These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

First post First post First post
Author
Utremi Fasolasi
La Dolce Vita
#1001 - 2013-05-16 02:00:31 UTC
Mariner6 wrote:
After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)

1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.


A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change.
Omnathious Deninard
University of Caille
Gallente Federation
#1002 - 2013-05-16 02:18:43 UTC
Utremi Fasolasi wrote:
Mariner6 wrote:
After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)

1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.


A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change.

If you would have read all the way through his post you would have seen that he wants them to stay by his ship on the map view so he can do on grid scanning.

If you don't follow the rules, neither will I.

Arriaz
TxivYawg
#1003 - 2013-05-16 02:46:09 UTC
Omnathious Deninard wrote:
Utremi Fasolasi wrote:
Mariner6 wrote:
After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)

1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.


A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change.

If you would have read all the way through his post you would have seen that he wants them to stay by his ship on the map view so he can do on grid scanning.


Either way a cosmetic change for the sake of a change is a poor use of time: Time that could have been spent improving an existing system versus creating something new that no one asked for.
Arriaz
TxivYawg
#1004 - 2013-05-16 02:59:39 UTC
Let us be clear, many many people do not like what they currently seeing on SiSi. On the other hand many do like the direction the dev team is going. You cannot please all the people all the time. So let us take stock:

How could the dev team have proceeded when tasked with doing something with scanning. Two options come to mind. First they could have posted a survey asking for feedback. Second they could have started a feedback thread asking for ideas on how to improve the existing system.

So here we are. What can we all do now?

The build on SiSi can only be described as an Alpha build. Essentially broken with interesting possibilities but over all poor execution. The feedback has been mostly negative. Understandable. A lot of the feedback has been constructive and the devs appear to be taking it seriously.

I recommend starting a Version 2 of this thread when the next build hits SiSi. Why? Because we need to give considered, reasonable feedback to that build. A lot of the dev replies in this thread are getting lost/missed as people do not want to wade through 51 pages to find dev replies.

There really is little time before June, we need to get this right because CCP is quite poor at fixing things post go live: New thread for the next build and considered constructive feedback for BOTH good and poor functionality.
Omnathious Deninard
University of Caille
Gallente Federation
#1005 - 2013-05-16 05:23:47 UTC
Arriaz wrote:
Omnathious Deninard wrote:
Utremi Fasolasi wrote:
Mariner6 wrote:
After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)

1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.


A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change.

If you would have read all the way through his post you would have seen that he wants them to stay by his ship on the map view so he can do on grid scanning.


Either way a cosmetic change for the sake of a change is a poor use of time: Time that could have been spent improving an existing system versus creating something new that no one asked for.

What? This is not a cosmetic change, when I launch probes and there default location is the sun and I hit scan they warp to the sun, if I launch probes and there default location is on me, then when I hit scan guess where they will stay.... On me

If you don't follow the rules, neither will I.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#1006 - 2013-05-16 07:02:36 UTC  |  Edited by: Brainless Bimbo
Arriaz wrote:
Let us be clear, many many people do not like what they currently seeing on SiSi. On the other hand many do like the direction the dev team is going. You cannot please all the people all the time. So let us take stock:

How could the dev team have proceeded when tasked with doing something with scanning. Two options come to mind. First they could have posted a survey asking for feedback. Second they could have started a feedback thread asking for ideas on how to improve the existing system.

So here we are. What can we all do now?

The build on SiSi can only be described as an Alpha build. Essentially broken with interesting possibilities but over all poor execution. The feedback has been mostly negative. Understandable. A lot of the feedback has been constructive and the devs appear to be taking it seriously.

I recommend starting a Version 2 of this thread when the next build hits SiSi. Why? Because we need to give considered, reasonable feedback to that build. A lot of the dev replies in this thread are getting lost/missed as people do not want to wade through 51 pages to find dev replies.

There really is little time before June, we need to get this right because CCP is quite poor at fixing things post go live: New thread for the next build and considered constructive feedback for BOTH good and poor functionality.



i agree on new thread on next build, it will be better as what is on Sisi atm is not fit for internal testing let alone Duality its really impossible to test it with so many code errors unlinked features that need linking and basic design errors, its like buying a car today and getting a box of model T parts to self assemble instead of a e class merc.

also i suggest the dev team start playing it on 21" screens and laptops to see what joe average who plays eve gets to look at, its surprising what monitor size does to a game with silly tablet mini games that take up the whole screen and break immersion, its like alt tabing out of eve, yeah, did they think of that at all, i bet you it never crossed their minds in any meaning full way.

already dead, just haven´t fallen over yet....

Rammix
TheMurk
#1007 - 2013-05-16 07:04:47 UTC
- Scanning radius is still not showing until you actually activate scan. I.e. while you're changing it you can only see the previous radius.

- Sorting by distance/signature take effect only after you rescan. Sorting doesn't change the order of sigs before that.

- When you choose 'Show all' and scan the first time, it shows nothing. It starts showing signatures only after you scan with another filter.

- Copy/paste isn't working.

Some of these, or all, may be already known though.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rook Otomeya
Deep Core Mining Inc.
Caldari State
#1008 - 2013-05-16 07:12:08 UTC
Hello
I`m not a really bit explorer
I log in SISI yestarday and i dont like the new sistem because:
The new "windshield" sistem overlay is messed up, i dont want some damn curtain to be drawn on my eyes everytime i move my ship, It feel like i need to look in space through dirty glasses, I dont like it, put a option to disable it, and put sigs in a list.

Dominatus01
State War Academy
Caldari State
#1009 - 2013-05-16 08:11:14 UTC
Having taken a step back for a few days to re-evaluate my feelings on the scanning changes I have come to a conclusion...

It feels to me like the odyssey scanning upgrade is more like an "old" system, and the current "live" DSP system is in fact the new, shiny upgrade to it....

I am left with a sinking feeling of "if it ain't broke, don't fix it" !
Rammix
TheMurk
#1010 - 2013-05-16 08:19:34 UTC
'Instant action menu' still keeps active until logoff. You activate it just one time and no matter what you do - press it again or change a system - it keeps calling radial menu instantly. I mean, you just use it once, then you don't press it anymore, but the radial menu will pop up instantly on every simple click. AFAIK only logoff helps.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#1011 - 2013-05-16 08:20:59 UTC
Rook Otomeya wrote:

put sigs in a list.

Launch probes.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Jack Ogeko
Republic University
Minmatar Republic
#1012 - 2013-05-16 08:28:56 UTC
when site is scaned to 100% and it is warpable, and then i scan next site in this system, without returning probes to cargo, the warpable/scaned 100% site disaper, and i must scan this site again, scaned site shuold stay 100% scaned in system scaner in the same scaning sesion if i start scaning other sites
Caitlyn Tufy
Perkone
Caldari State
#1013 - 2013-05-16 09:12:04 UTC
Arriaz wrote:
I recommend starting a Version 2 of this thread when the next build hits SiSi. Why? Because we need to give considered, reasonable feedback to that build. A lot of the dev replies in this thread are getting lost/missed as people do not want to wade through 51 pages to find dev replies.


Well... you can click on the dev tag to auto-find the next dev response as well ;)
Terrorfrodo
Interbus Universal
#1014 - 2013-05-16 09:29:25 UTC
Just so you devs don't think players are unanimous in hating that the probe positioning is now at the system center by default: I very much like this change. Every prober starts scanning a system from the center outwards, because most of the planets are usually clustered in the center and thus most signatures are there. That CCP has made this change shows that the person who made that actually plays the game and knows how explorers work.

The far less common case of combat probing on your grid or very close to your ship may involve moving your probes once... big deal Roll

.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#1015 - 2013-05-16 09:36:17 UTC
Caitlyn Tufy wrote:
Arriaz wrote:
I recommend starting a Version 2 of this thread when the next build hits SiSi. Why? Because we need to give considered, reasonable feedback to that build. A lot of the dev replies in this thread are getting lost/missed as people do not want to wade through 51 pages to find dev replies.


Well... you can click on the dev tag to auto-find the next dev response as well ;)

yeah and get one answer to one question or a flippant remark..

Hopefully the new build should/will be so radically different to what is present that the 50 pages here become a distraction to what is presented.

Even updating page one list is pointless at this stage, best start over with Mark II version to stop confusion and ppl reading outdated stuff

already dead, just haven´t fallen over yet....

Brainless Bimbo
Pator Tech School
Minmatar Republic
#1016 - 2013-05-16 09:47:07 UTC
Terrorfrodo wrote:
Just so you devs don't think players are unanimous in hating that the probe positioning is now at the system center by default: I very much like this change. Every prober starts scanning a system from the center outwards, because most of the planets are usually clustered in the center and thus most signatures are there. That CCP has made this change shows that the person who made that actually plays the game and knows how explorers work.

The far less common case of combat probing on your grid or very close to your ship may involve moving your probes once... big deal Roll


"every prober" thats total bullshit, you maybe the cookie cutters aka 60%, but you just pulled that out of your ar*e, probes and probing to those that do it daily relies on personal preference, confirming unwanted known sigs and removing them, that is not done with a super probe or from the centre.

All this abortive attempt shows is they want to reinvent from scratch instead of upgrade and refine using existing known reliable systems, they don´t explore they play at it sometimes and only at a rookie or basic level as they do not have the time to invest at work or at home to be proficient in it and make isk.

they really are raging against those who took to the profession, which has become devalued due to over supply of rewards, and the increased competition who at low skill levels get ar*e mopped by elite players who have invested months in skills (which get thrown away and not compensated for), they cant get it to work so they are changing it to how they think they can work it and overlay some shiny shiny to keep the morons happy.

already dead, just haven´t fallen over yet....

CCP Paradox
#1017 - 2013-05-16 10:30:54 UTC  |  Edited by: CCP Paradox
Singularity is coming online with an update in the next hour. Rather than address a bunch of individual points, please have another look on the server. (I'll update my OP to remove any known issues, and add the changes we have made)

There are quite a few points addressed already, with still many more to come.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Terrorfrodo
Interbus Universal
#1018 - 2013-05-16 10:44:16 UTC
Brainless Bimbo wrote:
"every prober" thats total bullshit, you maybe the cookie cutters aka 60%, but you just pulled that out of your ar*e, probes and probing to those that do it daily relies on personal preference, confirming unwanted known sigs and removing them, that is not done with a super probe or from the centre.

All this abortive attempt shows is they want to reinvent from scratch instead of upgrade and refine using existing known reliable systems, they don´t explore they play at it sometimes and only at a rookie or basic level as they do not have the time to invest at work or at home to be proficient in it and make isk.

they really are raging against those who took to the profession, which has become devalued due to over supply of rewards, and the increased competition who at low skill levels get ar*e mopped by elite players who have invested months in skills (which get thrown away and not compensated for), they cant get it to work so they are changing it to how they think they can work it and overlay some shiny shiny to keep the morons happy.



Ok maybe I shouldn't have said "everyone". But certainly your pov isn't representative of everyone either.

I spend maybe ~70% of my play time scanning and have probed down 1500 signatures in the last 3 months alone (yes I use a tool that counts this automatically :p). So I'm not a casual scanner I think.

The new system is *not* reinventing anything from scratch, scanning still works the same in principle. It just becomes faster for everyone, which means that a bad scanner will be faster than now, but a good scanner will be even faster than the bad scanner. And I love this change. Because while I love scouting and exploration, it is more for what I will find (pvp hopefully, or at least nice pve sites) than for the scanning itself. Which is okay, but not so exciting that I want to spend hours on it everyday I play EVE, as I do currently.

.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#1019 - 2013-05-16 11:01:09 UTC
CCP Paradox wrote:
Singularity is coming online with an update in the next hour. Rather than address a bunch of individual points, please have another look on the server. (I'll update my OP to remove any known issues, and add the changes we have made)

There are quite a few points addressed already, with still many more to come.



start new threadnought you know it makes sense

already dead, just haven´t fallen over yet....

Brainless Bimbo
Pator Tech School
Minmatar Republic
#1020 - 2013-05-16 11:07:41 UTC  |  Edited by: Brainless Bimbo
Terrorfrodo wrote:
Brainless Bimbo wrote:
"every prober" thats total bullshit, you maybe the cookie cutters aka 60%, but you just pulled that out of your ar*e, probes and probing to those that do it daily relies on personal preference, confirming unwanted known sigs and removing them, that is not done with a super probe or from the centre.

All this abortive attempt shows is they want to reinvent from scratch instead of upgrade and refine using existing known reliable systems, they don´t explore they play at it sometimes and only at a rookie or basic level as they do not have the time to invest at work or at home to be proficient in it and make isk.

they really are raging against those who took to the profession, which has become devalued due to over supply of rewards, and the increased competition who at low skill levels get ar*e mopped by elite players who have invested months in skills (which get thrown away and not compensated for), they cant get it to work so they are changing it to how they think they can work it and overlay some shiny shiny to keep the morons happy.



Ok maybe I shouldn't have said "everyone". But certainly your pov isn't representative of everyone either.

I spend maybe ~70% of my play time scanning and have probed down 1500 signatures in the last 3 months alone (yes I use a tool that counts this automatically :p). So I'm not a casual scanner I think.

The new system is *not* reinventing anything from scratch, scanning still works the same in principle. It just becomes faster for everyone, which means that a bad scanner will be faster than now, but a good scanner will be even faster than the bad scanner. And I love this change. Because while I love scouting and exploration, it is more for what I will find (pvp hopefully, or at least nice pve sites) than for the scanning itself. Which is okay, but not so exciting that I want to spend hours on it everyday I play EVE, as I do currently.


You use a tool !!!!!!!!., and count how many, oh do you register what type in a database, correlate it with system/constellation/region and have worked out the spawn algorithm?

It is A Super Probe in everything but name, if you cannot see that no wonder you need a tool.

scanning is the on-board that everyone can use to get low lvl ded sites, probing is where reward for effort comes in, so yeah, not even a moron does it for just fun.

already dead, just haven´t fallen over yet....