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Dev Blog: Probe Scanning and other Goodies for Odyssey

First post First post First post
Author
Anti-social Tendencies
Society for Miner Education
#381 - 2013-06-01 18:23:57 UTC
[quote=Maul555

The dialog boxes are there precisely for the purpose of giving you information about the site before you arrive. It has always been that way. I don't think it was ever considered to be close to an exploit because you can only receive the dialog box if you can warp to it, and if you can warp to it, you already have some information about it. Although I am probably using the information in a different way than was expected by completely ignoring the actual content of the dialog box.[/quote]

I'm reasonably good at maintaining wh bookmarks, but that is a new idea to me. Makes perfect sense, I just never thought of it before. Thank you.

Don't recall who it was that was warping to each BMW and dropping a probe but that is a slow way to do it and a great way to lose your ship. As others have mentioned , just go to your safe, and put a probe at .50 AU over each of your bm's and hit scan. You immediately find out if the sig is still there and get the new I'd at the same time.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Maul555
Xen Investments
#382 - 2013-06-01 18:44:23 UTC  |  Edited by: Maul555
Anti-social Tendencies wrote:
[quote=Maul555

The dialog boxes are there precisely for the purpose of giving you information about the site before you arrive. It has always been that way. I don't think it was ever considered to be close to an exploit because you can only receive the dialog box if you can warp to it, and if you can warp to it, you already have some information about it. Although I am probably using the information in a different way than was expected by completely ignoring the actual content of the dialog box.


I'm reasonably good at maintaining wh bookmarks, but that is a new idea to me. Makes perfect sense, I just never thought of it before. Thank you.

Don't recall who it was that was warping to each BMW and dropping a probe but that is a slow way to do it and a great way to lose your ship. As others have mentioned , just go to your safe, and put a probe at .50 AU over each of your bm's and hit scan. You immediately find out if the sig is still there and get the new I'd at the same time.

[/quote]


It was me, and like I said, I don't like going into map mode, so I don't when I don't need to. I am hitting warp anyways, it doesn't take long and I have never lost a ship doing it.

Also This method is used when crossing into a new hole for the 1st time. I pop out, Check Dscan, look up some information about the system, decloak, drop 1 probe, cloak back up, hit scan to get the ID of the WH, so if I want to scan, i already have it, and can shove it to ignore right away and then deploy the rest of my probes. If I see that I don't want to scan, i just bring that baby back in ASAP. All without ever having to view the map. It is also very critical that this process takes as little time as possible. I want that probe to be on Dscan for as little time as possible, and the new improvement is going to force me into map mode so I can play a fracking game with it before I can use it. This takes away my ability to play smart while at the same time hogging my attention so I can't spam dscan like a normal person should. Also, 1 probe might get lost on someone elses dscan, but 8 probes popping out is a huge, unmistakable, unignorable signal that I am here.


I am pretty sure CCP wants us to play the game our own way, but they are restricting my options with new "improvements" in the name of making (some) things easier. I think a lot of their programmers, while being very good programmers, do not understand all the different ways that players use the game. Th is new "improvement" is obviously aimed at making it easier for 1 style of probing, and screwing the rest... I really think CCP did not even know that there where many other ways of using the scanning system.

On a side note: CCP, I know that Eve is listed under games, but you are not, and have never been making a game. Eve is supposed to be a universe, a real world. Design us a better world, and better ways of interacting with it, so we can do anything our heart desires. Right now you guys are acting like you are making a fracking game. STOP IT! I don't send you $45 per month so I can play a game. I send you $45 per month to have access to another universe. Eve is Real... or at least it is supposed to act like it is... Pay attention to your own slogans sometimes, PLEASE.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#383 - 2013-06-01 20:57:18 UTC
Maul555 wrote:
*snip*

On a side note: CCP, I know that Eve is listed under games, but you are not, and have never been making a game. Eve is supposed to be a universe, a real world. Design us a better world, and better ways of interacting with it, so we can do anything our heart desires. Right now you guys are acting like you are making a fracking game. STOP IT! I don't send you $45 per month so I can play a game. I send you $45 per month to have access to another universe. Eve is Real... or at least it is supposed to act like it is... Pay attention to your own slogans sometimes, PLEASE.

Liked and quoted.

'Crowd Control Productions' is exactly how I perceive this change. Figure out a way to make things easier or to improve upon current systems, but please stop limiting what your subscribers can do with existing (and working!) systems.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Ylariana
School of Applied Knowledge
Caldari State
#384 - 2013-06-03 13:24:21 UTC
I honestly hadnt considered the applications of scanning this deeply, so was perfectly happy with the new Bubbles on Sun proposal.
However, the more I think about it, the less sense it makes.

If the probes are at point A, why is the screen showing their location as point B if thats not me setting up a Move to Point B instruction ?

Moving the probes to where I want to scan doesnt take that long, certainly less time than I imagine coding this new Start at Sun concept has taken. It seems like a good idea from a newbie scanner point of view, but long term it is actually very limiting and completely counter -intuitive.

If it were my decision I would have to remove this change and leave Honest Probe Locations as the default.

Also, has anyone considered what happens if the Post-Scan Probe Location code goes wrong and you end up defaulting to Start Location after each scan ? Dunno if it would happen, but just imagine ....... Shocked
Space Wanderer
#385 - 2013-06-03 18:43:38 UTC  |  Edited by: Space Wanderer
Some more feedback.

1) After the last changes on SISI, the scanning penalty on rangefinding modules and their intensity have been changed so much that it is not possible to scan down an "unscannable" ship without virtue implants. Tested both mathematically and on SISI.

2) It is still fairly possible, with a good amount of pinpointing modules to drop the probes range from 8AU to 0.25AU and STILL keep a fix on a signature. THIS is not good. All hail our two-scan-cycles overlords...
Alexander the Great
Imperial Academy
Amarr Empire
#386 - 2013-06-03 19:10:57 UTC
Heh, people still write constructive feedback as if somebody would read it.
Ang Min
CPD Adventures Pte. Ltd.
#387 - 2013-06-03 19:23:40 UTC
Vacille wrote:
I understand CCP wanting to lower the barrier of entry to exploration and I actually thought they had done that in Apocrypha, but don't they relies that as you continue to dilute the entry knowledge of certain professions you also lower the overall enjoyment and self-gratification a player acquires from getting into that profession.

I joined in 07 and took up probing not long after and that was of course with the old probing system and that was as far as you could get from a user friendly system but that was exactly why I loved it, they're weren't any tutorials to read in game, if you wanted to learn it you'd have to use some initiative and actually go and do some trial and error or search and learn from other people. It was a super niche skill for exactly them reasons, it was an actual profession in game that took a lot of time to master. I understand it needed to change for the inclusion of WH and it was super dumbed down for it, so why exactly is it being even more dumbed down again?

Just to add, this is NOT an exploration expansion unless there is some huge feature you've yet to announce, this is more of a Crucible type expansion for exploration related things. Apocrypha was an exploration expansion. They're nothing new to explore coming with Odyssey.


My sentiments exactly (I also was one of the old school pre-Apoc explorers).

...which reminds me, why on earth is the Destroy Active Probes button still there?? That hasn't had any use in over four years, since before Apoc when probes could not be recalled, and we would destroy them when finished scanning to cover our trail. And why is it so close to the other buttons, such that you can easily click it accidentally? :-)
E'lyna Mis Dimaloun
REUNI0N
Against ALL Authorities
#388 - 2013-06-03 20:08:07 UTC  |  Edited by: E'lyna Mis Dimaloun
Quote:
With Odyssey's scheduled release only a few days away and with all of the interesting problems over the last week culminating in a very eventful Sunday in Iceland, the CSM hasn't had a whole lot to do.

-- http://jestertrek.blogspot.ru/2013/06/csm8-status-update-week-four.html


Poor CSM doesn't have anything to do. Before an Expansion release! :)

If only there were some highly questionable changes in this Expansion which would attract the attention of the CSM and provide them with stuff to do...
Space Wanderer
#389 - 2013-06-03 21:15:48 UTC
Alexander the Great wrote:
Heh, people still write constructive feedback as if somebody would read it.


What can I tell you, I still write it in case it helps. At least nobody will be able to tell me that I didn't try... Big smile
Vorpaladin
Diplomacy Has Failed
#390 - 2013-06-04 01:20:42 UTC
Mara Rinn wrote:
Ultimately though, I feel your attempts to "simplify" content and make it "more accessible" are going to end up dumbing the game down, removing the consequences of failure, and turning EVE Online into "WoW in space."


^^ This!
blueskydragonFX
Bush Chook Brewery
Apocalypse Now.
#391 - 2013-06-04 12:01:16 UTC
T3's banned from 3/10 4/10.

Oh well....

Tengu. You've been my best friend for 9 months but now its time we split our paths. Without you I never had a collection of faction modules that big. But now I have to say goodbye my Tengu.


"Trades in his Tengu for an Ishtar"
Quicksilver Proteus
Trans Galactic Technologies
#392 - 2013-06-04 12:56:55 UTC
Thank you CCP, this is just what we needed. Another dumbed down profession that makes veteran players regret that they chose the profession because it wasn't easy to learn so there wouldn't be throngs of people doing the same thing.
Jack Miton
School of Applied Knowledge
Caldari State
#393 - 2013-06-04 12:58:53 UTC
Why can't you ignore anoms from scan results???
Very annoying...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Angeliq
Brutor Tribe
Minmatar Republic
#394 - 2013-06-04 13:11:36 UTC
Make a timer delay (10 seconds) before signature anomalies are automatically shown, otherwise ratting in null sec is gone.

wow much space very ship such pvp many pew

Angeliq
Brutor Tribe
Minmatar Republic
#395 - 2013-06-04 13:13:14 UTC
Vorpaladin wrote:
Mara Rinn wrote:
Ultimately though, I feel your attempts to "simplify" content and make it "more accessible" are going to end up dumbing the game down, removing the consequences of failure, and turning EVE Online into "WoW in space."


^^ This!

^^THIS^^

wow much space very ship such pvp many pew

Angeliq
Brutor Tribe
Minmatar Republic
#396 - 2013-06-04 13:30:39 UTC
Can anyone explain pls wtf is going on with command ships. Pre Oddisey I was able to fly any T2 BC with only minimal Leadership requirements. Now i can still board them, but in description it says I still have to train 41 days for it. Also, I was able to fly Rorqual pre Oddisey, but now it says I have to train one more day for it. What is going on?

wow much space very ship such pvp many pew

Metalick
Orlanes Mining Corp
#397 - 2013-06-04 20:56:04 UTC
aAaaarH... I hate this inversed scanning system... oh wait.. I guess its a feature

I could scan well with just 4 probes for most sites,,,, now I have to have 8 launch every time.. and I cannot ignore sites ... combat sites still show even though my fitler shows unchecked

Please... give me the option to limit the number of probes and revert the shift and alt to original settings


Please... CCP please... dont be so...
Pflepsen
Conquering Darkness
#398 - 2013-06-04 21:13:18 UTC
Mara Rinn wrote:
Vakasho Umi Kenshar wrote:
CCP, I want my drones automatically recalled when I jump or dock, thank you very much for implementing this ASAP.


I want my drones automatically recalled when I warp, use an acceleration gate, or when they get shot at.

I want my probes to stay right where i leave them, i space, in pattern! multi probe sets in multi systems so i can go between systems and have my probes deployed, reconnect and scan!
Strom Crendraven
The H8teful Eight
#399 - 2013-06-04 22:52:55 UTC
Space Wanderer wrote:
Alexander the Great wrote:
Heh, people still write constructive feedback as if somebody would read it.


What can I tell you, I still write it in case it helps. At least nobody will be able to tell me that I didn't try... Big smile


Wallet feedback = two accounts unsubscribed 4 June 2013. I'll go buy some Steam games where add on content doesn't mean taking away items/skills/weapons/resources that you have bought or earned and adding broken mechanics that replace unbroken ones.
jack morrigan
red vine industrial services
#400 - 2013-06-05 07:59:02 UTC
hello team superfriends would you mind telling me just who's friends you are, because your no friends to us long time players. You have stabbed us in the back yet againUgh