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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

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Author
Junko Sideswipe
Love Squad
#921 - 2013-05-14 15:34:40 UTC  |  Edited by: Junko Sideswipe
The new build still doesn't have short range ship distances listed, as my corp director Capqu just posted. Also a multitude of other problems, like having to bookmark ships on grid before you warp to them.

Apparently we're not getting the message across regarding combat probing, so I drew a picture to show you exactly what we're talking about and why it's absolutely the wrong idea to remove close range probe distances.

http://i.imgur.com/SfBhdl7.gif

PIZZA CEO

Kagura Nikon
Native Freshfood
Minmatar Republic
#922 - 2013-05-14 15:55:29 UTC
Removal of DSP is Horrible. DSP coudl detect ships. There are still very needed. This is a dumb chance clearly made without thinking on PVP scenarios. Peopel do not scan only to find anomalies!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sipphakta en Gravonere
Aliastra
Gallente Federation
#923 - 2013-05-14 15:58:45 UTC
Kagura Nikon wrote:
Removal of DSP is Horrible. DSP coudl detect ships. There are still very needed. This is a dumb chance clearly made without thinking on PVP scenarios. Peopel do not scan only to find anomalies!


You do know that Combat Scanner Probes still exist and are capable of detecting ships and structures as well?
Kagura Nikon
Native Freshfood
Minmatar Republic
#924 - 2013-05-14 15:59:12 UTC
Sipphakta en Gravonere wrote:
Kagura Nikon wrote:
Removal of DSP is Horrible. DSP coudl detect ships. There are still very needed. This is a dumb chance clearly made without thinking on PVP scenarios. Peopel do not scan only to find anomalies!


You do know that Combat Scanner Probes still exist and are capable of detecting ships and structures as well?



You know that they require a laucnher that is too CPU intensive to fit in most of the ships?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Omnathious Deninard
University of Caille
Gallente Federation
#925 - 2013-05-14 16:01:33 UTC
Kagura Nikon wrote:
Sipphakta en Gravonere wrote:
Kagura Nikon wrote:
Removal of DSP is Horrible. DSP coudl detect ships. There are still very needed. This is a dumb chance clearly made without thinking on PVP scenarios. Peopel do not scan only to find anomalies!


You do know that Combat Scanner Probes still exist and are capable of detecting ships and structures as well?



You know that they require a laucnher that is too CPU intensive to fit in most of the ships?

I am sorry to bring this to your attention but the DSP requires the same launcher as combat probes.

If you don't follow the rules, neither will I.

Gilbaron
The Scope
Gallente Federation
#926 - 2013-05-14 16:10:48 UTC
Someone please listen to the pizza dude
Sipphakta en Gravonere
Aliastra
Gallente Federation
#927 - 2013-05-14 16:26:27 UTC
Kagura Nikon wrote:
Sipphakta en Gravonere wrote:
Kagura Nikon wrote:
Removal of DSP is Horrible. DSP coudl detect ships. There are still very needed. This is a dumb chance clearly made without thinking on PVP scenarios. Peopel do not scan only to find anomalies!


You do know that Combat Scanner Probes still exist and are capable of detecting ships and structures as well?



You know that they require a laucnher that is too CPU intensive to fit in most of the ships?


I'm sorry, what? Do you even know what you are talking about?
Drunk Action xXx420xXx
Caldari Provisions
Caldari State
#928 - 2013-05-14 16:26:31 UTC
Capqu wrote:
So I got some time to check out probing on Sisi today, in particular combat probing for an FC (bombers or otherwise).


This current iteration has some major issues, I don't know if it's near final or anything but these are the unworkable elements as far as I am concerned:

Image to help explain: http://i.imgur.com/IN9eLIk.jpg


  • Cannot warp to things on grid greater than 150 KM away (100% where the new "warp to" button should be, right clicking result does not give warp options.)
  • Distances under 0.01 AU don't convert to KM. No idea where I'm about to warp my fleet other than "one of the ships of this type on grid". Note that I'm sorting by distance and both Erebus results are above the Rattlesnake, then check overview.
  • Can't sort results by ship class.
  • Can't sort results by ship type.
  • Names are centered strangely. Left-align of the overview works much better.
  • Can't resize "columns"? See: "rpion Navy Issue" in image.
  • White on bright green is not the most readable thing in the world.


All these issues are absolutely game breaking for combat probing at an FC level, except the last one Roll.

Omnathious Deninard
University of Caille
Gallente Federation
#929 - 2013-05-14 16:38:49 UTC
Don't forget to include in the features for the test server where you made scanning ships obsolete.

If you don't follow the rules, neither will I.

Messoroz
AQUILA INC
Verge of Collapse
#930 - 2013-05-14 16:40:17 UTC  |  Edited by: Messoroz
Junko Sideswipe wrote:
The new build still doesn't have short range ship distances listed, as my corp director Capqu just posted. Also a multitude of other problems, like having to bookmark ships on grid before you warp to them.

Apparently we're not getting the message across regarding combat probing, so I drew a picture to show you exactly what we're talking about and why it's absolutely the wrong idea to remove close range probe distances.

http://i.imgur.com/SfBhdl7.gif


Jesus fuk christ, I just realized they broke this.

What the fuk CCP. Way to nerf small gang pvp AGAIN. May as well rename "Combat Probes" into "Carebear Gank Only Probes"
zar dada
Future Corps
Sleeper Social Club
#931 - 2013-05-14 16:41:37 UTC
Did someone mention we can't copy and paste the scanner results anymore?

This is very very bad, mmh'kay.
Messoroz
AQUILA INC
Verge of Collapse
#932 - 2013-05-14 16:44:12 UTC
zar dada wrote:
Did someone mention we can't copy and paste the scanner results anymore?

This is very very bad, mmh'kay.


Basically CCP is failing to realize players have been doing far more with probes and the scanners than their "design".


Scanner results are used to parse data for tools and record keeping.
Sig strengths on a first pass are used to quickly pick out the sigs of interest, nobody wants to probe 60+ sigs. Apparently CCP is full of wormhole carebears who do.
Nobody wants large colorful rows that take 5 times as long to scroll through than the condensed rows in the old system. BECAUSE COLOR IS BETTER THAN FUNCTIONALITY AMIRITE?
Combat probes are used for tactical on grid engagements with specific enemies, knowing the distance matters.

Junko Sideswipe
Love Squad
#933 - 2013-05-14 16:54:42 UTC
I spent like an hour drawing this other picture of how probing and bombing work together, but was informed that you probably won't look/read at hardly any of it.

So I'd like to just say that if we can't figure out what we're warping to and coordinate our probing between the bombers and the dictor, there's really no more effective tactics to bomb fleets with. Unless you're going to give us the ability to warp to ships past 150km on the overview.

PIZZA CEO

Sipphakta en Gravonere
Aliastra
Gallente Federation
#934 - 2013-05-14 16:58:00 UTC
Messoroz wrote:
Scanner results are used to parse data for tools and record keeping.
Sig strengths on a first pass are used to quickly pick out the sigs of interest, nobody wants to probe 60+ sigs. Apparently CCP is full of wormhole carebears who do.
Nobody wants large colorful rows that take 5 times as long to scroll through than the condensed rows in the old system. BECAUSE COLOR IS BETTER THAN FUNCTIONALITY AMIRITE?
Combat probes are used for tactical on grid engagements with specific enemies, knowing the distance matters.


+1. Except for the Signal Strength calculation, it makes it far too easy to ignore unwanted signatures without any effort.
Sulvorati Kunoki
Sunstrike Enterprises
#935 - 2013-05-14 17:14:32 UTC
I consider myself a pretty decent user of probes. Got Astrometrics V and other probing skills to IV. I live in wormhole space and scan most days and have become quite efficient at it.

To test the new probe system I took my scanning Helios, fitted with Sisters Expanded Probe Launcher and two Small Gravity Capacitor Upgrade I's and using Sisters Core probes to Actee a 0.5 system. The new overlay scanner runs and after making myself giddy spinning my ship around to see what's in the system, three unidentified sites pop up so I drop the probes and scan down a signature to 100%. Signature is a 'Crumbling Serpentis Mining Installation' although the text alignment is incorrect and all I see is 'ling Serpentis Mining Installation'. It takes me longer to scan this site down than it used to. I have to get the probes down to 0.25AU. Fairly sure I wouldn't have had to go that far before, although not totally sure as I don't do much k-space scanning. Well maybe that's also a function of the skill changes and new modules for Rangefinding and Pinpointing so I go fit a 'Scan Rangefinding Array I' and a 'Scan Pinpointing Array I' in a nearby system then return to Actee and try scanning again for the same signature. This time I can only get the sig to 94%. Something odd here. So I offline the two modules and do another scan which still gives me 94% sig strength. Surely there should be some change - for the worse I would imagine too. With the modules still offline I change the formation of the probes from Pinpoint to Spread which has the annoying side-effect of resizing the probes. So I resize them to 0.25AU put them back in Pinpoint formation, scan again and there's my signature scanned to 100%. So at this time I would say the scanning system is broken or at least modules and skills are not having their bonuses applied correctly

Also noticed that the scanning overlay doesn't update correctly at the moment. Having warped to the signature I scanned down it's still showing as the same distance away and with the original sig strength.
M'aak'han
C-7
#936 - 2013-05-14 17:27:41 UTC
Junko Sideswipe wrote:
I spent like an hour drawing this other picture of how probing and bombing work together, but was informed that you probably won't look/read at hardly any of it.

So I'd like to just say that if we can't figure out what we're warping to and coordinate our probing between the bombers and the dictor, there's really no more effective tactics to bomb fleets with. Unless you're going to give us the ability to warp to ships past 150km on the overview.



CCP Paradox wrote:

Known issues:
Please read this first, before you try out the features. I will update every server update.

  • You cannot resize a probe individually. This will be fixed shortly.
  • Resizing probes through right click or probe list will not resize correctly.
  • Probe Scan Range does not update in the Probe list UI.
  • Scan results in the Scanner window are not currently showing a distance, but will shortly.
  • Data Interfaces are being consumed.
  • 100% scan results are not being saved when discovered.
  • Probe arrows can remain on solar system map after recall.
  • New scan modules contain the same pre-reqs for T1 and T2




I highlighted the part pertinent to the problem you mention. I'm afraid you spent one hour drawing for nothing, as the issue is already acknowledged. Blink
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#937 - 2013-05-14 17:29:24 UTC
M'aak'han wrote:
Junko Sideswipe wrote:
I spent like an hour drawing this other picture of how probing and bombing work together, but was informed that you probably won't look/read at hardly any of it.

So I'd like to just say that if we can't figure out what we're warping to and coordinate our probing between the bombers and the dictor, there's really no more effective tactics to bomb fleets with. Unless you're going to give us the ability to warp to ships past 150km on the overview.



CCP Paradox wrote:

Known issues:
Please read this first, before you try out the features. I will update every server update.

  • You cannot resize a probe individually. This will be fixed shortly.
  • Resizing probes through right click or probe list will not resize correctly.
  • Probe Scan Range does not update in the Probe list UI.
  • Scan results in the Scanner window are not currently showing a distance, but will shortly.
  • Data Interfaces are being consumed.
  • 100% scan results are not being saved when discovered.
  • Probe arrows can remain on solar system map after recall.
  • New scan modules contain the same pre-reqs for T1 and T2




I highlighted the part pertinent to the problem you mention. I'm afraid you spent one hour drawing for nothing, as the issue is already acknowledged. Blink


I think you'll find it didn't used to show distance at all, and they "fixed" it by making it show AU, so no, it isn't. Would be cool if you read through what I originally posted but I guess that's too much to ask.
M'aak'han
C-7
#938 - 2013-05-14 18:20:01 UTC
Capqu wrote:

I think you'll find it didn't used to show distance at all, and they "fixed" it by making it show AU, so no, it isn't. Would be cool if you read through what I originally posted but I guess that's too much to ask.


Sorry, my bad. I actually missed this line in your post. You have a very valid point of concern that really needs fixing.
Space Wanderer
#939 - 2013-05-14 18:20:48 UTC

A quick feedback to the last SISI update. All the bugs I reported are still there, and it seems that none of the changes (like the 8th probe, variable number of probes launchable, etc...) have been implemented. I guess that this update was not about scanning changes.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#940 - 2013-05-14 18:42:22 UTC
M'aak'han wrote:
Capqu wrote:

I think you'll find it didn't used to show distance at all, and they "fixed" it by making it show AU, so no, it isn't. Would be cool if you read through what I originally posted but I guess that's too much to ask.


Sorry, my bad. I actually missed this line in your post. You have a very valid point of concern that really needs fixing.


I'm not sure if you're being sarcastic but I'm assume no, so props to you for admitting when you're wrong Smile


I made an image to better explain exactly what I'm talking about and to highlight just how bad it is for combat probing currently.

http://i.imgur.com/oV3NGe3.png