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Feedback Request: System transition

First post
Author
Oberine Noriepa
#41 - 2013-05-09 04:46:34 UTC
*It would be nice if the tunnel effect was made more interesting. I mean, in its current form it looks pretty nice, but I feel more could be done with it while keeping it simple at the same time. One thing I'm not a fan of is that the initial opening tunnel animation can be blocked by some stargates with closed ends. Maybe try a different camera angle?

*Sometimes the camera jerks around pretty badly when re-adjusting after a jump. It would be great if the camera didn't have to adjust at all, because I can see that jerkiness being a problem for people with motion sickness.

*The UI SHOULD NOT be fading out.

*There are some graphical glitches with the constant gate distortion. Engine trails will bend if they superimpose the distortion effect, and there will be some odd outer-mirage effect with ship hulls when they get too close. I love the distortion effect with its current intensity, so please try to find some way to fix these glitches without downgrading the effect from its current state.

James Amril-Kesh
Viziam
Amarr Empire
#42 - 2013-05-09 05:02:59 UTC  |  Edited by: James Amril-Kesh
Some Caldari stargates appear to be facing the opposite direction. I don't know about other stargates yet.
Is this intended?

Also even after the UI fades, you will still get tooltips from mousing over areas where portions of the UI were. For example if you jump and then place your mouse where the safety button is, you'll get the tooltip saying what your current safety setting is.
I'll upload a picture of this soon.

Enjoying the rain today? ;)

Tawrich Tistrya
Aliastra
Gallente Federation
#43 - 2013-05-09 06:18:23 UTC
First off , the new transition is awesome , the movie i saw from fanfest doesnt do it justice compared to atually seeing it ingame.

Asfar as bugs i've noticed :

- 3D preview and preview from fitting screen remain on screen
- Browser open will have it's border removed but the page stays visible ( kinda weird to look at )
- Asset browser has gfx placement issue , icons and name appear lower then they should , even though the overlay for t2/3/faction is properly placed.


Also would love to see this for wormholes , cynos etc. and perhaps even docking undocking in a similar fashion.
Montevius Williams
The Scope
Gallente Federation
#44 - 2013-05-09 06:27:54 UTC
Panhead4411 wrote:
I can see this getting VERY old very fast after my umpteenth 20 jump trip....

Also, even on my rather beastly PC, this is still not seamless, and rather laggy. But you've tested this thing thouroughly so you already knew that right? /sarcastic tone


PC must not be that beastly. I tested and it was smooth as silk.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Montevius Williams
The Scope
Gallente Federation
#45 - 2013-05-09 06:30:46 UTC
James Amril-Kesh wrote:
Some Caldari stargates appear to be facing the opposite direction. I don't know about other stargates yet.
Is this intended?

Also even after the UI fades, you will still get tooltips from mousing over areas where portions of the UI were. For example if you jump and then place your mouse where the safety button is, you'll get the tooltip saying what your current safety setting is.
I'll upload a picture of this soon.


Some Amarr gates are backwards as well.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Faulx
Brother Fox Corp
#46 - 2013-05-09 07:30:21 UTC
Liner Xiandra wrote:
...Windows disappearing from view while warping is also breaking workflow. It's fine windows controls become locked while jumping systems, just dont hide them. When I'm jumping systems I am often reviewing industry / market / inventory windows. Even though i'm not actively editing them, it's nice to be able to read the info presented.
This.
sten mattson wrote:
...i notice there is no more [abort undock] button anymore , and thats kinda bad since half the time i forget to fit osmething before i undock :P
And This.
Oberine Noriepa wrote:
...One thing I'm not a fan of is that the initial opening tunnel animation can be blocked by some stargates with closed ends....
And This.

Also, on my first trip through a gate there was a moment where the video "jumped" (in the frame-rate way, not traveling-through-a-space-time-anomaly way). After that, it was a smooth transition pretty much every time.

While in the "star gate jump tunnel" Mouse-over tool-tips such as from a "show info" window still pop-up as you move the mouse.

If I go through a stargate while in solar system map, my UI momentarily disappears and the map just suddenly switches from one system to the next. Shouldn't it "zoom out and back in" or something?
Tonto Auri
Vhero' Multipurpose Corp
#47 - 2013-05-09 07:42:00 UTC
CCP Prism X wrote:
iskflakes wrote:
Question number 1: Can I turn this off?



You want to turn off the optimizations? Lol

No, I want to turn this splash of mud into my face off. It makes me uncomfortable.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Isbariya
State War Academy
Caldari State
#48 - 2013-05-09 08:30:47 UTC
If you initiate the jump and then klick on something in near space like a rat, the focus will automaticly switch to that and the jump tunnel will start from there and not frrom inside the gate
Logan LaMort
Screaming Hayabusa
#49 - 2013-05-09 08:44:38 UTC
So I've played around with it a lot more now and I am so freaking impressed.

  • Traveled about 20 or so jumps so far, not getting tired of the effect at all Big smile

  • I've not had any nauseous feelings, but I usually have the tracking camera enabled so I guess it just doesn't affect me and I like the camera viewing the gate you just came from. I find it less disorientating travelling through systems for that simple reason.

  • [SUGGESTION] - Link the camera swinging to view the gate after jumping to the 'tracking camera' on/off tick box. If people have the camera tracking off, then keep the camera orientated behind the ship, if people have the camera tracking enabled, swing the camera around to view the gate.

  • During the Fanfest art panel we saw the camera enter warp at an angle to the gate, this looked equally cool and might fix the problem with gates that obscure the warp effect (I'm looking at you Gallente gates).
Schmell
Russian Thunder Squad
Against ALL Authorities
#50 - 2013-05-09 08:50:14 UTC  |  Edited by: Schmell
Ok, so it looked cool on fanfest, but it took 4 jumps to me to be completely irritated.

1) Transition is actually longer that our current "Jumping - Loading" stuff (at least from my POV, maybe i am mistaken)
2) Camera rotation after jump for 3 seconds - do we really need to lose this much time?
3) Chat disappears - VERY BAD
3) No "Disable" option?
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#51 - 2013-05-09 10:01:24 UTC
now that these new gate jump effects give the notion of space travel continuity, please keep my modules running after the jump, if they are running before

Thank you

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Raxlaa
Steel Winters Stellar Enterprises
#52 - 2013-05-09 10:28:20 UTC
Schmell wrote:
Ok, so it looked cool on fanfest, but it took 4 jumps to me to be completely irritated.

1) Transition is actually longer that our current "Jumping - Loading" stuff (at least from my POV, maybe i am mistaken)
2) Camera rotation after jump for 3 seconds - do we really need to lose this much time?
3) Chat disappears - VERY BAD
3) No "Disable" option?



I think the length of the transition is related to the amount of time it takes for the new system to load? - so perhaps on Sisi it feels longer because the server is less powerful.

((Makes me wonder, during Tidi or long grid loads on Tranq, will we get to fly down the tunnel for a loong time as grid is setup for the new system? - personally I'd like it ; better than a black / frozen screen ))


Camera rotation: I like the idea of having it switchable. I can see it being useful when in 0.0 / losec for focusing on camps right away after jumping in. Maybe linking it's behaviour to the overview tab you have open would be a good idea? (PvP tab open? swing back to gate. Travel tab open? dont swing back to gate.) *shrug* not sure, but maybe worth trying out.



Logan LaMort
Screaming Hayabusa
#53 - 2013-05-09 11:04:07 UTC
Raxlaa wrote:
[quote=Schmell]((Makes me wonder, during Tidi or long grid loads on Tranq, will we get to fly down the tunnel for a loong time as grid is setup for the new system? - personally I'd like it ; better than a black / frozen screen ))


My internet cut out earlier while I was jumping and I can confirm that the animation was running for a while until I had the whole 'lost connection' message, it was very cool Big smile
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#54 - 2013-05-09 11:22:13 UTC
two problems I notice during jumping

1 . it hangs / stops the visual warping for very brief moments (200-300 miliseconds) twice in each jump in my pc (only one client open).

2 . after each jump if forgets the zoom I had before

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Chelien Adoudel
Dragon.
Pandemic Horde
#55 - 2013-05-09 11:32:21 UTC
I can't pinpoint when it occurs but sometimes when I click "Jump" from gate to gate I end up just sitting on the gate at 0 rather than jumping.
Arduemont
Rotten Legion
#56 - 2013-05-09 11:36:58 UTC  |  Edited by: Arduemont
I went on and checked it, and I am not getting any of the problems you mentioned. I only did a few jumps though. Good job by the way, it looks and feels fantastic.

Aside from that though, will the new scanner effect run every time we jump through a gate on the final build? Because that could get old really fast.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

mine mi
Garoun Investment Bank
Gallente Federation
#57 - 2013-05-09 12:01:05 UTC
To make the experience better,can you put the dot in the beginning of the jump gate?
Blod Bladelicker
Ministry of War
Amarr Empire
#58 - 2013-05-09 13:09:05 UTC  |  Edited by: Blod Bladelicker
The gate effect looks quite awesome :)

I am however also experiencing 4 hiccups in the jumping(each a few miliseconds generally but quite noticable), 1 in the beginning, and 3 in the end.(Beginning of the jump, then 2 near the end and a major one while landing)

edit: also the sound at the end is kinda...non existant :(

Edit2: fun fact, you can still type in chat while warping :) You can't see what you type, but for people who can type blindly it's easy.
Desukupus
Aliastra
Gallente Federation
#59 - 2013-05-09 13:27:53 UTC
The effect itself is really awesome!
But...
1. Rotation must go. ALL rotation. Both on entry and on exit. It gets mighty annoying really quick. Maybe leave just the "warp" itself?
2. UI should STAY. its hard to get enough emphasis here.

And all the bugs i found were already reported :(
Droidyk
Maniacal Miners INC
The Legends In The Game
#60 - 2013-05-09 13:29:59 UTC  |  Edited by: Droidyk
Sarmatiko wrote:
New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter.
I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.


I think this isnt problem of eve online, I ve never get that in eve but I know some games I would get that.. Eve is not the case for most peole.. For the length of transition .. I ve tested it and it actually depends on how far the system youre jumping to is. And I think its pretty cool and wouldnt wanted it differently. Camera seems awesome aswell.