These forums have been archived and are now read-only.

The new forums are live and can be found at

Test Server Feedback

  • Topic is locked indefinitely.

Feedback Request: System transition

First post
Questionable Ethics.
Ministry of Inappropriate Footwork
#21 - 2013-05-08 22:28:03 UTC  |  Edited by: Durzel
When you finish the transition to a new system and you are auto-focused ono the gate you came in on, it seems you have to press C to stop it staying focused on it. Not sure if this is intentional.

Also if you have the map window open (Star Map or Solar System Map) then all the windows fade out when you jump a stargate, but the actual map doesn't. Looks a bit strange.

Also IGB stays on top (unfaded) on gate animation too.

Core Probe Launcher II can only take 7 probes, if you try and load an 8th you get:
22:27:50 Info One unit of Sisters Core Scanner Probe would take 0.10 units of space. This container only has -0.00 units free.
Liner Xiandra
Sparks Inc
#22 - 2013-05-08 22:29:34 UTC
Sarmatiko wrote:
New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter.
I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.

I'd prefer the camera to stay aligned the way you entered through the gate.
The Cuddlefish
Ethereal Dawn
#23 - 2013-05-08 22:41:34 UTC
Is the effect always that grey-storm cloud look? And if so, can we get it to reflect the colors of the space/nebulae we are in?
Dr Wernstrom
#24 - 2013-05-08 22:59:58 UTC
Agreeing with previous comments about the camera tracking back to the gate you just jumped through.

My feelings are mixed.
Highsec – Hate it. Personally I like to see where I’m going while autopiloting my freighter into a gank.
Low/Null – Like it. Gate camps, I see you… without clicking and rotating.

But philosophically, I find it a twisted bit of Dev humor, that in an expansion about exploration you are always forced to look backward… and not forward.

As an industrialist, I feed your war click after click after click.... 

sten mattson
Red Sky Morning
The Amarr Militia.
#25 - 2013-05-08 23:01:09 UTC
the transition is absolutely gorgeous , now if you could do something similar for undocking :P

i also agree with the poster above , that if we want more cinematic view of jumping , we can push ctrl-f9 anytime we want when jumping a stargate , but taking away the windows always is gonna be a minor irritation down the road

i notice there is no more [abort undock] button anymore , and thats kinda bad since half the time i forget to fit osmething before i undock :P


Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#26 - 2013-05-08 23:14:35 UTC
I can see this getting VERY old very fast after my umpteenth 20 jump trip....

Also, even on my rather beastly PC, this is still not seamless, and rather laggy. But you've tested this thing thouroughly so you already knew that right? /sarcastic tone    < Unified Inventory is NOT ready...

Johan Toralen
#27 - 2013-05-08 23:22:53 UTC  |  Edited by: Johan Toralen
The effect is nice and all but please add an option to disable it for people with motion sickness and who grow tired of it.
Also an option to keep the hud while warping would be nice, especialy the chat windows, inventory, ingame browser. I can see this starting to go on the nerves after a couple jumps otherwise.
I would also like it if the camera returns to where i was before the jump so i don't always have to scroll out again after every jump
The Tuskers
The Tuskers Co.
#28 - 2013-05-08 23:26:08 UTC

  • Nice effect - the first 10 jumps. Then, it just gets boring and the camera movement after you jumped really gets annoying.
  • Does this effect also appear when you jump through a wormhole? Didn't have the chance to try on SiSi.
  • The effect seems to actually increase the system changing time. I really prefer a black screen for 0.2 secs than a nice one for 3 secs!
GeeShizzle MacCloud
#29 - 2013-05-09 00:06:53 UTC
would be sweet to add some kind of transition for wormholes thats a speeded up version of this:

Toguri Iva
Mahe Ratu
#30 - 2013-05-09 00:21:52 UTC
I like the new jump effect, i hope it'll be added for wormhole jumps soon ^^
Sinq Arnolles
Center for Advanced Studies
Gallente Federation
#31 - 2013-05-09 00:24:16 UTC
The effect is nice however some small things would make it much better:
Return the camera to they way it was before or it throws you off a bit.
Leave the interface enabled. With the current jump effect it might take longer to jump but I can still read my channels and make replies while it's happening.
State War Academy
Caldari State
#32 - 2013-05-09 00:33:09 UTC
Can we have an option to disable the camera spinning and panning with this feature? It would give me a happy. Smile
James Amril-Kesh
Amarr Empire
#33 - 2013-05-09 00:37:09 UTC
New jump effect is nice but do not force the camera to track after jump. That is going to get irritating VERY quickly.

Enjoying the rain today? ;)

EI Digin
#34 - 2013-05-09 00:51:13 UTC
It's pretty annoying to be pulled away from whatever you were doing in game, like viewing the market, browsing a web page with the igb etc. to see yourself jump through a gate.

Effect is neat though.
Gallente Federation
#35 - 2013-05-09 00:51:28 UTC
I got a leftover with a preview of a ship (Armageddon navy issue) still open while starting to jump, the preview stayed visible even if the borders of the window disappeared during the jump.

And yeah as a bunch of people already said, the camera tracking at the end of the jump isn't great, would be fine if the camera stayed in the same direction the "tunnel effect" is !
Mad Crafter
Peek-A-Boo LTD
#36 - 2013-05-09 01:16:20 UTC
Undocking from a station in a 1.0 I got jumped by the faction navy (I though that was supposed to happen in all systems or not at all). After they poped my mighty Velator my pod continued the warp and jump command I gave to my ship. However I didn't get any warp effects. I tried it again in a different system with the same result. No warp effect. Jump effect work great though.

Also can we get the abort button back when undocking?
Regan Rotineque
The Scope
Gallente Federation
#37 - 2013-05-09 01:27:10 UTC
Must admit - it was cool the first time - maybe even the 2nd and 10th time......i am not sure after there a way to 'tone' it down? im not sure how else to say that....its a much stronger visual effect than the regular warp, and maybe that is why it starts to get annoying after a bit.

Is there a way to make it more translucent perhaps?

I don't really like the 're-aligning' to the direction of the gate - it feels awkward and a bit jerky in terms of the animation.

I am going to go log back into Tranquility and think about it some more - the fade to black with bar vs this new effect....

Still kudo's for trying different things - this one perhaps just needs some tweaking.....or maybe i just need more beer......or both....



Naomi Hale
#38 - 2013-05-09 01:45:10 UTC  |  Edited by: Naomi Hale
It's a great effect and I'm surprised I don't get bored of it (even after 50ish jumps). It nicely connects the different systems and finally makes New Eden feel like one universe rather than several thousand unconnected instances.

Only two issues really. One is the UI turning off each time, I'm so used to reading something when travelling and it's odd that it keeps popping away, maybe an option to leave the ui on in transit? But that might ruin or deminish the effect. Two is that the game crashed during a jump, not sure what caused it and it hasn't happened again but it did force me to hard reset. I'll file a bug report as it may have nothing to do with the jump.

To sum up. Great Work Big smile

I'm Naomi Hale and this is my favourite thread on the forums.

Turbo-Encabulator LLC
#39 - 2013-05-09 01:58:18 UTC
Camera zoom reset and windows disappearing are my biggest issues with the new jump animation. Apart from that it looks pretty nifty. Better than a black screen transition. CCP Gargant -  Dev of my heart.

Derdrom Utida
Deep Core Mining Inc.
Caldari State
#40 - 2013-05-09 04:05:19 UTC
It's fantastic. Looks great, however, the blur effect makes the edges of my ship into a slightly weird RGB effect that may-or-may-not be related to my video card (Nvidia 560ti). The timing feels right too, but there are a few things I want to nitpick about:

1) I don't like how there's camera tracking upon landing on the other side.

2) The UI fade needs to go; I can easily see it being annoying in the middle of conversations and in particularly bad cases (such as a mass-jump where your UI will be wiped for at least 15-20 seconds) will be really immersion-breaking.