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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

First post First post First post
Author
Max Kolonko
Caldari Provisions
Caldari State
#861 - 2013-05-13 18:00:58 UTC
CCP SoniClover wrote:
Derath Ellecon wrote:


I can understand your hesitance to have some sort of table output for the system overlay (would give use DSP functionality without launching a probe) but are there plans to at least link the systems somewhat. In my opinion the two systems should at least have the capabilities to:

1. If I scan with probes, and ignore certain signatures, they should be ignored on the overlay as well.
2. The scan strength should update on the overlay, ie when I get a 100% lock on a signature it should go green on the overlay as well.

Can you address if this kind of functionality is at least in the works?


I would absolutely want to see this happen. We want to tie these two systems work together as much as possible and will strife to do so in the long run. The issue is that these two systems are being worked on by two different teams, and it is very hard to link them heavily while they are still under development. So we probably will only see a limited connection when Odyseey lands, but hopefully can then address these issues in a point release.


Those things CAN NOT BE SEPARATED: they are one thing called scanning.

Please, please dont tell meyou make another infamous Unified Inventory thing that will have to be fixed over 2 expansions.

You can not just take away functions and blame other team on not implementing them. THIS is scanning thread and this is the palce where we will piost our concerns. If You guys decide to blur responsibilities, you will end up with tones of angry scaners on day one of Odyssey.

BTW can we get someone that have some decision power in here? CCP Soundvawe? CCP Seagul? Someone that can coordinate efforts on of both teams to not destroy scanning experience?

TZeer
BURN EDEN
No Therapy
#862 - 2013-05-13 18:03:45 UTC
Why don't you introduce adjustable scanning???


Where you can decide how accurate and fast you want the results? I'm thinking mostly towards PVP now.

5 sec scan will give you a quick and rough position, but not very accurate. Deviation would be more then the range of an Arazu with warp disruptors. (No more click button, warp and instapoint before the other have any chance of escape)

20-25 sec scan will give you a highly accurate position on a player controlled ship. Making it possible to warp right on top of it.


This allows for quick re-positioning on the field for fleets, but no longer insta warps on top of each other as soon as they appear on grid.
Victors Clone
madmen of the skies
#863 - 2013-05-13 18:05:06 UTC  |  Edited by: Victors Clone
Derath Ellecon wrote:
Victors Clone wrote:
Derath Ellecon wrote:
Victors Clone wrote:
Could someone explain to me please all the angriness developed by the fact that the DSP's are beeing removed ? With the new System-Scanner-Thingy, it makes the PvE side of the DSP's obsolete and for their PvP function the Combat-Probes take their place. One solution in solving this redundancy issue could be a Buff for the Combat-Probes in radius (e.g. from MAX_RANGE = 64 to MAX_RANGE = 128). Big smile



When the System-Scanner-Thingy can populate my scan results window with a list of sigs it found so I don't have to spin, mouseover, manually write down info, wash repeat, THEN it will replace my DSP's functionality for PVE.

Until then it is merely eye candy and barely useful as a substitute.


No big deal, CCP will simply put your in space shown signatures in the Scanner-Probe-Window with all the required informations (Problem solved for the hardcore Caldari-Space-Tengu-Pro's and Co. :) ). BAM the on board PvE-DSP is born.


Hey you were the one with the claim that the System-Scanner-Thingy obsoletes Deep space probes. I was simply pointing out how far it fall short in its current state.


1) System-Scanner-Thingy still obsoletes the DSP
2) That is why it is called TEST-SERVER, to enhance the newly developed concepts with your own " what i would like to have "/ "it could be better with" -ideas


.... and making them better
Savira Terrant
Native Freshfood
Minmatar Republic
#864 - 2013-05-13 18:13:22 UTC
Hey guys and gals,

just want to chime in to let you know i tested scanning on SiSi today.


My feedback:

- Probed sigs do not stay at 100% anymore, that's bad.
- Cannot copy the list anymore, very bad.
- Contrast ist MUCH too low between selected and unselected state of a list entry in both probe and sig list, can't differetiate.
- Launching 7 probes at once, bad-ass (but makes the scanning even faster, that might not be a good idea for PVP - hey you could always give us an insta-self-updating d-scan instead... just sain').
- Not being able to launch 1 probe, not so much.
- No more deep probes for very large systems, sucks balls (overlay scanner does not show ships and you cannot scan down one with deeps anyway, oh and I am not interested in quite a few sig types...).
- Pressing shift moves only one probe. Ugh. Ahem, before you had to press shift to move them all at once... so guess what i do all the time instead of what I want to do. X There are people out there who do not even think about the buttons they have to press anymore. Those are ****** now.
- The formations you added are only viable for sites. We need the same pinpoint formation without the middle probe and a formation that launches only one probe (I agree about the formation in itself, I used the same all the time) so we have at least something for PVP.

Should features:

-Visually warping to the signature-symbol of the overlay scanner.
-Symbols of the overlay to update changes by system scanner.

I realise that much might have been said already and some are being changed soon, but I still wanted to add my voice to that feedback.

.

Derath Ellecon
University of Caille
Gallente Federation
#865 - 2013-05-13 18:36:29 UTC
Victors Clone wrote:
1) System-Scanner-Thingy still obsoletes the DSP


Again, in its current state, no it doesn't. Go hop into a nice Wormhole system with 50+ sigs and tell me how that on screen feedback looks. Yea completely useless. especially considering I cannot even filter out or ignore results from the new system scanner.

Victors Clone wrote:
2) That is why it is called TEST-SERVER, to enhance the newly developed concepts with your own " what i would like to have "/ "it could be better with" -ideas
.... and making them better


You are correct. And this is the feedback thread for the test server. Which I have been giving plenty of feedback. You however decide to post a "why is everyone complaining" reply, which if you had read any of the last 40 some pages you would have seen plenty of answers.

Why not post something constructive rather than a thinly veiled "quite whining" post.
Ibrahim Vaughn Holtzman
the holtzman experience
CAStabouts
#866 - 2013-05-13 19:02:50 UTC
CCP SoniClover wrote:
Omnathious Deninard wrote:
Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3?
Wi you consider adjusting signature strengths to compensate for the new system and modules?


We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough).


You rendered millions of SP moot, and maaaaaaaaaaaaybe we'll get some compensation eventually. True masterpiece, CCP, again fixing things that weren't broken in the first place.
Moth Eisig
Gallente Federation
#867 - 2013-05-13 19:17:05 UTC
Rammix wrote:
Space Wanderer wrote:
becasue it really does not make sense to have an overlay that shows every site, but then doe not show the content of the directional scanner, which works exactly in the same way....

If you mean cycled automatic usage of D-scan, it's an awful idea, even if the cycle lasts >10 seconds. At least without complete removal of Local everywhere in EVE. Because it would dumb down cat&mouse gameplay. If a mouse can easily, without effort know that a cat's already on the scene, it screwes up all the fun. For both.


D-scan doesn't take smarts as it is. It's just tedious clickage. Automating d-scan won't help afkers/alt-tabbers nor will it give alert players any advantage over what they have now. They just won't have to give themselves carpal tunnel syndrome to get the information anymore.
Domanique Altares
Rifterlings
#868 - 2013-05-13 19:27:57 UTC
Moth Eisig wrote:

D-scan doesn't take smarts as it is. It's just tedious clickage. Automating d-scan won't help afkers/alt-tabbers nor will it give alert players any advantage over what they have now. They just won't have to give themselves carpal tunnel syndrome to get the information anymore.


You don't understand. Nu-Dscan will emit a piercing alarm upon the discovery of a new signature, and forcibly bring the client up from the background, so as to better benefit new players. This saves much hassle.
Derath Ellecon
University of Caille
Gallente Federation
#869 - 2013-05-13 19:43:07 UTC
Moth Eisig wrote:
Rammix wrote:
Space Wanderer wrote:
becasue it really does not make sense to have an overlay that shows every site, but then doe not show the content of the directional scanner, which works exactly in the same way....

If you mean cycled automatic usage of D-scan, it's an awful idea, even if the cycle lasts >10 seconds. At least without complete removal of Local everywhere in EVE. Because it would dumb down cat&mouse gameplay. If a mouse can easily, without effort know that a cat's already on the scene, it screwes up all the fun. For both.


D-scan doesn't take smarts as it is. It's just tedious clickage. Automating d-scan won't help afkers/alt-tabbers nor will it give alert players any advantage over what they have now. They just won't have to give themselves carpal tunnel syndrome to get the information anymore.



Sure it will. An auto repeat dscan will give you lots of easy ship intel. By leaving it manual it allows for mistakes, either by people getting lazy or forgetting to click.
Octoven
Stellar Production
#870 - 2013-05-13 20:43:49 UTC
Omnathious Deninard wrote:
CCP SoniClover wrote:
Omnathious Deninard wrote:
Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3?
Wi you consider adjusting signature strengths to compensate for the new system and modules?


We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough).

What is making scanning too easy is the 5% per level to scan time reduction, scan deviation reduction, and scan strength. It is too much, maybe 2% to all would be more in-line and then bump the support skills back up to 10% per level.
I can understand why you wanted to give the Astrometrics skill something as you can launch 8 probes by default, but 5% per level is just too much.


I dont see the issue with this, honestly it is exactly the same ratio (assuming you have 5/5/5/5) as it is now, you essentially are taking two skills with 100% effectiveness and killing one to 0%. So, to compensate, you rob the other skill of half its effectiveness and apply it to the other. Astrimetrics on TQ only effects probe amounts and not scanning amounts. Thus CCP has taken the specialized skills, removed half their bonuses and applied them to a skill that never had bonuses. The ratio stays the same at 10%, it is just spread over two different skills now.

In all honesty, Astrometrics now has meaning again. If you have it trained to level 5 you get 25% to deviation, strength and scan time. If a noob has Astrometrics 1 they only get 5% so you are still being rewarded as a player for having trained it up. The specialized skills require Astrometrics 3 and 4.

So lets assume you dont have Astro 5 and only 4. At this point lets also say you were a good little scanner and trained those specialized skills to ehhh say level 4. Ok, so you get the 5% from astro x 4 giving you 20% to all three areas there; and you are getting 5% from each of the three specialized skills x 4 giving you 20% there. A newer player may only have astro 1 or 2 which gives them only 5-20%. You still get a massive scanning edge over them. Infact it isn't until they reach lvl 3 that they can even train the other two specialized skills. I think 5% is a feasible amount, lowering it 2% and raising the other 3 specialized to 8% IMO depreciates the value of the astrometrics skill
Shilalasar
Dead Sky Inc.
#871 - 2013-05-13 20:52:31 UTC
Firstoff, why are the new modules passive? An active one would force you to do the trade of eigher being cloaked or scanning faster. Now it´s only bad for the few people who tackle in their scanners.

Secondly, there is a lot of good feedback from very experienced scanners in here. Please use it. If you have to push back the features to odysee 1.1, tough love, but better than putting something bad in the game.

And it is not quiet the correct place to leave this feedback, but since it´s connected:
Overall I am questioning the entire gamedesign of the theme. Exploration. That is not "running around and getting stuff shoved up your face" like the new overlay does. It should be about getting into something specialized for the task, looking around for something specific and having to search hard. Instead, the new bonuses enable you to scan the sites down faster than the time needed to warp to the next gate. And will you find something cool at the end? Unless you have a good combatship to clear the higher combatsites you´ll get what? Some stuff for invention and rigparts. YAYY... Sad

Faster scanning will not really help new players in exploration, but the ones who are already used to it. If you want to get something to draw low SP players into it, without them being just beaten to the price every time by someone more experienced, change the overall idea how the sites work. The hackingminigame is a good start for that. Now put the hackable thing into an asteriod you have to maually pilot in for 30+ secs and let´s see how many min/maxers do even bother to do those sites.
Haulie Berry
#872 - 2013-05-13 20:52:42 UTC
CCP SoniClover wrote:
Omnathious Deninard wrote:
Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3?
Wi you consider adjusting signature strengths to compensate for the new system and modules?


We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough).


Honestly, reconsider this, please.

Even in the current mechanics, it's just too damn easy to scan down PvE sigs.

I do much of my exploration in an Ishtar with a T1 launcher and standard probes and I can trivially scan down anything I want to find (mostly combat sites).

I don't need a bonused ship. I don't need grav cap rigs. I don't need a T2 or faction launcher, I don't need faction probes, I don't need virtue, and soon, there will be a bunch of new modules I don't need, either.

Oh, sure, I could probably do it *faster* if I had all of those things, but as it is right now, there isn't enough of a reason to make that compromise.

Mario delTorres
Praetore Im Picaro Ama
#873 - 2013-05-13 21:02:11 UTC
I found really problem. When I scan with 16AU range I dont find a site I can find with lower strength (32AU range).


When I scan spread formation default range (16 au):
https://www.evernote.com/shard/s58/sh/ac913293-4c7b-4a2e-be45-4b5737a06409/764cd5f33b606a681d1d92850b49eff7/deep/0/Zrzut%20ekranu%2013.05.2013%2022:54.png

When i scan spread formation with 32 au range:
https://www.evernote.com/shard/s58/sh/13c85aed-04b3-453f-9921-07e313a1d531/7a821d2c43cb25231f53c76298498ea3/deep/0/Zrzut%20ekranu%2013.05.2013%2022:55.png

There is a site in central area, not shown after scan with greater strange of probes.
Octoven
Stellar Production
#874 - 2013-05-13 21:06:02 UTC  |  Edited by: Octoven
Ibrahim Vaughn Holtzman wrote:
CCP SoniClover wrote:
Omnathious Deninard wrote:
Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3?
Wi you consider adjusting signature strengths to compensate for the new system and modules?


We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough).


You rendered millions of SP moot, and maaaaaaaaaaaaybe we'll get some compensation eventually. True masterpiece, CCP, again fixing things that weren't broken in the first place.


Fixing things that weren't broken in the first place is what the real world likes to call enhancement and progress...to put that into perspective. Google is not broken the way it is...it could sit happily where its at and make a killing, but they are choosing to enhance and expand the company by introducing Google Fibre. Sooo yeah occasionally one must make changes to something not because its broken but because its old. I mean technically I have a computer with 1 gig of ram and running XP. It isn't broken, I can do some pretty nifty stuff on it and it serves me well very functionally, BUT I can also gut it, replace it with better hardware, and get a better performing computer. If I never touched it because it simply was functional...it would never get any better and quite frankly neither would this game.
Omnathious Deninard
University of Caille
Gallente Federation
#875 - 2013-05-13 21:38:43 UTC
Octoven wrote:
Omnathious Deninard wrote:
CCP SoniClover wrote:
Omnathious Deninard wrote:
Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3?
Wi you consider adjusting signature strengths to compensate for the new system and modules?


We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough).

What is making scanning too easy is the 5% per level to scan time reduction, scan deviation reduction, and scan strength. It is too much, maybe 2% to all would be more in-line and then bump the support skills back up to 10% per level.
I can understand why you wanted to give the Astrometrics skill something as you can launch 8 probes by default, but 5% per level is just too much.


I dont see the issue with this, honestly it is exactly the same ratio (assuming you have 5/5/5/5) as it is now, you essentially are taking two skills with 100% effectiveness and killing one to 0%. So, to compensate, you rob the other skill of half its effectiveness and apply it to the other. Astrimetrics on TQ only effects probe amounts and not scanning amounts. Thus CCP has taken the specialized skills, removed half their bonuses and applied them to a skill that never had bonuses. The ratio stays the same at 10%, it is just spread over two different skills now.

In all honesty, Astrometrics now has meaning again. If you have it trained to level 5 you get 25% to deviation, strength and scan time. If a noob has Astrometrics 1 they only get 5% so you are still being rewarded as a player for having trained it up. The specialized skills require Astrometrics 3 and 4.

So lets assume you dont have Astro 5 and only 4. At this point lets also say you were a good little scanner and trained those specialized skills to ehhh say level 4. Ok, so you get the 5% from astro x 4 giving you 20% to all three areas there; and you are getting 5% from each of the three specialized skills x 4 giving you 20% there. A newer player may only have astro 1 or 2 which gives them only 5-20%. You still get a massive scanning edge over them. Infact it isn't until they reach lvl 3 that they can even train the other two specialized skills. I think 5% is a feasible amount, lowering it 2% and raising the other 3 specialized to 8% IMO depreciates the value of the astrometrics skill

Then you are missing the point, I just took a fresh alt I made on the test server and warped it around null sec till I found a 3% signal, the alt was in a Navitas, had a T1 probe launcher, and T1 core scanner probes, and Astrometrics 4.
I successfully scanned down the site in 5 scans. Why do I need to train Astrometrics past 3 or 4 if I can scan down sites successfully in a unbonused ship with T1 equipment.

If you don't follow the rules, neither will I.

Daniel Plain
Doomheim
#876 - 2013-05-13 21:55:02 UTC
Octoven wrote:
Ibrahim Vaughn Holtzman wrote:
CCP SoniClover wrote:
Omnathious Deninard wrote:
Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3?
Wi you consider adjusting signature strengths to compensate for the new system and modules?


We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough).


You rendered millions of SP moot, and maaaaaaaaaaaaybe we'll get some compensation eventually. True masterpiece, CCP, again fixing things that weren't broken in the first place.


Fixing things that weren't broken in the first place is what the real world likes to call enhancement and progress...to put that into perspective. Google is not broken the way it is...it could sit happily where its at and make a killing, but they are choosing to enhance and expand the company by introducing Google Fibre. Sooo yeah occasionally one must make changes to something not because its broken but because its old. I mean technically I have a computer with 1 gig of ram and running XP. It isn't broken, I can do some pretty nifty stuff on it and it serves me well very functionally, BUT I can also gut it, replace it with better hardware, and get a better performing computer. If I never touched it because it simply was functional...it would never get any better and quite frankly neither would this game.


good job comparing real life applications with a computer game. hinthint: the rules of chess barely changed in the last 500 years and yet somehow it is still popular. oh, and if you think fiber is google's hottest rod in the fire, check again.

I should buy an Ishtar.

Octoven
Stellar Production
#877 - 2013-05-13 22:04:56 UTC
Daniel Plain wrote:
Octoven wrote:
Ibrahim Vaughn Holtzman wrote:
CCP SoniClover wrote:
Omnathious Deninard wrote:
Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3?
Wi you consider adjusting signature strengths to compensate for the new system and modules?


We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough).


You rendered millions of SP moot, and maaaaaaaaaaaaybe we'll get some compensation eventually. True masterpiece, CCP, again fixing things that weren't broken in the first place.


Fixing things that weren't broken in the first place is what the real world likes to call enhancement and progress...to put that into perspective. Google is not broken the way it is...it could sit happily where its at and make a killing, but they are choosing to enhance and expand the company by introducing Google Fibre. Sooo yeah occasionally one must make changes to something not because its broken but because its old. I mean technically I have a computer with 1 gig of ram and running XP. It isn't broken, I can do some pretty nifty stuff on it and it serves me well very functionally, BUT I can also gut it, replace it with better hardware, and get a better performing computer. If I never touched it because it simply was functional...it would never get any better and quite frankly neither would this game.


good job comparing real life applications with a computer game. hinthint: the rules of chess barely changed in the last 500 years and yet somehow it is still popular. oh, and if you think fiber is google's hottest rod in the fire, check again.


Real life applications DO apply here, it isn't just a game that we are playing. There is a living and breathing company involved in its continued development, not to mention a thriving economy that can be just as competitive as the real world. yes, it is a virtual environment with human condition that makes it seem real. Thus real world application would also seem to apply in this manner as well.

As for your hint, indeed the mechanics of chess has not changed much in 500 years; HOWEVER, the presentation of it has. I am pretty sure we didnt have glass boards and pieces back that far or even recorded chess games. As technology progressed, so too did the visual representation of chess. Just as they also did not have computer AI opponents either. The point here is that although the mechanics remain the same, the visual representation has changed with an ever changing world. So too has EVE, thus the mechanics of scanning are the same...you still need probes, you still need to move said probes, and ect. However, the visual presentation/representation of that mechanic has been enhanced in the form of UI. Thus your chess scenario is actually proving my point.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#878 - 2013-05-13 22:25:38 UTC
Octoven wrote:

Real life applications DO apply here, it isn't just a game that we are playing. There is a living and breathing company involved in its continued development, not to mention a thriving economy that can be just as competitive as the real world. yes, it is a virtual environment with human condition that makes it seem real. Thus real world application would also seem to apply in this manner as well.

As for your hint, indeed the mechanics of chess has not changed much in 500 years; HOWEVER, the presentation of it has. I am pretty sure we didnt have glass boards and pieces back that far or even recorded chess games. As technology progressed, so too did the visual representation of chess. Just as they also did not have computer AI opponents either. The point here is that although the mechanics remain the same, the visual representation has changed with an ever changing world. So too has EVE, thus the mechanics of scanning are the same...you still need probes, you still need to move said probes, and ect. However, the visual presentation/representation of that mechanic has been enhanced in the form of UI. Thus your chess scenario is actually proving my point.


but you still cant move 7 pawns at the same time can you?

CCP like any company makes mistakes, look at Incarna, they got their balls kicked, Ody looks at this time capable of delivering the same again unless they listen, throw out their preconceptions and develop the game instead of change it to reflect what they see other companies doing as they all rush for short term cash. If you care about CCP, you personally would want to keep its unique selling points and remember that the game has kudos for its steep learning curve, harshness of consequences, the meta game environment, the inventiveness of the players (which exposes the limitations of a small design team that always wants shiny) and most importantly the SANDBOX that is only limited by the players intellect, thats what keeps people subscribing and draws long term players in (better have 1 man for 5 years than 5 for 1, for long term CCP survival.

already dead, just haven´t fallen over yet....

Domanique Altares
Rifterlings
#879 - 2013-05-13 22:28:25 UTC
Octoven wrote:
enhanced


Not really.

When I have to start keeping pencil and paper notes to replace what was formerly a readily available, copy-pastable UI list in game, that's not enhancement, that's a step backwards.
Daniel Plain
Doomheim
#880 - 2013-05-13 22:53:43 UTC
Octoven wrote:
[...]However, the visual presentation/representation of that mechanic has been enhanced in the form of UI. Thus your chess scenario is actually proving my point.

i have to hold back right now to avoid comments regarding your intelligence. if only the visuals were affected, there would be no debate whatsoever. we're talking game mechanics, thus the chess example. imagine the chess associations of the world decided that you have to always open with the queen's gambit. what would that do to the game?
the removal of DSPs, the silly instant recall, the barely passable new signature list and all the other 'features' are just that: bad additions to the mechanics, the rules by which EVE is played.

I should buy an Ishtar.