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CCP! Please clarify the future plans for WiS!

First post
Author
Xoria Krint
Dreddit
Test Alliance Please Ignore
#201 - 2011-10-25 14:02:39 UTC
The people that want WiS more then FiS don't understand what Eve is about.. All off them are just new players that want Eve to become Sims Online. Don't listen to them, they are the devil.
Ranzabar
Aliastra
Gallente Federation
#202 - 2011-10-25 14:02:48 UTC
Montevius Williams wrote:
I think most people DO want walking in stations, just not the way it was implemented.


Exactly. You can have your cake and eat it to, IF you know how to bake a proper cake.

Abide

Ranzabar
Aliastra
Gallente Federation
#203 - 2011-10-25 14:06:28 UTC
Xoria Krint wrote:
The people that want WiS more then FiS don't understand what Eve is about.. All off them are just new players that want Eve to become Sims Online. Don't listen to them, they are the devil.


I'd like to see some nicer interiors in stations to look at while I'm spinning my ship. Thad'b nice.

Abide

Aston Bradley
Aliastra
Gallente Federation
#204 - 2011-10-25 14:10:59 UTC  |  Edited by: Aston Bradley
And why not both?

Once Dust is launched assign it's devs to finish WiS.

Meanwhile have the eve team focus on space content.

I agree that space content is superior to WiS, but while WiS doesn't add gameplay it's still a nice feature to have.

Accept the death of WiS and you basicly open your ass to CCP and say "thanks for the 3 years of poor content, please give me some more"

CCP should refocus on space, but not give up WiS in the process. Give that to CCP and you encourage them to do the same empty promises in the futur.

Refocus on space, and keep a team to finish WiS (even it takes an other year). Case closed.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Barakkus
#205 - 2011-10-25 14:12:31 UTC
Aston Bradley wrote:
And why not both?

Once Dust is launched assign it's devs to finish WiS.

Meanwhile have the eve team focus on space content.

I agree that space content is superior to WiS, but while WiS doesn't add gameplay it's still a nice feature to have.

Accept the death of WiS and you basicly open your ass to CCP and say "thanks for the 3 years of poor content just to get a prison cell full of bugs"

CCP should refocus on space, but not give up WiS in the process. Give that to CCP and you basicly encourage them to do the same empty promises in the futur.

Refocus on space, and keep a team to finish WiS (even it takes an other year). Case closed.


Unfortunately, the state that it is currently in (and I don't know how much of that stuff from the video from 08 still exists) I am venturing a guess at another 3-5 years before it's ready to go.

http://youtu.be/yytbDZrw1jc

Aston Bradley
Aliastra
Gallente Federation
#206 - 2011-10-25 14:23:04 UTC  |  Edited by: Aston Bradley
Barakkus wrote:

Unfortunately, the state that it is currently in (and I don't know how much of that stuff from the video from 08 still exists) I am venturing a guess at another 3-5 years before it's ready to go.


Even so, let them keep working on it, and force them to keep the space content well and alive.

We (and that includes WiS haters) should not let CCP get away that easily. What i fear now, is the reaction of players at the next winter launch.

I expect loads of "GJ CCP", "You are the bests" to be flooded on the forum. Than the CEO will turn to it's employees and say "See? all is forgiven!".

If you don't want an other Icarna Fiasco to happen in the next years, do not let CCP shut down WiS. Make them sweat and make them make up for it. Next time, they will be more carefull.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Barakkus
#207 - 2011-10-25 14:25:54 UTC
I wouldn't doubt they will re-purpose dusties to work on Incarna once it's released.

http://youtu.be/yytbDZrw1jc

Tommy Laughingface
The Scope
Gallente Federation
#208 - 2011-10-25 14:27:45 UTC
Barakkus wrote:
I wouldn't doubt they will re-purpose dusties to work on Incarna once it's released.

Let's hope this is going to happen.
Ranger 1
Ranger Corp
Vae. Victis.
#209 - 2011-10-25 14:56:40 UTC
yumike wrote:
Killstealing wrote:
get out

qft

Morganta wrote:
2 out of 10 for Wis

a clear majority 20%....

lol, kind of the point. of a vocal minority (the forums) and so few actually wish to prioritize wis > fis. Yet all the incarna fans were talking about how we are the minority. Sigh

What most fail to realize is if EVE forums is 3% of the population (Which, is probably being rather giving.) and only 20% of that 3% want it. extrapolate that onto the player base and we're talking about 30~40k subscribers that care about wis more then fis.


Few, if any, people wish to prioritize Incarna content over FIS content. That path led to disaster.

What people want is for core game play development to be the priority again, but for the core tech of Incarna (and more importantly a proper content plan) to continue to be developed when and where possible.

I think most understand that especially right now, very few resources can be directed towards this work. But few is far better than none for now, especially if good sense is employeed when allocating development resources in the future.

Above all, the desire is for it not to be shelved completely... and for what work that is being done be centered around building a solid plan for inelligent game play. The EVE player base will not accept the tech being developed simply for eventual use in WOD. If it's going to be in our game, it damn well needs to serve an intelligent purpose.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tommy Laughingface
The Scope
Gallente Federation
#210 - 2011-10-25 15:15:29 UTC
Ranger 1 wrote:

I think most understand that especially right now, very few resources can be directed towards this work. But few is far better than none for now, especially if good sense is employeed when allocating development resources in the future.


What CEO said in the recent interview was that there will be "none"....
Sturmwolke
#211 - 2011-10-25 15:16:18 UTC
The returns for Incarna will pale before the effort/investment that goes into it. The only logical reason why they're doing it for Eve is mainly because of WoD.

I play this game for the core Eve classic gameplay (as do most other players). Incarna, regardless of content, is just a side distraction - the icing on a cake. It will never be be treated as the core game because then you'll be having CCP maintain two distinct teams (due to the technical differences) to support & develop both features. It gets expensive. In time, they will have to choose between one or the other - from the cost vs returns standpoint.

I think they're failing to see the single non-monetary commodity from player - TIME. You either spend most of your time with the core gameplay or you spend it elsewhere. The core game has enough content for this to keep the player's interest indefinitely. Incarna will never fully monopolize the MAJORITY player's time, because if it does, then you might as well have spawned an independent sister game to fully monetize the investments poured into it.

Talking about the EVE classic game, it's not a dead-end as some people might argue (short-sightedly). A "game" is always valued first with the quality of its gameplay, how the game is presented (in terms of graphics) is really a secondary/almost non-critical concern.

Now, can you imagine where the classic Eve gameplay would be now if it had the same amount of money/resources (as per Incarna) poured back into it?
Jennifer Starling
Imperial Navy Forum Patrol
#212 - 2011-10-25 15:23:06 UTC
WiS outside CQ isn't going to happen, unfortunately.

CCP started enthusatically with their CARBON engine only to find out that .. it's a monster of an engine and however pretty (excluding some shader effects); even rendering just one single character walking around in a shoebox already ate more resources than your average fast paced 3D shooter game with 40 people running around in it.

So I guess investors became impatient and raised their eyebrows on the validity of the WiS path, which also would serve as the WoD engine. Also with the current economical climate they rather don't take risks - but the carbon engine seemed to be a neverending story to fine tune and work proper, without killing your PC.

In the meantime the CSM/forum posters started to grumble over the time and human resources WiS was going to consume the coming months/years. Now CCP had the perfect excuse to postpone WiS without losing face (leaving the sinking ship), fire a large chunk of their WoD development team, shelve WoD and "re-allocate resources on FiS since the faithful EVE playerbase wants it and CCP found they mistakingly lost their way but have seen the light again".
It's all too convenient to be true and genuine imho .. but that's perhaps my suspiscion.
Barakkus
#213 - 2011-10-25 15:24:18 UTC
Sturmwolke wrote:

I play this game for the core Eve classic gameplay (as do most other players). Incarna, regardless of content, is just a side distraction - the icing on a cake. It will never be be treated as the core game because then you'll be having CCP maintain two distinct teams (due to the technical differences) to support & develop both features. It gets expensive. In time, they will have to choose between one or the other - from the cost vs returns standpoint.


They already maintain a number of distinct teams working on a number of different aspects of EVE, it's not just 1 group of developers working on everything.

http://youtu.be/yytbDZrw1jc

Jerick Ludhowe
Internet Tuff Guys
#214 - 2011-10-25 15:25:54 UTC
"CCP! A lot of us want WiS"

And allot more don't, cheers!
Kengutsi Akira
Doomheim
#215 - 2011-10-25 15:29:03 UTC
HighChocobo wrote:



Finish WiS and if you can't do it man up and just say so.




so... them losing 20% of their company and shelving the results (and another game) wasnt them saying "we cant do it" loud enough for you?
I hope they never say it louder then

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#216 - 2011-10-25 15:30:12 UTC  |  Edited by: Grey Stormshadow
Jennifer Starling wrote:
WiS outside CQ isn't going to happen, unfortunately.

It will happen or CCP will lose another wave of subs who lose their hope or finally get tired of waiting of something what was tech demoed at 2008 already.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Mirime Nolwe
Mantra of Pain
#217 - 2011-10-25 15:33:18 UTC
WiS if implemented right was a good thing for the game, at least social wise. But the single player buggy mode we got its not even near what CCP have been promising over the last (3/4/5?) years. So or they finish the product or its just ******** to release content like that.
Sturmwolke
#218 - 2011-10-25 15:33:26 UTC
Barakkus wrote:
Sturmwolke wrote:

I play this game for the core Eve classic gameplay (as do most other players). Incarna, regardless of content, is just a side distraction - the icing on a cake. It will never be be treated as the core game because then you'll be having CCP maintain two distinct teams (due to the technical differences) to support & develop both features. It gets expensive. In time, they will have to choose between one or the other - from the cost vs returns standpoint.


They already maintain a number of distinct teams working on a number of different aspects of EVE, it's not just 1 group of developers working on everything.


The context (if it wasn't already apparent) was Incarna related teams vs classic EVE teams.

/me facepalms
Aston Bradley
Aliastra
Gallente Federation
#219 - 2011-10-25 15:35:28 UTC
Jennifer Starling wrote:
WiS outside CQ isn't going to happen, unfortunately.

CCP started enthusatically with their CARBON engine only to find out that .. it's a monster of an engine and however pretty (excluding some shader effects); even rendering just one single character walking around in a shoebox already ate more resources than your average fast paced 3D shooter game with 40 people running around in it.

So I guess investors became impatient and raised their eyebrows on the validity of the WiS path, which also would serve as the WoD engine. Also with the current economical climate they rather don't take risks - but the carbon engine seemed to be a neverending story to fine tune and work proper, without killing your PC.



True, but i am suprised so many put all the blame of the last poor FIS updates on the back of WiS.

Dust should be added to the equation. That game, should it succed or not, as pulled most of CCP's ressources. WiS couldn't have been done at a worse time. Once Dust is launched, and if it's not a big flop, all will be well.

Without dust pulling so much ressources, i am sure WiS would have been delivered by now.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Ranger 1
Ranger Corp
Vae. Victis.
#220 - 2011-10-25 15:40:52 UTC
Tommy Laughingface wrote:
Ranger 1 wrote:

I think most understand that especially right now, very few resources can be directed towards this work. But few is far better than none for now, especially if good sense is employeed when allocating development resources in the future.


What CEO said in the recent interview was that there will be "none"....


The tech used for Incarna was developed in large part for WOD. WOD development, while scaled back sharply, has not stopped.

Part of the point to this thread is to let them know it's okay to keep that spark alive, so long as that work starts with developing a proper plan for content and Dev resource distribution.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.