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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

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Author
Nia Frisby
Caldari Provisions
Caldari State
#321 - 2013-05-09 16:24:08 UTC  |  Edited by: Nia Frisby
CCP Paradox wrote:


  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.



why is there no skill refund for this? i'm losing a LOT of SP that I could have invested elsewhere, you're basically telling me i wasted my last month's training for absolutely nothing

feels like im being cheated pretty hard here

edit: i am a pretty new player who invested almost all my sp into scanning since i heard about the awesome stuff in odyssey, this basically makes it so i'm losing a couple of million skill points for no good reason. i didnt think you guys ever removed SP from players without compensating
Haulie Berry
#322 - 2013-05-09 16:27:17 UTC
Nia Frisby wrote:
CCP Paradox wrote:


  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.



why is there no skill refund for this? i'm losing a LOT of SP that I could have invested elsewhere, you're basically telling me i wasted my last month's training for absolutely nothing

feels like im being cheated pretty hard here


No, you are not losing any SP.
Nia Frisby
Caldari Provisions
Caldari State
#323 - 2013-05-09 16:28:23 UTC
Haulie Berry wrote:
Nia Frisby wrote:
CCP Paradox wrote:


  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.



why is there no skill refund for this? i'm losing a LOT of SP that I could have invested elsewhere, you're basically telling me i wasted my last month's training for absolutely nothing

feels like im being cheated pretty hard here


No, you are not losing any SP.


so the training time will remain the same? why did he say reduced by half
Olari Vanderfall
Perkone
Caldari State
#324 - 2013-05-09 16:30:18 UTC
Haulie Berry wrote:
Nia Frisby wrote:
CCP Paradox wrote:


  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.



why is there no skill refund for this? i'm losing a LOT of SP that I could have invested elsewhere, you're basically telling me i wasted my last month's training for absolutely nothing

feels like im being cheated pretty hard here


No, you are not losing any SP.


Yeah he really is. Since Astro 5 isn't needed for 8 probes or deeps and scanning is ridiculously easy now why train Astro 5?
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#325 - 2013-05-09 16:31:32 UTC
Nia Frisby wrote:
Haulie Berry wrote:
Nia Frisby wrote:
CCP Paradox wrote:


  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.



why is there no skill refund for this? i'm losing a LOT of SP that I could have invested elsewhere, you're basically telling me i wasted my last month's training for absolutely nothing

feels like im being cheated pretty hard here


No, you are not losing any SP.


so the training time will remain the same? why did he say reduced by half



he was referring to the 10% bonus that will be 5% in the future -> half

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Kara Kardan
The Scope
Gallente Federation
#326 - 2013-05-09 16:32:35 UTC
Suggestion; double click on list in scanner window focuses on site/ship whatever in map.
Nia Frisby
Caldari Provisions
Caldari State
#327 - 2013-05-09 16:32:42 UTC
Unforgiven Storm wrote:
Nia Frisby wrote:
Haulie Berry wrote:
Nia Frisby wrote:
CCP Paradox wrote:


  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.



why is there no skill refund for this? i'm losing a LOT of SP that I could have invested elsewhere, you're basically telling me i wasted my last month's training for absolutely nothing

feels like im being cheated pretty hard here


No, you are not losing any SP.


so the training time will remain the same? why did he say reduced by half



he was referring to the 10% bonus that will be 5% in the future -> half


okay thats better i guess, at least im not losing SP. still feel a bit cheated but whatever it's my own fault for specializing in an area that interested me
Terrorfrodo
Interbus Universal
#328 - 2013-05-09 16:32:42 UTC
I think there is more consideration behind the changes than many here realize.

CCP decided that scanning should become easier and faster in general. It's legitimate to disagree with this goal, but that is what they want. I for my part support this goal because I believe it can bring more players into w-space who are now put off because they don't like scanning. It may also lead to more connections and thus more activity in w-space because people will open more wormholes in the same amount of time spent on scanning.

Scanning has become faster and easier in general. But it is wrong or at least premature to say that personal skill has become irrelevant. There will probably still be ways to get an edge compared to a bad scanner. That everyone will be faster than now does not mean that everyone will be equally fast.

The limit of 7 probes may be justified because with 8, probing would have become even faster and easier. It makes little sense to complain that scanning is now too easy and then demand to get more probes. Keep in mind that with the changed skills, everyone would be able to launch 8 probes, not only those with good skills.

After several hours of testing, I am quite positive towards this change – if some issues are resolved before release.

But, the removal of DSPs is at least unnecessary. They should remain in game.

.

Seth Asthereun
Blank-Space
Northern Coalition.
#329 - 2013-05-09 16:43:00 UTC
Sipphakta en Gravonere wrote:

Reading strength from a spreadsheet is now a special skill?


Is something that you could do before that now you can't do now, noone said it was difficult( even if half of the people i know didn't knew that) but added another option to probbing.

Sipphakta en Gravonere wrote:

Reading a guide on probing is now a special skill?


Doing a diamond formation? it's easy.Probbing 2 location at the same time? a bit harder. Probbing with 8 probes the type of the sig in one scan? A bit harder Probbing a ship without letting him show the probes on his d-scan... etc etc. Again noone said before it was too hard it was depth and with options. Now is just flat and all the same

Quote:

launch probes out of d-scan range of the enemy
Nothing changed?


It changed, you can't always cover a system with a single core/combat probe without having it at the sun. Dsp could do that.


Olari Vanderfall
Perkone
Caldari State
#330 - 2013-05-09 16:43:44 UTC
I'm all for making it easier. They've just removed any additional complexity for those doing probing as a profession. Once you know how to click buttan and move probes is one thing. Having the ability to use multiple probe groups, distance info, multiple probe types, leaving probes in system, etc is another.
Dheeradj Nurgle
Deep Core Mining Inc.
Caldari State
#331 - 2013-05-09 16:51:15 UTC  |  Edited by: Dheeradj Nurgle
Nia Frisby wrote:

okay thats better i guess, at least im not losing SP. still feel a bit cheated but whatever it's my own fault for specializing in an area that interested me



You do know that all skills combined, it stacks higher than it is right now....
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#332 - 2013-05-09 16:54:01 UTC  |  Edited by: Zloco Crendraven
I just found "Regional Serpentis Data Processing Center" in Jovainnon solar system. I have with my self both the Relic Analyzer I and the Data Analyzer I. Neither of those 2 worked on any of the objects in the site mentioned above. So how is this exploration done. Dont tell me i need to have all skills on 5 for T2 modules so i can do exploration in lowsec.

Same happened with the "Regional Serpentis Mainframe" in Aeschee Solar system

Is the new system available at all on SISI?

BALEX, bringing piracy on a whole new level.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#333 - 2013-05-09 16:55:42 UTC
Zloco Crendraven wrote:
I just found "Regional Serpentis Data Processing Center" in Jovainnon solar system. I have with my self both the Relic Analyzer I and the Data Analyzer I. Neither of those 2 worked on any of the objects in the site mentioned above. So how is this exploration done. Dont tell me i need to have all skills on 5 for T2 modules so i can do exploration in lowsec.


Currently it seems to be not implemented, you can just right-click and open cargo without any module at all. Right-click and just open (not open cargo) will start a minigame which doesn't seem to work right now as well.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#334 - 2013-05-09 16:59:55 UTC
Sipphakta en Gravonere wrote:
Zloco Crendraven wrote:
I just found "Regional Serpentis Data Processing Center" in Jovainnon solar system. I have with my self both the Relic Analyzer I and the Data Analyzer I. Neither of those 2 worked on any of the objects in the site mentioned above. So how is this exploration done. Dont tell me i need to have all skills on 5 for T2 modules so i can do exploration in lowsec.


Currently it seems to be not implemented, you can just right-click and open cargo without any module at all. Right-click and just open (not open cargo) will start a minigame which doesn't seem to work right now as well.


Ohh tnx...i was banging my head on the monitor trying to figure it out :P

BALEX, bringing piracy on a whole new level.

Sulvorati Kunoki
Sunstrike Enterprises
#335 - 2013-05-09 17:01:08 UTC
Some observations about the new probe system.

1. Bring back DSP's. They are invaluable in wormhole space for gathering quick intel upon entering an adjacent hole. Alternatively increase combat probes scan radius so that 7 probes can instantly scan an entire system. Maybe tie the scan radius to the Astrometrics skill level, that way I won't feel so robbed of the time I took to train it to level V.

2. Probes should not return to your ship when you change systems. If you leave them behind that's your own fault. CCP should not be babysitting all of our activities. There are tactical reasons why leaving probes behind in a wormhole system is useful.

3. Do probes no longer have a timer? I don't see a countdown anymore.

4. If you can't use a probe launcher without it having 7 probes installed then why have individual probes at all. Especially if they can't be destroyed by timing out or by being targeted and shot.



Otherwise I think the new system is reasonable well implemented. It should speed up scanning sites and wormholes by taking out the tedious parts. Not convinced that is helpful for combat scanning however as there are many ways in which people have got used to using probes for that and the new system appears to constrict what you can do too much.

hfo df
Ramm's RDI
Tactical Narcotics Team
#336 - 2013-05-09 17:13:53 UTC
Can you make the probe output copy pastable again? Cheers!
Fearless Leader2
Sebiestor Tribe
Minmatar Republic
#337 - 2013-05-09 17:15:12 UTC  |  Edited by: Fearless Leader2
I have checked and played the SISI setup and have questions.

1. when probes are out I used to be able to highlight and keep highlighted several probes in the on board scanner window and then adjust all the highlighted probes the same as far as AU range setting or recall are concerned for example. now I have to highlight them each and every time to make an adjustment. how do I keep the selected ones high lighted now ?

2. how do i get all the probes to show at the same time without needing to hold down the return key. makes it diffucult to adjust AU range as needed on different probes?

3. how do I sort the probes in the window according to au range setting. I often have the center probe of 7 at 64 au and the others at whatever I need to get the sigs. need to be able to sort the probes for easier adjustment.

4, how do I launch a 8th probe ? part of several patterns I like to use.

5. how or why can i not launch one probe ? I often do not need to advertise that i am scanning. also i often launch one probe and set it out of DS range, and when i see ships or what ever i will lauch 7 more and get a ship lock and the 1st probe is still scanning the whole system for new info.

6. do the signal strength of sigs shown still correspond to the same sig strength we currently have?

7. how do i prevent them from starting in the center of the system ? kind of hard to keep the probes off of others directional scan with them starting in the center of the system.

8. can the probes be moved, spaced apart all at the same time by using ONE key and a mouse ? Shift key and alt key and mouse click to move the pattern in and out is a bit much. especially for those of us using programable mice do to old stiff hands and fingers. and why the swaping and mixing of shift, alt, etc from past use ?

9. how do I sort the scanned out sites by type, name, etc ? no columns to use.

10. when using the new sensor overlay scanner how can i get a list of anoms to show. have to "look" around the system to see what is there or to select a item to warp to is just time consuming and silly. the sites ID name often overlap each other and can not be read. also a good way to loose a ship getting locked while your selecting the right warp point......

11. the system scanner results from the central UI and the use of the system analyzer button in the scanner window with out probes deployed do not produce the same results. seems like they should,
a. can i get the new sensor scanner to work and show a list of items
b. and get the sites shown on the window GONE to reduce clutter and make it easier to see what i need to see in a list? its much faster and easier to select one to warp to compared to spinning the view around looking for the correct site and having the anom site and planet and moons and poco all show up to click on. (or some combination depending on settings)

12. when you hold the mouse over a site you get a sound effect, does the sound patterns or effects coralate with the site types?

13. how do we get probes to be left in space and NOT recalled on docking, jumping gates, etc ? probes left in space are very useful to some of us.

14. what happens to and what are the effects with our scanning implants that we are using and have spent isk on ?

15. has the scanning system quit remembering sites scanned to 100% ?

16 probes timers? do they last forever now ?

17. the ignore results and clear results do not seem to be working correctly

18. so i now need to fill up ship slots with modules when they become avaiable to get max scan ability ? or am i missing something, do max skills give final effects with out need of modules or are both neeeded?

19. some systems are large and the DSP probes allowed the whole system to be observed and usally have It parked out of directional scan range. how about something to make up for the lost ranges of scan.

20. sort of a different subject but what is ccp's goal or intention on making grav sites no longer needed to be scaned out.


thanks
Tonto Auri
Vhero' Multipurpose Corp
#338 - 2013-05-09 17:24:46 UTC
Anariasis wrote:
My little list:

- Give us back our Deep Space Probes! They are great! They cut down the time to scan for WH exits by A LOT. Not by the range only, but by the signature strength. As a game designer you should know that, but to clarify: http://swiftandbitter.com/eve/dsp/wormhole.html?str=12.3&f=5&sec=3

That's exactly what they tries to combat with DSP removal. Don't hold your breath for it coming back in any form.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Haulie Berry
#339 - 2013-05-09 17:29:28 UTC  |  Edited by: Haulie Berry
Tonto Auri wrote:
Anariasis wrote:
My little list:

- Give us back our Deep Space Probes! They are great! They cut down the time to scan for WH exits by A LOT. Not by the range only, but by the signature strength. As a game designer you should know that, but to clarify: http://swiftandbitter.com/eve/dsp/wormhole.html?str=12.3&f=5&sec=3

That's exactly what they tries to combat with DSP removal. Don't hold your breath for it coming back in any form.


Actually, there are some good arguments for the return of DSPs, and the sig strength of the system scanner seems, so far, like it might be a fairly workable alternative to that particular function of DSPs. I haven't played with it much, yet, and it might not provide the same resolution, but you can *definitely* tell if it's on the weak end or the strong end.

Enough people want DSPs and 8 probes for 4/4 configs that I wouldn't be surprised if they reverse course on this one.
Olari Vanderfall
Perkone
Caldari State
#340 - 2013-05-09 17:36:57 UTC
Tonto Auri wrote:
Anariasis wrote:
My little list:

- Give us back our Deep Space Probes! They are great! They cut down the time to scan for WH exits by A LOT. Not by the range only, but by the signature strength. As a game designer you should know that, but to clarify: http://swiftandbitter.com/eve/dsp/wormhole.html?str=12.3&f=5&sec=3

That's exactly what they tries to combat with DSP removal. Don't hold your breath for it coming back in any form.



This can be dealt with without removing DSP. It might take a more creative approach but it should be possible to randomize sig strength results at lower signal strengths so there is overlap among sig types so you can't be sure of the type. The scanner doesn't display sig strength anymore.