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Player Features and Ideas Discussion

 
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Increase PVP and combat afk cloaky camping

Author
Robert Caldera
Caldera Trading and Investment
#121 - 2013-06-24 22:42:54 UTC
Behr Oroo wrote:

I came to this forum to discuss a feature that I think would be helpful to the game and I will continue to do so.

your idea is sh*t and all you want is safety not more pvp.
Behr Oroo
Caldari Provisions
Caldari State
#122 - 2013-06-24 22:43:47 UTC
Astroniomix wrote:
Behr Oroo wrote:
That's your opinion. I disagree with you. You may call me what you want. I dont take forums personally. I came to this forum to discuss a feature that I think would be helpful to the game and I will continue to do so. Your own responses make you less and less credible in the discussion at hand.

To be fair you did post an idea that is designed to work exclusively on people who are AFK (and therefore cannot fight back)

Not that I mean to imply that both parties need to be able to fight back for PVP to occur, it's just that it's somewhat obvious that you are not looking for fights. You just want the other guy to go away.


You are absolutely correct. I did suggest that but it wasn't under the idea of some passive nerf to cloak or something that like. I suggested an ACTIVE hunting of cloaked ships, one that requires that the pilot is prepared for PVP. I dont want to run the cloaker off. I want to kill him and send him home.
Behr Oroo
Caldari Provisions
Caldari State
#123 - 2013-06-24 22:44:59 UTC
Robert Caldera wrote:
Behr Oroo wrote:

I came to this forum to discuss a feature that I think would be helpful to the game and I will continue to do so.

your idea is sh*t and all you want is safety not more pvp.


Sorry you feel that way Robert. I disagree with your stand that "everything is fine". You are more than welcome to disagree with my stance as well.
Robert Caldera
Caldera Trading and Investment
#124 - 2013-06-24 22:47:01 UTC
we all should stop bumping this terrible thread.
Behr Oroo
Caldari Provisions
Caldari State
#125 - 2013-06-24 22:48:13 UTC
Robert Caldera wrote:
we all should stop bumping this terrible thread.


I believe you are the only one getting worked up over it.
Alvatore DiMarco
Capricious Endeavours Ltd
#126 - 2013-06-24 23:21:14 UTC
For once, I agree with Robert. OP is several AU away from his rocker and has consumed enough of his own snake oil that he honestly believes his own claims. No further progress can be made to educate the OP about the error of his ways. I do, however, strongly recommend putting cloaked alts in all of his corp and alliance's systems. I would also suggest wardeccing his corp/alliance's highsec logistics wing. After all, OP does want more PvP in EVE. Furthermore...

We should all stop bumping this terrible thread.
Behr Oroo
Caldari Provisions
Caldari State
#127 - 2013-06-24 23:29:56 UTC
I guess I shouldn't be shocked that all in all the thread boiled down to name calling and threats.

Oh well.
Friggz
Caldari Provisions
Caldari State
#128 - 2013-06-24 23:54:39 UTC
Behr Oroo wrote:
[


I havent lied about anything. My intentions are truly to create more PVP. You are the one making assumptions about my intentions based on your own bias against industrial toons.



You have suggested a counter to only afk cloaky ships. A tactic that is useful in exactly one situation: Countering the intel tool that is local in a ratting system. That is all afk cloakys are useful for. That is the only reason anyone would ever do it.

Then you tell me it's about pvp. As stated, I am not an idiot and neither are you. We both know what this is about. You claiming this isn't about pvp is like proposing changes to strip miners and then saying it's not about mining. It's a change to counter a tool designed to do one thing, it's about that one thing, and that one thing is pve.

Look, I get it. Afk cloaking is lame. It is. No one likes tying up an account and keeping their computer on 24/7. The problem is right now it is a necessary evil. There needs to be some method of creating risk in 0.0 There has to be a way to disrupt the ratters in a war. 0.0 cannot be made 100% safe. Until an alternative to local is released, we need afk cloaking.
Behr Oroo
Caldari Provisions
Caldari State
#129 - 2013-06-25 00:03:54 UTC
Friggz wrote:
Behr Oroo wrote:
[


I havent lied about anything. My intentions are truly to create more PVP. You are the one making assumptions about my intentions based on your own bias against industrial toons.



You have suggested a counter to only afk cloaky ships. A tactic that is useful in exactly one situation: Countering the intel tool that is local in a ratting system. That is all afk cloakys are useful for. That is the only reason anyone would ever do it.

Then you tell me it's about pvp. As stated, I am not an idiot and neither are you. We both know what this is about. You claiming this isn't about pvp is like proposing changes to strip miners and then saying it's not about mining. It's a change to counter a tool designed to do one thing, it's about that one thing, and that one thing is pve.

Look, I get it. Afk cloaking is lame. It is. No one likes tying up an account and keeping their computer on 24/7. The problem is right now it is a necessary evil. There needs to be some method of creating risk in 0.0 There has to be a way to disrupt the ratters in a war. 0.0 cannot be made 100% safe. Until an alternative to local is released, we need afk cloaking.



Believe it or not, I am actually trying to offer a solution that would increase PVP and I do mean that. I can rat or mine anywhere I would like. If you would like to tie up a dozen accounts camping each system that I could possible do these things in, please feel free.

You say local is overpowered. Ok. You agree cloaky camping is lame but necessary. Then you immediately validate my point in that something needs to change. A flat change to local wouldn't solve the issue without a proper counter balance and we all know that.

I am actually trying to have a discussion here with PVPers and PVEers on a proper solution that even you agree could use some altering.
Mag's
Azn Empire
#130 - 2013-06-25 00:16:08 UTC
Why is it you suggest nerfing cloaks and not the mechanic that they are attempting to use to cause you issues?

Why should you gain even more intel, on top of the already powerful local intel channel?

How is this in anyway balanced?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Behr Oroo
Caldari Provisions
Caldari State
#131 - 2013-06-25 00:29:20 UTC
Mag's wrote:
Why is it you suggest nerfing cloaks and not the mechanic that they are attempting to use to cause you issues?

Why should you gain even more intel, on top of the already powerful local intel channel?

How is this in anyway balanced?


To be honest my idea was based on a concept that was from another game. I have seen it work and I played that game for a long time, so I know it worked. Very few people complained about the power of stealth cause it was properly balance.

Now in shadowbane there was a global channel but no local, but there were several skills and nearly all classes could use a form of tracking that would tell them who is around at any given time, so it functioned very similar to local but without the chat feature.

I have offered the idea of making BlackOps ships not show up on local. I thought this was a fair compromise, yet no one seemed to even really comment on it. Would this not offer the same thing that you are looking for? IF no black ops ships ever showed up on local, then they could easily move thru systems. Much like in shadowbane, it is unlikely someone is going to sit in a scout ship all the time, just to watch for ships.

No, the most likely scenario is the black ops fleet will actually find its target and actually get to destroy their target. The side effect of his being that it would give away their position and thus intel would be flooded with info on them. Yet they could go back to hunting, but now there is a good chance scouts will be out there.

This sounds like a decent attempt at offering balance.
Mag's
Azn Empire
#132 - 2013-06-25 00:42:37 UTC
Balanced for you and making null PvE safer maybe, but not a balanced approach.

This isn't a chicken and egg sitution. We know what came first and why people AFK to try and subvert it's power. You cannot look at this game and the mechanics used and compare it to another for that fact.

Null is already safer than high sec, due to how well local gives it's intel. Intel that's also had a boost of late. For you to ask for yet more intel, ontop of what is quite frankly intel on a plate easy mode, is ridiculous.

I've seen the argument used that they are completely safe whilst cloaked. But for that argument to hold water, then it must apply both ways.

Also if you have issues with cynos, then make a thread about it. It's a seperate active mechanic and doesn't require a cloak to work.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Behr Oroo
Caldari Provisions
Caldari State
#133 - 2013-06-25 01:03:53 UTC
Mag's wrote:
Balanced for you and making null PvE safer maybe, but not a balanced approach.

This isn't a chicken and egg sitution. We know what came first and why people AFK to try and subvert it's power. You cannot look at this game and the mechanics used and compare it to another for that fact.

Null is already safer than high sec, due to how well local gives it's intel. Intel that's also had a boost of late. For you to ask for yet more intel, ontop of what is quite frankly intel on a plate easy mode, is ridiculous.

I've seen the argument used that they are completely safe whilst cloaked. But for that argument to hold water, then it must apply both ways.

Also if you have issues with cynos, then make a thread about it. It's a seperate active mechanic and doesn't require a cloak to work.


I am a little lost on how giving you what you are asking for is not a balanced approach. By removing Black Ops ships from local, you are giving that class of ship a HUGE bonus and making them far more deadly.

As for comparing this game to another. Shadowbane is a very fair comparison. It was a PVP based game with player owned assets, guilds, resource harvesting, crafting and about everything else that EVE does, it was just placed in a different setting.

Again I ask. What would you suggest is a fix for the issue? Several in this thread have admitted that there are issues that need to be considered. What would you consider a fair and balanced solution?
Astroniomix
School of Applied Knowledge
Caldari State
#134 - 2013-06-25 01:40:25 UTC
Behr Oroo wrote:

I am a little lost on how giving you what you are asking for is not a balanced approach. By removing Black Ops ships from local, you are giving that class of ship a HUGE bonus and making them far more deadly.


Funny enough, black ops are the least suited to being used in the way you appear to be envisioning them.
Behr Oroo
Caldari Provisions
Caldari State
#135 - 2013-06-25 01:45:33 UTC
Astroniomix wrote:
Behr Oroo wrote:

I am a little lost on how giving you what you are asking for is not a balanced approach. By removing Black Ops ships from local, you are giving that class of ship a HUGE bonus and making them far more deadly.


Funny enough, black ops are the least suited to being used in the way you appear to be envisioning them.


OK increase it to any ship that is able to equip the tech 2 cloak. Take all of them from local. Tengu, loki, bombers, all of it. Only thing that would show up in local are ships that are using tech 1 cloak. Why? It's a tech 1. It's not as refined as the tech 2.
Astroniomix
School of Applied Knowledge
Caldari State
#136 - 2013-06-25 02:58:04 UTC
Behr Oroo wrote:
Astroniomix wrote:
Behr Oroo wrote:

I am a little lost on how giving you what you are asking for is not a balanced approach. By removing Black Ops ships from local, you are giving that class of ship a HUGE bonus and making them far more deadly.


Funny enough, black ops are the least suited to being used in the way you appear to be envisioning them.


OK increase it to any ship that is able to equip the tech 2 cloak. Take all of them from local. Tengu, loki, bombers, all of it. Only thing that would show up in local are ships that are using tech 1 cloak. Why? It's a tech 1. It's not as refined as the tech 2.

This is slightly better. Though the cloaked ship should also not be able to view local while cloaked. (on a slightly unrelated note, black ops cannot use covert ops cloaks)

Also I'm assuming you meant "covert ops cloaks" when you said "t2 cloaks".
Behr Oroo
Caldari Provisions
Caldari State
#137 - 2013-06-25 03:31:08 UTC
Astroniomix wrote:
Behr Oroo wrote:
Astroniomix wrote:
Behr Oroo wrote:

I am a little lost on how giving you what you are asking for is not a balanced approach. By removing Black Ops ships from local, you are giving that class of ship a HUGE bonus and making them far more deadly.


Funny enough, black ops are the least suited to being used in the way you appear to be envisioning them.


OK increase it to any ship that is able to equip the tech 2 cloak. Take all of them from local. Tengu, loki, bombers, all of it. Only thing that would show up in local are ships that are using tech 1 cloak. Why? It's a tech 1. It's not as refined as the tech 2.

This is slightly better. Though the cloaked ship should also not be able to view local while cloaked. (on a slightly unrelated note, black ops cannot use covert ops cloaks)

Also I'm assuming you meant "covert ops cloaks" when you said "t2 cloaks".


Yes yes. Covert Ops. Sorry. So it would need to include anything under the Black Ops category and any ship that can use the covert ops cloak. So a fairly wide band of ships.

Now why cant the cloaks see local? Just asking from a balance point of view. How would this effect them cause I dont think them being able to see local would be bad or good but I am asking cause I am unsure if that really is the case.
Alvatore DiMarco
Capricious Endeavours Ltd
#138 - 2013-06-25 04:06:51 UTC
From a balance point of view, if you're not appearing in Local you shouldn't also have the benefit of seeing the people who are appearing in it. That's why cloaked ships can't see local when their cloaks are engaged and they don't appear in the channel list.
Behr Oroo
Caldari Provisions
Caldari State
#139 - 2013-06-25 05:03:43 UTC
Alvatore DiMarco wrote:
From a balance point of view, if you're not appearing in Local you shouldn't also have the benefit of seeing the people who are appearing in it. That's why cloaked ships can't see local when their cloaks are engaged and they don't appear in the channel list.


Makes sense. Though I wouldn't be against the idea of letting them have local either.

So we remove a group of ships from local. Not bad. I like that idea and actually I think it would encourage me to PVP more often as well, since I tend to enjoy frigate and stealth gangs.

Now to balance this upgrade, the scout ship would need to come into existence. Of course it would need to be balanced. With Eve, all I can think of are a form of scan probes that would really work. Oh hmm or what about this.

We currently have the scanner for anoms and rat sites and stuff. What if the scout ship AND the cloak ships get something similar but all it does is provide a list of ships in space. If they are uncloaked ships it would give a class of ship, like industrial, mining barge, battleship, etc etc. If its a cloaky, it would just say unknown. It would not provide intel for people in station. Now this scan could be left running, just like the anom scan can be, but would need a pretty long rescan. Maybe 2 or 3 minutes. That leaves a lot of time for things to change in a system. You would need to use probes to finish the job and locate your target. Then it would fall back on the mechanics what I originally posted.

I dont know. I will have to think about the ship part more. It's late and I am tired.

Though great talks. Though with all this I doubt anything will chance but if CCP does see this, it would seem some fair ideas are being put together.
Mag's
Azn Empire
#140 - 2013-06-25 09:45:39 UTC  |  Edited by: Mag's
Behr Oroo wrote:


I am a little lost on how giving you what you are asking for is not a balanced approach. By removing Black Ops ships from local, you are giving that class of ship a HUGE bonus and making them far more deadly.

As for comparing this game to another. Shadowbane is a very fair comparison. It was a PVP based game with player owned assets, guilds, resource harvesting, crafting and about everything else that EVE does, it was just placed in a different setting.

Again I ask. What would you suggest is a fix for the issue? Several in this thread have admitted that there are issues that need to be considered. What would you consider a fair and balanced solution?
The point about black ops has already been raised by Astroniomix, so I'll leave that.

As far as Shadowbane is concerned, I'm simply not interested. It's like comparing chalk and cheese and doomed to fail. If you like it so much, then go and play that instead to be quite frank.

Those of us that have responded to 'I can't use the current mechanics, to stop people playing war games in my head' threads over the past years, know the mechanics involved in this. We know which mechanics are being used for and then used against players. You're just yet another player in a long line, who believes they have a new look on this and makes a thread about it. Yet fails to include the actual mechanic being used for the point of AFKing.

I do question if your idea even would target those AFK? What's to stop them simply pointing out to space and moving constantly whilst cloaked? Then what about those scouting or gaining intel? You're basically saying they should move often, because your use of local is being compromised. This idea is a direct nerf to active cloaking, not including the latest moving of goal posts.

You talk of increasing PvP. Yet as far as I'm aware, no one every took place in combat PvP whilst AFK and cloaked.
Do you know you can AFK without a cloak and gain the same psychological effects? Shouldn't that alone be enough for you to understand the mechanics at play here?

Now we've reached a point where you're so focused on nerfing cloaks, you ended up buffing them instead. Yet the mechanic being used for AFKing, is still there.


So back to basics here.

Exactly what problem are you trying to solve? Let's get right to the core of what you wish to remove. Let's keep it simple, as this horse has a bad smell about it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.