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Dev Blog: Probe Scanning and other Goodies for Odyssey

First post First post First post
Author
Andre Coeurl
Embers Children
#341 - 2013-05-31 01:51:31 UTC
As a Wh space dweller, I see some interesting changes (the preset formations, better scan result interface, more sensible names for sites and modules), some wrong mechanics (for example as some pointed out already the default positioning of probes around the sun is a no-go in combat scanning, plus making ore sites anomalies is just sadistic) but most of all lots of plainly exaggerated DUMBING down of scanning and scouting.

There are two reasons why this is wrong:
- there are players who invested skilling time (the secondary scanning skills which are going to be nerfed are long to train) and real ingame playtime (even more valuable time) to become good scouts and explorers, going through frustration and losses and deep-space agoraphobia, and the proposed changes will level down their painfully acquired abilities
- making exploration too easy and nearly without risk makes it into a very dumb profession, not on the same level with the rest of the game, and this is a very bad omen to the direction CCP may want to take. WoW in space will never get as many players as WoW anyway (there's too much abstraction involved in a spaceship game for the average casual MMO player), but could very well alienate the existing playerbase.

Anyway making it so easy to scout and explore will render covops even less vulnerable, leading to swarms of them getting into WH space so hopefully some unprepared combat pilots will follow them and die horribly Lol
Anti-social Tendencies
Society for Miner Education
#342 - 2013-05-31 02:56:20 UTC
Meytal wrote:

Taking this further, I would suggest/request that all non-Hisec Grav sites remain as cosmic signatures, and that only the Hisec Grav sites become cosmic anomalies. Even in Hisec, I still think Grav signatures would be useful for the rarer varieties: occasionally it is possible to find a lowsec-ore Grav site in Hisec. These should remain as cosmic signatures and be more difficult to locate.


Just leave all grav sites as sigs. Hisec mining certainly doesn't need any help and with the Easy Button being applied to scanning, the grav sites will be easy enough to find for the miners that want to bother.

Now , if CCP's ultimate goal is to get rid of all the static asteroid belts, it would be nice for them to let us know now before we devote more training time and resources into deadend endeavors.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Anti-social Tendencies
Society for Miner Education
#343 - 2013-05-31 03:00:34 UTC
Maxwell Albritten wrote:
Probes need to expire. Pilots need to be responsible for their stuff. I was on board with the changes until this step towards "Eve is Very Easy".

Nope.


I agree. I hate it when I forget and let probes expire. However it does mean that I have to be responsible for my equipment and pay attention. There should be consequences for when I fail.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

AutumnWind1983
Reboot Required
#344 - 2013-05-31 03:21:46 UTC
CCP Orion wrote:
Lexmana wrote:
Alexander the Great wrote:

Currently when I need to launch 1 probe I launch one probe. What you offer is "launch 8 probes then select 7 of them in the window, press right mouse button and recover them". Or I need to limit somehow the number of probes in the launcher, but of course there is no option "load X probes to the launcher". How does it make sense to you?

This one should be easy. Just unload the probes from your launcher and jettison all but one probe. Then reload the launcher and launch the single probe. And don't forget to loot the loot the can ...

or you could shift drag one on the launcher... might be less wasteful.


Or you could just give us the ability to select how many probes we launch. . .

James Arget for CSM 8! http://csm.fcftw.org

Cup1dStunt
Imperial Shipment
Amarr Empire
#345 - 2013-05-31 04:24:53 UTC
Acks wrote:
...
Oh and before the CCP fanboys cry "Only angry people respond", There have been times where CCP does stuff we actually want and like that is well thought out. Those threads are almost exclusively positive.
...


Compare this thread to the one for the UI changes:
https://forums.eveonline.com/default.aspx?g=posts&t=241613

Maul555
Xen Investments
#346 - 2013-05-31 04:34:09 UTC  |  Edited by: Maul555
Cup1dStunt wrote:
Acks wrote:
...
Oh and before the CCP fanboys cry "Only angry people respond", There have been times where CCP does stuff we actually want and like that is well thought out. Those threads are almost exclusively positive.
...


Compare this thread to the one for the UI changes:
https://forums.eveonline.com/default.aspx?g=posts&t=241613




Yuuup.... I have been off and on the boards for the last 10 years, and this has not changed much... I can only go from my own personal experience, but I suspect CCP will backtrack many of these changes, just like they have before, after being warned over and over again, just like now. I honestly think that they have no idea when to take us seriously... They might be so used to trawling through angry random threads full of trolls, that when it comes to the release blog comments, they take everything with the same grain of salt, even though it attracts a different crowd, and different responses... It might be a case of not being able to read between the (fairly obvious) lines...
Jed Clampett
Doomheim
#347 - 2013-05-31 05:48:25 UTC
Deep Space Probes are fairly expensive.

I hope that at least means each one is being converted into say 50 regular Combat Probes. Or for probes loaded in ship, a Sisters Combat Probe or a regular Combat Probe and the difference in average value as ISK.

A straight conversion of Deep Space probes to standard Combat Probe would suck as an ISK value asset loss.
Jed Clampett
Doomheim
#348 - 2013-05-31 05:52:21 UTC  |  Edited by: Jed Clampett
Anti-social Tendencies wrote:
Maxwell Albritten wrote:
Probes need to expire. Pilots need to be responsible for their stuff. I was on board with the changes until this step towards "Eve is Very Easy".

Nope.


I agree. I hate it when I forget and let probes expire. However it does mean that I have to be responsible for my equipment and pay attention. There should be consequences for when I fail.



IDK

Might not be as big a "give me" as it sounds. After all CCP gave the same "give me" to drones. Now how often does that actually work - and how often are your drones still left behind?

And there will be the downside. CCP, in its infallible wisdom, will remove the reconnect button needed after disconnect...because like drones the "recover probes on session change" feature will always work -- NOT. And unlike drones you cannot scoop probes back into the bay. So if anything the market for probes will jump skywards, since all probe deployed during disconnect will be lost.


"...and lo it is seen the Lords of CCP both giveth and taketh away with the same hand at the same time. Amen."
Jed Clampett
Doomheim
#349 - 2013-05-31 06:13:37 UTC  |  Edited by: Jed Clampett
Anti-social Tendencies wrote:
Meytal wrote:

Taking this further, I would suggest/request that all non-Hisec Grav sites remain as cosmic signatures, and that only the Hisec Grav sites become cosmic anomalies. Even in Hisec, I still think Grav signatures would be useful for the rarer varieties: occasionally it is possible to find a lowsec-ore Grav site in Hisec. These should remain as cosmic signatures and be more difficult to locate.


Just leave all grav sites as sigs. Hisec mining certainly doesn't need any help and with the Easy Button being applied to scanning, the grav sites will be easy enough to find for the miners that want to bother.

Now , if CCP's ultimate goal is to get rid of all the static asteroid belts, it would be nice for them to let us know now before we devote more training time and resources into deadend endeavors.


I think the move with ice belts finally gets things to where CCP should have started. A little harder to bot farm (though that seems like mostly urban legend to me -- vast multibox sure). Distributed throughout day so big mining fleets can't hog it all before 80% of EVE users even logon.

So I would support standard belts to anomalies.

But it seems that probed grav sites with rare ore or larger roids should still exist. Or perhaps be fused with probed combat sites.

Idea Yeah combat sites are both anomalies (more frequent) and probed sites (better prize possibilities)...why not all types of sites including ore/grav sites? And yes drop the regular belts.

IdeaIdea Plus in high sec some anomalies ought to be gated for noobs and smaller mining ships. Or maybe taxed fee according to ship mining/hauling potential at gate to represent the idea that NPC megacorps have hi sec sewn up/in their pocket. Thus you can learn in hi sec and even make some ISK...but lo sec, null orwh being preferable ASAP.

P.S. Not sure how changing belts to anomalies makes any skills part of dead end career...unless you really are a bot runner. Even multi-box farmers will find anomalies and get set up fairly quickly.

P.P.S. Or course CCP could be cruel and make anomalies contain very little ore total and distribute it to tiny little roids-- such that time wasted goes exponential and leisurely semi-AFK study while you mine becomes impossible. That would irk 95% of hi sec miners and many to leave game. I am going out on limb and say CCP is probably smarter than that or at least notice the mob in the parking lot and fix things (change anomaly parameters) before first invasion of Iceland over an MMO begins.
Telur Curie
Perkone
Caldari State
#350 - 2013-05-31 06:21:24 UTC
some neat changes don't know if this has been answered but ore sites under the other new changes are going to be scan able with out probes so does this mean there are still going to be ore sites that need to be probed and if so whats the difference between them
Jed Clampett
Doomheim
#351 - 2013-05-31 06:29:05 UTC
Telur Curie wrote:
some neat changes don't know if this has been answered but ore sites under the other new changes are going to be scan able with out probes so does this mean there are still going to be ore sites that need to be probed and if so whats the difference between them



all the radar (data), ladar (gas), magnetic (archeology) and combat sites we have now...but updated and revised.

Note the mineable gas is still probe site. Not very consistent CCP. Why not make at least some lesser gas into anomalies to "get folk into it" by making it more accessible?
Zorok
The Guardian Knights
#352 - 2013-05-31 08:03:46 UTC  |  Edited by: Zorok
I thought I would post the following comment here from another thread because I noticed that the devs were not responding to the question on this thread regarding the grav sites being moved to anomalies.
CCP Fozzie wrote:
We'd rather have the challenge provided by other players than by us.


Here is a link to the comment : https://forums.eveonline.com/default.aspx?g=posts&m=3024501#post3024501

So my question in all of this is "What kind of challenge will the mining ship provide to the PvPer?" and here's a second very good question..."Why shouldn't I abandon mining and just run missions like my other pals who already make more isk per hour than I do and for less risk?" When I saw this flippant response, I become quite livid.... I'm cancelling my subscription for now since this is the attitude that you have toward miners. Luckily for you my sub doesn't run out for a year but after that, if you haven't provided us miners some kind of balance in the game, you can consider me gone for good.

By the way I am in the process of contacting the editors of MMO websites to ensure that this issue gets published online as "The New Monoclegate"
Hulasikali Walla
Brave Nubs
#353 - 2013-05-31 09:18:43 UTC
New extension ODYSSEY
Quote:
...Odyssey, offers new tools for exploring the stars...challenges you to breach the unknown...A re-imagined scanning system, intuitive navigation ...

"Exploration and probing" by CCP
One click and jump Shocked what a magnificent chalenge
Keep on the good work
Roan Pico
I- T I E -I
#354 - 2013-05-31 11:52:07 UTC
Quote:
As part of the work Team Five-0 is doing, Ore sites (aka Gravimetric sites) are being made Cosmic Anomalies instead of Cosmic Signatures, meaning you no longer need probes to find them.


Gratz, you just killed lowsec mining.

For the rest of this Blog -> \O/
Mulani Askiras
Doomheim
#355 - 2013-05-31 11:52:40 UTC
CCP - taking 1 step forward, and 12 steps back since release.
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#356 - 2013-05-31 12:01:54 UTC
This is all seems very familiar to the Unified Inventory fracas,
1. Feedback on test server is ignored,
2. Released to TQ,
3. CCP spends 2 weeks patching and fixing,
4. Changes are made that should have been done earlier using the test server feedback.

Result: Angry users, Stressed developers and tension built between the two. (plus some bad press too)

Either play the game yourselves (so you realise how it is actually played)
OR
Value the input and advice of the people who play 12 hours a day, every day (in case you are wondering, that'd be us, the players)

CCP, when will you learn?
nomad Raholan
What Corp is it
#357 - 2013-05-31 12:29:46 UTC  |  Edited by: nomad Raholan
Cetrata wrote:
Syrias Bizniz wrote:
I would really like to see the 'auto-recall' a feature that the player can toggle by himself and being set to recall by default.
There's a lot of possible applications in leaving behind your probes in a solar system.


Also, i'm slightly sad about the skill changes applied towards Astrometrics and the specialisations.
If you are currently a dedicated prober, you make a huge investment in time to get Rangefinding to V - after all, it's a Rank 8 skill that provides a significant bonus. After the change, it will still be a rank 8 skill that however is by far less important to max out, especially with new scan-strength modules.
I'm not asking for a reimbursement of SP here, however, maybe you should consider the 'nerf' of this skill and reevaluate.
A solution to this might be, for example, tweaking down the efficiency of the modules that grant scan strength, and have rangefindiung to provide a 7.5% bonus for example, so that the skill-time investment allows you to reach equivalent scanstrength with less mods.
Or whatever you feel like. But investing (and have invested) ~1.7m skillpoints (what is this? 40 days?) for such a small bonus that can be circumvent with new fitting possibilities just doesn't feel right.

Getting the additional probe skills to 5 allows you to use the T2 variants of the mid slot scan modules. The modules have twice the bonus of T1.
On the lines of the new modules, need to fit 3 new modules where before you needed none.. Are dedicated scanning ships to be given 3 extra slots to fit these or are dedicated scanning ships to be fazed out due to their inability to fit the new modules. My preferred scanning / hacking ship is the cheetah, with the coming changes it will become useless.

With the new ability to only launch 8 probes, do those who choose to use less then have to do things the old way? Launch 1 at a time set position and size then scan.. Nice unless you play this sandbox the way the devs say you are penalised.

.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.  .,.,.,My opinion is free and mine to own.,.,.,.

Breathing
The Edge Institute
#358 - 2013-05-31 12:34:50 UTC
Really hope the devs recognise this as something with big impact that is not straight forward and really needs more discussion and thought before it gets dropped on tq.

For me, even just the idea of probes returning instantly... Seriously? That is not Eve. Thats a different game.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#359 - 2013-05-31 13:15:50 UTC  |  Edited by: Durzel
AutumnWind1983 wrote:
CCP Orion wrote:
Lexmana wrote:
Alexander the Great wrote:

Currently when I need to launch 1 probe I launch one probe. What you offer is "launch 8 probes then select 7 of them in the window, press right mouse button and recover them". Or I need to limit somehow the number of probes in the launcher, but of course there is no option "load X probes to the launcher". How does it make sense to you?

This one should be easy. Just unload the probes from your launcher and jettison all but one probe. Then reload the launcher and launch the single probe. And don't forget to loot the loot the can ...

or you could shift drag one on the launcher... might be less wasteful.


Or you could just give us the ability to select how many probes we launch. . .

The probe launcher could've even had a radial menu that let you choose between 1 and 8 probes to launch.

CCP's new radial menu system even has up to 8 menu options available, it's the perfect use case for it. Or, you could have radial menu options for 1 probe, 4 probes, 8 probes and the rest of the options being recall, reload, etc.
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#360 - 2013-05-31 14:25:12 UTC
Durzel wrote:
AutumnWind1983 wrote:
CCP Orion wrote:
Lexmana wrote:
Alexander the Great wrote:

Currently when I need to launch 1 probe I launch one probe. What you offer is "launch 8 probes then select 7 of them in the window, press right mouse button and recover them". Or I need to limit somehow the number of probes in the launcher, but of course there is no option "load X probes to the launcher". How does it make sense to you?

This one should be easy. Just unload the probes from your launcher and jettison all but one probe. Then reload the launcher and launch the single probe. And don't forget to loot the loot the can ...

or you could shift drag one on the launcher... might be less wasteful.


Or you could just give us the ability to select how many probes we launch. . .

The probe launcher could've even had a radial menu that let you choose between 1 and 8 probes to launch.

CCP's new radial menu system even has up to 8 menu options available, it's the perfect use case for it. Or, you could have radial menu options for 1 probe, 4 probes, 8 probes and the rest of the options being recall, reload, etc.




1, 5 or 8 would be good. I generally probe with 5 unless it is a tough sig, then I launch the other 3.

Also combat scanning is seriously affected as you cannot probe on grid anymore & in a large system, your probes zipping to the sun could give your presence away via d scan to the person you are hunting.

The auto recall is BS also, totally ruins immersion as your probes return instantly even if they are 160au away. Is this some sort of magic or witchcraft?