and watching the other 80% of their playerbase who don't engage in time-dilated blobs unsub and go play SC).


Although more or less true, SC is not going to be the sandbox Eve is. Even with having the ability to preform a lot of the same tasks with better gameplay (this is still speculative since SC doesn't exist yet) the matchmaking multiplayer element will affect how much influence a group of players can have on the game world. Although Eve hasn't had any competition in the multiplayer space sim arena until the near future, it's not a given whether players will abandon Eve for another game.


"Core" players will not leave EVE. But then, EVE has thrived riding on a cloud of non-core players who may find SC more appealing to their taste.

Right now, the PCU is looking good, but hisec is way more populated than two years ago. But then hiseccers are not deemed a valuable asset by anyone in the decission making chain...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tanesha Kring
Republic University
Minmatar Republic
#425 - 2013-09-19 09:56:16 UTC
Ishtanchuk Fazmarai wrote:
Tanesha Kring wrote:
raven666wings wrote:
inb4 RSI delivers the universe CCP wanted to deliver but only better (running on a single graphic engine and PC platform) while CCP keeps rubbing their CCPeen to "single shard universes" and "2000 player battles" (while running 3 games on 3 different engines and platforms and watching the other 80% of their playerbase who don't engage in time-dilated blobs unsub and go play SC).


Although more or less true, SC is not going to be the sandbox Eve is. Even with having the ability to preform a lot of the same tasks with better gameplay (this is still speculative since SC doesn't exist yet) the matchmaking multiplayer element will affect how much influence a group of players can have on the game world. Although Eve hasn't had any competition in the multiplayer space sim arena until the near future, it's not a given whether players will abandon Eve for another game.


"Core" players will not leave EVE. But then, EVE has thrived riding on a cloud of non-core players who may find SC more appealing to their taste.

Right now, the PCU is looking good, but hisec is way more populated than two years ago. But then hiseccers are not deemed a valuable asset by anyone in the decission making chain...



A lot of hisec are alts so it's not as easy to tack down the demographics in terms of interests in playstyle. Eve's sandbox does actually involve more than pvp in nullsec however. For instance the players that enjoy the economic and industry aspects might not find SC there cup of tea either since it will not be as player driven and it sounds like industry might be something that takes a lot of work in SC just to get into. SC seems more geared towards PvP, PvE, exploration and 'trading' in the form of shipping cargo outside of the Squadron 42 gameplay.
raven666wings
Cyber Chaos Crew
#426 - 2013-09-19 14:37:45 UTC  |  Edited by: raven666wings
Tanesha Kring wrote:

Although more or less true, SC is not going to be the sandbox Eve is. Even with having the ability to preform a lot of the same tasks with better gameplay (this is still speculative since SC doesn't exist yet) the matchmaking multiplayer element will (not???) affect how much influence a group of players can have on the game world. Although Eve hasn't had any competition in the multiplayer space sim arena until the near future, it's not a given whether players will abandon Eve for another game.



Yes I suppose that's true and the forecasts about SC's impact in the space MMO market are indeed just speculation, but just like Ish stated, don't forget that a big portion of EVE's fuel has been coming from curious newcomers that at the lack of other more enticing sci-fi space simulators come try EVE and play it until they get bored, many times with the kind of tactical combat gameplay that doesn't fit their taste. And these newcomer people might find SC a more appealing game to go spend money on.

Tanesha Kring wrote:

A lot of hisec are alts so it's not as easy to tack down the demographics in terms of interests in playstyle. Eve's sandbox does actually involve more than pvp in nullsec however. For instance the players that enjoy the economic and industry aspects might not find SC there cup of tea either since it will not be as player driven and it sounds like industry might be something that takes a lot of work in SC just to get into.


Well yes, SC's economy and industry surely won't have the level of depth that EVE's has. But then again, many ppl in EVE are not here for the spreadsheets.

Tanesha Kring wrote:

SC seems more geared towards PvP, PvE, exploration and 'trading' in the form of shipping cargo outside of the Squadron 42 gameplay.


It also seems more geared towards having simulated and graphically appealing spaceship combat, with use of a cutting edge graphic engine and VR technology, and not only at a fighter craft level being launched from a carrier to skirmish like in EVE Valkyrie, but also operating bigger ships like cruisers and carriers, using avatars on deck, hangar, stations and planets. All of this connected without engine/platform/business model constraints.
Tanesha Kring
Republic University
Minmatar Republic
#427 - 2013-09-19 19:44:54 UTC
raven666wings wrote:


Well yes, SC's economy and industry surely won't have the level of depth that EVE's has. But then again, many ppl in EVE are not here for the spreadsheets.


Yeah, but if you're going to figure which players are more interested in spreadsheets, is it going to be null or hisec players? It's not like most are actually new. Hisec is high pop dead space since most are alts just feeding ISK to their mains and a few like me who play periodically.

raven666wings wrote:

It also seems more geared towards having simulated and graphically appealing spaceship combat, with use of a cutting edge graphic engine and VR technology, and not only at a fighter craft level being launched from a carrier to skirmish like in EVE Valkyrie, but also operating bigger ships like cruisers and carriers, using avatars on deck, hangar, stations and planets. All of this connected without engine/platform/business model constraints.


Totally agree and that's why I said PvP and PvE first. I for one am looking forward to being able to pilot and actually crew space ships. I like space sims and combat flight sims and there hasn't been much of either that has peeked my interests in awhile. I think my sticks been mostly collecting dust since the last time I played IL-2. ;p
Ishtanchuk Fazmarai
#428 - 2013-09-19 20:12:32 UTC  |  Edited by: Ishtanchuk Fazmarai
Tanesha Kring wrote:
raven666wings wrote:


Well yes, SC's economy and industry surely won't have the level of depth that EVE's has. But then again, many ppl in EVE are not here for the spreadsheets.


Yeah, but if you're going to figure which players are more interested in spreadsheets, is it going to be null or hisec players? It's not like most are actually new. Hisec is high pop dead space since most are alts just feeding ISK to their mains and a few like me who play periodically.

raven666wings wrote:

It also seems more geared towards having simulated and graphically appealing spaceship combat, with use of a cutting edge graphic engine and VR technology, and not only at a fighter craft level being launched from a carrier to skirmish like in EVE Valkyrie, but also operating bigger ships like cruisers and carriers, using avatars on deck, hangar, stations and planets. All of this connected without engine/platform/business model constraints.


Totally agree and that's why I said PvP and PvE first. I for one am looking forward to being able to pilot and actually crew space ships. I like space sims and combat flight sims and there hasn't been much of either that has peeked my interests in awhile. I think my sticks been mostly collecting dust since the last time I played IL-2. ;p


Heh, Il-2 is to blame for getting me hooked to/spoiled by online gaming... Lol


Note: I played Il-2 for the PvP. Recently I played Planetside 2 for the PvP. But in almost five years, I never have considered seriously to PvP in EVE. I wonder how will I feel about PvP'ing at SC, but it's unlikely if the only way to experince it is facing the serious consequences intended, permadeath included. What?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tanesha Kring
Republic University
Minmatar Republic
#429 - 2013-09-19 20:52:15 UTC
Ishtanchuk Fazmarai wrote:


Note: I played Il-2 for the PvP. Recently I played Planetside 2 for the PvP. But in almost five years, I never have considered seriously to PvP in EVE. I wonder how will I feel about PvP'ing at SC, but it's unlikely if the only way to experince it is facing the serious consequences intended, permadeath included. What?


If there's some good flight combat. Consequences be damned! Big smile
Bagrat Skalski
Koinuun Kotei
#430 - 2013-09-22 14:53:20 UTC
Permadeath is good if you have only 10 minutes of gameplay, not more. P
Ariel Dawn
State War Academy
Caldari State
#431 - 2013-09-22 19:49:38 UTC
Tanesha Kring wrote:
Ishtanchuk Fazmarai wrote:


Note: I played Il-2 for the PvP. Recently I played Planetside 2 for the PvP. But in almost five years, I never have considered seriously to PvP in EVE. I wonder how will I feel about PvP'ing at SC, but it's unlikely if the only way to experince it is facing the serious consequences intended, permadeath included. What?


If there's some good flight combat. Consequences be damned! Big smile


You haven't actually played EVE in 5 years then! That's where the fun/excitement comes from.

While Star Citizen looks neat, isn't it horribly overrun with real money trading already before anything has happened at all? People flipping limited ships and whatnot for $$$ and whatnot.
Tanesha Kring
Republic University
Minmatar Republic
#432 - 2013-09-22 23:10:02 UTC
Ariel Dawn wrote:
Tanesha Kring wrote:
Ishtanchuk Fazmarai wrote:


Note: I played Il-2 for the PvP. Recently I played Planetside 2 for the PvP. But in almost five years, I never have considered seriously to PvP in EVE. I wonder how will I feel about PvP'ing at SC, but it's unlikely if the only way to experince it is facing the serious consequences intended, permadeath included. What?


If there's some good flight combat. Consequences be damned! Big smile


You haven't actually played EVE in 5 years then! That's where the fun/excitement comes from.

While Star Citizen looks neat, isn't it horribly overrun with real money trading already before anything has happened at all? People flipping limited ships and whatnot for $$$ and whatnot.


Wait Eve has flight combat? Since when?

Isn't Eve also overrun with real money trading. You do have a point about the limited edition pirate freighter, but buying and selling Plex in essence does the same thing. It's just that the leveling mechanic limits it's usefulness in Eve, while being able to steal ships makes it possible to gain limited ships (some you will only be able to obtain by theft) and will ultimately limit the market for real money trading.
raven666wings
Cyber Chaos Crew
#433 - 2013-09-22 23:50:05 UTC  |  Edited by: raven666wings
Ariel Dawn wrote:

While Star Citizen looks neat, isn't it horribly overrun with real money trading already before anything has happened at all? People flipping limited ships and whatnot for $$$ and whatnot.


Trading ingame items for real money doesn't necessarily turn the game into pay2win imo, as long as you can get everything that's sold in the cash shop with ingame currency and you don't have to go through eternal grinds to get it.

If you create an account at the site https://robertsspaceindustries.com/ and go to its Billing & Subscription section you will see there 2 kinds of credits, USD and UEC (United Earth Credits). Probably gonna be able to spend these to buy stuff at the cash store too.
Rain6638
GoonWaffe
Goonswarm Federation
#434 - 2013-09-23 05:42:15 UTC
was really hoping this thread was dead by now

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

Ishtanchuk Fazmarai
#435 - 2013-09-23 06:47:33 UTC
Ariel Dawn wrote:
Tanesha Kring wrote:
Ishtanchuk Fazmarai wrote:


Note: I played Il-2 for the PvP. Recently I played Planetside 2 for the PvP. But in almost five years, I never have considered seriously to PvP in EVE. I wonder how will I feel about PvP'ing at SC, but it's unlikely if the only way to experince it is facing the serious consequences intended, permadeath included. What?


If there's some good flight combat. Consequences be damned! Big smile


You haven't actually played EVE in 5 years then! That's where the fun/excitement comes from.

While Star Citizen looks neat, isn't it horribly overrun with real money trading already before anything has happened at all? People flipping limited ships and whatnot for $$$ and whatnot.


They're limited ships, and as such they're bound to be the jewel of all killboards. "I scored a Caterpillar" might be a good counterbalance to whatever performance haves such ship in game. Like 60 billion ISK CNRs, their rarity is their balance.

I mean, if such a ship is only safe where PvP can't reach it, then it's not really harming PvP balance...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ariel Dawn
State War Academy
Caldari State
#436 - 2013-09-23 08:00:11 UTC
Sure they're "limited", but paying $350-$2000 for special ships for a game that hasn't even been released yet seems fairly extreme.
Alpheias
Tactical Farmers.
Pandemic Horde
#437 - 2013-09-23 08:01:21 UTC  |  Edited by: Alpheias
http://massively.joystiq.com/2013/09/22/eve-evolved-will-star-citizen-or-elite-harm-eve/

While I am not a fan of Brendan, I think he raises some valid points.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Tanesha Kring
Republic University
Minmatar Republic
#438 - 2013-09-23 08:24:07 UTC  |  Edited by: Tanesha Kring
Ariel Dawn wrote:
Sure they're "limited", but paying $350-$2000 for special ships for a game that hasn't even been released yet seems fairly extreme.


It's a pledge drive system. You're really putting money into development more than buying ships. It's the same as the pledge rewards for donating to PBS or some charities. You could just as well wait for the game to come out and earn the same stuff with UEC earned during play. The ships and the funding goals just provide a small return and incentive for those throwing money their way.
Ishtanchuk Fazmarai
#439 - 2013-09-23 09:44:56 UTC
Alpheias wrote:
http://massively.joystiq.com/2013/09/22/eve-evolved-will-star-citizen-or-elite-harm-eve/

While I am not a fan of Brendan, I think he raises some valid points.


The real question is the ratio of "core" players versus "misfit" players.

Being of the later, I think our numbers have been historically underrated and CCP would make a mistake if they give up retaining us as more appealing competitors are released.

But then, we'll learn more as details for the Hallelujah Plan are released. That plan will be supposed to be developed according to human-measuring tools implemented by CCP Seagulls' team... so if it flips the bird at "misfits", then we will be surely told to leave as we please because we are not relevant to CCP's and EVE's interests. Bear

Roses are red / Violets are blue / I am an Alpha / And so it's you

Alpheias
Tactical Farmers.
Pandemic Horde
#440 - 2013-09-23 11:14:15 UTC
Ishtanchuk Fazmarai wrote:
Alpheias wrote:
http://massively.joystiq.com/2013/09/22/eve-evolved-will-star-citizen-or-elite-harm-eve/

While I am not a fan of Brendan, I think he raises some valid points.


The real question is the ratio of "core" players versus "misfit" players.

Being of the later, I think our numbers have been historically underrated and CCP would make a mistake if they give up retaining us as more appealing competitors are released.

But then, we'll learn more as details for the Hallelujah Plan are released. That plan will be supposed to be developed according to human-measuring tools implemented by CCP Seagulls' team... so if it flips the bird at "misfits", then we will be surely told to leave as we please because we are not relevant to CCP's and EVE's interests. Bear


I disagree that "misfit" players as a group has been historically underrated. I believe it is more due to the minor fact that the "misfit" players, such as yourself, never has been relevant because what exactly do you bring to the table other than whinge about how much you want WiS?

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.